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The Angband Ladder: Arthur, Human Tourist by soyaki

  [DaJAngband v1.3.1 Character Dump]

 Name   Arthur                                   Self  RB  CB  EB   Best
 Sex    Male              Age        18   Str! 18/100  +0  +0  +3 18/130 18/120
 Race   Human             Height     76   INT! 18/100  +0  +2  +8 18/200
 Class  Tourist           Weight    186   WIS! 18/100  +0  -2  +0  18/80
 Title  Unlikely Hero     Status     25   DEX! 18/100  +0  +1 +11 18/220
 HP     775/807           Score   32318   CON! 18/100  +0  +0  +8 18/180
 SP     95/401                            CHR! 18/100  +0  +2  +4 18/160

 Level           50       Armor    [37,+89]     Saving Throw          73
 Cur Exp    4980979       Fight   (+76,+33)     Fighting             378
 Max Exp    4980979       Melee   (+83,+39)     Shooting             396
 Adv Exp   ********       Shoot   (+86,+11)     Throwing             452
 MaxDepth   3250 ft       Blows      4/turn     Disarming             85
    Day157, 23:53:5       Shots      1/turn     Magic Device          91
 Gold       1155147       Stealth        19     Alertness             62
 Burden   212.1 lbs       Energy       390%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:.+....+++.... Blind:+.......+....
 Elec:.+....+...... Confu:.....++......
 Fire:+.....+.+.... Sound:........+....
 Cold:......+.++.+. Shard:......+......
 Pois:....+..+..... Nexus:....+........
1/2Po:............. Nethr:......+......
 Fear:............. Chaos:........+....
 Lite:.....+....... Disen:......+......
 Dark:+....+....... Charm:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+...+..++....
Feath:............. Alert:....+.....+..
PLite:.....+.+..... Tunn.:+............
Regen:............. Speed:+.+++.......+
Telep:.........+... Blows:.............
Dkvis:..........+.. Shots:.............
Invis:............. Might:.+...........
FrAct:.....++...+.. ThrwM:..........+..
HLife:......+......      :.............


  [Last Messages]

> You catch the throwing axe of Orinar (1d5) (+7,+9) as it comes back to you.
> The throwing axe of Orinar (1d5) (+7,+9) hits the master lich.
> It was a great hit!
> The master lich writhes in agony.
> The master lich flees in terror!
> You catch the throwing axe of Orinar (1d5) (+7,+9) as it comes back to you.
> The throwing axe of Orinar (1d5) (+7,+9) hits the master lich.
> The master lich is destroyed.
> You catch the throwing axe of Orinar (1d5) (+7,+9) as it comes back to you.
> You have no room for a Light Brown Potion of Apple Juice.
> You feel less thirsty.
> You see no more Light Brown Potions of Apple Juice.
> You have no room for a Scroll titled "coegelma bi" of Enchant Armor.
> You are about to enter 'wizard' mode for the very first time!
> This is a form of cheating, and your game will not be scored!


  [Character Equipment]

a) The dwarven mattock 'Throdor' (4d4) (+7,+6) (+5)
   It increases your stealth, tunneling, and speed by 5.  It slays 
   creatures of light and dragons.  It provides resistance to fire, 
   dark, and blindness.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 107.1 against dragons, 107.1
   against creatures of light, and 55.7 against other monsters (add
   +32.0 damage against creatures vulnerable to rock remover).  Your
   chance of scoring a critical hit with this weapon is 1 in 4.
     It was dropped by Eol, the Dark Elf Smith on level 52.
   
b) The short bow of Amahtan (ML5) (+10,+11) (+3)
   It increases your strength by 3.  It increases your shooting power
   by 3.  It provides resistance to acid and electricity.  It activates
   for door and trap destruction about every 2 minutes.  It cannot be
   harmed by the elements.  
   
   A launcher with an multiplier level (ML) of 5 actually multiplies
   damage by x4.375. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
    It was found in a gold-locked chest on level 47.
   
c) an Agate Ring of Speed (+11)
   It increases your speed by 11.  
     It was dropped by Lungorthin, Balrog of White Fire in a vault on
   level 65.
   
d) an Agate Ring of Speed of Warfare (+7,+9) (+4)
   It increases your speed by 4.  
     It was dropped by Saruman of Many Colours on level 64.
   
e) a Glass Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth and 
   speed by 3.  It increases your alertness by 15.  It provides
   resistance to poison and nexus.  It sustains your dexterity.  
     It was dropped by a(n) archlich on level 64.
   
f) The Arkenstone of Egordon
     It provides resistance to light, dark, and confusion.  It sustains
   your intelligence.  It usually provides light of radius 3.  It
   grants you immunity to paralysis.   It senses the presence of
   dwarves and dwarvish ghosts.  It activates for detection about every
   5+d5 minutes.  It cannot be harmed by the elements.  
     It was dropped by a(n) great storm wyrm on level 65.
   
g) The chain mail of Aranya (-2) [15,+10] (+4)
   It increases your charisma by 4.    It provides resistance to acid, 
   electricity, fire, cold, confusion, shards, nether, disenchantment, 
   and life draining.  It sustains your intelligence and charisma.  It 
   is lighter than most armor of its type and increases likelihood of
   critical hits.  It grants you immunity to paralysis.  It activates
   for fire ball (72) about every 7 minutes.  It cannot be harmed by
   the elements.  
    It was found in a gold-locked chest on level 47.
   
h) The cloak of Umetharon [1,+10] (+3)
   It increases your constitution by 3.  It increases your stealth by
   3.  It provides resistance to acid and poison.  It sustains your 
   constitution.  It usually provides light of radius 1.  It activates
   for detection about every 9+d10 minutes.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) young white dragon on level 41.
   
i) The Shield of Deflection of Belegolad [12,+21] (+4)
   It increases your intelligence by 4.  It increases your stealth by
   4.  It provides resistance to acid, fire, cold, blindness, sound, 
   chaos, and charming.  It sustains your intelligence.  It is lighter
   than most armor of its type.   It senses the presence of orcs.  It
   activates for stone to mud every 30 seconds.  It cannot be harmed by
   the elements.  
    It was found in a gold-locked chest on level 56.
   
j) The iron helm of Habarme [5,+9] (+3)
   It increases your dexterity by 3.    It provides resistance to cold.
   It sustains your dexterity.  It grants you the power of telepathy.  
   It cannot be harmed by the elements.  
    It was found in a chest on level 41.
   
k) The set of mail gauntlets 'Gontel' (+14,+11) [2,+14] (+4)
   It increases your intelligence by 4.    It increases your throwing
   power by 4.  It also applies its damage bonus to throwing weapons
   instead of melee.  It increases your alertness by 20.  It sustains
   your intelligence.  It grants you darkvision and immunity to
   paralysis.  It activates for identify about every 2 minutes.  It
   cannot be harmed by the elements.  
    It was created by aquirement magic on level 35.
   
l) The pair of soft leather boots of Silto (+2) [2,+10] (+5)
   It increases your dexterity and constitution by 5.    It provides
   resistance to cold and slime.  It cannot be harmed by the elements.  
   
     It was dropped by a(n) mature black dragon on level 40.
   


  [Character Equipment -- Quiver]

n) 20 mithril arrows (3d4) (+6,+8)
     It cannot be harmed by acid or fire.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 115.9.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 6.
   
o) 2 hand grenades of Destruction (8d3) (+10,+14)
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by the elements.  You can throw 4 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 287.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 5.
     It was dropped by a(n) ancient multi-hued dragon on level 47.
   
p) 3 firebombs of Destruction (9d4) (+13,+10)
     It is branded with acid and fire.  It is balanced for throwing and
   can't be used for melee.    This projectile (almost always) explodes
   in a radius 2-3 ball of shards (or its element if it is branded)
   when it hits a monster, damaging any creatures adjacent to the
   target monster.  It cannot be harmed by the elements.  You can throw
   4 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 456.6 against
   fire-vulnerable creatures, 456.6 against acid-vulnerable creatures, 
   +38 when both brands apply, and 304.4 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in 5.
   
     It was dropped by a(n) young black dragon in a vault on level 64.
   
q) 4 throwing daggers of Baren (1d4) (+5,+5)
     It slays orcs, trolls, and all evil creatures, and is especially
   deadly against demons.  It is branded with fire and frost.  It is
   balanced for throwing and can't be used for melee and (usually)
   returns to your hand when thrown.  It activates for acid bolt (5d8)
   about every 2 minutes.  It cannot be harmed by the elements.  You
   can throw 4 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 129.4 against
   evil creatures, 194.1 against orcs, 194.1 against trolls, 194.1
   against frost-vulnerable creatures, 194.1 against fire-vulnerable
   creatures, 323.5 against demons, +16.1 when both a slay and brand
   apply (slay animal, slay evil, and execute ('KILL') slays don't stack), 
    16.1 when both brands apply, and 64.7 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in 5.
   
     It was dropped by a(n) ancient bronze dragon on level 42.
   
r) 4 throwing axes of Orinar (1d5) (+7,+9)
     It slays animals, trolls, giants, and all evil creatures, and is
   especially deadly against dragons and undead.  It is branded with 
   lightning.  It increases likelihood of critical hits, is balanced
   for throwing and can't be used for melee, and (usually) returns to
   your hand when thrown.  It cannot be harmed by the elements.  You
   can throw 4 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 161 against
   animals, 161 against evil creatures, 241.5 against trolls, 241.5
   against giants, 241.5 against electricity-vulnerable creatures, 
   402.5 against dragons, 402.5 against undead, +20.1 when both a slay
   and brand apply (slay animal, slay evil, and execute ('KILL') slays
   don't stack), and 80.5 against other monsters.  Your chance of
   scoring a critical hit when throwing this weapon is 1 in 4.
     It was dropped by a(n) uruk on level 42.
   
s) The dagger of Foranas (1d4) (+23,+11) (+1)
   It increases your strength by 1.    It increases your good luck by
   1.  It slays bugs and dragons.  It provides resistance to static and 
   silver.  It sustains your strength.  It increases likelihood of
   critical hits and is better for throwing than most melee weapons.  
   It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 33 against dragons, 33
   against bugs, and 25 against other monsters.  This weapon can be
   thrown for an average damage of 192.9 against dragons, 192.9 against
   bugs, and 64.3 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 5 (less when thrown).
     It was dropped by Saruman of Many Colours on level 64.
   
t) The spear of Noron (1d6) (+17,+13) (+2)
   It increases your wisdom by 2.  It increases your tunneling by 2.  
   It slays orcs, trolls, and giants.  It is branded with fire.  It
   provides resistance to electricity, fire, and nether.  It sustains
   your wisdom.  It usually provides light of radius 1.  It is blessed
   by the gods, slows your metabolism, and is better for throwing than
   most melee weapons.  It activates for remove fear and cure poison
   about every minute.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 50 against orcs, 50 against
   trolls, 50 against giants, 50 against fire-vulnerable creatures, +2
   when both a slay and brand apply, and 34 against other monsters (add
   +2 damage against creatures vulnerable to light and add +4 damage
   against creatures vulnerable to rock remover).  This weapon can be
   thrown for an average damage of 216.3 against orcs, 216.3 against
   trolls, 216.3 against giants, 216.3 against fire-vulnerable
   creatures, +18 when both a slay and brand apply, and 72.1 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 6 (less when thrown).
     It was dropped by a(n) lesser balrog on level 60.
   
u) The spear of Marwen (1d6) (+7,+10)
     It slays trolls and giants.  It is branded with lightning.  It is
   better for throwing than most melee weapons and is good and hates
   evil.  It grants you immunity to paralysis.  It activates for cold
   resistance (4+d4 minutes) about every 40+d40 minutes.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 53.5 against trolls, 53.5
   against giants, 53.5 against electricity-vulnerable creatures, +2.3
   when both a slay and brand apply, and 34.5 against other monsters.  
   This weapon can be thrown for an average damage of 192.9 against
   trolls, 192.9 against giants, 192.9 against electricity-vulnerable
   creatures, +16 when both a slay and brand apply, and 64.3 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 6 (less when thrown).
    It was found in a chest in a vault on level 64.
   
v) The spear 'Lostin' (1d6) (+6,+6) (+2)
   It increases your strength by 2.    It sustains your strength and 
   dexterity.  It is better for throwing than most melee weapons.   It
   senses the presence of animals, bugs, orcs, centaurs, fairies, tree
   monsters, and some other forest-dwelling monsters.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 31.2.  This weapon can be
   thrown for an average damage of 53.8.  Your chance of scoring a
   critical hit with this weapon is 1 in 6 (less when thrown).
     It was dropped by The Minotaur of Crete in a vault on level 56.
   
w) The giant spider fang 'Earmen' (1d3) (+0,+0) (+2)
     It increases your alertness by 10.   It increases your magic
   device skill by 16.  It is branded with poison.  It provides
   resistance to shards.  It sustains your charisma.  It usually
   provides light of radius 1.  It is better for throwing than most
   melee weapons.  It activates for fire bolt (9d8) about every 2
   minutes.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 32.5 against
   poison-vulnerable creatures, and 19.5 against other monsters (add
   +1.6 damage against creatures vulnerable to light).  This weapon can
   be thrown for an average damage of 102.3 against poison-vulnerable
   creatures, and 34.1 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 7 (less when thrown).
     It was dropped by a(n) hill orc on level 15.
   


  [Character Inventory]

a) 2 Books of Chance Magic [Tourism & Travel] (Indestructible)
     It cannot be harmed by the elements.  
     It was dropped by a(n) wereraven on level 48.
   
b) a Book of Chance Magic [Minor Charms for Vacationers] (Indestructible)
     It cannot be harmed by the elements.  
    It was found in a vault on level 64.
   
c) 3 Books of Chance Magic [Guidebook for Tourists] (Indestructible)
     It cannot be harmed by the elements.  
     It was dropped by a(n) dread on level 40.
   
d) 3 Books of Chance Magic [Quick Getaways]
     It cannot be harmed by the elements.  
   
e) 4 Books of Chance Magic [The Lottery]
     It cannot be harmed by the elements.  
   
f) 4 Books of Chance Magic [Lucky Escapes]
     It cannot be harmed by the elements.  
   
g) 2 Slimy Mushrooms of Sneakiness
     
   
h) 9 Cloudy Potions of Cure Critical Wounds {@q1}
     
   
i) 4 Tangerine Potions of Healing {@q2}
     
   
j) 3 Bronze Rods of Detection {@z3}
     It cannot be harmed by lightning.  
   
k) a Tin Rod of Healing
     It cannot be harmed by lightning.  
   
l) 5 Electrum Rods of Teleport Other {@z7}
     
   
m) a Steel Rod of Acid Balls
     
   
n) a Brass Rod of Fire Balls
     
   
o) a Rhodium Rod of Rift
     It cannot be harmed by lightning.  
   
p) a Wych Elm Staff of Identify (1d5) (+2,+4) (0 charges) {@u1}
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 28.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 7.
   
q) an Agate Ring of Speed (+8)
   It increases your speed by 8.  
     It was dropped by Saruman of Many Colours on level 64.
   
r) The Ring 'Ormor' (+1)
   It increases your constitution by 1.    It provides resistance to 
   poison and dark.  It sustains your constitution.  It cannot be
   harmed by the elements.  
    It was found in a gold-locked chest on level 59.
   
s) The Jewel 'Andim' (+2)
   It increases your stealth by 2.  It provides resistance to dark, 
   shards, chaos, and charming.  It activates for restore life levels
   about every 25 minutes.  It cannot be harmed by the elements.  
     It was dropped by Scatha the Worm on level 49.
   
t) The Star of Lainie (+3)
      It increases your magic device skill by 24.  It provides
   resistance to sound.  It usually provides light of radius 3.  It
   activates for magic mapping about every 10+d6 minutes.  It cannot be
   harmed by the elements.  
    It was found in a gold-locked chest on level 42.
   
u) The mithril chain mail of Teiglann (-1) [29,+16] (+5)
   It increases your constitution by 5.  It increases your stealth by
   5.  It increases your alertness by 25.  It provides resistance to 
   electricity, fire, cold, and sound.  It sustains your constitution.  
   It grants you the ability to see invisible things.  It cannot be
   harmed by the elements.  
    It was found in a vault on level 65.
   


  [Home Inventory]

a) 31 Tangerine Potions of Healing {@q2}
     
   
b) 7 Misty Potions of *Healing*
     
   
c) 4 Smoky Potions of Life
     
   
d) 18 Light Blue Potions of Restore Mana
     
   
e) a Scroll titled "prius el ura" of *Remove Curse*
     
   
f) a Pine Staff of Dispel Evil of Slaying (1d5) (+15,+14) (6 charges)
     It slays bugs and dragons.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 58.1 against dragons, 58.1
   against bugs, and 38.7 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 6.
    It was found in a vault on level 60.
   
g) a Mistletoe Staff of Mana-free Spellcasting of Slaying (1d5) (+6,+7) (11
charge
     It slays giants and creatures of light.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 51.1 against giants, 51.1
   against creatures of light, and 31.7 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 6.
    It was found on the floor on level 39.
   
h) a Fluorite Ring of Damage of Eregion (+8) (+2 to speed)
   It increases your speed by 2.  It provides resistance to electricity.
   It grants you the ability to see invisible things.  
    It was found in a vault on level 27.
   
i) an Aquamarine Ring of Slaying of Eregion (+7,+7) (+2 to speed)
   It increases your speed by 2.  It provides resistance to fire.  It
   grants you darkvision.  
    It was found on the floor on level 58.
   
j) an Obsidian Amulet of Adornment of Luck (+5)
     It increases your good luck by 5.  
     It was dropped by a(n) nether wraith on level 41.
   
k) The Amulet of Aiancabil (+4)
   It increases your speed by 4.  It provides resistance to static and 
   slime.  It activates for protection from evil about every 35+d40
   minutes.  It cannot be harmed by the elements.  
     It was dropped by a(n) lesser balrog in a vault on level 43.
   
l) The Elfstone 'Gilionth' (+1)
   It increases your strength by 1.    It increases your alertness by
   5.   It provides partial resistance to poison. It provides
   resistance to poison and fear.  It sustains your strength and wisdom.
   It makes you fall like a feather.  It activates for heal (500) about
   every 32 minutes.  It cannot be harmed by the elements.  
     It was dropped by a(n) archlich on level 64.
   
m) Violet Dragon Scale Mail (-1) [26,+13] (+5 to speed)
   It increases your speed by 5.  It provides resistance to shards and 
   nexus.  It activates for breathe sound/shards (230) every 40+d40
   minutes.  It cannot be harmed by the elements.  
    It was found on the floor on level 42.
   
n) metal brigandine armour of Nundly (-1,+3) [21,+15] (+4)
   It increases your dexterity by 4.    It increases your good luck by
   4.  It provides resistance to acid and nexus.  It cannot be harmed
   by the elements.  
    It was found in a vault on level 41.
   
o) The full plate armour 'Dolas' (-3) [28,+20] (+3)
   It increases your intelligence and dexterity by 3.    It provides
   immunity to fire and cold.  It provides resistance to sound, nexus, 
   disenchantment, and life draining.  It cannot be harmed by the
   elements.  
     It was dropped by Leviathon on level 60.
   
p) The robe of Earantel [2,+12] (+5)
   It increases your constitution and charisma by 5.  It increases your 
   stealth and speed by 5.  It provides resistance to acid, electricity,
   fire, cold, light, shards, chaos, and life draining.  It sustains
   your constitution.  It activates for berserk rage (10+d5 minutes)
   about every 15+d6 minutes.  It cannot be harmed by the elements.  
     It was dropped by Eol, the Dark Elf Smith on level 52.
   
q) The robe of Pron [2,+17] (+2 to speed)
   It increases your speed by 2.  It increases your good luck by 2.  It
   provides resistance to acid, cold, shards, nether, and chaos.  It
   sustains your strength.  It cannot be harmed by the elements.  
    It was found in a vault on level 59.
   
r) The hard studded leather 'Nenien' (-1) [7,+14] (+4)
   It increases your intelligence, constitution, and charisma by 4.  It
   increases your speed by 4.  It provides resistance to acid, fire, 
   and life draining.  It sustains your intelligence and constitution.  
   It slows your metabolism.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
     It was dropped by Itangast, the fire drake on level 47.
   
s) The small leather shield of Ossaer [2,+28] (+1)
      It increases your magic device skill by 9.  It provides
   resistance to acid, electricity, fire, and cold.  It sustains your 
   constitution.  It slows your metabolism and provides damage
   reduction against monster breath.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) hobglib on level 41.
   
t) The small leather shield of Ilast [2,+16] (+3)
   It increases your strength and wisdom by 3.    It provides
   resistance to acid, electricity, and shards.  It sustains your 
   wisdom.   It senses the presence of orcs.  It activates for remove
   fear and cure poison about every 6+d6 minutes.  It cannot be harmed
   by the elements.  
     It was dropped by Humbaba, Guardian of the Forest in a vault on
   level 47.
   
u) The Shield of Deflection 'Halin' [12,+24] (+1)
   It increases your charisma by 1.    It provides resistance to acid, 
   electricity, and fire.  It sustains your charisma.  It is lighter
   than most armor of its type and provides damage reduction against
   monster breath.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
    It was found in a vault on level 64.
   
v) The golden crown of Hyamal [0,+18] (+2)
   It increases your strength and intelligence by 2.    It provides
   resistance to acid and charming.  It sustains your strength.  It
   activates for daylight and berserk rage about every 40+d10 minutes.  
   It cannot be harmed by the elements.  
    It was found in a gold-locked chest on level 41.
   
w) The iron helm 'Essilinar' [5,+14] (+4)
   It increases your strength and intelligence by 4.    It provides
   resistance to blindness.  It sustains your strength.  It cannot be
   harmed by the elements.  
     It was dropped by Scatha the Worm on level 49.
   
x) The pair of metal shod boots 'Aelen' [6,+15] (+1)
   It increases your strength, intelligence, and constitution by 1.  It
   increases your speed by 1.  It provides resistance to cold, light, 
   and sound.  It sustains your strength and intelligence.  It slows
   your metabolism and makes you fall like a feather.  It grants you 
   immunity to paralysis.   It senses the presence of silver monsters.  
   It activates for sphere of animal charming about every 10+d5 minutes.
   It cannot be harmed by the elements.  
    It was found in a vault on level 34.
   
y) a maul (Holy Avenger) (1d8) (+7,+8) [+3] (+1)
   It increases your wisdom by 1.    It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It sustains your dexterity.  It is good and hates evil.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 57.6 against evil creatures, 
   72.9 against demons, 72.9 against undead, and 42.3 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 5.
    It was found in a chest on level 4.
   
z) 2 docile tan dust bunny
     
   
{) a docile silver dust bunny
     
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 14:42:14 |   100 |  5  | Reached level 5
| 1, 18:28:33 |   100 |  6  | Killed Fang, Farmer Maggot's dog
| 2, 04:40:49 |   150 |  8  | Killed Wolf, Farmer Maggot's dog
| 3, 14:27:47 |   200 | 10  | Reached level 10
| 3, 17:12:48 |   200 | 10  | Killed Grip, Farmer Maggot's dog
| 4, 13:34:21 |   150 | 11  | Killed Ted Sandyman, the Miller
| 6, 17:45:08 |  Town | 14  | Killed Harry Goatleaf
| 7, 00:32:55 |   350 | 15  | Reached level 15
| 7, 05:39:23 |   400 | 15  | Killed The Great Goblin
| 7, 22:56:48 |   400 | 16  | Killed Bill Ferny, agent of Saruman
| 8, 10:53:00 |   450 | 17  | Killed Lotho Sackville-Baggins
| 9, 12:40:40 |   600 | 20  | Reached level 20
|10, 10:44:09 |   700 | 21  | Killed Lagduf of Cirith Ungol
|10, 15:39:08 |   700 | 21  | Killed Wormtongue, Agent of Saruman
|11, 19:51:36 |   700 | 23  | Killed Mughash the Kobold Lord
|13, 02:01:32 |   750 | 24  | Found The war hammer 'Nelun'
|13, 07:45:17 |   750 | 24  | Found The giant spider fang 'Earmen'
|13, 08:11:02 |   750 | 25  | Reached level 25
|14, 17:22:07 |  1000 | 25  | Killed Radbug of Cirith Ungol
|15, 22:33:45 |  1100 | 26  | Killed The Wicked Witch of the West
|19, 10:58:06 |  1150 | 26  | Killed Mauhur the uruk
|19, 19:41:51 |  1200 | 26  | Killed Lugdush the Uruk
|22, 03:15:27 |  1200 | 27  | Killed Ugluk the Uruk
|22, 03:19:20 |  1200 | 27  | Found The Phial of Legon
|22, 05:45:26 |  1200 | 27  | Killed Sangahyando of Umbar
|22, 11:31:59 |  1300 | 27  | Killed Gorbag, Captian of Minas Morgul
|22, 12:36:42 |  1300 | 27  | Found The quarterstaff 'Aewethon'
|25, 05:02:00 |  1300 | 28  | Killed Ulbandi the Ogre Chieftain
|25, 07:45:51 |  1300 | 28  | Found The pair of soft leather boots 'Mingrog' 
|25, 10:52:12 |  1300 | 28  | Killed Blaygorm, the Black Dwarf Lord
|25, 11:20:32 |  1300 | 28  | Found The shovel 'Nimbar'
|25, 18:10:26 |  1300 | 28  | Killed Siniava, the 'Honeycat'
|25, 21:39:32 |  1300 | 28  | Killed The Dunlending Agent of the Nazgul
|27, 14:08:52 |  1350 | 29  | Killed Bert, the Stone Troll
|29, 00:03:44 |  1450 | 29  | Killed Grishnakh
|29, 08:36:58 |  1450 | 30  | Reached level 30
|32, 06:25:58 |  1500 | 30  | Killed Nar, the Dwarf
|33, 06:25:46 |  1500 | 30  | Killed Ufthak of Cirith Ungol
|34, 23:31:14 |  1600 | 30  | Killed Shagrat, Captian of Cirith Ungol
|35, 00:33:01 |  1600 | 31  | Found The sabre of Rumharas
|35, 01:26:16 |  1600 | 30  | Killed The Skeezix
|35, 04:39:07 |  1600 | 30  | Killed Old Man Willow
|35, 06:34:40 |  1600 | 31  | Killed Ibun, Son of Mim
|36, 13:08:21 |  1650 | 30  | Killed The Boar of Everholt
|36, 13:38:10 |  1650 | 30  | Found The set of leather gloves 'Fuini'
|36, 22:46:29 |  1700 | 31  | Killed Ulfast, Son of Ulfang
|37, 06:44:38 |  1750 | 31  | Found The set of mail gauntlets 'Gontel'
|37, 07:45:51 |  1750 | 31  | Killed Beorn, the Shape-Changer
|37, 15:42:13 |  1700 | 31  | Found The pair of metal shod boots 'Aelen'
|37, 18:46:54 |  1700 | 31  | Killed Bolg, Son of Azog
|38, 01:56:30 |  1750 | 31  | Found The hard leather cap of Histe
|45, 20:24:30 |  2050 | 32  | Killed Wulf, Renegade of Rohan
|47, 17:05:44 |  2050 | 33  | Found The iron helm of Habarme
|47, 17:19:30 |  2050 | 33  | Killed Lorgan, Chief of the Easterlings
|50, 17:07:14 |  2050 | 34  | Killed Bel-Shamharoth the Sender of Eight
|50, 19:31:06 |  2050 | 34  | Found The small leather shield of Ossaer
|50, 20:14:39 |  2050 | 35  | Reached level 35
|52, 13:07:43 |  2050 | 35  | Killed Castamir the Usurper
|52, 17:07:44 |  2050 | 35  | Found The ring mail of Haragote
|52, 17:41:06 |  2050 | 35  | Found The hard leather armour of Tarth
|52, 17:41:17 |  2050 | 35  | Found The golden crown of Hyamal
|52, 18:09:09 |  2050 | 35  | Found The cloak of Umetharon
|61, 04:49:27 |  2050 | 36  | Killed Angamaite of Umbar
|69, 22:20:18 |  2050 | 37  | Killed Tom, the Stone Troll
|70, 00:20:05 |  2050 | 37  | Killed Mim, Betrayer of Turin
|70, 00:33:47 |  2050 | 37  | Found The cloak of Mindor
|83, 13:06:32 |  2050 | 37  | Killed The White Witch
|83, 17:10:24 |  2100 | 37  | Found 4 throwing axes of Orinar
|83, 19:26:19 |  2100 | 37  | Found The Star of Lainie
|83, 22:00:28 |  2100 | 37  | Found 4 throwing daggers of Baren
|93, 23:13:28 |  2100 | 38  | Destroyed Uvatha the Horseman
|94, 00:48:56 |  2100 | 38  | Killed Draebor, the Imp
|94, 01:30:14 |  2100 | 38  | Found The gladius 'Fearta'
|94, 02:11:23 |  2100 | 38  | Found The hard leather cap of Damar
|94, 07:57:26 |  2150 | 38  | Found The Amulet of Aiancabil
|94, 09:43:39 |  2150 | 38  | Destroyed Adunaphel The Quiet
|94, 10:07:39 |  2150 | 38  | Found The Scythe of Slicing 'Ganna'
|111, 11:55:50 |  2200 | 39  | Killed The Balrog of Moria
|111, 13:06:04 |  2200 | 39  | Killed The Cerberus
|111, 16:43:43 |  2200 | 39  | Found The pair of metal shod boots of Cardhor 
|111, 17:17:34 |  2250 | 39  | Killed Alatar the Blue
|111, 17:58:55 |  2250 | 39  | Destroyed Akhorahil the Blind
|111, 22:15:27 |  2350 | 39  | Killed Humbaba, Guardian of the Forest
|111, 23:45:28 |  2350 | 39  | Found The small leather shield of Ilast
|112, 00:43:12 |  2350 | 40  | Reached level 40
|112, 01:35:52 |  2350 | 40  | Found The chain mail of Aranya
|112, 01:36:00 |  2350 | 40  | Found The short bow of Amahtan
|112, 11:33:00 |  2350 | 40  | Killed Itangast, the fire drake
|112, 11:33:16 |  2350 | 40  | Found The hard studded leather 'Nenien'
|128, 20:34:43 |  2400 | 40  | Killed Rogrog the Olog
|128, 20:53:34 |  2400 | 40  | Found The cloak 'Barieng'
|128, 23:13:10 |  2450 | 40  | Destroyed Ren the Unclean
|129, 01:01:53 |  2450 | 41  | Killed Scatha the Worm
|129, 01:02:03 |  2450 | 41  | Found The Jewel 'Andim'
|129, 01:02:17 |  2450 | 41  | Found The iron helm 'Essilinar'
|129, 05:20:39 |  2550 | 41  | Killed The Watcher in the Water
|129, 06:02:33 |  2550 | 41  | Killed Smaug the Golden
|129, 06:04:11 |  2550 | 41  | Found The mace of Beruth
|129, 08:21:48 |  2550 | 41  | Killed Gollum
|129, 10:28:22 |  2600 | 41  | Killed Eol, the Dark Elf Smith
|129, 10:29:27 |  2600 | 42  | Found The dwarven mattock 'Throdor'
|129, 10:30:44 |  2600 | 42  | Found The robe of Earantel
|129, 10:52:11 |  2600 | 42  | Found The soft studded leather of Balan
|129, 12:51:34 |  2650 | 42  | Killed Pallando the Blue
|129, 13:07:44 |  2650 | 42  | Killed Ramvodo Yek the Gargoyle King
|143, 05:24:26 |  2800 | 42  | Found The Shield of Deflection of Belegolad
|143, 08:32:25 |  2800 | 43  | Killed The Minotaur of Crete
|143, 08:32:42 |  2800 | 43  | Found The spear 'Lostin'
|143, 10:53:31 |  2850 | 43  | Killed Azog, King of the orcs of Moria
|143, 11:40:09 |  2850 | 43  | Killed Kavlax the Many-Headed
|143, 12:36:29 |  2900 | 43  | Destroyed Ji Indur Dawndeath
|143, 13:30:46 |  2900 | 43  | Killed Harowen the Black Hand
|147, 08:07:28 |  2950 | 44  | Found The Ring 'Ormor'
|150, 21:38:12 |  3000 | 44  | Found The spear of Noron
|150, 22:04:59 |  3000 | 45  | Reached level 45
|150, 23:28:53 |  3000 | 45  | Found The cloak of Liendirin
|151, 01:48:41 |  3000 | 45  | Killed The Lernaean Hydra
|151, 01:53:16 |  3000 | 46  | Killed Leviathon
|151, 01:53:58 |  3000 | 46  | Found The hatchet 'Mithirn'
|151, 02:41:04 |  3000 | 46  | Found The full plate armour 'Dolas'
|157, 02:54:19 |  3050 | 47  | Killed Ulfang the Black
|157, 03:38:00 |  3050 | 47  | Found The robe of Rastir
|157, 08:03:03 |  3150 | 47  | Killed The White Cat of Beruthiel
|157, 08:57:23 |  3150 | 47  | Found The druid robe of Galdir
|157, 12:08:52 |  3150 | 48  | Found The Amulet 'Lebrin'
|157, 16:14:20 |  3200 | 48  | Found The Elfstone 'Gilionth'
|157, 17:00:16 |  3200 | 48  | Found The Shield of Deflection 'Halin'
|157, 17:39:49 |  3200 | 48  | Found The spear of Marwen
|157, 19:02:31 |  3200 | 49  | Killed Saruman of Many Colours
|157, 21:50:11 |  3250 | 49  | Found The Arkenstone of Egordon
|157, 22:02:33 |  3250 | 49  | Destroyed Right Silent Watcher
|157, 22:06:41 |  3250 | 49  | Found The hard leather armour of Aeldandi
|157, 23:10:26 |  3250 | 49  | Killed Lungorthin, Balrog of White Fire
|157, 23:11:01 |  3250 | 49  | Found The gnomish shovel 'Aeweth'
|157, 23:11:03 |  3250 | 49  | Found The mithril chain mail of Teiglann
|157, 23:14:18 |  3250 | 49  | Found The set of mail gauntlets of Talar
|157, 23:25:41 |  3250 | 50  | Reached level 50
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.5.2011 22:34
Last updated on 10.5.2011 10:29

Download this dump

13. on the Competition No.102 Ladder (of 13)

Comments

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On 7.5.2011 22:34 soyaki wrote:
The story of this character is the HA weapon dropped on lvl 4 (!) and the +7 RoS on lvl 24--by an Uruk. (!) Those both seemed awfully lucky. It's been very slow going until recently when Arty has finally been able to survive at stat gain depth. Now he has some nice individual kit, but mixing and matching for resistance is quite a puzzle. Can't say I love any of the artifact weapons at all--mostly rolling with the egos depending upon how annoyed I feel about life draining.

Most interesting of all is luck. Did do a pricey luckfinding and I think that was easily worth it. But it's so hard to get a feel for how much luck is helping.

On 7.5.2011 22:36 soyaki wrote:
Also I should mention that Art has twice successfully Used a staff of teleport with precisely one hit point. The guy is lucky all right. Except for the hitting himself all the time, that is.

On 8.5.2011 03:51 will_asher wrote:
Hitting himself? There's a random curse that weapons can get which causes that, but I don't see any in your dump with that drawback. Frenzy also causes that, is he getting frenzied a lot?

I have to agree. Looking at the artifacts in this dump, it looks like mostly an unfortunate set of randarts so far.
Before this version of DAJ, I don't think I've seen any dumps of anyone other than me using throwing weapons as their primary ranged weapons, but those 2 sets of randart throwing weapons in combination with the gloves looks like it works well.
Funny to see a long sword of dancing in the quiver. I don't remember if I intended that to be possible or not, but then if they didn't fit they'd probably never get used. (semi-throwers
-like the gladius and the spider fang- only fit in the quvier if they're 5.2lb or less.)

I'm surprised you're carrying Quick getaways. I would think it'd be nearly useless for a tourist (that book is much more useful for Rogues.)

On 8.5.2011 04:18 soyaki wrote:
Yep, hitting himself a lot with the Holy Avenger sabre. I think not at all with the Sword of Westernesse, but will try and verify.

Can't complain about the weapons, I suppose: the rest of the kit is pretty spectacular for 2150ft. And the throwing stuff is especially nasty--in fact I am hardly bothering with anything that doesn't return, or arrows for that matter.

Quick Getaways: Hit and Run seems superior (and lighter) to a stack of PD scrolls.

No way I catch level 48, but I should be able to finish buying stats and speed up a bit.

Note that Arthur is quite attached to his dust bunny, even though he could really use the space at home!

On 8.5.2011 06:21 will_asher wrote:
I'll look into that hitting yourself bug. Check your self knowledge (in the knowledge menu ~) and see if it says something like "You sometimes hit yourself with your own weapon."

Glad Quick Getaways has a use for tourists.

At least you have a few more spaces at home to fill before you have to make a desicion about your dust bunny :)

On 9.5.2011 05:04 soyaki wrote:
Second Wyvern DSM I have seen.

On 10.5.2011 10:29 soyaki wrote:
Slow going, but Arthur has made it to clvl 50. Using lots of Treasure Maps, which seems to lead to rich but slow descending.

And... great news... dust bunnies stack!

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