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The Angband Ladder: Agent 3s, Troll Sorceror by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Agent 3s               Age                 90       STR:     13       
 Sex   : Male                   Height             106       INT: 18/193       
 Race  : Spectre Troll          Weight             291       WIS:     17       
 Class : Sorceror               Social Class         1       DEX:  18/20       
 Body  : Player                                              CON:  18/40       
 God   : Melkor Bauglir                                      CHR:      4       
                                                                               
 + To Melee Hit         -18 Level             32    Hit Points      -21/   152 
 + To Melee Damage      -23 Experience    407778    Spell Points    246/   450 
 + To Ranged Hit        -18 Max Exp       407778    Sanity          197/   197 
 + To Ranged Damage       0 Exp to Adv.   494000    Piety                 5825 
   AC                 20+80 Gold          205417    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  1d4-23    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, mangy dark purple hair, and blue scabby            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Maze: Level 37 (1850')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 490 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 Your adventure lasted 7 days.

     Your Attributes:
You are dead, killed by Seeker Bolt Trap on level 40 of The Helcaraxe.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
Your position is very uncertain.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very unlucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : ...3436.........            
        Add Wis   : .....3..........            
        Add Dex   : .........3......            
        Add Con   : .3.......3......            
        Add Chr   : .....3..........            
        Mul SPower: ......+.........            
        Add Stea. : ..2.............            
        Add Sear. : ....4.6.........            
        Add Tun.. : ..............1.            
        Sust Str  : ..+......+.....+            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ..+............+            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ....+.....+.....            
        Hold Life : ...............+            
        Res Acid  : ........++......            
        Res Elec  : ........+.......            
        Res Fire  : ..+.....+......+            
        Res Cold  : ........++.....+            
        Res Pois  : .....+.........+            
        Res Fear  : ..+......+......            
        Res Light : ........+.......            
        Res Dark  : ........++......            
        Res Blind : ....+.+.........            
        Res Conf  : ..+.+.+.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : .+.............+            
        Res Nexus : .........+......            
        Res Chaos : ..+.............            
        Res Disen : ........+.......            
        See Invis : ..+...+........+            
        Digestion : .........+.....+            
        Regen     : ...............+            
        Activate  : .+..............            
        Drain Exp : ..+.............            
        Teleport  : ...............+            
        Cursed    : ..+...+.........            
        Hvy Curse : ..+...+.........            

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         39.980 [1.000]
          . Magic-Device                         25.000 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              36.700 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                 -00.320 [0.550]
          . Prayer                               18.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff (1d4) (+0,+0)
d) a Dragon Horn (+3) {!d!v!k!s}
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
e) The Ring of Power of Uvatha the Horseman (+2 to stealth) {cursed}
    It increases your stealth by 2.  It makes you invisible.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to fire and chaos.  It allows you to see invisible
    monsters.  It drains experience.  It is heavily cursed.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Intelligence (+3)
k) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi [Manathrust] (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It provides resistance 
    to poison.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+4] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) a Cloak [1,+6]
    
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Free Action [5,+8] {!d!v!k!s}
    It provides immunity to paralysis.  
    You stole it from the Black Market.
x) a Pair of Hard Leather Boots [3,+5]
    
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) 3 Books of Beginner Cantrips
    
b) The Tome of Agent 3s
c) a Fireproof Spellbook of Vision
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) 7 Potions of Cure Critical Wounds {25% off}
    
f) 2 Potions of Healing
    
g) a Potion of Restore Mana
h) a Scroll of Summon Never-Moving Pet
i) 10 Scrolls of Teleportation
    
j) 5 Scrolls of Word of Recall
    
k) 5 Scrolls of *Identify*
    
l) a Moonstone Rod of Fire Bolts (75/75)
m) a Rod Tip of Drain Life (30 Mana to cast)
n) a Rod Tip of Lightning Bolts (30 Mana to cast)
o) a Rod Tip of Trap Location (8 Mana to cast)
p) a Wand of Strike[3|16] (5 charges)
q) a Staff of Disarm[5|14] (11 charges)
r) a Staff of Teleportation[13|27] (8 charges)
s) a Ring of Light and Darkness Resistance
t) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Antarwe' (2d5) (-3,+5)
v) a Beaked Axe of Slay Orc (2d6) (+7,+9)
w) a Spectral Lance (2d8) (+8,+9)


  [Home Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
b) a Mushroom of Cure Blindness
c) 6 Sprigs of Athelas
d) a Potion of Cure Light Insanity
e) a Potion of Cure Critical Insanity
f) a Potion of Restore Wisdom
g) a Scroll of Reset Recall
h) 3 Wands of Manathrust[1|15] (30 charges)
    
i) 3 Wands of Dig[1|1] (52 charges)
    
j) a Staff of Disarm[1|10] (12 charges)
    
k) a Long Bow of Extra Might (x4) (+6,+12)
    It provides resistance to chaos.  It fires missiles with extra might.  
    
    You found it in the remains of a Master lich in the town of Minas Anor .


  [Home Inventory - Gondolin ]

a) The Skull of Vecna
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
b) Pytar's Portable Pandemonium
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
c) a Ring of Levitation
d) a Ring of Free Action
e) a Ring of Sound Resistance
f) an Amulet of Wisdom (+5)
g) a Large Metal Shield of Electricity [5,+9]
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) a Spellbook of Disarm
    
b) a Spellbook of Charm
    
c) a Spellbook of Drain
    
d) 85 Potions of Water Curing {quest}
e) 10 Potions of Cure Critical Wounds {25% off}
    
f) 9 Scrolls of Word of Recall
    


  [The Mathom-house Inventory - Bree ]

a) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) The wounded bear's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The wounded bear in The Pits of Angband.
    



Posted on 20.7.2011 03:52
Last updated on 24.7.2011 00:33

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6848. on the Ladder (of 12670)
1760. on the ToME Ladder (of 2973)
44. for this player (out of 141)

Comments

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On 20.7.2011 03:52 Phoenix21692 wrote:
Time for another Sorceror to put on the ladder. Agent 3s is a new sorceror I recently created and had run for 1 1/4 hours. He's a decent one alright...high INT, WIS, and CON, and 150+ HP, plus completion of the usual town quests (most of them). Look like I'm good to go...he only problem is that I don't know what to do with the extra skill points. Any suggestions? Thanks. By the way, Melkor is my god, this time around.

On 20.7.2011 03:54 Phoenix21692 wrote:
*the only problem (fixed typo)

On 20.7.2011 20:10 JohnCW9 wrote:
What about prayer and you are high enough to the temple quests.

On 21.7.2011 03:43 Phoenix21692 wrote:
Took on the Gondolin Trolls and finished it without a hitch. Picked up Celegorm and Gorlim. Prayer now boosted to 17.000.

On 24.7.2011 00:22 Phoenix21692 wrote:
Poisoned Water quest...done!

On 24.7.2011 00:33 Phoenix21692 wrote:
Just destroyed the White Balrog. After that, I was on my way to recall out of Helcaraxe, until I slipped into an undetected Seeker Bolt trap...Ugh! Stupid game!

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