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The Angband Ladder: Fearless Maximus, Half-Titan Mindcrafter by chris

  [Chengband 0.0.42 Character Dump]

                          Name  : Fearless Maximus

 Sex      : Male             Age               129   STR :   18/50
 Race     : Half-Titan       Height            144   INT :      11
 Class    : Mindcrafter      Weight            272   WIS :  18/211
                             Social Class       77   DEX :      18
                             Align         Chaotic   CON :   18/30
                                                     CHR :      17

 Right hand      (-88,+28)   Hit point    304/ 304   Fighting   : Heroic
 Left hand        (-71,+8)   SP (Mana)    227/ 247   Bows/Throw : Superb
 Blows/Round           1+2                           SavingThrow: Superb
 AverageDmg/Rnd      34+19   Level              28   Stealth    : Very Good
                             Experience     133849
 Shooting          (-4,+0)   Max Exp        133849   Perception : Excellent
 Multiplier          x0.00   Exp to Adv     140000   Searching  : Excellent
 Shots/Round          0.00   Gold            22675   Disarming  : Very Good
                                                     MagicDevice: Superb
 AC               [9,+109]   Time     Day 10  2:47
 Speed             (+0+10)   Play time    01:58:01   Infra-Vision: 0 feet


                         (Character Background)
          Your father was an unknown Titan.  You are the adopted
          child of a Landed Knight.  You are a credit to the family.
          You have brown eyes, straight brown hair, and a very fair
          complexion.

          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Titan    STR :     17  5 -1  2  0  18/50         .............
 Class : Mindcrafter   INT :      9  1  0  1  0     11         s............
 Level : 28            WIS :  18/51  2  3  1 10 18/211         2....2...33.s
 Hits  : 304/304       DEX :  18/32 -2 -1 -1  0     18         ..........s..
 Mana  : 227/247       CON :     18  3 -1 -1  2  18/30         ....2........
                       CHR :     11  1  2  0  3     17         .........3...
            =                        =                            =
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+..+.#    Sound : ......+......    Speed     : ............#
 Elec  : .......+..+..    Nether: .........++..    FreeAction: ..........+..
 Fire  : .......+....#    Nexus : .............    SeeInvisi.: +............
 Cold  : .......+....#    Chaos : ............+    Hold Life : .............
 Poison: .............    Disnch: ..........+..    Warning   : .............
 Light : .............    Fear  : +......+....#    SlowDigest: .......+.....
 Dark  : ..........+..    Reflct: .............    Regene.   : .............
 Shard : ......+......    AuFire: .............    Levitation: .............
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : .......+.....    AuCold: .............    Cursed    : .............

                                   =                              =
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .............    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .+...........
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : +............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .........+..+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ..........+..    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .........+...


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  30
    Yeek cave       : level   1
    Forest          : level  17


  [Quest Information]

< Completed Quest >
  Orc Camp                                 (Danger  level:  15) - level 23
  The Sewer                                (Danger  level:  15) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  Doom Quest 1                             (Danger  level:  15) - level 25
  Logrus Master                            (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 28

< Failed Quest >
  The Vault                                (Danger  level:  30) - level 25


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 1085 enemies including 13 unique monsters in total.

< Unique monsters top 10 >
  Old Man Willow                           (level  22)
  Bolg, Son of Azog                        (level  20)
  Meng Huo, the King of Southerings        (level  18)
  Nar, the Dwarf                           (level  17)
  Golfimbul, the Hill Orc Chief            (level  12)
  King Duosi, the Chief of Southerings     (level  11)
  Grishnakh, the Hill Orc                  (level  10)
  Hobbes the Tiger                         (level  10)
  Brodda, the Easterling                   (level   9)
  Freesia                                  (level   2)


  [Virtues]

Your alighnment : Chaotic

You are virtuous in Harmony.
You have strayed from the path of Enlightenment.
You are an enemy of Patience.
You have strayed from the path of Justice.
You are an enemy of Honour.
You are the polar opposite of Valour.
You have sinned against Sacrifice.
You have sinned against Diligence.


  [Character Equipment]

a) a Broad Sword (Holy Avenger) (2d5) (+17,+13) [+4] (+2) {Wi;Fe;SiBs/*UL(In}
b) a Wizardstaff (1d2) (+2,+5) {Dm}
c) (nothing)
d) a Ring of Damage (+12)
e) a Ring of Constitution (+2)
f) an Amulet of Wisdom (+2) {!*}
g) The Phial 'Foxfire' {ShSo}
h) The Soft Leather Armour of Gondor [4,+26] {AcElFiCoCfFe;Sd}
i) an Elven Cloak [4,+7] (+4 to stealth)
j) an Iron Crown of Lordliness [0,+13] (+3) {WiCh;Nt(WiCh}
k) The Set of Leather Gloves 'Celestial Protection' [1,+7] (+3)
{Wi;AcElDkNtDi;Fa(Dx}
l) (nothing)


  [Character Inventory]

a) 20 Rations of Food
b) 65 Potions of Cure Critical Wounds {25% off}
c) 7 Potions of Restore Life Levels
d) 25 Scrolls of Teleportation
e) 9 Scrolls of Word of Recall
f) 3 Rods of Illumination {@z5!s!d!k}
g) 3 Rods of Disarming {@zd!s!d!k}
h) 3 Wands of Teleport Other (34 charges) {@at!s!d!k}
i) 2 Wands of Stone to Mud (18 charges) {@am!s!d!k}


  [Home Inventory]

 ( page 1 )
a) a Book of Death Magic [Black Channels]
b) 8 Potions of Healing {!k!q}
c) 2 Potions of Resistance {!k!q}
d) 10 Scrolls of Phase Door
e) 3 Scrolls of Remove Curse
f) a Scroll of Mundanity
g) a Staff of Object Location {average}
h) a Ring of Levitation {Lv}
i) a Ring of Flames [+7]
j) a Ring of See Invisible
k) a Ring of Damage (+8)
l) a Ring of Disenchantment Resistance

 ( page 2 )
a) an Amulet of Magic Device Mastery (+2)
b) The Phial 'Corona' (+4,+4) {AcBl}
c) The Stone 'Skycleaver' (+2 to stealth) {Sl}
d) Red Dragon Scale Mail (-2) [40,+5]
e) The Hard Leather Armour 'Babel' (-1) [6,+8] (+1 to stealth) {Sl;Ac}
f) The Cloak of Barahir [1,+14] (+2 to infravision) {If;So~pT}
g) a Hard Leather Cap of Seeing [2,+7] (+6 to searching) {Sr;Bl;Si}
h) The Iron Helm of Passion [5,+20] (+3) {Ch;LiCa;Lu[M(Ch}
i) The Set of Gauntlets 'Spiritual Focus' [2,+12] (+1) {Wi;Ac;Fa}
j) a Rapier (Trump Weapon) (1d6) (+13,+12) (+2 to searching)
k) The Small Sword of Horror (1d6) (+5,+2) {/U}
l) The Sabre 'Nitrate' (1d7) (+7,+24) (+1) {Wi;Fe;Bs|AS/*U~Evil}

 ( page 3 )
a) The Corpse of Grishnakh, the Hill Orc {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) a Potion of Lose Memories


  [Check Sum: "07a403b4d7c3897aec"]


Posted on 18.7.2011 23:37

Download this dump

8411. on the Ladder (of 12684)
333. on the Chengband Ladder (of 491)
315. for this player (out of 351)

Comments

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On 18.7.2011 23:43 chris wrote:
[CL28:DE Lords] 01:58
Artifact balance seems to be much better now. Alot of early suckage, but even sucky stuff can be useful early on. Like when Golfimbul dropped: The Set of Gauntlets 'Spiritual Focus' [2,+12] (+1) {Wi;Ac;Fa}. My first FA and even +1 wisdom was nice.

My Sting was a joke: The Small Sword of Horror (1d6) (+5,+2) {/U}. Horror is right! So was my Stone of Lore: The Stone 'Skycleaver' (+2 to stealth) {Sl}. I used it for the stealth, which also, early on, is not that bad.

A couple good arts came in the Barrow Downs with Gondor for resist base and Celestial Protection (Pippin) for a whole slew of resists. Another weak phial: The Phial 'Corona' (+4,+4) {AcBl}. And my Merry was pretty awful.

Phial #2 looks tame: The Phial 'Foxfire' {ShSo}, but those are high quality hard to get resists.

I'm actually glad the light sources have settled down. Too much crazy early power before ...

No random quests for this guy. I was tired of (+1, +2) rand art daggers at DL2 :D

On 19.7.2011 03:05 Djabanete wrote:
So, I've been musing on randart names. There are a lot of nice ones aready there, and a lot of nice ones that I want to add in. But there is a problem, which is that the name can often get out of whack with the equipment slot of the randart. For example, take a cool name like "Bloodmail of Lucifer." It's really fun and exciting to find that on a plate mail or a DSM. But it's sounds wrong to find that on, say, soft leather boots. There are a lot of cool, evocative names that I'm holding back on including because they only work in the right slots.

I think the weapon/armor division is too coarse. When the randart is generated, a name could be selected based on the bias AND on the equipment slot. The only problem is that it's hard to come up boot-specific and glove-specific randart names. But I think I could figure something out.

On 19.7.2011 03:47 chris wrote:
Why not "The Filthy Rag 'Bloodmail of Lucifer'"?

Another thought on the rand-art replacement game. Score the original art. Force the replacement to be at least worth 70% of the original. After all, you need to pass the original's depth and rarity checks to get it. Again, scoring is not conistent, but this is better. Imagine finding the following:


The Mace of Disruption of Vishnu (11d9) (+20,+20) [+6] (+2 attacks) {AtStCn;Si|FCoPCaQ/*oTPUL} (Base: 293700) (Actual: 238900)

Then again, this one ain't too shabby either:

The Mace of Disruption 'Iron Biter' (11d9) (+26,+24) (+3 to stealth) {StInDxCnChSlSrIfDg;ElFiPoShCaFe;SdLvLu[M|AEFCoCaVQM/XD/*pTPUL(InWiDxCn} (Base: 293700) (Actual: 530125)

The code has to try really hard to equal Deathwreaker which scores nearly 300k!

On 19.7.2011 04:07 djabanete@gmail.com wrote:
I'm just throwing ideas at you here.

I was thinking that maybe if a randart has enough ESP's, should that automatically just become telepathy, for the sake of elegance?

Also, if a randart scores high enough, perhaps certain powers can be elided; I mean, who cares about searching, infravision, and slow digestion? Next on the chopping block would be digging, levitation, permalight, and stealth, although since those are actually relevant, I'd only be inclined to get rid of them if the score was 200k+. Basically, I think that second MoD is an abomination! It's not the power level --- Deathwreaker is nuts too --- it's just the sheer NUMBER of powers that offends the eyes!

Anyway, just my $0.02.

On 19.7.2011 04:09 chris wrote:
Check out my "Halfheart":

The Stick 'Divine Intervention' (0d0) (+23,+20) [+10] (+2 attacks) {AtStWiDxCnChSlIf;CoCfNtFe;SiLuWrTeBs|FCoCaQM/XD/*poTPULZ(Ch} (Base: 747625) (Actual: 471500)

Good thing it picked up all those slays :D :D

On 19.7.2011 04:12 djabanete@gmail.com wrote:
Trying to figure out if that thing is actually any good or not makes my head spin. I guess it's good for everyone except melee chars? But wait, it doesn't give INT... ...

What does it MEAN?? Arg!!!

On 19.7.2011 04:17 chris wrote:
Something is fishy ... the following is generated with 2 "powers":

The Mace of Disruption 'Iron Biter' (10d8) (+6,+18) (+2) {StCnCh;CoPoLiSoFe;Lv|AECoCaQM/oUL} (Base: 293700) (Actual: 198250)

Looks like 18 + slaying to my tired eyes ...

On 19.7.2011 04:49 chris wrote:
Never mind all those early guys. I was using recursion to regen, but the powers would just accumulate that way. Stupid.

We can't loop forever, so we now make 10 attempts to equal 50% of the original's power, and keep the best. Here are 10 Deathwreakers, and you see these all look normal again:

The Mace of Disruption 'Millennium Queen' (5d8) (+24,+16) (+1 attack)
{AtChSl|FCa/*UL} (Base: 293700) (Actual: 49150)
The Mace of Disruption of Destruction (5d8) (+20,+21) (+4 to stealth)
{StWiDxCnSl;AcShFe;Bs[M|CoQ/DoPUL(Wi} (Base: 293700) (Actual: 113500)
The Mace of Disruption 'Herugrim' (5d8) (+5,+16) (+4) {WiDg;Cf;Bs|A/poPL} (Base:
293700) (Actual: 49350)
The Mace of Disruption of Mortal Venom (5d8) (+23,+22) (+2 to speed)
{AtSp;Po|FP/UL} (Base: 293700) (Actual: 62800)
The Mace of Disruption 'Spiral Wave' (5d8) (+16,+21) (+4) {StInDxCn;PoLiFe;Lv[M|
ECo/*oTL(WiDx} (Base: 293700) (Actual: 112750)
The Mace of Disruption 'Ice Blast' (5d8) (+20,+24) (+4 to infravision)
{If;FiCoLi;Lv|CoPV/*poTL} (Base: 293700) (Actual: 112700)
The Mace of Disruption 'Lion Fang' (5d8) (+16,+25) (+4) {Dx|F/DTULZ} (Base:
293700) (Actual: 57500)
The Mace of Disruption of Benedict (5d8) (+10,+22) (+4) {StCn;FiLiDiFe;Si/DoUL}
(Base: 293700) (Actual: 58300)
The Mace of Disruption 'Angered Thunder God' (5d8) (+22,+9) (+3 to searching)
{DxSrDg|ECoPCa/DoLZ(In} (Base: 293700) (Actual: 110475)
The Mace of Disruption of Assassins (5d8) (+15,+22) (+4 to speed) {SpSl|CoP/*LZ}
(Base: 293700) (Actual: 85150)

Here's a couple at DL20:

The Mace of Disruption 'Body Power' (5d8) (+6,+1) (+2) {StWiDxCn;Bs/L} (Base: 293700) (Actual: 14050)
The Mace of Disruption of Aurora (5d8) (+2,+4) {CoSo|ECoCa/oL} (Base: 293700) (Actual: 40800)


Phew! Those early arts were looking quite ridiculous. I'm glad djabanete was bothered by them. I was simply salivating ...

On 19.7.2011 04:54 Djabanete@gmail.com wrote:
Cool! Those look... wieldable :)

On 19.7.2011 04:56 Djabanete@gmail.com wrote:
Can you find multiple faux-Deathwreakers in one game?

On 19.7.2011 14:05 chris wrote:
Nope, just one. And I seriously doubt you can even find that (outside of wizard mode). I've found Deathwreaker twice, I think. And I play quite a bit! :D

This guy was just a test guy, so he committed suicide ...

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