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The Angband Ladder: Antoinius, Hobbit Mage by ewan

  [Quickband 2.0.0 Character Dump]

 Name   Antoinius                         Self RB CB  EB   Best
 Sex    Female         Age      23 STR:     16 -2 -5  +4     13
 Race   Hobbit         Height   33 INT:     16 +2 +3 +15 18/180
 Class  Mage           Weight   48 WIS:     10 +1 +0 +11  18/40
 Title  **WINNER**     Status   69 DEX:     14 +3 +1  +5  18/50
 HP     254/254                    CON:     17 +2 -2  +5  18/40
 SP     192/609        Level    38 CHR:     10 +1 +1  +0     12

 GameTurn      533055  Armor  [18,+148] Saving Throw        88%
 PlayerTurn     74811  Fight  (+15,+10) Stealth          Superb
 Cur Exp      1079600  Melee  (+18,+15) Fighting         Superb
 Max Exp      1079600  Shoot  (+26,+15) Shooting         Heroic
 Adv Exp        40400  Blows     1/turn Disarming           93%
 MaxDepth      650 ft  Shots     1/turn Magic Device        118
 Gold          113854  Speed         +5 Perception       1 in 1
 Burden       115 lbs  Infra     110 ft Searching           63%
 % Burden         77%

 You are one of several children of a Hobbit Shirriff. You are a
 credit to the family. You have blue eyes, wavy brown hair, and
 an average complexion.


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +++++ ++ ++ 
      \}=="~(()]]]               \}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ...4.........        Str:  ...s..s......
 Int: 41..3.32.2...        Int:  .s..s.s......
 Wis: 4.....32.2...        Wis:  ......s......
 Dex: .1........4..        Dex:  .s...........
 Con: .14..........        Con:  ..s...s......
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:.......++.+..        Blind:......+..+... 
 Elec:........+....        Confu:....+.+...... 
 Fire:........+....        Sound:............. 
 Cold:........+....        Shard:............. 
 Pois:.............        Nexus:.+........... 
 Fear:.+...........        Nethr:............. 
 Lite:+.......+....        Chaos:............. 
 Dark:........+....        Disen:......+...... 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.+...........        Stea.:.+.....+...+.
Feath:...........+.        Sear.:.+..+.+......
PLite:+............        Infra:......+......
Regen:.+...........        Aggr.:.............
Telep:.........+...        Speed:.+.....+...+.
Invis:+...+.+......        Blows:.............
FrAct:....+.....+..        Shots:.............
HLife:............+        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      \}=="~(()]]]               \}=="~(()]]] 

  [Character Equipment]

a) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all
   evil creatures.  It provides resistance to light.  It lights
   the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for *identify* every 10
   turns.  It cannot be harmed by the elements.  It gives you
   one attack per turn.  
   
   It was dropped by Grishnakh, the Hill Orc at a depth of 500 ft.
b) The Sling of Brandinde (x3) (+11,+15) (+1)
   It increases your intelligence, dexterity, and constitution
   by 1.  It increases your stealth, searching, speed, and 
   shooting power by 1.  It provides resistance to fear and 
   nexus.  It sustains your intelligence and dexterity.  It 
   slows your metabolism and speeds your regeneration.  It
   cannot be harmed by the elements.  
   It was dropped by an Ancient chromatic dragon at a depth of 500
   ft.
c) a Turquoise Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your 
   constitution.  
d) a Carnelian Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
   
   It was dropped by a Half-troll at a depth of 500 ft.
e) an Azure Amulet of the Magi [+3] (+3)
   It increases your intelligence by 3.  It increases your 
   searching by 3.  It provides resistance to confusion.  It
   sustains your intelligence.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot
   be harmed by the elements.  
   It was lying on the floor at a depth of 500 ft.
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  It might have hidden powers.
   It was dropped by Mughash the Kobold Lord at a depth of 150 ft.
g) The Robe of Radagast [3,+18] (+3)
   It increases your intelligence and wisdom by 3.  It increases
   your searching and infravision by 3.  It provides resistance
   to blindness, confusion, and disenchantment.  It sustains
   your strength, intelligence, wisdom, and constitution.  It
   grants you the ability to see invisible things.  It activates
   for *identify* every 100+d100 turns.  It cannot be harmed by
   the elements.  
   It was dropped by Angamaite of Umbar at a depth of 350 ft.
h) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases
   your stealth and speed by 2.  It provides resistance to acid.
   It activates for mass sleep every 55 turns.  It cannot be
   harmed by the elements.  
   It was dropped by Rogrog the Black Troll at a depth of 500 ft.
   
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, 
   and dark.  It cannot be harmed by the elements.  
   It was dropped by Scatha the Worm at a depth of 500 ft.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
   It was dropped by a Young white dragon at a depth of 600 ft.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to 
   acid.  It grants you immunity to paralysis.  It activates for
   a magical arrow (150) every 30+d30 turns.  It cannot be
   harmed by the elements.  
   It was dropped by Ulfast, Son of Ulfang at a depth of 500 ft.
l) a Pair of Hard Leather Boots of Elvenkind [3,+12] (+1)
   It increases your stealth and speed by 1.  It makes you fall
   like a feather.  It cannot be harmed by acid or fire.  
   It was found in a chest at a depth of 500 ft.


  [Character Equipment -- Quiver]

n) 20 Rounded Pebbles of Slay Evil (1d2) (+7,+9)
   It slays all evil creatures.  
   They were dropped by Rogrog the Black Troll at a depth of 500 ft.
o) 23 Mithril Shots of Venom (2d4) (+10,+11)
   It is branded with poison.  It cannot be harmed by acid.  
   They were found in a chest at a depth of 500 ft.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
   It was dropped by a Grave wight at a depth of 550 ft.
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
   It was found in a chest at a depth of 600 ft.
h) a Puce Potion of Speed
i) 8 White Potions of Heroism
j) 19 Green Speckled Potions of Healing
k) 3 Dark Green Potions of Restore Mana
l) 3 Sparkling Navy Blue Potions of Restore Life Levels {25% off}
m) a Viscous Pink Potion of Enlightenment
n) 3 Scrolls titled "barfri wergaus" of *Identify*
o) 6 Scrolls titled "elsol alanelg" of Holy Chant
p) a Mithril Rod of Recall {!*}
   It cannot be harmed by electricity.  
   It was dropped by a Dread at a depth of 450 ft.
q) an Aluminum Rod of Magic Mapping
r) 4 Titanium Rods of Light
s) a Locust Staff of the Magi (3 charges)
   It was dropped by a Sorcerer at a depth of 650 ft.
t) a Ruby Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, 
   searching, infravision, and speed by 2.  It provides
   resistance to poison and nexus.  It sustains your dexterity.  
   
   It was lying on the floor at a depth of 450 ft.

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)  +     +++  ++ ++        
       ==""~[[)]|||///\}}              ==""~[[)]|||///\}}      
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ......223...2.33........  Str:  ........s......s........
 Int:  ........................  Int:  ........................
 Wis:  ...............3........  Wis:  ...............s........
 Dex:  ......2.3..3............  Dex:  ........s...............
 Con:  3......23...2.3.........  Con:  s.......s...............
 Chr:  ........................  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ..+..++.+.+...+......... Blind: ..............+.........
 Elec: ..+..++.......+......... Confu: ......+.................
 Fire: ..+..++...*...+......... Sound: ......+.................
 Cold: ..+..++.+.....+......... Shard: ........................
 Pois: .....+.................. Nexus: ........+...............
 Fear: ......+...+............. Nethr: ........................
 Lite: ........................ Chaos: ........................
 Dark: ........+....+.......... Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: .....+........+.........
Feath: ..............+......... Sear.: ........................
PLite: .............+.......... Infra: ........................
Regen: ...+..........+......... Aggr.: ........+...............
Telep: .............+.......... Speed: .+...............+......
Invis: .............++......... Blows: ........................
FrAct: .............+++........ Shots: ........................
HLife: ...............+........ Might: ................+.......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ==""~[[)]|||///\}}              ==""~[[)]|||///\}}

  [Home Inventory]

a) a Turquoise Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your 
   constitution.  
   It was lying on the floor at a depth of 350 ft.
b) a Marble Ring of Speed (+4)
   It increases your speed by 4.  
   It was lying on the floor at a depth of 550 ft.
c) an Ivory Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  
   It cannot be harmed by the elements.  
   It was lying on the floor at a depth of 400 ft.
d) a Driftwood Amulet of Regeneration
   It speeds your regeneration.  
   It was dropped by a Lesser Servant of Aule at a depth of 500 ft.
e) The Star of Elendil
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  It might have hidden powers.
   It was dropped by a Lich at a depth of 500 ft.
f) Chain Mail of Elvenkind (-2) [14,+12] (+3 stealth) {RPois}
   It increases your stealth by 3.  It provides resistance to 
   acid, lightning, fire, cold, and poison.  It cannot be harmed
   by the elements.  
   It was bought in a store.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, 
   and sound.  It cannot be harmed by the elements.  
   It was dropped by Uldor the Accursed at a depth of 450 ft.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It cannot
   be harmed by the elements.  It might have hidden powers.
   It was dropped by Gorbag, the Orc Captain at a depth of 450 ft.
i) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.
   It provides resistance to acid, cold, dark, and nexus.  It
   sustains your strength, dexterity, and constitution.  It 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  
   It was dropped by Angamaite of Umbar at a depth of 350 ft.
j) The Well-balanced Dagger 'Dethanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It gives you 2 attacks
   per turn.  
   It might have hidden powers.
   It was dropped by Tom the Stone Troll at a depth of 500 ft.
k) The Well-balanced Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides
   immunity to fire.  It provides resistance to acid and fear.  
   It can be thrown hard and fast.  It cannot be harmed by the
   elements.  It gives you 2 attacks per turn.  
   
   It was dropped by Kavlax the Many-Headed at a depth of 550 ft.
   
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+3)
   It increases your dexterity by 3.  It cannot be harmed by the
   elements.  It gives you 2 attacks per turn.  
   It might have hidden powers.
   It was dropped by Tom the Stone Troll at a depth of 500 ft.
m) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It cannot
   be harmed by the elements.  It gives you 2 attacks per turn.  
   
   It might have hidden powers.
   It was dropped by Gorbag, the Orc Captain at a depth of 450 ft.
n) a Glaive of Gondolin (4d6) (+7,+13) {Telep}
   It slays orcs, trolls, dragons, and demons.  It provides
   resistance to dark.  It lights the dungeon around you.  It
   grants you immunity to paralysis, the power of telepathy, and 
   the ability to see invisible things.  It cannot be harmed by 
   acid or fire.  It gives you one attack per turn.  
   
   It was lying on the floor at a depth of 500 ft.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It
   increases your stealth by 3.  It slays orcs and trolls, and
   it is especially deadly against demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It 
   makes you fall like a feather and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  It
   gives you 2 attacks per turn.  
   
   It was dropped by Smeagol at a depth of 500 ft.
p) The War Hammer of Throt (5d3) (+2,+15) (+3)
   It increases your strength and wisdom by 3.  It slays undead 
   and all evil creatures.  It provides resistance to life
   draining.  It sustains your strength and wisdom.  It grants
   you immunity to paralysis.  It activates for heal (500) every
   300 turns.  It cannot be harmed by the elements.  It gives
   you 3 attacks per turn.  
   
   It was dropped by a Lich at a depth of 500 ft.
q) a Light Crossbow of Extra Might (x4) (+10,+16) (+1)
   It increases your shooting power by 1.  
   It was dropped by Sangahyando of Umbar at a depth of 350 ft.
r) The Heavy Crossbow 'Cubragol' (x4) (+10,+14) (+5)
   It increases your speed by 5.  It cannot be harmed by the
   elements.  It might have hidden powers.
   It was dropped by Gorlim, Betrayer of Barahir at a depth of 550
   ft.

Antoinius the Hobbit Mage
Began the quest to kill Saruman on 04/22/2011 at 10:14 AM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    19394|    50 |  4  | Killed Fang, Farmer Maggot's dog
|    28786|    50 |  5  | Reached level 5
|    54229|   150 | 10  | Reached level 10
|    57670|   150 | 11  | Killed Brodda, the Easterling
|    64726|   150 | 12  | Found Cloak of Thorongil
|    64813|   150 | 12  | Found Set of Gauntlets 'Paurnimmen'
|    74510|   150 | 15  | Reached level 15
|   103444|   150 | 17  | Killed Grip, Farmer Maggot's dog
|   103517|   150 | 17  | Killed Lagduf, the Snaga
|   112960|   150 | 18  | Killed Mughash the Kobold Lord
|   120450|   250 | 19  | Killed Nar, the Dwarf
|   128142|   250 | 20  | Reached level 20
|   128142|   250 | 20  | Killed Boldor, King of the Yeeks
|   130898|   150 | 20  | Found Phial of Galadriel
|   142310|   250 | 21  | Killed Wormtongue, Agent of Saruman
|   161165|   350 | 24  | Killed Sangahyando of Umbar
|   162395|   350 | 24  | Found Metal Cap of Thengel
|   164194|   350 | 25  | Reached level 25
|   164194|   350 | 25  | Killed Shagrat, the Orc Captain
|   174940|   350 | 25  | Killed Angamaite of Umbar
|   176610|   350 | 25  | Found Robe of Radagast
|   176638|   350 | 25  | Found Steel Helm of Hammerhand
|   176653|   350 | 25  | Found Halberd 'Osondir'
|   190383|   350 | 26  | Found Well-balanced Dagger 'Nimthanc'
|   207765|   350 | 26  | Killed Ulwarth, Son of Ulfang
|   209686|   350 | 26  | Found Flail 'Totila'
|   218118|   400 | 26  | Killed Ugluk, the Uruk
|   221568|   400 | 26  | Found Cloak 'Colannon'
|   221599|   400 | 26  | Found Long Bow of Legolas
|   222720|   400 | 26  | Killed Ibun, Son of Mim
|   230783|   400 | 27  | Killed Ufthak of Cirith Ungol
|   252862|   400 | 29  | Killed Mim, Betrayer of Turin
|   253539|   400 | 29  | Found Long Sword 'Anguirel'
|   265329|   400 | 29  | Killed Beorn, the Shape-Changer
|   267970|   400 | 29  | Found Lochaber Axe 'Mundwine'
|   273775|   400 | 30  | Reached level 30
|   293848|   500 | 31  | flee from dragon pit
|   300708|   450 | 31  | went down to dlvl11, too scary.  Back up to 10.
|   304996|   450 | 31  | Killed Gorbag, the Orc Captain
|   307457|   450 | 31  | Found Large Leather Shield of the Haradrim
|   308923|   450 | 31  | Found Beaked Axe of Hurin
|   308946|   450 | 31  | Found Battle Axe 'Lotharang'
|   309630|   450 | 31  | Killed Uldor the Accursed
|   311337|   450 | 31  | Found Metal Brigandine Armour of the Rohirrim
|   312550|   450 | 31  | Found Set of Gauntlets 'Camlost'
|   312569|   450 | 31  | Found Two-Handed Sword 'Zarcuthra'
|   352139|   500 | 32  | Destroyed Uvatha the Horseman
|   359145|   500 | 33  | Killed Medusa, the Gorgon
|   361354|   500 | 33  | Found Set of Gauntlets 'Paurnen'
|   365736|  Town | 33  | Killed Lotho Pimple
|   380991|   500 | 33  | Killed Tom the Stone Troll
|   382634|   500 | 33  | Found Well-balanced Dagger 'Dethanc'
|   382634|   500 | 33  | Found Scimitar 'Haradekket'
|   383038|   500 | 33  | Found Pair of Hard Leather Boots of Lurtz
|   383038|   500 | 33  | Found Broad Axe 'Barukkheled'
|   386605|   500 | 33  | Killed Smeagol
|   386628|   500 | 33  | Found Battle Axe of Balli Stonehand
|   387221|  Town | 33  | Yey!  Balli :).
|   388395|   500 | 34  | Killed The Queen Ant
|   405822|   500 | 34  | Found Star of Elendil
|   405869|   500 | 34  | Found War Hammer of Throt
|   410973|   500 | 34  | Found Long Sword 'Elvagil'
|   411478|   500 | 34  | Killed Ulfast, Son of Ulfang
|   412342|   500 | 34  | Found Set of Cesti of Fingolfin
|   418872|   500 | 34  | Killed Maglor, Son of Feanor
|   419706|   500 | 34  | Found Set of Gauntlets 'Paurhach'
|   419729|   500 | 34  | Found Well-balanced Dagger of Rilia
|   432043|   550 | 34  | Killed Lugdush, the Uruk
|   433151|   550 | 34  | Found Hard Leather Armour of Himring
|   433651|   550 | 34  | Found Broad Sword 'Aeglin'
|   433659|   550 | 34  | Found Two-Handed Sword 'Mormegil'
|   435685|   550 | 35  | Reached level 35
|   441570|   550 | 35  | Killed Maedhros, Son of Feanor
|   442396|   550 | 35  | Found Iron Helm of Gorlim
|   444117|   550 | 35  | Killed Lurtz the Uruk-Hai Captain
|   456148|   500 | 35  | Killed Castamir the Usurper
|   456258|   500 | 35  | Found Iron Crown of Beruthiel
|   456265|   500 | 35  | Found Bastard Sword of Eowyn
|   459188|   500 | 35  | Killed Orfax, Son of Boldor
|   463751|   500 | 35  | Killed Wolf, Farmer Maggot's dog
|   472541|   500 | 35  | MAgi amulet; loses RPoison, though..
|   473827|   500 | 35  | Trolling for superb levels now; but pits still 
|  continued...   |     |  major danger. 
|   482304|   500 | 35  | Found Well-balanced Spear 'Nimloth'
|   488767|   500 | 36  | Killed Scatha the Worm
|   490012|   500 | 36  | Killed Rogrog the Black Troll
|   490232|   500 | 36  | Found Cloak 'Holcolleth'
|   490405|   500 | 36  | Found Set of Gauntlets 'Pauraegen'
|   491628|   500 | 36  | Found Light Crossbow of Umbar
|   491628|   500 | 36  | Found Set of Gauntlets 'Paurannon'
|   491628|   500 | 36  | Found Sling of Brandinde
|   491628|   500 | 36  | Found Full Plate Armour of Isildur
|   491881|   500 | 36  | Found Mace 'Taratol'
|   492631|   500 | 36  | Holcolleth and Magi = more mana, but still need 
|  continued...   |     |  trickery for RPois 
|   495596|   500 | 36  | Killed Khim, Son of Mim
|   499334|   500 | 37  | failure rates down a lot now - only 2% on up to 
|  continued...   |     |  prismatic spray. 
|   499442|   500 | 37  | Found Large Leather Shield of Celegorm
|   499442|   500 | 37  | Found Mithril Chain Mail 'Belegennon'
|   499442|   500 | 37  | Found Broad Sword 'Aranruth'
|   500980|   500 | 37  | Killed Pallando the Blue
|   501014|   500 | 37  | Found Iron Helm 'Holhenneth'
|   501991|   500 | 37  | Killed Grishnakh, the Hill Orc
|   503778|   500 | 37  | Found Large Metal Shield of Anarion
|   503778|   500 | 37  | Found Broad Sword 'Glamdring'
|   505992|   500 | 37  | Found Morning Star 'Firestar'
|   505992|   500 | 37  | Found Quarterstaff 'Eriril'
|   506820|   500 | 37  | You enter the Greater vault ("Hellpit")
|   507356|   500 | 37  | Killed Bullroarer the Hobbit
|   507682|   500 | 37  | Found Dagger 'Angrist'
|   509630|  Town | 37  | cleared greater vault.  heading to dlvl11.
|   511146|  Town | 37  | Ereril: almost 600 mana!
|   513691|   550 | 38  | Killed Kavlax the Many-Headed
|   513956|   550 | 38  | Found Well-balanced Main Gauche of Azaghal
|   517047|   550 | 38  | Killed Gorlim, Betrayer of Barahir
|   518004|   550 | 38  | Found Heavy Crossbow 'Cubragol'
|   518004|   550 | 38  | Found Main Gauche of Maedhros
|   522700|   550 | 38  | Killed Lorgan, Chief of the Easterlings
|   523693|   600 | 38  | Bailed on first Saruman sighting; in small room w/ 
|  continued...   |     |  silent watchers! 
|   524104|   600 | 38  | Killed Saruman of Many Colours
============================================================
Antoinius slew Saruman on 04/28/2011 at 09:53 AM.
Long live Antoinius!
Long live Antoinius!
============================================================
|   524185|   600 | 38  | OK, I overprepared!
|   525269|   600 | 38  | Killed Lokkak, the Ogre Chieftain
|   525303|   600 | 38  | Found Two-Handed Sword 'Gurthang'
|   525860|   600 | 38  | Found Hard Leather Cap of Thranduil
|   528678|   650 | 38  | Destroyed Adunaphel the Quiet
|   528682|   650 | 38  | Found Scythe 'Avavir'
|   530432|   650 | 38  | Thranduil shows up *now* of course..
|   532797|   650 | 38  | Killed Golfimbul, the Hill Orc Chief
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable store services                : no  (adult_no_store_services)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.4.2011 17:43
Last updated on 28.4.2011 17:20

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7148. on the Ladder (of 16394)
5. on the Quickband Ladder (of 118)
11. for this player (out of 28)

Comments

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On 22.4.2011 17:43 ewan wrote:
Mage as requested by Antoine. First few levels without incident; a single Iron Shot of Frost bought at great expense for strong (relatively) enemies such as Maggot's dogs.

I find mages not harder but more boring early, because so mana-limited; much more resting. Would be a challenge to go for a _fast_ mage win.

On 22.4.2011 20:34 ewan wrote:
Up to clvl 15, so far, from very, very careful management of an orc pit close to my entry on dlvl 3. The game keeps telling me that 'it doesn't seem like a challenge here' - I beg to disagree!

Big big difference in what I am able to take on versus the prior melee-based characters. That's normal for a 100-level dungeon; don't know yet whether in QB the curve will catch up such that mages are equally able to win...

On 22.4.2011 22:01 Antoine wrote:
Thanks. Will be interested to see how the danger curve looks.

I like the idea of you trudging round with your one iron shot! Did you name it?

FYI, my current thoughts on changes are:
- reduce the effect of Con (on hp) and Dex (on speed) at high levels, especially over 18/50
- make ?Teleport Level, ?Protection from Evil and most importantly !Healing hard to obtain in town
- give Lurtz +5 speed and a couple more elemental resists
- remove 'extra shots' launchers (but leave 'extra might': and of course the Brigand and Ranger will still get their level-dependent extra shots)
- take Orb of Draining away from the Paladin
- make standout artifacts weaker (you mentioned Dor-Lomin).

On 22.4.2011 22:46 ewan wrote:
I should have named the shot :). I was glad that it hit both times I really needed it - the starting $$ seemed more of an issue for the mage than others.

Given the absence of stat potions, and the practical ceiling on stats of maybe 18/80 - 18/100 for even primary stats, I think that I would actually *increase* the reward for the curve between say 18/20 and 18/100, maybe then maxing out though at ~18/130.

?TL, ?PfE irrelevant to me. !Healing harder - why? It's hard enough to stockpile as it is! I would vote no on this, I think. If there's a town service that really helps at low levels, it's branding ammo; but I like the store services, honestly.

Making Lurtz harder is good. Removing Extra Shots probably also good.

OoD no opinion yet.

And yes on the very high-level artifacts (Thorin? Gondor?) but I would like to see (many) more low-level artifacts if possible.

Updated dump in a sec..

On 22.4.2011 22:48 ewan wrote:
Now clvl 18, still on the same dungeon level, and I just spied Mughash and cohorts off in an as-yet unexplored corner. I should probably ignore them and go deeper to improve drops - that's how it works, correct? - but I'm amused by having gone from so far clvl 8 to 18 in a single dungeon level..

On 22.4.2011 23:38 ewan wrote:
Here's where I ended up after descending to dlvl 5, spotting Nar - native to dlvl 17!! - and, just, taking him out. Out of mana, down to 8 hp a moment ago, and very glad that I invested in that bow and flame arrows before re-descending!

Would this have been different for a non-mage? Not sure. I seemed to be hitting him pretty hard, and could do so from out of melee range; an archer type might have found it easier but I suspect mage was the best for this situation. Now, if anyone else was following-up I'd be toast - but I wouldn't, because I'm a mage and hence have good detection. Not seeing this as being harder than other classes, yet.

On 25.4.2011 05:17 ewan wrote:
Slowed down. Beginning to be concerned about death - nothing yet has seemed potentially lethal but my hp just aren't very high.

Little good equipment thus far. Even things that sound good - Radagasts's robe? has to be good, right? - are in fact not great, and so my resistances and stats are still weak. Hang out for a few levels, I guess..

On 26.4.2011 03:45 ewan wrote:
Definitely a different danger/dificulty curve. Requires major adjustment to play mage versus any melee class: mana is finite whereas arms are not, hitpoints are fragile, etc. Even individual enemies, though, where a mage should -I expected- by strongest, not so: even minorish enemies require a full mana charge or more, and pose risk of death in the mean time. Much more care needed in choosing fights, detecting, fleeing, etc.


On 26.4.2011 03:59 Antoine wrote:
I suppose what I'm wondering is: would it be a better game experience if your direct-damaging spells were more powerful? I would like to keep the 'quick' feel for mage, but not to overpower the class in the process.

Bit hard to tell though, when you don't have any dungeon books yet.

On 26.4.2011 04:18 ewan wrote:
More books may change things, dunno, none seen yet.

But I suspect not: what I might alter is rate of max mana recharge, maybe?

On 26.4.2011 04:43 ewan wrote:
I think it is certainly true that this feels - and is! - less quick: I feel the need to spend longer looking for good gear, in part because I am killing fewer monsters hence getting fewer drops, btu also because I feel in need of more protection and the selection is much more limited for mages.

Right now the heaviest thing I'm wearing is a longbow at 4lbs; there are several armours that would really help but they all cost me mana, speed, and so on.

On 26.4.2011 04:55 Antoine wrote:
Uh huh. Coming from AD&D roots, I do like to see a mage with a robe and dagger (not e.g. 2H great axe and plate mail), but there's a limit to everything.

Well, will continue to watch the game before I do anything.

A.

On 26.4.2011 19:25 ewan wrote:
I agree on the desire to differentiate equipment possible; but it feels very much as though there is almost *nothing* possible! So lack of resistances is another factor in slowing.

Anyway, a current dump: dealt with a 7-headed hydra (branded arrows, although ice bolt would have been ok) and just detected Tom and escorts. Trivial for a warrior, but a real challenge for Antoinius here..

On 26.4.2011 22:50 ewan wrote:
One bug, by the way: Meteor storm appears not to do anything (!).

On 26.4.2011 23:09 Antoine wrote:
I';ll fix that.

Equipment and damage - noted, will continue to watch

A.

On 26.4.2011 23:28 ewan wrote:
Some big finds in the last two dlevels: Fingolfin just now, finally giving me some gloves (and a second blow); Balli for base resistances, CON and STR. And my first dungeon book; I hit harder/faster now, but obviously still mana-limited.

On 27.4.2011 11:53 Antoine wrote:
I believe the Meteor Swarm is working but not being displayed on the screen. Will talk to Jeff

On 27.4.2011 16:10 ewan wrote:
Doesn't feel like it - monsters show no change in health. I get similar problems with CloudKill and Ice Storm, but haven't tested extensively given that it risks death :) - might do so if/when I win or die.

Up to clvl 35, no new gear; fail rate on the bigger spells (esp. plasma bolt, my hardest hitter) is still rather high, so still trying to improve my kit and hanging out at dlvl10. I did wander down to 11 and knock off Lurtz, no problem as expected; and archery is a very helpful backup (which is sad, really, a mage relying on arrows almost as much as spells).

On 27.4.2011 16:12 ewan wrote:
Cancel that - I was spurred to test, and at least Ice Storm is working fine; will check further.

On 28.4.2011 04:46 ewan wrote:
Mana way way up: a factor of 4 over not so long ago, with Ereril, Brandide, =Magi, and Holhenneth all boosting INT even at the cost of some CON. So I feel much more able to stand up to a prolonged fight now; heading down.

Celegorm covers Dark, too; we'll see!

On 28.4.2011 04:46 ewan wrote:
Mana way way up: a factor of 4 over not so long ago, with Ereril, Brandide, =Magi, and Holhenneth all boosting INT even at the cost of some CON. So I feel much more able to stand up to a prolonged fight now; heading down.

Celegorm covers Dark, too; we'll see!

On 28.4.2011 05:02 Antoine wrote:
Good grief - 18/180 Int! Didnt expect to see that

On 28.4.2011 05:02 Antoine wrote:
How many of those !Heal did you buy (roughly)?

On 28.4.2011 05:05 ewan wrote:
All of them. Only 4 from the store service, the rest from regular stock.

On 28.4.2011 15:38 ewan wrote:
OK, heading down to 12. Finally found a second dungeon book, so my resistances are improved if not great; also Cubragol, but it's really not a great boost given the extra weight and loss of mana, so I think that will sit at home.

Would have been nice to get some speed boots or the usual Leather cap for ESP; oh well. I do have a speed ring, but can't afford to lose either CON or STR. Oddly for a mage, Dor-Lomin would have been absolutely perfect!

On 28.4.2011 17:20 ewan wrote:
Winner. Easy, in the end. Saruman didn't have anywhere near enough mana to keep up. I just hit him with plasma bolts; he teleported away once which helped give me time to heal up and then chase him.

And of course Thranduil showed up just after that.. as did Mordenkainen, less vitally.

I did avoid fighting some enemies. Ren comes to mind - nether was always weak spot. Will probably keep playing just long enough to get the #1 ladder spot, but done really.

Ending notes: artifacts worked as I think they should for the mage; only a very rare find helped, and it was a big deal to find such. The mana curve is wrong, I think; the ramp up as I got INT up to the extreme levels was nice but I think should be more linear above say 18. And the ability to buy healing potions was critical; probably would have been dead several times otherwise, as very very few were actually found despite the slow play.

On 28.4.2011 21:50 Antoine wrote:
Right. So, the next version will have:
- tougher Lurtz and Saruman (both +5 speed, and Lurtz a couple of elemental resists)
- less ramp up of Con and spell stat at very high levels (so overall more linear, less quadratic)
- faster SP regen for pure casters
- more damaging spells for pure casters.

I think that'll bring the difficulty curve for pure casters more into line with half-casters.

Thanks for all the commentary!
A.

On 28.4.2011 22:35 ewan wrote:
You're very welcome; thanks for writing it! I think your ideas sound good.

On 28.4.2011 22:36 ewan wrote:
p.s. OK, xp needed to increase level is getting silly; it's going to take a night or two of slogging/farming, I think, to top out the ladder!

On 29.4.2011 09:19 Antoine wrote:
It was never intended that chars should proceed past CL 36 (in Quickband 2.0.0; earlier versions did not have that limit).

I might make that cap harder, too.

A.

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