The Angband Ladder: Nimble Moander, Half-Titan Mage by kingvictory2003

  [Chengband 0.0.37 Character Dump]

                          Name  : Nimble Moander

 Sex      : Male             Age               113   STR!:   18/40
 Race     : Half-Titan       Height             95   INT!:  18/***
 Class    : Mage             Weight            261   WIS!:  18/120
 Magic    : Chaos, Nature    Social Class       27   DEX!:  18/110
                             Align         Neutral   CON!:  18/210
                                                     CHR!:  18/170

 Right hand      (+43,+26)   Hit point    962/ 962   Fighting   : Superb
                             SP (Mana)    667/ 667   Bows/Throw : Heroic
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd      125+0   Level              50   Stealth    : Legendary[2]
                             Experience   13272199
 Shooting        (+18,+20)   Max Exp      13272199   Perception : Superb
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Superb
 Shots/Round          1.00   Gold         11768113   Disarming  : Superb
                                                     MagicDevice: Legendary[17]
 AC              [16,+170]   Time     Day 19  9:38
 Speed               (+30)   Play time    17:26:38   Infra-Vision: 0 feet

                         (Character Background)
          Your father was an unknown Titan.  You are the adopted
          child of a Guildsman.  You are the black sheep of the
          family.  You have blue eyes, curly brown hair, and an
          average complexion.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Titan    STR!:  18/70  5 -4 -1 -3  18/40         ...1.4.s.....
 Class : Mage          INT!: 18/120  1  3  1 10 18/***         4..1...s423.4
 Level : 50            WIS!:  18/80  2  0 -1  3 18/120         4..1...s.2..4
 Hits  : 962/962       DEX!: 18/130 -2  1  2 -3 18/110         ...1.4.s.....
 Mana  : 667/667       CON!: 18/130  3 -2 -1  8 18/210         ...1.4434....
                       CHR!:  18/70  1  1 -1  9 18/170         4..1..4s.....
         \)}=="!((]]]             \)}=="!((]]]                 \)}=="!((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+...........    Sound : ......+......    Speed     : ..+++......+.
 Elec  : .+...........    Nether: +.+..........    FreeAction: ...+...+..+..
 Fire  : ++.*..+.+....    Nexus : .............    SeeInvisi.: +..+...+..+..
 Cold  : .+...........    Chaos : ..+.......+.+    Hold Life : +......+.....
 Poison: .+.......+...    Disnch: .......+.....    Warning   : .............
 Light : .+.....+.....    Fear  : ..........+..    SlowDigest: +..+......+..
 Dark  : .+.....+.....    Reflct: .............    Regene.   : +..+.........
 Shard : ........+....    AuFire: ........+....    Levitation: .......+.....
 Blind : +.....+.++...    AuElec: ............+    Perm Lite : +.+..........
 Conf  : +.....+......    AuCold: .............    Cursed    : .............

             \)                 \)}=="!((]]]                   \)}=="!((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .........+...    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+...+.+.+..
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +.......+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : ...+...+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...+...+.....    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: +..    Sust Chr  : .......+.....

  [*Winning* Message]

  I guess I like mages again :D

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
   !Orc cave        : level  10
   !Labyrinth       : level  18
    Dragon's lair   : level  60
   !Forest          : level  32
    Castle          : level  20

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Orc Camp                                 (Danger  level:  15) - level 18
  Doom Quest 1                             (Danger  level:  15) - level 19
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  The Sewer                                (Danger  level:  15) - level 33
  Logrus Master                            (Danger  level:  25) - level 33
  The Vault                                (Danger  level:  30) - level 33
  The Barrow Downs                         (Danger  level:  35) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 40
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >

 Arena: True Champion

  [Defeated Monsters]

You have defeated 3709 enemies including 110 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Oremorj the Cyberdemon Lord              (level  89)


Your alighnment : Neutral

You are the living embodiment of Knowledge.
You are a bitter enemy of Mysticism.
You are the living embodiment of Harmony.
You are an enemy of Chance.
You are a great champion of Nature.
You are somewhat virtuous in Valour.
You are the living embodiment of Temperance.
You are a bitter enemy of Sacrifice.


You can cause mass impotence.
Your eyes can fire laser beams.
You are moronic (-4 INT/WIS).
Electricity is running through your veins.

  [Character Equipment]

a) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4) <+40%>
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoPoLiDk}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtCa;Lu}
d) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
e) a Granite Ring of Speed (+16) {Sp}
f) a Ruby Amulet of Spell Power (-4) <+30%>
g) The Phial of Drawmij (+4 to stealth) {CnChSl;FiBlCfSo}
h) The Robe of Eternity [0,+42] (+3) {Cn;LiDkDiTi;FaSiHlLv(StInWiDxCnCh}
i) The Elven Cloak 'Shadowflare' [4,+18] (+4 to stealth) {InCnSlSr;FiShBl[F}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) <+20%> {InWi;PoBl~Tele}
k) The Set of Leather Gloves 'Aathhithanna' [1,+9] (+3 to stealth)
l) a Pair of Hard Leather Boots of Speed [3,+10] (+9) {Sp}

  [Character Inventory]

a) 3 Chaos Spellbooks [Sign of Chaos] {@ma!k}
b) 3 Chaos Spellbooks [Chaos Mastery] {@mb!k}
c) a Chaos Spellbook [Chaos Channels]
d) a Chaos Spellbook [Armageddon Tome] {@md!k}
e) 2 Nature Spellbooks [Call of the Wild] {@me!k}
f) 3 Nature Spellbooks [Nature Mastery] {@mf!k}
g) a Nature Spellbook [Nature's Gifts] {@mg!k}
h) a Nature Spellbook [Nature's Wrath] {@mh!k}
i) a Scroll titled "rea fri elip" of *Acquirement*
j) a Scroll titled "kli ing tadalf" of Artifact Creation {!*}
k) an Iron Rod of Recall {!k!d}
l) 9 Bronze Rods of Healing {!k!d}
m) 2 Platinum Rods of Restoration (1 charging)
n) 2 Silver Rods of Speed {!k!d@z2}
o) The Ring of Power (Nenya) (+11,+11) (+2)
p) The Feanorian Lamp of the Zodiac (+4) {StIn;*El}
q) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
r) a Poison Needle (1d1) (+0,+0)

  [Home Inventory]

 ( page 1 )
a) 11 Chaos Spellbooks [Sign of Chaos] {@ma!k}
b) 4 Nature Spellbooks [Call of the Wild] {@me!k}
c) 2 Nature Spellbooks [Nature Mastery] {@mf!k}
d) a Light Blue Mushroom of Restoring {!E}
e) 4 Rations of Food
f) a Silver Potion of Detonations
g) 21 Hazy Potions of Heroism {25% off}
h) 12 Copper Speckled Potions of Cure Critical Wounds {50% off}
i) 28 Blue Speckled Potions of Healing {!k!q}
j) 21 Bronze Potions of *Healing* {!k!q}
k) 7 Cloudy Potions of Life {!k!q}
l) 11 Gloopy Green Potions of Restore Mana {!k}

 ( page 2 )
a) 5 Dark Blue Potions of Restore Life Levels
b) 2 Oily Yellow Potions of Resistance {!k!q}
c) an Orange Potion of Invulnerability
d) 3 Ivory White Potions of Polymorph
e) a Scroll titled "engsno argsan" of Phase Door
f) a Scroll titled "trolsee mex" of Teleport Level
g) a Scroll titled "umgar danri" of Word of Recall {25% off}
h) 5 Scrolls titled "klinej ere" of Remove Curse {25% off}
i) a Scroll titled "temeep aks el" of Mundanity
j) a Scroll titled "binvom cosmung" of Rune of Protection
k) 6 Scrolls titled "fapay doea" of *Destruction* {!*}
l) a Scroll titled "nin xuxucre" of Genocide {!*}

 ( page 3 )
a) a Scroll titled "shu urfor" of Mass Genocide {!*}
b) a Scroll titled "bie xuxuval" of Logrus
c) a Nickel Rod of Perception
d) an Ivory Rod of Teleport Other
e) 2 Silver-Plated Rods of Disarming
f) 3 Magnesium Rods of Acid Balls
g) 4 Mithril Rods of Fire Balls
h) an Uridium Rod of Havoc
i) a Chromium Wand of Teleport Other (12 charges)
j) 2 Mithril Wands of Stone to Mud (24 charges)
k) a Rusty Wand of Drain Life (7 charges)
l) a Zirconium Wand of Cold Balls (9 charges)

 ( page 4 )
a) 6 Brass Wands of Disintegrate (24 charges)
b) 2 Bronze Wands of Dragon's Flame (10 charges)
c) a Gold-Plated Wand of Dragon's Frost (5 charges)
d) 2 Aluminum Wands of Dragon's Breath (10 charges)
e) 7 Hexagonal Wands of Rockets (28 charges)
f) 2 Elm Staffs of Perception (2x 21 charges) {@u0}
g) a Golden Staff of Healing (4 charges)
h) a Pine Staff of the Magi (4 charges)
i) 7 Hickory Staffs of Speed (7x 8 charges) {@u1}
j) a Birch Staff of Power (5 charges)
k) 7 Maple Staffs of Mana Storm (7x 5 charges) { }
l) a Jet Ring of Levitation

 ( page 5 )
a) a Bloodstone Ring of Resist Cold {25% off}
b) a Jasper Ring of See Invisible
c) a Tanzanite Ring of Slaying (+10,+14)
d) a Tanzanite Ring of Slaying (+12,+7)
e) a Granite Ring of Speed (+11) {Sp}
f) a Granite Ring of Speed (+10)
g) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
h) The Ring of Tulkas (+4) {SpStDxCn}
i) an Emerald Ring of Fear Resistance
j) a Tiger Eye Ring of Nexus Resistance
k) a Pearl Ring of Lordly Protection [+20] {PoLiDi;FaHl}
l) a Pearl Ring of Lordly Protection [+19] {PoShDi;FaHl}

 ( page 6 )
a) a Rhodonite Ring of Extra Attacks (+2 attacks)
b) a Steel Ring of Sustaining
c) a Scarab Ring of Spell Power (-3) <+23%>
d) an Azure Amulet of the Magi [+7] (+5 to searching) {SrIf;FaSi~pPL}
e) an Azure Amulet of the Magi [+6] (+4 to searching) {SrIf;FaSi~pPZ}
f) a Jade Amulet of Reflection {Rf}
g) The Amulet of Carlammas (+2) {Cn;FiFe}
h) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
i) a Driftwood Amulet of Resistance {AcElFiCo}
j) a Mithril Amulet of Telepathy
k) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
l) The Torque of Boromir (+0,+8) {Fe(St}

 ( page 7 )
a) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
b) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
c) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
d) an Opal Amulet of Spell Capacity <+30%> { }
e) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
f) The Feanorian Lamp 'Avatar of Light' (+3) {In;ElPoBlCfSo;Si(In}
g) The Stone of Lore { }
h) The Palantir of Westernesse (+3) {WiCh~Tele}
i) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
j) The Metal Scale Mail 'White Diamond' (-2) [13,+8] (+4 to infravision)
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
l) The Splint Mail 'Orb of Destiny' (-2) [19,+9] (+4) {Cn;*Co;Fe}

 ( page 8 )
a) Partial Plate Armour of Elvenkind (-3) [22,+13] (+3 to stealth)
b) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
c) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
d) The Robe of Incanus [2,+20] (+3) <+30%> {InWiSr;AcElFiCo;DmFaSiLv(InWi}
e) The Cloak 'fanuimellon' [1,+14] (+4 to searching) {Sr;FiBlNx;FaLuWr[F~Nolv}
f) a Pair of Dragon Wings [4,+15] {CoLiNxCaDi;Lv}
g) a Pair of Dragon Wings [4,+16] {BlSoDi;Lv}
h) a Pair of Dragon Wings [4,+13] {FiSoDi;Lv}
i) a Small Leather Shield [3,+7]
j) a Dragon Shield [8,+24] {CoPoNt}
k) a Dragon Shield [8,+14] {NtFe}
l) The Iron Crown 'Springsleeper' [0,+10] (+4 to stealth) {CnSl;ElFiCaDi}

 ( page 9 )
a) The Iron Crown of Beruthiel [0,+25] (-25) <+192%> {cursed,
b) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
c) The Jingasa 'Rubber Coat' [4,+18] {El;RfFa}
d) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
e) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
f) The Set of Dragon Gloves 'Nexus Resist Gloves' [4,+15] (+2 to searching)
g) The Set of Cesti 'Ggrol' (+4,+8) [5,+18] (+4 to infravision) {StWiIf}
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaWr}
i) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+8] (+2) {SpStSl;Fa}
j) a Pair of Hard Leather Boots of Levitation [3,+15] {Sh;Lv}
k) a Pair of Dragon Boots [5,+15] {PoShCa}
l) a Pair of Dragon Boots [5,+27] {Sh}

 ( page 10 )
a) a Pair of Dragon Boots [5,+11] {Dk}
b) The Pair of Dragon Boots 'Just needed nexus resist oh well' [5,+19]
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Bl}
d) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
e) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
f) a Diamond Edge (7d5) (+28,+28) (+4) {Dg|S}
g) a Poison Needle (1d1) (+0,+0)
h) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT}
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
k) The Fishingpole of Taikobo (1d1) (+0,+0) { }
l) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4) {StDx;*El;Th|E/P}

 ( page 11 )
a) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {DxChSl;Nt;Xm}
b) a Harp of the Vanyar (+4) {WiCh;Dk(WiCh}
c) The Harp of Maglor (+4) {StInCh;DkBlNtFe;FaHl(StInCh}


 ( page 1 )
a) The Granite Ring of Speed 'Aatmearzezun' (+4) {SpStChSr;CoNt;Lu}
b) The Granite Ring of Speed 'aglaralph' [+9] (+4) {SpSlSr;LiCf}
c) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
d) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
e) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
f) The Pendant of Gogo (+4) {InWiDx;SiLu}
g) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
h) The Phial of Galadriel (+1 to searching) {Sr}
i) The Star of Elendil (+1 to speed) {Sp;SiHl}
j) The Metal Scale Mail 'Iithlomeilm' (-2) [13,+19] (+3 to searching)
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoPoDkDi~Z}
l) The Augmented Chain Mail 'Iiti' (-2) [16,+12] (+4) {St;Bl(St}

 ( page 2 )
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
c) The Haramakido of Yositsune [17,+28] (+2) {SpDxSl;AcElFiCoCfNxCa;FaSdRg}
d) The Full Plate Armour of the Bee Master (-3) [25,+14] (+4) {Wi;ElPoNtCa;Si}
e) The Full Plate Armour of Volta (-3) [25,+20] {El;Lu[E(St}
f) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoBlCaDiFe}
g) The Mithril Plate Mail 'Iron Maiden' (-3) [35,+14] {Ca;RgTe}
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
j) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}
k) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}
l) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}

 ( page 3 )
a) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
b) The Cloak of Thorongil [1,+10] {Ac;FaSi}
c) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpInSlSr;Cf}
d) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoDi;FaSiLvAg}
e) The Small Leather Shield 'Avatar of Hope' [3,+18] (+4) {InWi;Li}
f) The Knight's Shield 'Chastity Belt' [10,-19] (-4 to infravision) {cursed,
g) The Golden Crown of the Devine Jewel [0,+20] (+4 to searching)
h) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCaFe;SiRgLu~p}
i) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
j) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpCn;Fe}
k) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
l) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,

 ( page 4 )
a) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDxCh}
b) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
c) The Set of Gauntlets 'Paurnimmen' [2,+15] {Co}
d) The Set of Gauntlets 'Paurnen' [2,+15] {Ac}
e) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
f) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1) {AtSt;Fi/oT}
g) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {AtDx;Th|P}
h) The Dagger 'Dethanc' (1d4) (+4,+6) {ElNt;Th|E}
i) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoCa;Th|Co}
j) The Rapier 'Forasgil' (1d6) (+12,+19) {CoLi;Lu|Co/Z}
k) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
l) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}

 ( page 5 )
a) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack) {At/pDoTPZ}
b) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2) {SpDxChSl;SiAg|S/poT~poT}
c) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack) {AtCnSr/XD/*~D}
d) The Long Sword 'Protean Edge' (2d5) (+14,+14) {Ca|Ca/*}
e) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
f) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;AgTy[MT}
g) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
h) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
i) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
j) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2) {Cn;CfSo;FaSi|VS}
k) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
l) The No-dachi 'Taro Dachi' (9d4) (+0,+0) [-5] (+4) {St;Fe|S/poTP}

 ( page 6 )
a) The Executioner's Sword of Tristan (4d5) (-21,-18) (-5) {cursed, Wi;Ty/D}
b) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}
c) The Hatchet of Elmi the Murder (3d5) (+5,+19) (+2) {DxSl;Si|SM/Xp}
d) The Spear 'Path of Peace' (2d6) (+17,+18) (+2 to speed) {Sp;Sh/*}
e) The Trident of Alice (2d8) (+20,+13) (+2) {ChDg/*}
f) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
g) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
h) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
i) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
k) The Lajatang of Sha Wujing (3d7) (+12,+10) (+2 to infravision)
l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)

 ( page 7 )
a) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv}
b) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
c) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {Fi;Lu|F}
d) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}
e) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St;Fe}
f) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
g) The Dwarven Pick 'Protean Edge' (2d4) (+18,+14) (+4) {Dg;SiLuTe|Ca/o}
h) The Mattock of Trickery (2d8) (+17,+12) [+13] (+4 to searching)
i) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
j) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
k) The Skeleton of Freesia
l) The Skeleton of Cantoras, the Skeletal Lord

 ( page 8 )
a) The Skeleton of Kaschei the Immortal
b) The Corpse of Lion Heart
c) The Corpse of Fang, Farmer Maggot's dog
d) The Corpse of Smeagol
e) The Corpse of Wormtongue, Agent of Saruman
f) The Corpse of Robin Hood, the Outlaw
g) The Corpse of Nami, the Mate
h) The Corpse of Dailai Dongzhu, the Captain of Southerings
i) The Corpse of King Duosi, the Chief of Southerings
j) The Corpse of Golfimbul, the Hill Orc Chief
k) The Corpse of Lady Zhurong, the Avater of Flame Spirit
l) The Corpse of Old Man Willow

 ( page 9 )
a) The Corpse of Hagen, Son of Alberich
b) The Corpse of Poor, the Thief
c) The Corpse of Gachapin
d) The Corpse of Shelob, Spider of Darkness
e) The Corpse of Lord Borel of Hendrake
f) The Corpse of Malekith the Accursed
g) The Corpse of The Minotaur of the Labyrinth
h) The Corpse of Gorlim, Betrayer of Barahir
i) The Corpse of Jack of Shadows
j) The Corpse of Scatha the Worm
k) The Corpse of Smaug the Golden
l) The Corpse of Itangast the Fire Drake

 ( page 10 )
a) The Corpse of Fangorn
b) The Corpse of Beld, Ruler of Marmo
c) The Corpse of Madame Debby
d) The Corpse of Bull Gates
e) The Corpse of Shudde M'ell
f) The Corpse of Petshop
g) The Corpse of The Lernean Hydra
h) The Corpse of Ansalom, the Dark Wizard
i) The Corpse of Walken
j) The Corpse of Saruman of Many Colours
k) The Corpse of Brand, Mad Visionary of Amber
l) The Corpse of Lems the Cyborg

 ( page 11 )
a) The Corpse of Kenshirou the Fist of the North Star
b) The Corpse of The Yamata-no-Orochi
c) The Corpse of Hypnos, Lord of Sleep
d) The Corpse of Julian, Master of Arden Forest
e) The Corpse of Banor=Rupart
f) The Corpse of Gerard, Strongman of Amber
g) The Corpse of Ungoliant, the Unlight
h) The Corpse of Eric the Usurper
i) The Corpse of Klingsor, Evil Master of Magic
j) The Corpse of The Emperor Quylthulg
k) The Corpse of Caldarm the Third
l) The Corpse of Richard Wong, Master of Time

 ( page 12 )
a) The Corpse of Godzilla
b) The Corpse of The Tarrasque
c) The Corpse of Loki the Trickster
d) The Corpse of Combat-Echizen "Because it's time"
e) The Corpse of Carcharoth, the Jaws of Thirst
f) The Corpse of Cerberus, Guardian of Hades
g) The Corpse of Oberon, King of Amber {Gave me a lot of trouble, he did.
Dropped Amber though.}
h) a Copper Statue of a Disenchanter worm mass {Now how'd the artist make this
i) a Mithril Statue of Gandalf the Grey {Quite an appropriate material for
j) an Ornate Statue of an Internet Exploder {From Bull Gates's personal
k) a Can of Toys 1, 'of the Devine Jewel' (empty)

  [Check Sum: "07a434b4adc39d59ec"]

Posted on 27.6.2011 02:12
Last updated on 28.6.2011 18:22

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2601. on the Ladder (of 16043)
57. on the Chengband Ladder (of 491)
27. for this player (out of 77)


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On 27.6.2011 02:12 kingvictory2003 wrote:
Clvl 34 @ 05:40

Cooked up another attempt at a caster, and here he is, Chaos/Nature.

I just had to post now after getting a coveted piece of loot after a few hours of dipping my toes in the dragon caves. A huge vault was generated, and the level feeling gave me horrible visions of death (equivalent of superb in vanilla). Well blimey, not a single method of object detection at hand, so I beat up a few local mature dragons and ogrillons, and one of the ogrillons coughed up a scroll of object detection. Doesn't get much more simplistic than that, but it sure did its job. Read the scroll, and my pulse ticked a bit faster when I saw in the lower right hand corner of the gigantic vault:

a Wizardstaff (3d2)

Of course, the entrance was completely on the other side of the vault (2 screens over), and it could be just a cruel joke, being a Wizardstaff of Slaying, instead of the mighty staff it turned out to be.

Whatever, I went for broke and blew through all 5 charges of my staff of destruction, then set to work with the spell once that was depleted. A great hell wyrm sitting pretty on top of the staff was rudely awakened by a cowardly teleport other beam, and Moander made off with Gandalf's staff of uberness.

Interestingly, my int is already at 18/*** without benefit of the staff, despite my pathetic 18/70 max base int, and I'm wearing the Robe of Incanus, which already has decrease mana consumption. I guess that begs the question if the two different pieces of gear were of the two different versions of Gandalf or not. Well, wizards from LoTR weren't known for austere efficiency, so redundancy isn't out of the question. Regardless, the staff will surely come in very handy once I find the Robe of Eternity.

Once again though, very slow going with the leveling, as compared to my melee characters. How do you do it, Chris? Macros and all. I'm needling my way through great wyrms, as my best attack spells such as fireball (89 dmg) at 15 mana, Blizzard (121 dmg) at 28 mana, and Lightning Storm (141 damage) at 25 mana can take off at best a little more than half the HP of a wyrm with a full run through mana, all the while eating revenge breath attacks or melee attacks. Eat magic?

My best efficiency spell that isn't doing too badly right now is, of all things, mana burst. At master level and with decreased mana consumption, it costs 4 mana for 3d5+51 damage. Great in combo with Sonic Boom at melee range, even though enemies resist stunning more often than not. Works after several attempts though.

On 27.6.2011 02:59 chris wrote:
You seem to be doing awesome! There is a world of difference between a High Mage and a Mage. The former is powerful enough to survive and blast thru hordes of monsters with their spells. The latter is not. At least not until CL50 when mana storm reaches 8% fail.

What I would generally do with a mage is to use the needle exclusively, not bothering with offensive spells. Craft works best for this once you have telepathy. So, begin by needling dragons on DL60 until you have good resistance coverage and are at least CL40. Then, power dive to the bottom of the lair and seek out a Great Wyrm of Law. Use passwall and fist of force to get it to summon a dragon in a box, and then use passwall and stone to mud to get your boxed dragon to summon more dragons in a box. Eventually, you will get a Sky Drake, and then the fun begins.

With the needle, passwall and word of destruction, you can *easily* hit CL50, and very quickly. The gear you will get will be phenomenal and the only caveat is how to handle the continual onslaught of great wyrms of space time. Just teleport and they usually follow. Then destruct. March back to your boxed dragons, destructing along the way. With this approach, you should rocket from CL40 to CL50 in about 2 hours, and once you are done, you can switch back to Nature if you like ;)

On 27.6.2011 04:15 kingvictory2003 wrote:
Clvl 37 @ 07:10

I always enjoy hearing about your elaborate schemes, Chris, and I'm sure that one works very well :)

I think, however, that all this discussion really boils down to the fact that magic really isn't terribly viable in the mid levels, where getting experience in a rather expedient fashion necessitates a consistent 200 damage/round or so, and magicians just run through their mana stores way too fast. Might I suggest a boosted mana regen rate for spellcasters? I think this would be a fun solution, as it would enable casters to use their primary attribute (i.e. spells) as they should, instead of *BAM* *BAM* *BAM* *BAM* *BAM* *BAM* *BAM* *BAM* ...zzzzzzzzzzzzzzzzzzzzzzzzzzzz.... *BAM* *BAM* *BAM* *BAM* *BAM* *BAM* *BAM* ...etc.

Keep the current mana regen rate for hybrids, and you have a more distinct feel of pure casters aside from the few endgame damage spells, and 0% vs 5% (or 3% with mastery) failure rates.

On 27.6.2011 06:55 chris wrote:
I like the regen idea ... but first, I think I might move some of the spells up a bit:

Chaos: Magic Rocket from CL40 to CL35
Death: No change. Vampirism True comes early enough.
Daemon: Kiss of Succubus from CL40 to CL35
Crusade: Starburst from CL40 to CL35

I don't see why those spells come so late. Damage will start around 170 or so depending on the spell, and with the fail rates, they should become reliable by CL40 (vs. CL45 before). Thoughts?

On 27.6.2011 08:35 kingvictory2003 wrote:
Clvl 40 @ 09:48, Cloning Pits finished.

Man, I don't think I've ever waited so long to do the Cloning Pits, but pre-40, it would've been really rough without lots of attack wands/staves. As it was, I had Wrath of Nature >:) which really shined in the quest. It took the Its out in 3 casts all together, and the hordes of fire ants were quickly decimated by a couple of casts. Frodo was actually an upgrade, sad to say. Whatever, it has the +2 speed on top of stealth, which overall is better than my +3 stealth boots I was wearing previously.

I think those are good ideas, Chris--I'd also suggest lowering their fail rates so they become at least somewhat reliable when you get them, a la Lightning Storm. I actually started using Lightning Storm for its good economy relative to most ball spells, and also Blizzard against plasma hounds. Certainly useless in endgame, but they have their place in the mid game.

On 27.6.2011 08:55 Djabanete wrote:
Items that boost mana capacity (by a percentage of your base mana) could help.

Allowing certain monsters to be vulnerable to certain elements (fire/cold/lightning) could help.

Providing more ways to enhance your spell damage could help.

On 27.6.2011 19:39 kingvictory2003 wrote:
Well now, quite a good number of staffs of mana storm decided to pop up, and a couple of uniques came to play in melee range, and soon regretted it (Eric and Ahtu). To be honest, Eric summoned Ahtu, who died to collateral damage from the mana storms, but I ran out of charges of mana storm before Eric was dead. He had maybe 3 stars left from teleporting away and stuff. I probed him, and found that he wasn't resistant to fire or cold. Okay. As I stupidly didn't have my wands of disintegrate or rocket on me, I had to go with Blizzard. Problem was that I had like 30 mana left.

Fortunately, a pot of restore mana was lying partway through the level, so I ran there, quaffed it, and played another few scenes of cat-and-mouse with the badly injured Eric, and hit him with maybe 9 more blizzards before he fell. I weathered about 3 packs of summoned monsters during this time, but *destruction* took care of them (Eric was kind enough to teleport away after summoning in each instance). Where Eric usually isn't so tough, he gave me an epic battle this time, and it was actually quite fun. He dropped Crimson for my troubles.

On 28.6.2011 02:29 kingvictory2003 wrote:
At 14 HD, half-titans have the most delightful HP pool of all. Of course, the other side of the coin is their +155% exp penalty, which is fully warranted.

Nonetheless, in the trudge to 50, a LOT of good loot has shown up. With INT and CON maxed even without benefit of the rings of power, I've been bouncing between Narya and Nenya as the situation warrants.

I've also never, ever had so many rods of healing, or staffs of mana storm before. Also on my 3rd scroll of artifact creation, waiting for another pair of dragon boots with resist nexus on them. Or else, Feanor :D that would be a *great* solution to my nexus resist hole. The first pair of dragon boots with nexus resist got the artifact treatment, but is less than stellar.

On 28.6.2011 07:22 kingvictory2003 wrote:
Holy cow! Just updated to 0.0.37, and I have to say I was immediately struck by my mana pool :D

I think this will work well, Chris. With the cost of top-end damage spells, I would say this should be less frustrating to have to keep running from deeper uniques to rest up.

On 28.6.2011 09:23 kingvictory2003 wrote:
Clvl 50 @ 16:52

That took a while to get to 50, as it always does with a half titan. But 0.0.37 really sped things up, and props again to Chris for the awesome changes.

As it's been a while since I've played a pure caster, I'd have to agree, Chris, that the endgame spells are good right where they are in terms of power and cost.

As much as I hate to suggest a small nerf right away, I think spell capacity could be reduced to +8% per pval instead of +10%.

Also, finally being able to cast mana storm with some efficiency, I definitely think melee needs a bit of a buff again, on the order of 15% or so more damage. I think the increased damage resistance of enemies really has weakened them in the endgame a bit too much.

On 28.6.2011 09:25 kingvictory2003 wrote:
Hmm that's odd...I don't remember getting the electricity aura mutation. Maybe I accidentally drank a potion of polymorph, as unlikely as that is? I'm pretty sure I didn't cast polymorph self, as I didn't even bother to learn the spell, and half-titans intrinsically resist chaos.

Unless failing chaos spells has a chance to give you a mutation as well...

On 28.6.2011 10:14 wrote:
It does.

On 28.6.2011 16:07 chris wrote:
Congrats on CL50.

For the spell capacity, 8% sounds fine. However, having a mage actually find Gandalf is rare, so most mages won't be so lucky :) Actually, one of my worries when adding this stuff would be to unbalance the end game. I'm trying to improve the mid game for mages with Spell Power and Spell Capacity, but this inevitably translates into a more powerful end game for a class that already can "dish it out." And for Spell Power, I find that my mages can't afford the hit point drop until the end game anyway (e.g. going from 480 to 310hp for my current mage was out of the question!)

Failing Chaos spells not only gives mutations (expect to pick up a few during the final battle) it can also disenchant your gear despite your having disenchantment resistance!

And finally, melee. Well, I was against that change initially, and already biffed it once. I'll look into some sort of redress again. As an example, if your damage output reads as 500 damage per round, you need to realize that max accuracy is about 70% and often 65% is more realistic, at least versus the big AC opponents like the Serpent (AC 175). So, damage before reduction is 350 at best. Factor in a 20% damage reduction and you are down to 280 damage per round. Of course, dual wielding Behemoths like warriors, craft rogues, etc can suck this up, but what about something like a ranger? Or playing with a weak race like a Shadow Fairy? Well, I'm open to ideas ...

On 28.6.2011 18:22 kingvictory2003 wrote:
I decided to finish it before I went crazy looking for Vilya, or Feanor.

As I didn't do a good job of clearing uniques, and didn't hit a single dungeon unique with the execption of the Minotaur of the Labyrinth, the Serpent had quite a selection of allies to choose from. First pick was Great Cthulu, who of course got the destruction treatment. A few packs of greater undead, dragons, and cyberdemons later (he was down to 3 stars by now from mana storms), he decided to call another dungeon unique to his side.

Azog came to his call, looking fierce as all hell, but that's about it >:)

After I picked the two storied artifacts out of the smoking pile that was the Serpent of Chaos, I went to the arena for unfinished business with a certain little flowing blob of molten metal with a smiley face.

I hung up the gear, and grabbed a Forgotten Realms book and headed off to the Telmora Cafe to enjoy retirement.

On 28.6.2011 18:50 chris wrote:
Congratulations :D

On 28.6.2011 20:57 chris wrote:
Did you never get hit by anti-magic? I'm just wondering if you were carrying scrolls of teleport for the final battle or not ...

On 28.6.2011 21:46 kingvictory2003 wrote:
I got hit several times with antimagic. Evil, evil mechanism, and I did indeed have scrolls of teleport to get away. I like it though :) Now give antimagic to forcetrainers or something! J/k

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