The Angband Ladder: Patient Fires of Hell, Mindflayer High-Mage by chris

  [Chengband 0.0.40 Character Dump]

                          Name  : Patient Fires of Hell

 Sex      : Male             Age               120   STR :   18/64
 Race     : Mindflayer       Height             67   INT :  18/***
 Class    : High-Mage        Weight            141   WIS :  18/199
 Magic    : Death            Social Class       26   DEX :  18/165
                             Align         Chaotic   CON :  18/215
                                                     CHR :   18/90

 Right hand       (+40,+8)   Hit point    886/ 886   Fighting   : Superb
                             SP (Mana)    779/ 779   Bows/Throw : Heroic
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd       71+0   Level              50   Stealth    : Superb
                             Experience   17337987
 Shooting        (+48,+19)   Max Exp      17337987   Perception : Excellent
 Multiplier          x4.12   Exp to Adv      *****   Searching  : Very Good
 Shots/Round          1.50   Gold         10492641   Disarming  : Superb
                                                     MagicDevice: Legendary[17]
 AC              [17,+149]   Time     Day 29  6:33
 Speed            (+31+10)   Play time    12:46:00   Infra-Vision: 90 feet

                         (Character Background)
          You have slimy skin, empty glowing eyes, and three
          tentacles around your mouth.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Mindflayer    STR :  18/94 -3 -4 -1  5  18/64         ...4.2.s.3...
 Class : High-Mage     INT :  18/96  4  4 -1  7 18/***         4.....3s....s
 Level : 50            WIS :  18/29  4  0  1 12 18/199         4.....3s.32.s
 Hits  : 886/886       DEX :  18/85  0  0 -2 10 18/165         ..44.2.s...4.
 Mana  : 779/779       CON : 18/115 -2 -2  2 12 18/215         ..
                       CHR :  18/70 -3  1  0  4  18/90         4......s.....
                 (                        (                            (
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..........+..    Sound : .+........+..    Speed     : ...++.+.++.+#
 Elec  : .+.......+...    Nether: +............    FreeAction: .......+..++.
 Fire  : +........+...    Nexus : .........+.+.    SeeInvisi.: +.....++++..+
 Cold  : .........++..    Chaos : ......+..+...    Hold Life : +.....++.....
 Poison: ........+....    Disnch: .......+.....    Warning   : .............
 Light : .+.....+.+...    Fear  : ........+...#    SlowDigest: +............
 Dark  : .......++...*    Reflct: ............#    Regene.   : +...+....+...
 Shard : .+...........    AuFire: .............    Levitation: .......++..+.
 Blind : +........+...    AuElec: .............    Perm Lite : +........+...
 Conf  : +.....+..+...    AuCold: .............    Cursed    : .............

                                        (                              (
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : ........+....
 Slay Drag.: ...    ESP Good  : .........+...    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +............
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+....+    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+....+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+...+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: +..    Sust Chr  : .......+.....

  [*Winning* Message]

  Cool ...

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Mountain        : level  34
    Anti-melee cave : level  40

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Orc Camp                                 (Danger  level:  15) - level 25
  The Sewer                                (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  The Mimic's Treasure                     (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  Logrus Master                            (Danger  level:  25) - level 41
  The Vault                                (Danger  level:  30) - level 41
  The Barrow Downs                         (Danger  level:  35) - level 41
  The Cloning Pits                         (Danger  level:  45) - level 50
  The Old Castle                           (Danger  level:  50) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >

 Arena: 20 Victories

  [Defeated Monsters]

You have defeated 3062 enemies including 237 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)


Your alighnment : Chaotic

You are virtuous in Enlightenment.
You are an arch-enemy of Mysticism.
You are the living embodiment of Knowledge.
You are an arch-enemy of Sacrifice.
You are the living embodiment of Unlife.
You are the polar opposite of Honour.
You are the living embodiment of Temperance.
You are the polar opposite of Compassion.

  [Character Equipment]

a) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4) [+30%]
b) a Dragon Shield [8,+17] {ElLiShSo}
c) The Heavy Crossbow 'Tigarbaton' (x4) (+18,+19) (+4) {DxCn;Xs}
d) The Ring of Tulkas (+4)
e) a Ring of Speed and Regeneration (+12)
f) an Amulet of Spell Power (-2) <+15%>
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Robe of Eternity [0,+42] (+3)
i) a Pair of Dragon Wings of the Bat (-9,-13) [4,+15] (+5) {PoFe}
j) The Golden Crown of Amber [0,+15] (+3) {Nx~Good, !!}
k) The Set of Leather Gloves 'Shield of Water' [1,+20] (+2) {Wi;AcCoSo;Fa}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to

  [Character Inventory]

a) 3 Death Spellbooks [Black Prayers] {@ma!k}
b) 3 Death Spellbooks [Black Mass] {@mb!k}
c) a Death Spellbook [Black Channels] {@mc!k}
d) a Death Spellbook [Necronomicon] {@md!s!d!k}
e) 13 Mushrooms of Restoring {!E}
f) 16 Potions of Healing {!k!q}
g) 14 Potions of *Healing* {!k!q}
h) 5 Potions of Life {!k!q}
i) 9 Potions of Restore Mana {!q}
j) 3 Potions of Enlightenment
k) 19 Potions of Resistance {!q!k}
l) 30 Scrolls of Teleportation {50% off}
m) 7 Scrolls of *Destruction* {!*}
n) 2 Rods of Recall {@zr!s!d!k!!}
o) 2 Rods of Detection {@z3!s!d!k!!}
p) 2 Rods of Teleport Other {@zt!s!d!k}
q) 5 Rods of Lightning Balls {!s!d!k}
r) 7 Rods of Fire Balls {!s!d!k}
s) 7 Rods of Stone to Mud (1 charging) {@zm!s!d!k!!}
t) 2 Staffs of *Destruction* (2x 1 charge) {@ud!s!d!k}
u) a Staff of *Destruction* (0 charges) {@ud!s!d!k}
v) The Small Metal Shield of Thorin [5,+21] (+4) {Bl}
w) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}

  [Home Inventory]

 ( page 1 )
a) 5 Death Spellbooks [Black Prayers] {@ma!k}
b) 45 Death Spellbooks [Black Channels] {@mc!k}
c) 4 Death Spellbooks [Necronomicon] {@md!s!d!k}
d) 16 Potions of Resist Cold {!q!k}
e) 27 Potions of Cure Critical Wounds {25% off}
f) a Potion of Restore Life Levels
g) a Potion of Restore Strength
h) 4 Potions of Restore Intelligence
i) a Potion of Restore Charisma
j) 2 Potions of Curing
k) a Potion of Polymorph {!*!*}
l) 15 Scrolls of Phase Door

 ( page 2 )
a) 10 Scrolls of Teleportation {50% off}
b) a Scroll of Protection from Evil
c) a Scroll of Genocide {!*}
d) a Scroll of Mass Genocide
e) 3 Rods of Trap Location {@z1!s!d!k}
f) a Rod of Recall {@zr!s!d!k!!}
g) 2 Rods of Illumination {@z5!s!d!k}
h) a Rod of Disarming
i) a Rod of Acid Balls {!s!d!k}
j) 2 Rods of Cold Balls {!s!d!k}
k) 7 Wands of Teleport Other (84 charges) {@at!s!d!k}
l) 3 Wands of Stone to Mud (25 charges) {@am!s!d!k}

 ( page 3 )
a) a Staff of Object Location (11 charges) {@uo!s!d!k}
b) 2 Staffs of Curing (2x 8 charges) {@uc!s!d!k}
c) a Staff of Healing (1 charge) {@uh!s!d!k}
d) a Ring of Free Action
e) a Ring of Lightning [+9] {!!}
f) a Ring of Dexterity (+5)
g) a Ring of Constitution (+4)
h) a Ring of Speed (+8)
i) a Ring of Speed (+7)
j) The Ring 'Frakir' (+1)
k) The Ring of Power (Narya) (+10,+10) (+1)
l) a Ring of Confusion Resistance

 ( page 4 )
a) a Ring of Shard Resistance
b) The Ring of Lordly Protection 'thalioncarn' [+17] (+2 to searching)
c) a Ring of Extra Shots
d) a Ring of Reinforce Muscle (+4)
e) an Amulet of the Magi [+8] (+5 to searching)
f) The Amulet of Carlammas (+2)
g) The Necklace of the Dwarves (+3)
h) an Amulet of Resistance {Di}
i) an Amulet of Resistance {Po}
j) an Amulet of Resistance
k) an Amulet of Telepathy {!*!*}
l) The Amulet of Faramir (+12,+0) (+3)

 ( page 5 )
a) The Torque of Boromir (+0,+8)
b) The Bead 'Yasaka-no-Magatama' (+3) [+23%]
c) an Amulet of Intelligence (+5) {!*!*}
d) The Amulet of The Pitch Dark Night [+5] (+4)
e) The Amulet of Sacred Knights [+10] (+2)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Charmed Pendant [+5] (+2)
h) The Feanorian Lamp 'Silmaril Jr.' (+4 to speed) {SpInChSl;Nt(InCh}
i) The Feanorian Lamp of Transcendence (+3,+3) (+4 to stealth)
j) The Feanorian Lamp 'Planaria' (+4 to searching) {CnSr}
k) The Incandescent Light of Yeduson (+3 to infravision)
l) The Phial 'Divine Light' (+4) {Cn;Nx;Hl(Cn}

 ( page 6 )
a) The Phial of Galadriel (+1 to searching)
b) The Star of Elendil (+1 to speed)
c) The Stone of Lore
d) The Black Dragon Scale Mail 'Scale of Vrtra' (-2) [40,+20] (+4 to stealth)
e) 2 Balance Dragon Scale Mails (-2) [40,+17]
f) The Chain Mail 'Sad Giant's Shield' (-2) [14,+11] (+2 to speed)
{SpCnSl;Ca;SdTe, .}
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Bl}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Nt}
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
j) The Partial Plate Armour 'Roaring Lightning Dragon' (+4,+6) [22,+16] (+2)
k) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
l) a Robe of Elvenkind [2,+5] (+2 to stealth) {Di}

 ( page 7 )
a) Hard Studded Leather of Elvenkind (-1) [7,+15] (+2 to stealth) {Di}
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Po}
c) The Cloak 'Accelerator' [1,+7] (+4) {Dx~oT}
d) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
e) The Cloak 'Colannon' [1,+15] (+3 to stealth)
f) The Cloak of Merry (+1,+1) [1,+7] (+1)
g) an Elven Cloak of the Bat (-8,-7) [4,+7] (+4) {!*!*!*}
h) a Pair of Dragon Wings [4,+16] {PoCaFe}
i) a Pair of Dragon Wings [4,+18] {Po}
j) a Pair of Dragon Wings [4,+14] {Cf}
k) The Large Leather Shield of Celegorm [6,+20] {Di}
l) a Dragon Shield [8,+17] {ElFiPoBlDiFe}

 ( page 8 )
a) a Dragon Shield [8,+17] {LiShNtDi}
b) The Iron Crown 'Crypt Creep' [0,+17] (+4) {DxCnCh;ElShNt}
c) a Jewel Encrusted Crown of Lordliness [0,+5] (+2)
d) a Hard Leather Cap of Intelligence [2,+8] (+2)
e) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
f) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3) {!*!*}
g) a Dragon Helm [8,+17] {AcPoNt}
h) a Dragon Helm [8,+18] {CoDi}
i) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
l) a Set of Dragon Gloves of Agility [4,+20] (+1) {Ac}

 ( page 9 )
a) a Pair of Soft Leather Boots of Levitation [2,+12]
b) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)
c) a Pair of Hard Leather Boots of Levitation [3,+1]
d) a Main Gauche of Venom (1d5) (+5,+8) {99% off}
e) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
f) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Nt}
g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
h) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2)
i) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
j) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
k) a Poison Needle (1d1) (+0,+0)
l) The Halberd of Ultimate Might (5d5) (+19,+23) (+2 to infravision)

 ( page 10 )
a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
b) The Ball-and-Chain 'Brainstorm' (3d4) (+20,+14) (+4) {In|QM/D}
c) a Wizardstaff (1d2) (+6,+4)
d) a Wizardstaff (1d2) (+5,+4)
e) a Wizardstaff of Venom (1d2) (+5,+8) {99% off}
f) The Dwarven Shovel 'Randamizer' (1d3) (+12,+15) (+4 to infravision)
g) The Short Bow 'Warrior's Stand' (x3) (+9,+15) (+2) {Cn;LiBl;Xm}
h) The Short Bow 'Tabasco' (x3) (+15,+12) {FiSh;LuXm}


 ( page 1 )
a) a Ring of Aggravate Monster {cursed}
b) a Ring of Teleportation {cursed}
c) a Ring of Protection [-14] {cursed}
d) a Ring of Accuracy (-8) {cursed}
e) an Amulet of Teleportation {cursed}

  [Check Sum: "07a43eb4adc38959ec"]

Posted on 10.7.2011 15:55
Last updated on 11.7.2011 00:05

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1907. on the Ladder (of 15692)
41. on the Chengband Ladder (of 491)
56. for this player (out of 384)


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On 10.7.2011 16:07 chris wrote:
[CL41:DL60] 07:01
Well ... that was crazy! I ran into a GCV on the top of the lair for which I was completely unprepared. As a Death HM, I can either handle stuff, or I am completely helpless. As an example, it was CL41 before I dared the Barrow Downs! Really, when Malediction is your only spell and you can't melee, what are your options? Well, Enslave Undead I suppose ...

So, inside the GCV are not one, but two copies of Necronomicon. And a 3d2 wizardstaff! But I just couldn't even enter the vault. First square on the top was Gandalf, whom I would have killed if he didn't reflect. At the bottom, a Great Wyrm of Space Time. And it is the completely awful out of depth unique march to my book! No way is this doable. Not in a million billion years could I handle the sort of foes that were blocking me from my destiny!

So, I tried to complete the level hoping for a *destruction* drop. Probably, I would have died trying, as I ran into the Yamata along with a bunch of undead that, guess what? I can't handle :D

Finally, I remembered Invoke Spirits, and thought that might give earthquakes or something. On my second cast, I got a *destruction*!!! Holy Cow, and so well placed that I cleared to withing 2 squares of my beloved unholy book. But there was still a problem. Klingsor was standing on it. Oh, boy!

Well, I broke him out with my stone to mud, and led him about in a game of ring around the rosy, hoping my speed would be superior so that I could avoid a mana storm death. It was, and the book was mine!!!

Now, to focus on the 3d2 wizardstaff. It was not lightly that I failed the level, and only when I became hungry after more than 500 additional Spirit Invocations with no luck (only 2 earthquakes) that I had to teleport and look for food (I wasn't carrying rations, just relying on my vampiric drain for nourishment). But this allowed The Destroyer, Gerard, Flying Spaghetti Monster and Kashei to all bust loose out of the vault, and I quickly decided not to die, especially as my 4th book is waaaaay more important than whatever that wizardstaff might have been. It hurts, but I retreated to play another day ...

On 10.7.2011 17:30 chris wrote:
[CL43:DL62] 08:14
What's more fun than taking out a Great Wyrm of Law with a 3 Hellfires? Why, taking out 95 of them, of course :D

Too bad about the 21% fail rate ... 4 down, 91 to go.

On 10.7.2011 18:10 chris wrote:
[CL48:DL62] 08:49
30 well spent minutes later, I'm just 80k xp shy of CL49. Talk about power leveling :D Once I picked up Wraithform, things really moved along as I could just line them up so that only two had los on me at a time. Combined with my awesome hellfire and wraithform damage protection, along with Vampirism True should I need to heal, it was quick going.

Shiva's Boots
Crown of Might

On 10.7.2011 18:56 chris wrote:
[CL50:DL68] 09:08
CL50 in no time at all, really. Hellfire is awesome, but I keep forgetting Great Wyrms of Balance aren't good. Sky Drakes, on the other hand ... Mmmmmm ... Yum!

I'm looking for Eternity so I can spank Space Time Wyrms, who also are unfortunately neutral.

On 10.7.2011 19:45 chris wrote:
[CL50:The Old Castle] 09:08
Sweet. I got my 3d2 wizardstaff back :D

Its amazing how easy The Cloning Pits and The Old Castle are if you just wait long enough ...

On 10.7.2011 19:59 chris wrote:
I'm really liking the monster allocation changes, so I decided to release 0.0.39. I'm interested in feedback whether this is an improvement, or just too hard. At some point, I'll probably decrease monster quantity to compensate for the increase in quality ...

On 10.7.2011 20:57 chris wrote:
[CL50:DL98] 10:40
Note to self: Do not try to take on Nodens, The Unicorn of Order, The Destroyer, and a pit chock full of Star Spawns at the same time ... sigh.

Next trip down, I did bust The Destroyer, but I really need some quality magic to eat. I guess 3 -FireBalls will have to do.

On 10.7.2011 22:20 chris wrote:
[CL50:DL98] 11:35
Killing Great Wyrms of Power is not for the faint of heart, I don't care how big your spells are :D Damn, with retaliation, it was close, and I mean damn close several times. Stupid Disintegration breath ... It combos (in a bad way) with their summon Great Wyrms of Power ability!

But I killed 4 and scored Narya and Eternity. Well worth my troubles :)

On 11.7.2011 00:05 chris wrote:
[CL50:DL100] 12:46
It was the standard Dispel Magic and recast final battle. Being ever so short on ?*Destruction*, I decided to play keep away so I could use my staves. Pretty standard battle, with *lots* of summoning and a couple anti-magics. 50% first move was Disintegration, and the other 50% Dispel Magic, to which I would generally recast my Wraithform and give up on the Battle Frenzy. A couple Hellfires and Healings later, and ?Teleport and *Destruct*.

Since Morgy was around when the Serpent dropped, I decided a 2 for 1 was in order ... Picked up Thorin, but its too late for me to care. Morgy is so much easier since Vampirism True works on him :D

First game ever (I think) without either Crimson or Brand!

On 11.7.2011 00:10 chris wrote:
Oh yeah, before I forget. Beefing up monster allocation also beefs up monster summoning. Big Time!

And even with 30% spell power Mass Genocide and Genocide are not too good, still requiring all 770 of my mana in attempting to deal with packs of Aether hounds (DL75) and not doing too well. I never found a good spell power amulet, though, so I think that was probably the problem.

On 11.7.2011 03:10 kingvictory2003 wrote:
Nice win...pretty good speed/gear for a mage! I'll have to check out the new monster gen in the latest version. Didn't know GWoP had a summon other GWoP ability, sounds extremely scary.

On 11.7.2011 04:40 chris wrote:
Well, technically its only Summon Ancient Dragons. But sometimes it seems otherwise ...

On 11.7.2011 08:53 wrote:
"Randamizer"? "Tabasco"? "Tigarbaton"? I have a cleaned-up (and enhanced) version of the randart files, would you like it? :)

Also I find the randart jewelry names very uninspiring, I can make new ones like I did for the lights.

On 11.7.2011 13:53 chris wrote:
That would be awesome :D :D :D :D

I'm ashamed of any character winning with a Tigarbaton!

On 11.7.2011 19:16 wrote:
Shall I arrange the jewelry by three tiers of power, like for the lights?

Also, congrats on the win, I'm always impressed by victorious high-mages. Have you tried Daemon? That seems like a fairly difficult realm to me.

On 11.7.2011 21:46 chris wrote:
Sounds perfect!

Yeah, I managed a Daemon win once, after about 20 or so attempts. Usually my guys got bored, abandoned, then deleted. But it turns out the end game is fairly powerful ...

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