The Angband Ladder: Arthur 14, Human Tourist by buzzkill

  [DaJAngband v1.3.1 Character Dump]

 Name   Arthur 14                                Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:     17  +0  +0  +3  18/20
 Race   Human             Height     76   INT:  18/57  +0  +2  +2  18/97
 Class  Tourist           Weight    186   WIS:     15  +0  -2  +0     13
 Title  Voyager           Status     25   DEX:     15  +0  +1  +0     16
 HP     234/234           Score    6208   CON:     16  +0  +0  +0     16
 SP     49/109                            CHR:     17  +0  +2  +2  18/30

 Level           31       Armor    [32,+68]     Saving Throw          47
 Cur Exp     148059       Fight   (+26,+39)     Fighting             182
 Max Exp     148059       Melee   (+32,+47)     Shooting             198
 Adv Exp     165000       Shoot   (+34,+21)     Throwing             230
 MaxDepth    Lev 53       Blows      1/turn     Disarming             53
    Day 4, 21:09:14       Shots      1/turn     Magic Device          79
 Gold         74165       Stealth         5     Alertness             24
 Burden   198.4 lbs       Energy       150%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:........++...
 Elec:+............ Confu:.......+.....
 Fire:........+..+. Sound:.....+.......
 Cold:........+.... Shard:......+......
 Pois:+............ Nexus:......+......
1/2Po:............. Nethr:.............
 Fear:............. Chaos:...........+.
 Lite:.........+... Disen:.............
 Dark:.......+.+... Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.......+..... Stea.:.......+...+.
Feath:...........+. Alert:.............
PLite:.....+...+... Tunn.:+............
Regen:....+........ Speed:......+....+.
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.+...........
FrAct:+............ ThrwM:.............
HLife:........+....      :.............


  [Last Messages]

> You have found 145 gold pieces worth of opals.
> You sense the presence of evil creatures!
> You have 4 charges remaining.
> You feel yourself slow down.
> A line of blue shimmering light appears.
> You dig in the rubble. <2x>
> You have removed the rubble.
> You have a set of mail gauntlets [2] (u).
> In your pack: a set of mail gauntlets [2,+7] (u).
> You drop a set of mail gauntlets [2,+7] (u).
> You have no more sets of mail gauntlets [2,+7] (u).
> You sense the presence of objects!
> You sense the presence of buried treasure!
> You sense the presence of evil creatures!
> You have 3 charges remaining.


  [Character Equipment]

a) The quarterstaff 'Aewethon' (2d8) (+6,+8) [+5] (+1)
   It increases your tunneling by 1.  It slays bugs.  It is branded
   with lightning.  It provides resistance to electricity and poison.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 84.4 against bugs, 84.4
   against electricity-vulnerable creatures, +3.4 when both a slay and
   brand apply, and 56.8 against other monsters (add +3.4 damage
   against creatures vulnerable to rock remover).  Your chance of
   scoring a critical hit with this weapon is 1 in 12.
     It was dropped by a(n) novice paladin on level 33.
   
b) a sling of Extra Might (ML3) (+8,+21) (+1)
   It increases your shooting power by 1.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 17 spaces.
   Examine ammo to see average damage.
    It was found in a vault on level 36.
   
c) a Topaz Ring of Strength of Warfare (+7,+9) (+3)
   It increases your strength by 3.    It sustains your strength.  
    It was found in a vault on level 52.
   
d) a Bloodstone Ring of Intelligence of Warfare (+5,+7) (+2)
   It increases your intelligence by 2.    It sustains your 
   intelligence.  
     It was dropped by a(n) young white dragon in a vault on level 36.
   
e) a Marble Amulet of Regeneration
     It speeds your regeneration.  
   
f) The Star of Lainie (+3) (charging)
      It increases your magic device skill by 24.  It provides
   resistance to sound.  It usually provides light of radius 3.  It
   activates for magic mapping about every 10+d6 minutes.  It cannot be
   harmed by the elements.  
    It was found in a vault on level 52.
   
g) Violet Dragon Scale Mail (-1) [26,+7] (+5 to speed)
   It increases your speed by 5.  It provides resistance to shards and 
   nexus.  It activates for breathe sound/shards (230) every 40+d40
   minutes.  It cannot be harmed by the elements.  
    It was found on the floor on level 28.
   
h) The cloak of Liendirin [1,+14] (+1)
   It increases your stealth by 1.  It provides resistance to dark and 
   confusion.  It slows your metabolism.  It cannot be harmed by the
   elements.  
    It was found in a gold-locked chest on level 36.
   
i) The small leather shield of Nerath [2,+14] (+2)
   It increases your charisma by 2.    It provides resistance to acid, 
   fire, cold, blindness, and life draining.  It sustains your charisma.
   It provides damage reduction against monster breath.  It cannot be
   harmed by the elements.  
     It was dropped by a(n) novice ranger on level 27.
   
j) a golden crown of Night and Day [0,+10]
     It provides resistance to light, dark, and blindness.  It usually
   provides light of radius 1.  It cannot be harmed by acid.  
    It was found in a gold-locked chest on level 36.
   
k) a set of leather gloves of Slaying (+5,+6) [1,+2]
     
    It was found on the floor on level 20.
   
l) The pair of soft leather boots 'Mingrog' [2,+12] (+2)
   It increases your stealth and speed by 2.  It provides resistance to 
   fire and chaos.  It makes you fall like a feather.  It activates for 
   magic missile (2d6) every 20 seconds.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) mature black dragon on level 39.
   


  [Character Equipment -- Quiver]

n) 8 rounded pebbles of Wounding (1d2) (+11,+8)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 80.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 15.
    It was found on the floor on level 47.
   
o) 20 rounded pebbles (1d2) (+7,+4)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 69.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 15.
   
p) 18 rounded pebbles (1d2) (+3,+6)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 74.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 17.
   
q) 19 iron shots of Slay Demon (1d4) (+9,+8)
     It slays demons.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 247.8 against demons, and 82.6 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 14.
    It was found in a gold-locked chest on level 36.
   
r) 4 iron shots (1d4) (+2,+4)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 72.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
s) a bladed boomerang of Extra Attacks (1d11) (+6,+9) (+2)
     It is balanced for throwing and can't be used for melee and 
   (usually) returns to your hand when thrown.  It sometimes causes you
   to hit yourself.  
   
   This weapon can be thrown for an average damage of 21.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 12. 
   This weapon attacks your foe 3 times when you throw it.
    It was found in a vault on level 33.
   
t) a dagger of Slay Grepse (1d4) (+3,+5)
     It slays silver monsters.  It is better for throwing than most
   melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 45.3 against silver
   creatures, and 39.1 against other monsters.  This weapon can be
   thrown for an average damage of 27 against silver creatures, and 9
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 17 (less when thrown).
     It was dropped by a(n) hill orc on level 30.
   
u) a long dagger of Slaying (1d5) (+6,+11)
     It slays orcs and undead.  It is better for throwing than most
   melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 59 against orcs, 59 against
   undead, and 49 against other monsters.  This weapon can be thrown
   for an average damage of 50.4 against orcs, 50.4 against undead, and 
   16.8 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 14 (less when thrown).
     It was dropped by a(n) goblin on level 8.
   
v) The spear 'Lostin' (1d6) (+6,+6) (+2)
   It increases your strength by 2.    It sustains your strength and 
   dexterity.  It is better for throwing than most melee weapons.   It
   senses the presence of animals, bugs, orcs, centaurs, fairies, tree
   monsters, and some other forest-dwelling monsters.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 46.5.  This weapon can be
   thrown for an average damage of 11.4.  Your chance of scoring a
   critical hit with this weapon is 1 in 14 (less when thrown).
     It was dropped by a(n) dark elven druid on level 52.
   


  [Character Inventory]

a) a Book of Chance Magic [Tourism & Travel]
     
   
b) 2 Books of Chance Magic [Minor Charms for Vacationers]
     
   
c) a Book of Chance Magic [Guidebook for Tourists]
     
   
d) a Book of Chance Magic [The Lottery]
     It cannot be harmed by the elements.  
   
e) a Book of Chance Magic [Lucky Escapes]
     It cannot be harmed by the elements.  
   
f) 5 Cerulean Potions of Speed {@q7}
     
   
g) 27 Cloudy Potions of Cure Critical Wounds {@q1}
     
   
h) 3 Scrolls titled "aver ephar pel" of Word of Recall {@r3 !*}
     
   
i) a Scroll titled "ves co cog" of *Identify*
     
   
j) 7 Scrolls titled "har do lo" of Deep Descent {@r7 !*}
     
   
k) 6 Tin-Plated Rods of Light {@z4}
     
   
l) 3 Mandrake Root Wands of Teleport Other (3 charges)
     
   
m) 3 Ebony Staffs of Teleportation (1d5) (+0,+0) (12 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40.  Your chance of scoring a
   critical hit with this weapon is 1 in 16.
   
n) a Wych Elm Staff of Identify (1d5) (+0,+0) (5 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40.  Your chance of scoring a
   critical hit with this weapon is 1 in 16.
   
o) a Gnarled Staff of Detect Evil (1d5) (+0,+0) (3 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40.  Your chance of scoring a
   critical hit with this weapon is 1 in 16.
   
p) 3 Birch Staffs of Slow Monsters (1d5) (+0,+0) (11 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
q) a Hemlock Staff of Speed (1d5) (+0,+0) (3 charges) {@u7 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
    It was found on the floor on level 52.
   
r) a Hemlock Staff of Speed (1d5) (+0,+0) (0 charges) {@u7 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40.  Your chance of scoring a
   critical hit with this weapon is 1 in 16.
   
s) The cloak of Gelin [1,+10] (+4) (charging) {!!}
   It increases your constitution by 4.  It increases your stealth by
   4.  It increases your alertness by 20.  It sustains your 
   constitution.  It activates for recharge item I about every 12
   minutes.  It cannot be harmed by the elements.  
     It was dropped by a(n) forest troll on level 35.
   
t) The cloak of Mindor [1,+16] (+3)
   It increases your stealth by 3.  It sustains your intelligence.  It
   activates for frost bolt (6d8) about every 2 minutes.  It cannot be
   harmed by the elements.  
     It was dropped by a(n) mature white dragon on level 41.
   
u) a dwarven shovel (1d3) (+3,+3) (+3)
   It increases your tunneling by 3.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 44.8 (add +5.1 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 12.
   


  [Home Inventory]

a) a Book of Chance Magic [The Lottery]
     It cannot be harmed by the elements.  
   
b) 2 Canescent Potions of Cure Serious Wounds {@q2}
     
   
c) an Azure Potion of Restore Life Levels
     
   
d) an Orange Speckled Potion of Super Spellcasting
     
   
e) 2 Ochre Potions of Enlightenment
     
   
f) a Scroll titled "gus hunens ta" of Teleport Level {@r7 !*}
     
   
g) 2 Cyclops Eye Wands of Sleep Monster (18 charges)
     
   
h) a Knotted Staff of Mapping (1d5) (+0,+0) (3 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
i) The cloak of Umetharon [1,+9] (+3) {!!}
   It increases your constitution by 3.  It increases your stealth by
   3.  It provides resistance to acid and poison.  It sustains your 
   constitution.  It usually provides light of radius 1.  It activates
   for detection about every 9+d10 minutes.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) gnome thief on level 28.
   
j) The hard leather cap of Damar [2,+10]
     It provides resistance to blindness and confusion.  It cannot be
   harmed by the elements.  
     It was dropped by a(n) uruk on level 36.
   
k) a set of leather gloves of Magic Mastery [1,+7] (+3)
      It increases your magic device skill by 24.  
     It was dropped by a(n) dark elf mage on level 11.
   
l) a great sword (Holy Avenger) (4d5) (+9,+15) [+4] (+3)
   It increases your wisdom by 3.    It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It sustains your strength.  It is good and hates evil.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 91 against evil creatures, 
   110 against demons, 110 against undead, and 72 against other monsters.
    8.
     It was dropped by Ugluk the Uruk in a vault on level 36.
   
m) a short bow of Extra Shots (ML2) (+10,+11) (+1)
   It increases your shooting speed by 1.  
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 17 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) young white dragon in a vault on level 37.
   
n) 18 arrows (1d4) (+4,+7)
     
   
o) 28 arrows (1d4) (+6,+3)
     
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 05:16:38 |     2 |  3  | Killed Wolf, Farmer Maggot's dog
| 1, 06:44:00 |     2 |  5  | Reached level 5
| 1, 07:59:23 |     2 |  5  | Killed Grip, Farmer Maggot's dog
| 1, 14:02:56 |     4 |  6  | Killed Ted Sandyman, the Miller
| 1, 15:04:03 |     4 |  7  | Killed Fang, Farmer Maggot's dog
| 1, 20:58:17 |     6 | 10  | Reached level 10
| 1, 23:44:26 |     8 | 12  | Killed The Great Goblin
| 2, 02:04:00 |  Town | 13  | Killed Harry Goatleaf
| 2, 02:20:56 |  Town | 13  | Killed Bill Ferny, agent of Saruman
| 2, 06:56:35 |    11 | 15  | Reached level 15
| 2, 12:48:21 |    15 | 18  | Killed Ufthak of Cirith Ungol
| 2, 16:04:07 |    16 | 20  | Reached level 20
| 2, 18:27:01 |    18 | 20  | Killed Mauhur the uruk
| 2, 23:53:03 |    20 | 21  | Killed Bolg, Son of Azog
| 3, 03:48:10 |    20 | 24  | Killed Lagduf of Cirith Ungol
| 3, 06:41:37 |    22 | 24  | Killed Radbug of Cirith Ungol
| 3, 06:56:56 |    22 | 24  | Found The soft studded leather 'Silgareth'
| 3, 07:37:23 |    24 | 25  | Reached level 25
| 3, 08:27:09 |    23 | 25  | Killed The Wicked Witch of the West
| 3, 08:29:38 |    23 | 25  | Killed Mughash the Kobold Lord
| 3, 13:18:21 |    27 | 26  | Killed Lugdush the Uruk
| 3, 14:05:52 |    27 | 26  | Killed Angamaite of Umbar
| 3, 14:32:37 |    27 | 26  | Killed Shagrat, Captian of Cirith Ungol
| 3, 16:50:42 |    27 | 26  | Found The small leather shield of Nerath
| 3, 17:24:01 |    28 | 26  | Found The cloak of Umetharon
| 3, 18:41:57 |    30 | 26  | Killed Grishnakh
| 3, 20:04:43 |    32 | 27  | Killed Wormtongue, Agent of Saruman
| 3, 21:00:20 |    33 | 27  | Found The Phial of Legon
| 4, 01:17:14 |    32 | 27  | Killed Ulbandi the Ogre Chieftain
| 4, 02:20:46 |    33 | 28  | Killed Bert, the Stone Troll
| 4, 02:24:22 |    33 | 28  | Found The quarterstaff 'Aewethon'
| 4, 05:38:09 |    35 | 29  | Found The cloak of Gelin
| 4, 08:43:37 |    36 | 29  | Found The cloak of Horil
| 4, 10:10:04 |    36 | 29  | Found The hard leather cap of Damar
| 4, 10:57:39 |    36 | 29  | Killed Ugluk the Uruk
| 4, 11:20:49 |    36 | 29  | Found The cloak of Liendirin
| 4, 12:17:09 |    37 | 30  | Reached level 30
| 4, 15:22:58 |    39 | 30  | Killed Gorbag, Captian of Minas Morgul
| 4, 15:53:56 |    39 | 30  | Found The pair of soft leather boots 'Mingrog' 
| 4, 16:02:25 |    39 | 30  | Found The hard leather cap of Histe
| 4, 16:27:41 |    39 | 30  | Killed Nar, the Dwarf
| 4, 16:54:00 |    41 | 30  | Found The cloak of Mindor
| 4, 17:49:33 |    47 | 31  | Killed Azog, King of the orcs of Moria
| 4, 19:33:28 |    52 | 31  | Found The Star of Lainie
| 4, 20:23:28 |    52 | 31  | Found The spear 'Lostin'
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.4.2011 19:15
Last updated on 10.5.2011 04:58

Download this dump

2. on the Competition No.102 Ladder (of 13)

Comments

Jump to latest

On 30.4.2011 19:21 buzzkill wrote:
A-14 found 4 scrolls of phase door on DL1. Bought more when he returned to town. That's been the secret of his success. I'm almost ashamed to say that he's been to town 4 or 5 times now and hasn't yet cracked DL5. He's not scumming, per se, it's just what he needs to do to survive.

On 1.5.2011 00:41 will_asher wrote:
I do that almost every game with any class that starts slow.

On 1.5.2011 20:15 buzzkill wrote:
Well, once past the painful opening stages, A-14 has been on cruise control, moving steadily down through the dungeon. That early found rod of slow monster (found inside a large iron chest than he had to lug back to town and magically disarm), combined with the like wands have been a blessing.

On 1.5.2011 22:24 will_asher wrote:
I don't think I've ever had my alertness that high.

On 3.5.2011 03:11 buzzkill wrote:
Found a 'Defender' at DL15.

On 5.5.2011 03:18 buzzkill wrote:
Artifacts seem plentiful, even if weak.

On 7.5.2011 18:56 buzzkill wrote:
Moving along nicely, though there's no way I'll catch the leader before the competition timer runs out. The bladed boomerang has surpassed my bow with unenchanted ammo, so it'll be my ranged attack (some throwing might would be nice) until I find some branded ammo.

I'll be heading back to town soon for a restock, and then will hopefully crack DL50 on my next trip down.

On 8.5.2011 03:55 will_asher wrote:
Nice cloak and nice boomerang.

(I'm thinkin violet DSMs should be rarer seeing two dumps in this comp that have them. violet dragons are rare theme-only monsters, so their DSM should be rarer than others.)

On 8.5.2011 04:57 buzzkill wrote:
That is the ONLY DSM I've found so far. I located an artifact armour or two, but none better than the DSM.

On 8.5.2011 05:38 soyaki wrote:
Why not equip that greatsword? It's pretty nice.

On 9.5.2011 01:35 buzzkill wrote:
No FA on the Holy Avenger.

On 9.5.2011 04:28 soyaki wrote:
Oh, that's right! For some reason I've had a harder time finding basic elemental resists than FA, even just with non-weapon randarts.

On 10.5.2011 05:01 buzzkill wrote:
That's my last post for this comp. Probably wouldn't have caught the leader anyhow. I'll play it out (non-comp) and see where I end up.

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