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The Angband Ladder: Aeriona, Half-Troll Priest by buzzkill

  [DaJAngband v1.3.1 Character Dump]

 Name   Aeriona                                  Self  RB  CB  EB   Best
 Sex    Female            Age        26   STR:     13  +4  -2  +0     15
 Race   Half-Troll        Height     65   INT:     14  -4  -1  +0      9
 Class  Priest            Weight    226   WIS:     14  -2  +3  +0     15
 Title  Believer          Status      1   DEX:     10  -4  -1  +0      5
 HP     -2/58             Score     125   CON:     15  +3  +1  +0  18/10
 SP     3/5                               CHR:     13  -5  +2  +0     10

 Level            4       Armor      [5,-2]     Saving Throw          29
 Cur Exp         70       Fight     (-1,+3)     Fighting              70
 Max Exp         70       Melee     (-1,+3)     Shooting              27
 Adv Exp         98       Shoot     (-1,+0)     Throwing              30
 MaxDepth     Lev 3       Blows      1/turn     Disarming             19
    Day  1, 8:17:28       Shots      1/turn     Magic Device          25
 Gold           123       Stealth         1     Alertness             11
 Burden    58.0 lbs       Energy       100%     Searching             16

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 oily sea-weed green hair, and green scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............+ Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The wasp stings you.
> *** LOW HITPOINT WARNING! ***
> The wasp stings you.
> *** LOW HITPOINT WARNING! ***
> You have no more Scrolls titled "vus elego" {tried} (g).
> The wasp stings you.
> *** LOW HITPOINT WARNING! ***
> The wasp stings you.
> *** LOW HITPOINT WARNING! ***
> The wasp stings you.
> *** LOW HITPOINT WARNING! ***
> The wasp stings you.
> *** LOW HITPOINT WARNING! ***
> The wasp stings you.
> You die.


  [Character Equipment]

a) a walking staff (1d5) (+0,+0)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 5.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 51.
   
b) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
c) (nothing)
     
   
d) (nothing)
     
   
e) (nothing)
     
   
f) a wooden torch (5:55)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
g) a robe [2,+0]
     
   
h) a cloak [1,+0]
     
   
i) (nothing)
     
   
j) (nothing)
     
   
k) (nothing)
     
   
l) a pair of soft leather boots [2,+0]
     
   


  [Character Equipment -- Quiver]

n) 10 iron shots (1d4) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 4.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 200.
   


  [Character Inventory]

a) a Holy Book of Prayers [Beginner's Handbook]
     
   
b) 4 rations of food
     
   
c) a Violet Speckled Potion of Purity
     
   
d) a Smoky Potion of Alertness
     
   
e) 2 Crimson Potions of Cure Light Wounds
     
   
f) 3 Scrolls titled "ear valitand" of Object and Treasure Detection
     
   
g) 4 wooden torches (4:30)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
h) a dagger (1d4) (+0,+0)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.8.  This weapon can be
   thrown for an average damage of 3.  This weapon violates your
   restriction against edged weapons and would hinder your magic.  Your
   chance of scoring a critical hit with this weapon is 1 in 238 (less
   when thrown).
   
i) a dagger (1d4) (-3,-3) {cursed}
     It is better for throwing than most melee weapons.  It is cursed.  
   
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.  This weapon can be thrown
   for an average damage of 0.  This weapon violates your restriction
   against edged weapons and would hinder your magic.  Your chance of
   scoring a critical hit with this weapon is 1 in 454 (less when
   thrown).
   
j) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
k) a sling (ML2) (-2,-1) {cursed}
     It is cursed.  
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
l) 21 iron spikes
     
   


Aeriona the Half-Troll Priest
Began the quest to kill Morgoth on 05/16/2011 at 01:04 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
============================================================
| 1, 08:17:28 |     3 |  4  | Killed by a wasp.
| 1, 08:17:28 |     3 |  4  | Killed on 05/16/2011 at 02:33 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.5.2011 13:45

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12340. on the Ladder (of 12557)
99. on the DaJAngband Ladder (of 100)
49. for this player (out of 52)

Comments

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On 17.5.2011 14:01 buzzkill wrote:
Aeriona didn't live long. She made her initial descent without a melee weapon (Doh!), and so returned to town after DL1 to restock and piced up a walking stick, after which she descended rather quickly.

Upon arriving on DL3, she found herself in a smallish room full of wasps. She headed for the only exit but the wasps woke quickly. Even though she was healthy and well stocked with phase door and healing potions things didn't go well.

Her first few phases just bounced her about the room spreading the wasps. Finally she landed near enough to the exit to make a run for it. She reached the corridor where she decided to make a stand and began swatting down the more than annoying insects.

Just when thing were starting to look up, a novice warrior approached from the opposite direction. She continued to knock down the wasps, hoping to kill most of them before the warrior reached her but there were too many of then and she had to abandon her position once the warrior reached her.

Low on HP, she read her last scroll of phase door hoping to move north to a safer position, instead she blinked south, back into the room full of wasps, still a half dozen or so of which were still buzzing.

Her last ditch effort was to read a previously {tried} scroll to no effect (probably detect invis). The wasps picked her apart before the warrior could reach her, not that it mattered.

On 17.5.2011 14:08 buzzkill wrote:
Though this character technically had connected stairs (I forgot to set the birth option), she was play disconnected, not using the staircase she arrived via.

It took all my conviction to abandon that staircase when I saw all the wasps that I knew would probably kill her.

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