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The Angband Ladder: Shagrath, Half-Orc Priest by <dat97mni@ludat.lth.se>

  [Angband 3.0.3 Character Dump]

 Name   Shagrath                                 Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR! 18/100  +2  -1 +11 18/220
 Race   Half-Orc          Height     67   INT! 18/100  -1  -3  +5 18/110
 Class  Priest            Weight    152   WIS! 18/100  +0  +3  +5 18/180
 Title  ***WINNER***      Status     59   DEX! 18/100  +0  -1  +4 18/130
 HP     961/961           Maximize    Y   CON! 18/100  +1  +0 +10 18/210
 SP     387/387           Preserve    Y   CHR! 18/100  -4  +2  +4 18/120

 Level           50       Armor    [33,+108]     Saving Throw     Heroic
 Cur Exp   14537642       Fight    (+20,+18)     Stealth       Excellent
 Max Exp   14537642       Melee    (+32,+34)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+40,+22)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       2832883       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   303.6 lbs       Infra        50 ft     Searching          Fair

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Landed Knight.  You are a well liked child.  You have blue
 eyes, wavy black hair, and a very fair complexion.



  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {!* 3000ft sarum}
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and it is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!* 2250ft vertical vault}
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) an Emerald Ring of Speed (+11) {!* 4950ft chaos wyrm}
   It increases your speed by 11.  
d) an Emerald Ring of Speed (+11) {!* 2950ft}
   It increases your speed by 11.  
e) The Jewel 'Evenstar' {!* 2950ft}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Palantir of Westernesse (+2) {!* 4250ft}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!* 1750ft greater}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colluin' [1,+15] {2350ft lesser balrog}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {!* 2850ft hoarmurath}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3) {!* 1300ft round vault }
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {!* 450ft}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+7) {!* black market}
   It increases your speed by 7.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings] {!d!k!v!s}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {!d!k!v!s}
   It cannot be harmed by the elements.  
g) 3 Holy Books of Prayers [Purifications and Healing] {!d!k!v!s}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {!d!k!v!s}
   It cannot be harmed by the elements.  
i) 10 Silver Speckled Potions of Healing
j) a Violet Potion of Life
k) 2 Crimson Potions of Restore Mana
l) 13 Dark Blue Potions of Restore Life Levels
m) 17 Scrolls titled "reaere oodel" of Phase Door
n) 8 Scrolls titled "rolite zunti" of Teleportation
o) 3 Scrolls titled "ashrok nerdan" of Word of Recall
p) 2 Gold-Plated Rods of Teleport Other {!*}
q) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
r) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!* 3050ft vault}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  


  [Home Inventory]

a) a Scroll titled "mungevs ashab" of Banishment
b) 2 Scrolls titled "rokglen reden" of Mass Banishment
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.  
e) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
f) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
g) a Silver Amulet of Wisdom (+5) {!*}
   It increases your wisdom by 5.  It sustains your wisdom.  
h) a Bronze Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching
   , infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
i) The Star of Elendil {!* 2100ft Itangast}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!* 1550 large va}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1) {3000ft}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!* 4150ft}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
m) The Large Metal Shield of Anarion [5,+20] {!* 3750 black dragon pit}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2) {!* 1700ft small vault}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!* 3550ft}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {!* 500ft cb pit}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {!* 2050ft dread, cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you and is heavily cursed.  It cannot be harmed by the elements.  
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {!* 2200ft giant pit}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and it is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.2.2003 21:57
Last updated on 28.2.2003 00:47

Download this dump

2008. on the Ladder (of 12611)
490. on the Angband Ladder (of 3711)
Best for this player (out of 9)

Comments

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On 18.2.2003 16:48 dat97mni@ludat.lth.se wrote:
Found a greater vault at 39 and survived it!

Picture of the vault (tiles) is at http://www.df.lth.se/~moon/greater_vault.bmp

My last char Gluwiel never saw a greater vault,or even a vault half its size (I did turn on auto-scum now). Shagrath has seen two of those.

At first I was intimidated, not knowing that the many vault parts were sealed off from each other, and I was afraid that the etheral dragons were something worse until i used the 'l'ook command. There was both my first Arch Lich and Demi Lich, and I didn't know how bad they would be, but I wished I resisted nether.

As I opened the vault, the Arch Lich was freed. I hurt it bad, but it healed completely and I ported away. It seemed to follow me easily wherever I ported, but I could heal up eventually. A few more tries and it was dead. The Demi Lich didn't pose as much problems.

The uniques were easy (Ulfang,Ariel, Queen Ant), with one exception: Baphomet. I had a speed ring (+7) and used plenty of speed potions, but he's speed +20, so I couldn't outrun him, or lure him out easily. Instead i meleed him and healed whenever I got down under 400hp (of 536),and that was almost all the freaking time. I never failed a heal, luckily, but I did waste a turn here and there, by not healing, and at those times he got me down to 260hp or so, and at worst, roughly 100hp. I had to phase out from the vault several times, and each melee fight felt risky, but I killed him.

I found Caspanion and Purifications and Healings here. (and Elvagil and Dethanc)

On 19.2.2003 23:48 dat97mni@ludat.lth.se wrote:
Wow, a speed +10 ring!! And another!!!!!! I almost can't believe it..

With speed +20, I should give up my con ring, though my hp is slightly feeble.


On 22.2.2003 16:38 dat97mni@ludat.lth.se wrote:
Woohoo, first char to reach 50! My last char, Gluwiel was killed at 47.

I think I lack too many resists, though. I kind of gave up trying to get nether resist, but I would like to fill some of the holes at least.

On 23.2.2003 01:45 dat97mni@ludat.lth.se wrote:
I more or less gave up on trying to get nether resist, but when I reached 3000ft and killed Saruman, he dropped one of those few artifacts that do resist nether, namely The Bastard Sword of Eowyn!!

When I removed Anduril that I had wielded so long, I noticed I lost see invis. Well, that did it. I finally needed to switch the helm of Hammerhand for Holhenneth, and by doing that I finally covered blindness, as well.

Previously, I had found the shield of Thorin, which has chaos(!) and sound resists. As of late, I found Evenstar which at a first sight looked worse than my amulet of sustenance from 800ft, but Evenstar not only holds life and sustains a few stats, but it activates for restore life! And I have the cloak Colluin which activates for resistance, so now I can have double resists against all elemental (not only fire and cold with the priest spell) damage as well as poison.

All in all, I covered 3 of the 4 resists I lacked since last time (only shards left), at the cost of some con and wis (both 18/180). And I have gained ways of getting some double resists, and I got hold life, and can restore life even when i run out of potions!

On 23.2.2003 01:53 dat97mni@ludat.lth.se wrote:
Hehe, oops. Eowyn gives me +4 str. Now, if I did trade Evenstar for that amulet of trickery (+3), I could have +29 speed!

On 23.2.2003 01:54 dat97mni@ludat.lth.se wrote:
er.. speed, not str

On 23.2.2003 12:16 dat97mni@ludat.lth.se wrote:
Yay! Boots of speed (+7) from the black market. But I lost my last source of nexus resist by removing the boots of stability. Well, I'll remove Evenstar and replace it with the amulet of trickery then, to cover nexus resist again.

On 23.2.2003 20:48 dat97mni@ludat.lth.se wrote:
Found the boots Dal-i-thalion, which have nether, chaos, and conf resists! Possibly, I could drop the boots of speed and get more available slots for equipment shuffling.

On 26.2.2003 00:57 dat97mni@ludat.lth.se wrote:
I actually found Soulkeeper (now where's Bladeturner), but I don't wield it. I was aiming for 18/200 wis for 0% fail on my heals and ports, and 18/200 con for max hp. I couldn't quite make it, but then I found the Palantir of Westernesse! I didn't need Holhenneth for blindness resist anymore, and put on Hammerhand again. I've been wearing practically ever amulet at least for a little while lately, but now I settled for Elessar. My wis and con are now 18/200+ and I have speed +32. I lack res shards and res nexus. I dropped nexus resist cause there's just a few, few monsters that breathe it.

On 28.2.2003 01:13 dat97mni@ludat.lth.se wrote:
***WINNER***!!!

A really lucky one too.. at worst I was down to 20, 37 and 17hp when fighting Morgoth..

I decided to melee him without filling the floor with runes cause it was hard to port to a spot where he didn't attack me again after just a few turns. I could barely get my mana back for a while, porting around, being found, porting again and again..
so I gave it a try.

It took some time to hurt him for even one star with my low damage bastard sword of Eowyn, but I didn't want to lose more speed (+31) (or nether resist). I only brought 3 speed potions with me, and I think one of them was wasted. I had been trying to scum for more, but gave up when my hand started getting numb.

Eventually, I got him down *another* star, and the countdown began. I played a little foolishly and, for example, used regular healing potions a couple of times in emergencies, before I found out they only healed 300hp.. or I was just healing slightly late (~650hp). Not to mention the fact that I was pushing it with 1% fail rate heals.

Now and then, it didn't look like I was going to make it, but after quaffing so many restore mana potions etc, I didn't want to bail out and not have enough potions to meet Morgoth again. Well, I wore him down. He nearly killed me off several times, but not quite.

FYI, I never killed Qlzqqlzuup. I tried ood'ing him from a diagonal once, but I only hurt him for one star with all my mana. And whenever I got into his line of sight, he summoned Vecna and his lich friends. After killing Vecna I went almost straight for Sauron, and killed him pretty easily.

On 28.2.2003 09:01 pav wrote:
Congratulations!

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