The Angband Ladder: ArthurV, Human Tourist by will_asher

  [DaJAngband v1.3.1 Character Dump]

 Name   ArthurV                                  Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:     16  +0  +0  +2     18
 Race   Human             Height     76   INT:     16  +0  +2  +0     18
 Class  Tourist           Weight    186   WIS:     11  +0  -2  +0      9
 Title  Journeyer         Status     25   Dex:     13  +0  +1  +2     16     15
 HP     226/226           Score    2638   CON:     13  +0  +0  +5     18
 SP     40/40                             CHR:     15  +0  +2  +0     17

 Level           26       Armor    [16,+33]     Saving Throw          44
 Cur Exp      21244       Fight    (+6,+19)     Fighting             110
 Max Exp      21244       Melee   (+14,+28)     Shooting             118
 Adv Exp      27500       Shoot    (+11,+5)     Throwing             153
 MaxDepth    Lev 21       Blows      1/turn     Disarming             44
    Day 8, 15:34:24       Shots      1/turn     Magic Device          51
 Gold         36050       Stealth         3     Alertness             33
 Burden   163.2 lbs       Energy       100%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:...........+. Sound:.............
 Cold:.......+..... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:...........+.
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:...........+. Alert:+............
PLite:............. Tunn.:.............
Regen:............. Speed:...........+.
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:+.+.......... ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You feel refreshed after your nap.
> You bought 8 Potions of Cure Critical Wounds (i) for 1016 gold.
> You autoinscribe 8 Cloudy Potions of Cure Critical Wounds.
> You have 12 Cloudy Potions of Cure Critical Wounds {@q1} (g).
> You enjoy your nap.
> You bought 9 Scrolls of Phase Door (g) for 162 gold.
> You autoinscribe 9 Scrolls titled "nil ezel nith" of Phase Door.
> You have 9 Scrolls titled "nil ezel nith" of Phase Door {@r1} (h).
> You cannot carry that many items.
> You fuel your lamp.
> Your lamp is full.
> You have a flask of oil {@v6} (e).
> You bought a flask of oil (h) for 4 gold.
> You autoinscribe a flask of oil.
> You have 2 flasks of oil {@v6} (e).


  [Character Equipment]

a) a morning star of Westernesse (2d6) (+8,+9) (+2 to alertness) {@w0}
   It increases your strength, dexterity, and constitution by 2.    It
   increases your alertness by 10.  It slays orcs, trolls, and giants.  
   It grants you immunity to paralysis.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 60 against orcs, 60 against
   trolls, 60 against giants, and 36 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 15.
     It was dropped by a(n) ranger on level 21.
   
b) a light crossbow (ML3) (+5,+5)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
   
c) a Lapis Lazuli Ring of Free Action
     It grants you immunity to paralysis.  
   
d) a Blue Diamond Ring of Constitution (+3)
   It increases your constitution by 3.    It sustains your 
   constitution.  
   
e) an Obsidian Amulet of Adornment of Luck (+4)
     It increases your good luck by 4.  
     It was dropped by a(n) orc shaman on level 11.
   
f) a brass lantern (39:51) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) hard leather armour (-1) [6,+6]
     
   
h) a fur cloak [2,+2]
     It provides resistance to cold.  
   
i) a small leather shield [2,+4]
     
   
j) a metal cap [3,+4]
     
   
k) a set of leather gloves [1,+2]
     
   
l) The pair of soft leather boots 'Mingrog' [2,+12] (+2)
   It increases your stealth and speed by 2.  It provides resistance to 
   fire and chaos.  It makes you fall like a feather.  It activates for 
   magic missile (2d6) every 20 seconds.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) hill orc on level 11.
   


  [Character Equipment -- Quiver]

n) 38 bolts (1d5) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 21.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 26.
   
o) 15 bolts (1d5) (+2,+3) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 28.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 25.
   
p) a throwing dagger (1d4) (+1,+3) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 7.7.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 18.
   
q) 4 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 19.
   
r) a throwing axe (1d5) (+3,+7) {@v3=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 14.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 17.
   
s) 6 iron spikes
     
   
t) The spear 'Narwareth' (1d6) (+4,+3) {@w2 @v9=g}
     It slays dragons.  It provides resistance to electricity.  It is
   better for throwing than most melee weapons.  It activates for 
   lightning bolt (4d8) about every 2 minutes.  It cannot be harmed by
   the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 32.1 against dragons, and 
   20.7 against other monsters.  This weapon can be thrown for an
   average damage of 23.4 against dragons, and 7.8 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 24 (less when thrown).
     It was dropped by Mughash the Kobold Lord on level 11.
   
u) a dagger (1d4) (+5,+2) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 15.  This weapon can be
   thrown for an average damage of 5.4.  Your chance of scoring a
   critical hit with this weapon is 1 in 32 (less when thrown).
   
v) a dagger (1d4) (+1,+4) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.  This weapon can be
   thrown for an average damage of 7.8.  Your chance of scoring a
   critical hit with this weapon is 1 in 37 (less when thrown).
   
w) a long dagger of Slaying (1d5) (+6,+6) {@v9}
     It slays giants and dragons.  It is better for throwing than most
   melee weapons.   It senses the presence of giants.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 30.5 against giants, 30.5
   against dragons, and 21.5 against other monsters.  This weapon can
   be thrown for an average damage of 32.4 against giants, 32.4 against
   dragons, and 10.8 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 28 (less when thrown).
    It was found on the floor on level 13.
   


  [Character Inventory]

a) 2 Books of Chance Magic [Tourism & Travel] {@p1@b1@G1 !k}
     
   
b) 2 Books of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k}
     
   
c) a Book of Chance Magic [Guidebook for Tourists] {@p3@b3@G3 !k}
     
   
d) 6 rations of food
     
   
e) 2 flasks of oil {@v6}
     It is branded with fire.  
   
f) 2 Vermilion Potions of Heroism {@q4}
     
   
g) 12 Cloudy Potions of Cure Critical Wounds {@q1}
     
   
h) 9 Scrolls titled "nil ezel nith" of Phase Door {@r1}
     
   
i) 2 Scrolls titled "gus hunens ta" of Teleport Level {@r7 !*}
     
   
j) 6 Scrolls titled "aver ephar pel" of Word of Recall {@r3 !*}
     
   
k) 10 Scrolls titled "um aeth arin" of Identify {@r2}
     
   
l) 4 Scrolls titled "har do lo" of Deep Descent {@r7 !*}
     
   
m) 3 Cast Iron Rods of Trap Location {@z3}
     
   
n) 3 Tin-Plated Rods of Light {@z4}
     
   
o) a Copper-Plated Rod of Slow Monster {@z6}
     
   
p) a Mandrake Root Wand of Teleport Other (6 charges)
     
   
q) a Hydra Tongue Wand of Light (8 charges)
     
   
r) a Minotaur Horn Wand of Confuse Monster (13 charges)
     
   
s) a Harpy Feather Wand of Acid Bolts (7 charges) {@z5}
     
   
t) a Dragon Claw Wand of Wonder (6 charges)
     It cannot be harmed by the elements.  
   
u) an Ebony Staff of Teleportation (1d5) (+0,+0) (6 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 26.
   
v) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16 (add +1 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   


  [Home Inventory]

a) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k}
     
   
b) a Book of Chance Magic [Quick Getaways] {@p4@b4@G4 !k}
     It cannot be harmed by the elements.  
   
c) a Scarlet Potion of Resist Cold
     
   
d) 21 Scrolls titled "gus hunens ta" of Teleport Level {@r7 !*}
     
   
e) 2 Scrolls titled "har do lo" of Deep Descent {@r7 !*}
     
   
f) 2 Wyvern Scale Wands of Clone Monster (10 charges)
     
   
g) a Hydra Tongue Wand of Light (8 charges)
     
   
h) a Minotaur Horn Wand of Confuse Monster (12 charges)
     
   
i) 5 Dragon Claw Wands of Wonder (63 charges)
     It cannot be harmed by the elements.  
   
j) an Ebony Staff of Teleportation (1d5) (+0,+0) (6 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 27.
   
k) a Citrine Ring of Sheltered Feebleness (-2)
   It decreases your strength by 2.     It provides partial resistance
   to poison. It provides resistance to nether, static, and slime.  It 
   provides damage reduction against monster breath.  
   
l) a Jade Ring of Resist Cold
     It provides resistance to cold.  It cannot be harmed by cold.  
   
m) a Tiger Eye Ring of Alertness (+3)
     It increases your alertness by 15.  
   
n) a Haematite Amulet of Slow Digestion
     It slows your metabolism.  
   
o) a Procelain Amulet of Resist Lightning
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
p) a high quality travelling cloak [2,+0]
     
   
q) a metal cap of Teleportation [3,-9] (+1 to speed) {uncursed}
   It increases your speed by 1.  It increases your good luck by 1.  It 
   induces random teleportation.  
     It was dropped by a(n) goblin on level 15.
   
r) a pair of hard leather boots [3,+8]
     
   
s) 3 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 19.
   
t) a quarterstaff of Acid (1d8/1d5) (+4,+5)
     It is branded with acid.  It provides resistance to acid.  It is a
   double weapon (easier to get multiple attacks, especially if you are
   not using a shield).  It cannot be harmed by acid.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 42.3 against acid-vulnerable
   creatures, and 26.1 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 18.
     It was dropped by a(n) orc shaman on level 11.
   
u) a ceremonial mace (Holy Avenger) (2d4) (+11,+8) [+4] (+2) {@w2}
   It increases your wisdom by 2.    It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It is good and hates evil.  It might have hidden powers.
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 38.4 against evil creatures, 
   47.1 against demons, 47.1 against undead, and 29.7 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 15.
     It was dropped by a(n) gnome on level 15.
   
v) a long bow (ML3) (+3,+4)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
   
w) 25 arrows (1d4) (+4,+6)
     
   
x) 21 arrows (1d4) (+5,+2)
     
   
y) 14 rounded pebbles of Exploding (1d2) (+6,+6) {@f5=g}
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
    It was found on the floor on level 1.
   
z) 13 rounded pebbles (1d2) (+4,+5) {@f3=g}
     
   
{) 30 iron spikes {@v2=g}
     
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 08:21:20 |     2 |  5  | Reached level 5
| 1, 12:07:15 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 1, 13:31:51 |     2 |  6  | Killed Wolf, Farmer Maggot's dog
| 2, 14:46:49 |     4 |  9  | Killed Bill Ferny, agent of Saruman
| 2, 14:55:31 |     4 | 10  | Reached level 10
| 2, 22:18:57 |     5 | 11  | Killed Ted Sandyman, the Miller
| 3, 00:34:40 |     8 | 12  | Killed Grip, Farmer Maggot's dog
| 3, 02:55:19 |  Town | 12  | Had a chance to get a dungeon book but had to 
|    continued...     |     |  run away. 
| 3, 09:27:49 |     8 | 13  | Killed Lotho Sackville-Baggins
| 3, 16:12:10 |    11 | 14  | Found The pair of soft leather boots 'Mingrog' 
| 3, 20:07:44 |    10 | 15  | Reached level 15
| 4, 00:45:00 |    11 | 15  | Killed Mughash the Kobold Lord
| 4, 01:03:08 |    11 | 15  | Found The spear 'Narwareth'
| 4, 05:32:40 |    11 | 16  | Killed Lagduf of Cirith Ungol
| 5, 00:53:38 |    15 | 20  | Reached level 20
| 6, 04:52:17 |    18 | 22  | Killed Ufthak of Cirith Ungol
| 7, 08:44:40 |    18 | 24  | Killed The Great Goblin
| 7, 10:27:02 |    18 | 25  | Reached level 25
| 7, 12:05:03 |    18 | 25  | Killed The Dunlending Agent of the Nazgul
| 7, 13:22:18 |    18 | 25  | Killed Radbug of Cirith Ungol
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.5.2011 07:44
Last updated on 8.5.2011 07:20

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3. on the Competition No.102 Ladder (of 13)

Comments

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On 7.5.2011 05:38 will_asher wrote:
Took awhile to find free action, but I'll try to go a bit faster now.

On 15.5.2011 05:14 will_asher wrote:
I was going to finish this game despite the comp being over, but I accidently deleted my savefile. oops

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