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The Angband Ladder: Star, Ursa Shaman by Matthias

  [FayAngband 1.0.0 Character Dump]

 Name   Star                                   CB  Base  RB  EB  Stat
 Sex    Female       Age             16  STR: (+1)  13   +3  +0   16
 Race   Ursa         Height          95  INT: (-2)   4   -3  +0    1
 Class  Shaman       Weight         252  WIS: (+1)  16   +0  +0   16
 Title  Spirit HunterStatus           7  DEX: (+1)   7   -2  +0    5
 HP     -7/115                           CON: (+0)  12   +2  +0   14
 SP     11/13        Current Dep 500 Ft  CHR: (-1)   5   -2  +0    3
                     Min Depth   400 Ft

 Level           13  Armor       [9,-1]  Infra     0 ft  Saving Throw      Fair
 Cur Exp       1496                                      Stealth            Bad
 Max Exp       1496  Melee    (-1, 2d7)  Racial Ability  Fighting     Excellent
 Adv Exp       1875  Blows       1/turn  None            Shooting          Good
                                                         Throwing          Good
 Gold           336  Shoot         (-1)                  Disarming         Poor
 Burden    62.6/114  Shots       1/turn                  Bypass Trap        Bad
                                                         Magic Device      Fair
 You are one of several cubs of an Ursa Mercenary and    Perception         Bad
 his mate, a Warrior. Your fur is smooth and coloured    Digging           Poor
 dark brown.                                             Alchemy           Fair
                                                         Mapping            Bad

  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:..............       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..+...........      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:...+..........      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............
  Resistances:
  Acid :6%  ............+.  Dises:7%  ............+.  Nethr:5%  ............+.
  Elec :6%  ............+.  Light:3%  ............+.  Chaos:3%  ............+.
  Fire :10% ............+.  Dark :3%  ............+.
  Cold :16% ............+.  Sound:3%  ............+.
  Water:6%  ............+.  Shard:3%  ............+.
  Poisn:7%  ............+.  Nexus:2%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}== ~(()] ]              \}== ~(()] ]              \}== ~(()] ]



  [Last Messages]

> The Stegocentipede stings you.
> As you eat the mushroom, you call on its Mother Spirit to help you.
> The Stegocentipede flees in terror!
> You have 2 Verdant Mushrooms of Paranoia {squelch} (b).
> The Stegocentipede turns to fight!
> The Stegocentipede misses you.
> The Stegocentipede bites you.
> The Stegocentipede stings you.
> As you eat the mushroom, you call on its Mother Spirit to help you.
> The Stegocentipede flees in terror!
> You have a Verdant Mushroom of Paranoia {squelch} (b).
> The Stegocentipede turns to fight!
> The Stegocentipede misses you.
> The Stegocentipede bites you.
> You die.


  [Character Equipment]

a) a Flail (+0, 2d7)
b) a Hunting Bow (+0, x2, 12)
c) a Bronze Ring of Perception (-3) {squelch, cursed}
d) a Malachite Ring of Feather Falling
e) (nothing)
f) a Brass Lantern <4136>
g) Soft Leather Armor [3,+2]
h) a Fur Cloak [2,-1]
i) a Small Leather Shield [2,-2] {cursed}
j) a Hard Leather Cap [1,+4]
k) (nothing)
l) a Pair of Soft Leather Boots [1,-4] {cursed}


  [Character Inventory]

a) a Holy Book of Prayers [Beginner's Handbook] {10% off}
b) a Verdant Mushroom of Paranoia {squelch}
c) 3 Rations of Food
d) an Orange Spotted Mushroom of Cure Disease
e) a Lantern Oil
f) a Blue Powder vial of Darkness
g) 5 Light Green Powder vials of Blinding flash
h) a Shimmering Potion of Blindness {squelch}
i) an Azure Potion of Cure Disease
j) a Runed Wand of Light (1 charge)
k) a Silver-Plated Wand of Slow Monster (10 charges)
l) a Chromium Wand of Stinking Cloud (0 charges)
m) a Silver Staff of Object Location (14 charges)
n) a Wedding Ring of Teleportation {cursed}
o) a Ruby Amulet of Resist Acid


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Squish                               has been killed at a depth of 100 ft
Smeagol                              has been killed at a depth of 400 ft
Total: 2 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : yes (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 2.6.2011 18:33

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18. on the Competition No.104 Ladder (of 26)

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On 2.6.2011 18:33 Matthias wrote:
Cleared 4 floors without finding stairs up, then did a successful mapping for the 5th one but decided to stay and clear that level as well. Stegocentipede finished me when it decided to not stay frightened for longer than half a turn.

Between mushrooms, vials and clw spell this one seems to have a a talent for just barely staying alive. Thought I was dead for sure at least 5 times that run alone.

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