The Angband Ladder: ArthurJr, Human Tourist by will_asher

  [DaJAngband v1.3.1 Character Dump]

 Name   ArthurJr                                 Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:     16  +0  +0  +0     16
 Race   Human             Height     76   INT:     16  +0  +2  +0     18
 Class  Tourist           Weight    186   WIS:     10  +0  -2  +0      8
 Title  Excursionist      Status     25   DEX:     13  +0  +1  +0     14
 HP     -1/147            Score    1307   Con:     13  +0  +0  +0     13     11
 SP     25/31                             CHR:     13  +0  +2  +0     15

 Level           20       Armor    [16,+33]     Saving Throw          37
 Cur Exp       5622       Fight     (+4,+7)     Fighting              90
 Max Exp       5622       Melee   (+10,+14)     Shooting             126
 Adv Exp       5940       Shoot    (+18,+5)     Throwing             123
 MaxDepth    Lev 15       Blows      1/turn     Disarming             39
    Day  7, 7:35:32       Shots      1/turn     Magic Device          43
 Gold          7376       Stealth         1     Alertness             47
 Burden   122.2 lbs       Energy        90%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Alert:..+.........+
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:.....+....... Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The mordor orc writhes in agony.
> The mordor orc fires an arrow.
> *** LOW HITPOINT WARNING! ***
> Target Selected.
> You have 36 bolts (1d5) (+0,+0) {@f1=g} (n).
> The mordor orc fires an arrow.
> *** LOW HITPOINT WARNING! ***
> You have 35 bolts (1d5) (+0,+0) {@f1=g} (n).
> The bolt (1d5) (+0,+0) {@f1=g} hits the mordor orc.
> The mordor orc grunts with pain.
> You miss the mordor orc.
> The mordor orc hits you.
> *** LOW HITPOINT WARNING! ***
> The mordor orc hits you.
> You die.


  [Character Equipment]

a) a flail (1d13) (+6,+7) {@w0}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 21.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
b) a hand crossbow of Accuracy (ML2) (+14,+5)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
    It was found on the floor on level 10.
   
c) a Tiger Eye Ring of Alertness (+2)
     It increases your alertness by 10.  
   
d) a Granite Ring of Slow Digestion
     It slows your metabolism.  
   
e) (nothing)
     
   
f) a wooden torch of Darkvision (8:22) {@w4}
     It usually provides light of radius 1, though this is reduced when
   running of out fuel.  It grants you darkvision.  It may lose some of
   its benefits while it is out of fuel.
    It was found on the floor on level 5.
   
g) leather scale mail of Resistance (-1) [11,+17]
     It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
     It was dropped by Wormtongue, Agent of Saruman on level 9.
   
h) a cloak [1,+0]
     
   
i) a main gauche (1d3) (+3,+1) [2,+2]
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.  You can
   wield this weapon in your off hand for defence.
   
   Each blow will do an average damage of 4.7.  This weapon can be
   thrown for an average damage of 3.6.  Your chance of scoring a
   critical hit with this weapon is 1 in 42 (less when thrown).
   
j) (nothing)
     
   
k) a set of leather gloves [1,+6]
     
   
l) a pair of leather sandals [1,+5]
     
   


  [Character Equipment -- Quiver]

n) 35 bolts (1d5) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 14.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 40.
   
o) 14 bolts (1d5) (+2,+3) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 19.2.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 37.
   
p) a throwing dagger (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 28.
   
q) 6 iron spikes {@v2=g}
     
   
r) a dagger (1d4) (+0,+0) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 4.  This weapon can be thrown
   for an average damage of 3.  Your chance of scoring a critical hit
   with this weapon is 1 in 48 (less when thrown).
   


  [Character Inventory]

a) a Book of Chance Magic [Tourism & Travel] {@p1@b1@G1 !k}
     
   
b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k}
     
   
c) a Book of Chance Magic [Guidebook for Tourists] {@p3@b3@G3 !k}
     
   
d) 6 rations of food
     
   
e) a Puce Potion of See Invisible
     
   
f) a Scarlet Potion of Resist Cold
     
   
g) 3 Vermilion Potions of Heroism {@q4}
     
   
h) 11 Cloudy Potions of Cure Critical Wounds {@q1}
     
   
i) 5 Scrolls titled "nil ezel nith" of Phase Door {@r1}
     
   
j) a Scroll titled "gus hunens ta" of Teleport Level {@r7 !*}
     
   
k) 5 Scrolls titled "aver ephar pel" of Word of Recall {@r3 !*}
     
   
l) 12 Scrolls titled "um aeth arin" of Identify {@r2}
     
   
m) a Scroll titled "an lo estil do" of Blessing
     
   
n) a Cast Iron Rod of Trap Location {@z3}
     
   
o) a Tin-Plated Rod of Light {@z4}
     
   
p) a Mandrake Root Wand of Teleport Other (7 charges)
     
   
q) a Hydra Tongue Wand of Light (11 charges)
     
   
r) 2 Basilisk Tooth Wands of Stinking Cloud (7 charges)
     
   
s) a Dragon Claw Wand of Wonder (11 charges)
     It cannot be harmed by the elements.  
   
t) an Ebony Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 36.
   
u) a Hawthorn Staff of Cure Light Wounds (1d5) (+0,+0) (11 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 36.
   
v) 2 wooden torches (8:00)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   


  [Home Inventory]

a) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k}
     
   
b) 3 flasks of oil {@v6}
     It is branded with fire.  
   
c) 2 Green Speckled Potions of Alertness
     
   
d) a Cerulean Potion of Speed {@q7}
     
   
e) 2 Lime-Green Potions of Resist Heat
     
   
f) 7 Vermilion Potions of Heroism {@q4}
     
   
g) 9 Cyan Potions of Cure Light Wounds
     
   
h) 13 Scrolls titled "gus hunens ta" of Teleport Level {@r7 !*}
     
   
i) 2 Scrolls titled "ung huino" of Detect Invisible
     
   
j) a Hydra Tongue Wand of Light (11 charges)
     
   
k) a Basilisk Tooth Wand of Stinking Cloud (9 charges)
     
   
l) a Manticore Quill Wand of Magic Missile (7 charges)
     
   
m) a Cottonwood Staff of Zapping of Slay Dragon (1d5) (+5,+8) (5 charges) {@w1}
     It slays dragons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 26.6 against dragons, and 
   16.2 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 30.
    It was found on the floor on level 12.
   
n) a Cottonwood Staff of Zapping (1d5) (+0,+0) (6 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 35.
   
o) a brass lantern (26:23) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
p) a robe [2,+5]
     
   
q) a high quality travelling cloak [2,-1]
     
   
r) a pair of hard leather boots [3,+0]
     
   
s) a quarterstaff (1d8/1d5) (+6,+5) {@w0}
     It is a double weapon (easier to get multiple attacks, especially
   if you are not using a shield).  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.1.  Your chance of scoring
   a critical hit with this weapon is 1 in 21.
   
t) a sling (ML2) (+8,+2)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
u) a sling (ML2) (+2,+5)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
v) 30 rounded pebbles (1d2) (+2,+4) {@f3=g}
     
   
w) 4 iron shots (1d4) (+0,+0) {@f1=g}
     
   
x) 23 iron spikes {@v2=g}
     
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 13:56:33 |     1 |  5  | Reached level 5
| 1, 15:43:11 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 1, 18:10:46 |     2 |  6  | Killed Grip, Farmer Maggot's dog
| 3, 14:13:37 |     4 | 10  | Reached level 10
| 4, 07:33:54 |     6 | 12  | Killed Wolf, Farmer Maggot's dog
| 4, 15:46:55 |     7 | 12  | Killed Ted Sandyman, the Miller
| 5, 06:49:44 |    10 | 14  | cavern level (lit)
| 5, 08:28:39 |    10 | 15  | Reached level 15
| 5, 11:52:22 |     9 | 15  | Killed Wormtongue, Agent of Saruman
| 5, 12:03:52 |     9 | 15  | also a cavern level, this one dark
| 5, 22:44:39 |  Town | 16  | Killed Harry Goatleaf
| 6, 08:48:16 |    13 | 16  | Killed The Dunlending Agent of the Nazgul
| 6, 15:25:51 |    14 | 17  | Killed Bill Ferny, agent of Saruman
| 7, 00:48:55 |    15 | 20  | Reached level 20
| 7, 04:20:02 |    15 | 20  | unfortunate encounter with a black cat which 
|    continued...     |     |  lowered my luck 
| 7, 07:15:06 |    15 | 20  | Killed Mughash the Kobold Lord
============================================================
| 7, 07:35:32 |    15 | 20  | Killed by a mordor orc.
| 7, 07:35:32 |    15 | 20  | Killed on 04/22/2011 at 12:37 AM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.4.2011 08:01
Last updated on 22.4.2011 07:43

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7. on the Competition No.102 Ladder (of 13)

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