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The Angband Ladder: Mighty Destruction, Hobbit High-Mage by chris

  [Chengband 0.0.57 Character Dump]

                          Name  : Mighty Destruction

 Sex      : Male             Age                27   STR!:  18/150
 Race     : Hobbit           Height             36   INT!:  18/***
 Class    : High-Mage        Weight             60   WIS :   18/67
 Magic    : Craft            Social Class       12   DEX!:  18/***
                             Align         Neutral   CON!:  18/***
                                                     CHR :  18/121

 Right hand      (+51,+33)   Hit point    853/ 853   Fighting   : Heroic
                             SP (Mana)    474/ 474   Bows/Throw : Heroic
 Blows/Round           5+0                           SavingThrow: Heroic
 AverageDmg/Rnd      340+0   Level              50   Stealth    : Excellent
                             Experience   23286613
 Shooting         (+16,+0)   Max Exp      23286613   Perception : Superb
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Superb
 Shots/Round          1.00   Gold         10381867   Disarming  : Superb
                                                     MagicDevice: Legendary[12]
 AC              [48,+178]   Time     Day 51 19:07
 Speed               (+32)   Play time    18:19:52   Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Hobbit Bum.  You are a
          well liked child.  You have blue eyes, straight brown hair,
          and a fair complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        STR!: 18/110 -2 -3  2  7 18/150         ......3..4...
 Class : High-Mage     INT!:  18/80  1  2 -2 14 18/***         .4...3....43.
 Level : 50            WIS :  18/67  1  0 -1  0  18/67         .............
 Hits  : 853/853       DEX!: 18/130  3  1  0 12 18/***         ..4......44..
 Mana  : 474/474       CON!: 18/130  2 -1  1 14 18/***         3.4......4.3.
                       CHR :  18/71  1  0  0  4 18/121         ..4..........
          *}                       *}                           *}
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+..+..    Sound : .......+.....    Speed     : .++.+++.+..+.
 Elec  : .+.....+...+.    Nether: .......++....    FreeAction: .....+.......
 Fire  : .......+.+.+.    Nexus : .......+.....    SeeInvisi.: .............
 Cold  : .....+.+..+..    Chaos : .......+.....    Hold Life : ..+..+......+
 Poison: .......+++...    Disnch: .......+.....    Warning   : .+...........
 Light : .......+.....    Fear  : .............    SlowDigest: .............
 Dark  : .......+++...    Reflct: .+...........    Regene.   : .............
 Shard : .......++....    AuFire: .............    Levitation: .............
 Blind : .........+...    AuElec: .............    Perm Lite : .............
 Conf  : .......++.+..    AuCold: .............    Cursed    : .............

              *                  *}                             *}
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .+.......+...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .+...........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : +............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Too much power, I think ...


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Forest          : level  32
   !R'lyeh          : level  96
    Mountain        : level  31
    Mine            : level  75


  [Quest Information]

< Completed Quest >
  Biketal of Fire                          (Dungeon level:  68) - (Cancelled)
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Bullroarer the Hobbit                    (Dungeon level:   2) - level 24
  The Borshin                              (Dungeon level:   4) - level 24
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 24
  Brodda, the Easterling                   (Dungeon level:   8) - level 24
  Meng You, the Brother of Meng Huo        (Dungeon level:  10) - level 24
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 24
  Bolg, Son of Azog                        (Dungeon level:  14) - level 24
  The Sewer                                (Danger  level:  15) - level 24
  The Icky Queen                           (Dungeon level:  16) - level 24
  Orc Camp                                 (Danger  level:  15) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Sangahyando of Umbar                     (Dungeon level:  22) - level 30
  Alberich the Nibelung King               (Dungeon level:  24) - level 30
  Vapor Quest                              (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Gachapin                                 (Dungeon level:  26) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 30
  The Lonely Mountain                      (Danger  level:  45) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 47
  The Old Castle                           (Danger  level:  50) - level 47
  The Hoard                                (Dungeon level:  28) - level 50
  Bokrug                                   (Dungeon level:  30) - level 50
  Botei-Building, the Emperor              (Dungeon level:  32) - level 50
  Kokuo, Raou's Steed                      (Dungeon level:  34) - level 50
  Kavlax the Many-Headed                   (Dungeon level:  36) - level 50
  Ariel, Queen of Air                      (Dungeon level:  38) - level 50
  Chaugnar Faugn, Horror from the Hills    (Dungeon level:  40) - level 50
  The Stormbringer                         (Dungeon level:  42) - level 50
  Nappa the Saiyan                         (Dungeon level:  44) - level 50
  Baphomet the Minotaur Lord               (Dungeon level:  46) - level 50
  Shudde M'ell                             (Dungeon level:  48) - level 50
  Walken                                   (Dungeon level:  50) - level 50
  The Lernean Hydra                        (Dungeon level:  52) - level 50
  Brand, Mad Visionary of Amber            (Dungeon level:  54) - level 50
  Bast, Goddess of Cats                    (Dungeon level:  56) - level 50
  Raou the Conqueror                       (Dungeon level:  58) - level 50
  Glaaki                                   (Dungeon level:  60) - level 50
  Flying Spaghetti Monster                 (Dungeon level:  62) - level 50
  Tiamat, Celestial Dragon of Evil         (Dungeon level:  64) - level 50
  Iketa, the Brave                         (Dungeon level:  66) - level 50
  Benedict, the Ideal Warrior              (Dungeon level:  70) - level 50
  Corwin, Lord of Avalon                   (Dungeon level:  72) - level 50
  Caldarm the Third                        (Dungeon level:  74) - level 50
  Combat-Echizen "Because it's time"       (Dungeon level:  76) - level 50
  Ithaqua the Windwalker                   (Dungeon level:  78) - level 50
  Ymir the Ice Giant                       (Dungeon level:  80) - level 50
  Shuma-Gorath                             (Dungeon level:  82) - level 50
  Nyarlathotep, the Crawling Chaos         (Dungeon level:  84) - level 50
  The Destroyer                            (Dungeon level:  86) - level 50
  Tulzscha, the Green Flame                (Dungeon level:  88) - level 50
  Oremorj the Cyberdemon Lord              (Dungeon level:  90) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  92) - level 50
  Yog-Sothoth, the All-in-One              (Dungeon level:  94) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  96) - level 50
  Raphael, the Messenger                   (Dungeon level:  98) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Mime, the Nibelung                       (Dungeon level:  18) - level 24
  It                                       (Dungeon level:  20) - level 25
  Logrus Master                            (Danger  level:  25) - level 27
  The Vault                                (Danger  level:  30) - level 27


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 5896 enemies including 250 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)


  [Virtues]

Your alighnment : Neutral

You have strayed from the path of Enlightenment.
You are the polar opposite of Mysticism.
You are the living embodiment of Knowledge.
You are the living embodiment of Temperance.
You are a bitter enemy of Individualism.
You are somewhat virtuous in Valour.
You are an arch-enemy of Patience.
You are a champion of Honour.


  [Character Equipment]

a) The Bo Staff 'Spoils of Victory' (5d13) (+15,+15) (+3) {Cn(Cn}
b) The Mirror of the Great Magi [0,+26] (+4 to speed) {SpInSr;El;RfWr(In, $}
c) The Harp 'Deathstorm' (+4 to speed) {SpDxCnCh;Hl}
d) a Ring of Extra Attacks (+2 attacks) {At, Vault DL98}
e) a Ring of Speed (+12) {Sp}
f) The Amulet 'Aarjooood' (+3 to speed) {SpIn;Co;FaHl}
g) The Jewel of Transcendence (+3 to speed) {SpSt}
h) Power Dragon Scale Mail (-3) [40,+17] {AcElFiCoPoLiDkShCfSoNtNxCaDi,
Sangahyando!!}
i) The Cloak of Hyper Resistance [1,+25] (+3 to speed) {Sp;PoDkShCfNt}
j) The Metal Cap 'Life of Leaf' [3,+28] (+4 to searching) {StDxCnSr;FiPoDkBl}
k) The Set of Gauntlets of the Devine Jewel (+13,+7) [2,+15] (+4) {InDx;AcCoCf}
l) The Pair of Soft Leather Boots of Galactic Barrier [2,+28] (+3 to speed)
{SpInCn;ElFi}


  [Character Inventory]

a) 3 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 3 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) a Craft Spellbook [Note of Acting Master] {@mc!k}
d) a Craft Spellbook [Spiritual Enlightenment] {@md!s!d!k}
e) 12 Mushrooms of Restoring {!E}
f) 5 Rations of Food
g) 27 Potions of Healing {!k!q}
h) 19 Potions of *Healing* {!k!q}
i) 7 Potions of Life {!k!q}
j) 16 Potions of Restore Mana {!q!k}
k) 6 Potions of Restore Life Levels {25% off}
l) 15 Potions of Enlightenment
m) 30 Scrolls of Teleportation {25% off}
n) 11 Scrolls of *Destruction* {!*}
o) 3 Scrolls of Genocide {!*}
p) 2 Scrolls of Mass Genocide {!*}
q) 4 Rods of Recall {@zr!s!d!k!!}
r) 4 Rods of Enlightenment {@zm!s!d!k!!}
s) 5 Rods of Detection {@z3!s!d!k!!}
t) 8 Rods of Teleport Other {@zt!s!d!k}
u) 8 Rods of Lightning Balls {!s!d!k}
v) 7 Rods of Cold Balls {!s!d!k}
w) 7 Rods of Stone to Mud {@z9!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 4 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 12 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 68 Craft Spellbooks [Note of Acting Master] {@mc!k}
d) 6 Craft Spellbooks [Spiritual Enlightenment] {@md!s!d!k}
e) 20 Potions of Cure Critical Wounds {25% off}
f) 11 Potions of Restore Life Levels {25% off}
g) 4 Potions of Intelligence {!k}
h) a Potion of Dexterity {!k}
i) 3 Potions of Constitution {!k}
j) a Potion of Invulnerability
k) 4 Rods of Trap Location
l) 5 Rods of Acid Balls {!s!d!k}

 ( page 2 )
a) 2 Rods of Lightning Balls {!s!d!k}
b) 6 Rods of Fire Balls {!s!d!k}
c) 5 Rods of Cold Balls {!s!d!k}
d) 16 Wands of Stone to Mud (182 charges) {@am!s!d!k}
e) 2 Staffs of Enlightenment (2x 11 charges) {@um!s!k}
f) a Staff of Healing (4 charges) {@uh!s!d!k}
g) a Staff of Healing (3 charges) {@uh!s!d!k}
h) 10 Staffs of *Destruction* (10x 5 charges) {@ud!s!k}
i) The Ring of Lightning 'Uuincargil' [+16] (+4 to stealth)
{WiCnSl;ElLiCfFe;Si}
j) a Ring of Damage (+21)
k) a Ring of Speed (+9) {Sp}
l) a Ring of Speed and Haste (+11) {Sp}

 ( page 3 )
a) The Ring 'Aarmanos' (+3,+13) [+9] (+4 to speed) {SpDx;Co}
b) 2 Rings of Extra Attacks (+1 attack) {At}
c) The Necklace 'Rrethfarkir' (+4) {Cn;RfHl}
d) The Amulet 'Vvssefioniv' {Fi;RfHl}
e) The Amulet 'Iilcormer' {Sh;RfFa}
f) The Pendant 'Eelhod' (+3) {In;Fa~Tele}
g) The Multi-Hued Dragon Scale Mail of Hades (-2) [40,+28] (+4 to speed)
{SpCnChSlSr;AcElFiCoPoDkNtNx;Fa}
h) The Cloak of the First Day [1,+17] (+3 to speed) {SpWiSlSr;ElFiNxDi}
i) The Cloak 'Magi's Seeing' [1,+25] (+4) {In;FiBlFe;Fa}
j) The Elven Cloak 'Great Icefield' [4,+17] (+2 to speed) {SpInSlSr;Co[C}
k) The Fur Cloak 'Power Matrix' [3,+7] (+3) {StIn;AcPoSh;Fa(St}
l) a Pair of Dragon Wings [4,+16] {AcFiPoBlSoNt;Lv}

 ( page 4 )
a) a Pair of Dragon Wings [4,+28] {Po;Lv}
b) The Small Metal Shield 'Weirding' [5,+21] (+4 to speed) {SpWi;So}
c) The Large Leather Shield of Arcane [6,+16] (+4) {InWi;AcElFiCo}
d) a Dragon Shield [8,+16] {CoPoBlCf}
e) a Mirror Shield [10,+14] {Rf}
f) The Jewel Encrusted Crown 'Genesis' [0,+19] (+3 to speed)
{SpWiSr;DkNt;Fa(Wi}
g) The Iron Helm 'Orb of Destiny' [5,+25] (+4 to speed) {SpCnSrIf;Po;Rf}
h) a Dragon Helm [8,+17] {AcPoShCfCa}
i) The Set of Leather Gloves of Gimli [1,+23] (+4 to speed) {SpDxIf;Bl(Dx}
j) The Set of Leather Gloves of Knowing (+13,+4) [1,+15] (+3) {InWi;FiLi;Fa}
k) The Pair of Soft Leather Boots 'the Eye of the Aethiopica' [2,+29] (+4 to
speed) {SpIn;Nx;FaSi(In}
l) The Pair of Soft Leather Boots of the Dark Tiger [2,+15] (+3 to speed)
{Sp;Cf;Fa}

 ( page 5 )
a) The Pair of Soft Leather Boots 'Endurance' [2,+25] (+4 to stealth)
{CnSl;DiFe}
b) a Pair of Dragon Boots of Levitation [5,+28] {CoBlDi;Lv}
c) The Pair of Metal Shod Boots 'Avatar of Might' [6,+15] (+3) {StInDxCn;SoFe,
Gachapin}
d) The Dagger 'Dragonbane' (1d4) (+9,+24) (+3) {StDxCn|V/X*/p}
e) The Long Sword 'Hand of God' (4d5) (+15,+18) (+4 to speed) {SpIn/X*}
f) The Executioner's Sword of Eric (4d5) (+8,+19) (+3 to speed) {AtSp/XD/p}
g) The Executioner's Sword of Dara (4d5) (+17,+16) (+2 attacks) {AtSt|Ca}
h) a Blade of Chaos (6d5) (+9,+8) {Ca}
i) a Blade of Chaos (6d5) (+6,+6) {Ca}
j) a Blade of Chaos (Pattern Weapon) (6d5) (+7,+8) (+1) {StCn;CfCa;FaSi/*UL}
k) a Blade of Chaos of Slaying (7d6) (+8,+7) {Ca|P}
l) The Blade of Chaos 'Cheating' (8d7) (+18,+15) (+3) {In;ShCa/Z(In}

 ( page 6 )
a) a Diamond Edge of Sharpness (7d5) (+25,+24) (+4) {Dg|S}
b) 2 Poison Needles (1d1) (+0,+0) {!s!d!k}
c) a Trident of Slaying (5d9) (+15,+15) {|P}
d) The Pike of Rage (2d5) (+17,+7) (+1 attack) {AtCn|FV/X*(Cn}
e) The Broad Axe 'Shootingstar' (2d6) (+7,+29) (+4 to speed) {SpDx;Bl|A/X*}
f) The Great Hammer 'Spoils of Victory' (5d7) (+15,+26) (+4 to speed)
{SpStDxCn/*}
g) The Short Bow of Saruman (x3) (+18,+10) (+4) {InCn;Co;XmXs(In}
h) The Long Bow 'Lion Fang' (x3) (+18,+27) (+4) {StDx;CfDi;Xs(StDx}
i) The Heavy Crossbow 'Soul Searer' (x4) (+16,+23) (+4 to speed) {SpSl;Bl;Xs}


  [Museum]

 ( page 1 )
a) a Ring of Searching (-4) {cursed, Sr}
b) a Ring of Speed (+7) {Sp}
c) The Ring 'Iircuech' {NxCaFe}
d) The Ring 'Llavalti' (+3 to speed) {SpWi;AcFiSh;Fa}
e) The Ring of Nexus Resistance 'Oolbu' (+5,+12) (+4) {StWi;CoCfNxDi;Si}
f) The Ring 'Aaveegluin' (+8,+8) (+3 to searching) {CnSr;El;Fa(Cn}
g) The Amulet 'Aareremi' (+4 to speed) {SpWi}
h) The Amulet 'Nngbansol' (+3) {In;Ca;Hl}
i) The Torque 'Ddhadanarth' (+3 to speed) {SpIn;So;Hl}
j) The Bead 'Uurrond' (+2) {In;ElDi;Fa}
k) The Inro 'Mmeg' (+2) {InWi;AcCf;Fa~Nolv}
l) The Collar Harness 'Oosijaher' {CfCaDi}

 ( page 2 )
a) The Pendant 'Uuamelbreth' (+3 to infravision) {WiIf}
b) The Feanorian Lamp 'Sungazer' {FiNx}
c) The Incandescent Light 'Aquilon Lamp' {NxDi}
d) The Phial 'Aquilon Lamp' {BlCf}
e) The Phial 'Scintillator' {ElSh}
f) The Star of Alhazred (+4 to infravision) {InIf;El}
g) The Stone 'Skycleaver' (+2) {InCh}
h) The Levitation Stone of Alhazred (+3) {Ch;Nt}
i) The Ring Mail 'Revenant' (-2) [12,+10] {ElPoDkNt}
j) The Metal Scale Mail of Eol (-2) [13,+32] (+3 to speed) {SpStIn[C}
k) The Metal Scale Mail of Clay (-2) [13,+8] {AcElFiCoSh}
l) The Double Ring Mail of Zeus (-2) [15,+35] (+4 to speed) {SpCn;ElNt[E}

 ( page 3 )
a) The Metal Brigandine Armour 'Great Winter' (-3) [19,+19] (+3 to speed)
{Sp;CoPoLiShSo[C(Ch}
b) The Haramakido 'Sign of Brilliance' (-2) [17,+29] (+4 to searching)
{InSr;FiCaDi[F}
c) The Full Plate Armour of Arcane (-3) [25,+17] (+2 to speed) {SpIn;ElCoNx}
d) The Full Plate Armour 'Mercury' (-3) [25,+23] (+4) {Dx;AcElFiCoPoSo}
e) The Full Plate Armour of the Pickpocket (-3) [25,+19] (+3) {DxCh;AcEl}
f) The Full Plate Armour 'Dewar vessel' (-3) [25,+8] {FiPo;RgLu}
g) The O-yoroi of Quiz King (-2) [24,+12] (+3) {In;Fi}
h) The Mithril Chain Mail of Eol (-1) [28,+10] (+4 to speed) {SpIn;ShBlCf}
i) The Mithril Chain Mail 'White Diamond' (-1) [28,+29] (+4)
{Cn;CoDkBlCfNtDi;FaSiHlLv[C}
j) The Adamantite Plate Mail 'Ever-Faithful' (-4) [40,+15] (+4 to infravision)
{If;ShCfCaDi[E}
k) The Robe of Eol [2,+14] (+3 to speed) {SpIn;FiCf}
l) The Robe 'Tome of Intelligence' [2,+13] (+4) {StIn;Cf;Dm}

 ( page 4 )
a) The Rhino Hide Armour of Nurgle (-1) [8,+26] (+4 to speed) {SpSl;PoCfCaDi}
b) The Rhino Hide Armour of Martine (-1) [8,+11] (+4) {StIn;So;Lu[F}
c) The Cord Armour 'Undiscoverd Paradise' [6,+25] (+3) {Ch;AcElFiCoPo;Sd(Ch}
d) The Leather Scale Mail 'Babel' (-1) [11,+21] {Bl;RgLvLu}
e) The Leather Scale Mail of the Hawaiian Islands (+3,+6) [11,+7] (+1 to
infravision) {If;Fi}
f) The Cloak 'Magi's Seeing' [1,+16] (+4 to searching) {InSr;ElSh;Rf[EC}
g) The Cloak of Piety [1,+29] (+3) (charging) {StWi;NxCa~TL}
h) The Cloak 'Spiritual Focus' [1,+12] (+1) {Wi;El}
i) The Cloak 'Puzzle Box' [1,+23] {CfCaDi}
j) The Cloak of the Wizard [1,+26] {AcCoNtDi}
k) The Cloak 'Tranquility' [1,+10] (+3 to infravision) {If;CfSoDi}
l) The Small Metal Shield 'Glacial Acetic Acid' [5,+15] (+2) {In;Ac;Fa}

 ( page 5 )
a) The Large Leather Shield of Rebma [6,+14] (+3 to speed) {Sp;AcSoDi}
b) The Knight's Shield of Benten [10,+8] (+2) {Ch;AcElFiCoPoNt(Ch}
c) The Mirror Shield 'Deja-Vu' [10,+24] (+4) {StIn;Ac;Rf}
d) The Iron Crown 'Whispers of Muse' [0,+22] (+2) {In;Si(In}
e) The Jewel Encrusted Crown of Insulator [0,+25] (+2) {InDx;FiSo}
f) The Hard Leather Cap 'Gelatinous Cube' (+3,+6) [2,+8] {AcBlDi;Si[M~Tele}
g) The Hard Leather Cap of Martin [2,+12] (+2 to searching)
{StInDxCnSr;AcShBl(In}
h) The Hard Leather Cap of Arcane [2,+7] (+3 to stealth) {StInWiSl;So;Si}
i) The Hard Leather Cap of Avoidance [2,+24] (+4) {Dx;BlNt;Si}
j) The Hard Leather Cap of Resist *Poison* [2,+7] (+1 to searching) {Sr;AcPoCa}
k) The Hard Leather Cap 'Glacial Acetic Acid' [2,+10] (+2 to stealth) {Sl;AcSh}
l) The Metal Cap of Quietness [3,+19] (+5) {Dx;PoShSoNx}

 ( page 6 )
a) The Metal Cap of the Devine Jewel [3,+29] {AcLiBlDi(Cn}
b) The Iron Helm of Aphrodite [5,+14] (+3 to speed) {SpInChIf;Sh}
c) The Iron Helm 'Spiritual Focus' [5,+17] (+4) {Wi;ShCa}
d) The Iron Helm of Phasing [5,+7] (+2 to stealth) {InDxSlIf;FiNxFe;Fa}
e) The Steel Helm of Hyper Nature [6,+14] (+2 to infravision) {CnChIf;Rf}
f) The Dragon Helm 'Living Armour' [8,+24] {DkShSo;Rf(Cn}
g) The Kabuto of Daybreak [7,+7] (+4) {StDxCn;NtFe;Sd}
h) The Set of Gauntlets 'Magi's Seeing' [2,+22] (+4) {In;FiPoDk;Fa(StIn}
i) The Set of Cesti of Martine [5,+12] (+3) {InDxMd;Fe;Fa}
j) The Pair of Soft Leather Boots 'Muscle Curtain' [2,+23] (+2 to infravision)
{StCnIf;ElSo(St}
k) The Dagger of the Master (1d4) (+28,+7) (+3 to speed) {SpDx/*L}
l) The Dagger 'Whip of Evil Eye' (1d4) (+9,+8) [+6] (+2 attacks) {AtInIf}

 ( page 7 )
a) The Dagger 'Bull Elephant' (5d6) (+16,+26) (+4 to stealth) {StDxCnSl}
b) The Dagger 'Angel's Love Song' (1d4) (+12,+17) (+2) {WiDx;Bs|M/XL}
c) The Dagger 'Muscle' (2d6) (+17,+12) (+4) {St;Lv/*}
d) The Dagger 'Ogresmacher' (1d4) (+19,+8) (+3) {St/T}
e) The Dagger 'Invader' (2d5) (+15,+15) {/XD}
f) The Dagger 'Polar Bear' (1d4) (+13,+8) {Lv|Co}
g) The Dagger 'Rotten Egg' (1d4) (+9,+8) {Si/o}
h) The Tanto 'Grizzly Bear' (2d5) (+11,+29) (+4) {St|CoS/*p}
i) The Rapier 'Breakout' (2d7) (+10,+16) (+4 to speed) {Sp/XL/o}
j) The Rapier 'Skullbuster' (1d6) (+29,+12) (+4 to searching)
{StDxCnSr;Lv|FS/X*(Wi}
k) The Rapier 'Monastery' (1d6) (+20,+9) (+4) {InWiDg;HlBs/*}
l) The Rapier 'Cat's Clow' (4d9) (+19,+14) (+2) {Dx/XD}

 ( page 8 )
a) The Rapier of Jack (1d6) (+7,+13) (+2 to stealth) {ChSlSrDg;Ca|PV}
b) The Small Sword 'Red Hot Chili Pepper' (1d6) (+12,+8) {FiShNt|F/*}
c) The Sabre 'Peace Maker' (1d7) (+25,+14) (+3) {St;RgLv|FCa(St}
d) The Wakizashi 'Whip of Evil Eye' (2d4) (+20,+26) (+3 to stealth)
{InSl/XD/*L}
e) The Broad Sword 'Skullbasher' (4d5) (+10,+14) (+3 to speed) {SpSt}
f) The Broad Sword 'Chameleon's Tongue' (4d5) (+18,+24) (+4) {InDxDg/X*}
g) The Broad Sword 'Force of Hand' (2d5) (+7,+9) (+1 attack) {AtIn;HlRg/XD}
h) The Broad Sword 'Disciple of Law' (2d5) (+22,+8) (+4) {InChDg/*UL}
i) The Long Sword 'Spiral Wave' (2d5) (+26,+26) (+4 to speed) {SpStDxCnSl~Tele}
j) The Long Sword 'Evil Soldlier' (3d6) (+9,+10) (+1 attack) {At|V/XU/p}
k) The Long Sword 'Kryptonite' (2d5) (+26,+15) (+3 to stealth) {SlDg/Z}
l) The Long Sword 'X-Winblow' (2d5) (+13,+18) (+2 to stealth) {ChSl[T}

 ( page 9 )
a) The Ninjato 'Mirror of Seeing' (1d9) (+21,+18) (+3 to speed) {SpInIf}
b) The Katana 'Brainstorm' (3d4) (+17,+27) (+3 to speed) {SpInIf;Lv}
c) The Katana 'Hellwind' (3d4) (+14,+7) (+3 to speed) {SpSr/LZ(CnCh}
d) The Katana 'Red October' (3d4) (+15,+7) (+2 attacks) {At;Te~Good~T}
e) The Katana 'Instant Mage Maker' (3d4) (+17,+15) (+3 to infravision)
{StInIf|SM}
f) The Katana 'Fire Ant' (4d5) (+26,+33) (+4) {St;Fi|F/XL/TZ}
g) The Bastard Sword 'Banquet of Azathoth' (3d4) (+21,+9) (+3 to speed)
{Sp;Ca|Ca/XL}
h) The Bastard Sword of Justice (3d4) (+20,+26) (+4 to stealth)
{WiSlIf;Bs/X*L(Wi}
i) The Bastard Sword 'Spoils of Victory' (3d4) (+25,+18) (+4 to searching)
{DxCnSr/LZ}
j) The Bastard Sword 'Angelic Page' (4d5) (+24,+18) (+2) {WiDg;Bs|E}
k) The Two-Handed Sword of Joshua (3d6) (+18,+22) (+4 to speed) {Sp/TZ}
l) The Two-Handed Sword 'Crash of Rhinos' (3d6) (+9,+13) (+2 attacks) {At|V}

 ( page 10 )
a) The Two-Handed Sword 'Basher' (3d6) (+18,+19) (+4) {StCn;Ca|V}
b) The Executioner's Sword 'Alondait' (4d5) (+26,+26) (+4 to speed)
{SpWiSl;Bs/XD}
c) The Executioner's Sword 'Cheating' (5d6) (+21,+18) (+4) {InWiDxCn;SiBs/*}
d) The Falcon Sword 'Gospel' (1d6) (+21,+13) (+2 to speed) {AtSpWiCh;HlBs/XD}
e) The Spear 'Path of Peace' (2d7) (+22,+22) (+2 to searching) {WiSr;Bs/o}
f) The Sickle 'Peace Maker' (2d3) (+9,+11) (+3) {StIn/XL/p}
g) The Trident 'Sniper' (2d10) (+33,+35) (+4 to speed) {SpDx/XD/*Z}
h) The Broad Spear 'Night Blade' (1d9) (+6,+14) (+2 attacks) {At|V}
i) The Pike 'Weekend Warrior' (2d5) (+19,+20) (+3) {St;Co;Sd/XD}
j) The Beaked Axe 'Crackdown' (2d6) (+10,+7) (+1 to speed) {AtSpSl[M}
k) The Broad Axe 'Manabringer' (2d6) (+13,+11) (+3) {StIn;Nx|QM/*U}
l) The Glaive 'Kumon' (2d6) (+14,+12) (+1 attack) {AtIn|M}

 ( page 11 )
a) The Halberd 'Mirror of Seeing' (3d5) (+7,+24) (+4) {In|CoPV/p}
b) The Halberd 'S&M' (3d5) (+14,+8) (+4 to infravision) {CnChIf;Bl/p}
c) The Scythe 'Whip of Evil Eye' (5d3) (+22,+13) (+3 to speed) {SpIn/XL}
d) The Scythe 'Instant Mage Maker' (5d3) (+6,+8) (+4) {InWi;Bs/XU/P}
e) The Great Axe 'Amanitaceae Aroma' (4d4) (+18,+22) (+2 attacks)
{AtWi;Bs|Ca/pU}
f) The Lochaber Axe 'Flame Tongue' (3d8) (+16,+8) (+4 to speed) {Sp;FiCo|FVQ/p}
g) The Whip of Electricity (1d6) (+7,+11) (+2) {Ch;Bl|EPV/Z~Tele(In}
h) The Whip 'Seven Tools' (3d7) (+11,+19) (+4 to stealth) {SlSr;Fa|PCa}
i) The Whip 'Angelic Blessing' (1d6) (+14,+23) (+5) {WiCn;Bs/Z}
j) The Quarterstaff 'Monastery' (2d10) (+21,+20) (+4) {Wi;Bs|Ca/X*/o}
k) The Nunchaku 'Math Magic' (2d3) (+25,+20) (+1 attack) {At/p(In}
l) The Nunchaku 'Math Magic' (2d3) (+10,+18) {Sh/p}

 ( page 12 )
a) The Mace 'Destroyer' (2d4) (+13,+14) (+4 to speed) {SpSt;Hl}
b) The Ball-and-Chain of Tips (2d4) (+18,+13) (+4) {StIn;Fa/*Z}
c) The Jo Staff 'Instant Mage Maker' (1d7) (+11,+8) [+8] {|Co/*p}
d) The Jo Staff 'Cheating' (1d7) (+8,+10) (+3) {StIn}
e) The War Hammer of Concentration (3d3) (+7,+7) (+1 to speed) {SpIn|M/XU~Nolv}
f) The War Hammer 'Breakout' (4d4) (+22,+20) (+1 attack) {AtCh/p}
g) The War Hammer 'Angelic Page' (3d3) (+25,+24) (+3 to searching)
{WiSr;LuBs/T}
h) The Morning Star 'Flame's Toungue' (2d6) (+25,+20) (+1 to speed)
{AtSp;Fi|F/P}
i) The Flail 'Rust Monster' (4d6) (+23,+17) (+4 to speed) {SpSl|A/oTL}
j) The Flail 'Math Magic' (2d6) (+19,+14) (+3) {In;Nt;Fa|F}
k) The Tetsubo 'Brainstorm' (2d7) (+15,+24) (+4) {InDx;Si|CaM/*}
l) The Tetsubo 'Chief of Souls' (2d7) (+9,+16) {PoDkShNt|V/p}

 ( page 13 )
a) The Two-Handed Flail 'Math Magic' (3d6) (+9,+14) (+1 attack) {AtInSr|Ca}
b) The Mattock 'Finalizer' (1d8) (+22,+12) [+8] (+4 to speed) {SpDg/*pL}
c) The Mattock 'Path of Peace' (1d8) (+17,+13) (+4 to stealth)
{InWiSlDg;SdBs|M/U}
d) The Mattock 'Warrior's Charge' (1d8) (+23,+15) (+4 to infravision)
{StIfDg|Ca/Z}
e) The Sling 'Durin's Trouble' (x2) (+26,+22) (+4) {St;FiBl;LvLuXs}
f) The Sling 'Crash of Rhinos' (x2) (+18,+15) (+3) {StDg;Xs}
g) The Sling 'Abslicer' (x3) (+19,+16) (+2) {StDg;Xm}
h) The Sling 'Valorous Charge' (x3) (+16,+18) (+2) {CnDg;Xm[M}
i) The Long Bow 'Mana Spectrum' (x3) (+16,+12) (+4) {StIn;FaXs}
j) The Long Bow of Joshua (x3) (+9,+16) (+4) {Ch;Xs(InCh}
k) The Long Bow 'Fire Ant' (x3) (+13,+17) (+4) {WiDx;Fi;Bs}
l) The Long Bow of *Slay Cat* (x4) (+22,+16) {RgXm(Cn}

 ( page 14 )
a) The Light Crossbow 'Bonebreaker' (x3) (+19,+15) (+2 to speed)
{SpStSlIf;XsTe(St}
b) The Light Crossbow 'Skullbuster' (x3) (+9,+18) (+3 to stealth)
{StDxSlIf;Xs(St}
c) The Light Crossbow 'Bryionak' (x3) (+12,+18) (+3) {Dx;Xs(Dx}
d) The Light Crossbow 'Kumon' (x3) (+9,+17) (+3) {InWi;Bs}
e) The Light Crossbow 'Valorous Charge' (x3) (+14,+10) (+3) {Cn;Di, Alberich}
f) The Light Crossbow 'Laserscope' (x4) (+15,+17) {Xm}
g) The Heavy Crossbow 'Whirlwind' (x5) (+13,+17) (+4) {Dx;Xm(Dx}
h) The Gun of the Night (x1) (+9,+6) (+3 to speed) {Sp;SdXm}
i) The Gun 'Force of Hand' (x0) (+11,+21) (+1) {InCnCh;PoCf, Recraft at DL60, so
the first roll is accepted}
j) 24 Black Arrows of Boodoo (1d4) (+25,+19) {|V/*pZ}


  [Check Sum: "074deba6c9c3d5ccec"]


Posted on 4.8.2011 16:02
Last updated on 13.8.2011 02:45

Download this dump

1222. on the Ladder (of 15374)
18. on the Chengband Ladder (of 491)
23. for this player (out of 384)

Related screenshots:
All Walled Up ...
Qzlqq... whatever.

Comments

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On 4.8.2011 16:03 chris wrote:
[CL24:The Sewer] 00:41
Death! Destruction! All shall see me and despair!

On 4.8.2011 18:20 chris wrote:
[CL26:DL27] 02:28
Slow early going, as none of the quests rewards proved useful, and then I found I could no longer complete the quests at all ;P Stupid thieves ...

I headed over to The Mountain without resistance, free action, see invisible, detection, or much of anything. I could no longer shoot as Mime disenchated my shooter and I was just too frustrated to scum it back up. Eventually, the BM stocked an excellent shooter replacement, some rings of damage, and my first potions of speed all game, so I did The Mimic's but there was nary an excellent object inside. That cost 2 !Speed, so was hardly worthwhile.

My last available scum was for Ishikawa, and that one finally paid off. After stiffing my last two characters, he finally put out, though I dare say the original katana is still more powerful, though not by much.

On 4.8.2011 20:17 chris wrote:
[CL30:DE Lords] 03:41
Thanks to the supreme power of Craft, I was able to complete the Barrow Downs. A few crappy arts and a few stat potions. I picked up the phial (confusion) so of course I made a go at phial #2. But I think the days of uber phials are over, sad to say.

I think I need to design a new quest now ...

On 4.8.2011 20:32 t@oook.cz wrote:
I like the randomization a lot, especially in regards to the lights. They weren't powerful before except for the endgame ones and they weren't that interesting. Now it's actually cool to find a art light source and making Feanorian Lamps relevant is a big plus. You've managed to to make strangeband even wilder, no small feat.

Though I will miss having another chance at another Phial of Ea though.



On 4.8.2011 21:35 chris wrote:
Cool ... Random arts are neat, but eventually I will miss the standard ones :)

[CL30: DL24] 03:48
Back to quests in Angband. Sangahyando drops PDSM and Alberich, who was no match for me even at -1 speed, dropped a +3 con rand art shooter. Sweet ...

On 4.8.2011 23:25 chris wrote:
[CL32:DL60] 04:25
Hmmm ... I don't seem to have any mana left over to drive my force brand once I am done buffing up.

On 5.8.2011 02:41 chris wrote:
[CL37:DL60] 05:25
Why are hobbits so darn small? I keep getting caught with my buffs (pants?) down.

On 6.8.2011 02:41 chris wrote:
[CL40:DL60] 05:58
On finding a nice chaos branded rand-art, I decided it was time to rework the chaos brand at last. I removed teleport other, earthquake and polymorph abilities, and decided to make the chaos brand stronger as well, while keeping in the random spirit. You should play and tell me if I went too far :)

Really, I do plan to pause Chengband releases shortly ... Perhaps 0.0.50 will be the last one for a while, barring some unforeseen nasty bug. I had to change about 1000 lines of commonly used code for the chaos brand tweak, so its possible I did something stupid!

On 6.8.2011 02:42 chris wrote:
But of course, I will keep playing :D

On 6.8.2011 04:22 chris wrote:
[CL42:DL60] 06:35
This character has had such a charmed life, I can't help thinking I've made the Craft HM too powerful. But finding PDSM so early really was a fluke. Not long after switching to Dara, my new Chaotic weapon of pure fun, I found this number:

The Bo Staff 'Spoils of Victory' (5d13) (+15,+15) (+3) {Cn(Cn}

Not *that* is awesome. At least for the Craft HM ... Oh, and 4th book really early, so now the fun can begin. Of course, the ultimate fun spells don't come until CL44 and then, finally, CL47. And I really need more intelligence by then!

On 6.8.2011 17:09 chris wrote:
[CL43:DL75] 06:58
Well Victor, you inspired me to tweak rand arts again. Also, I fixed a corpse bug in the Mine and hopefully that is why you were crashing. I don't like playing the Mine, but this guy killed quite a few foes here without incident, and I played a wizard mode test guy in the Mine for about 20 minutes as well (were I allowed monsters to fight each other too). Let me know if you see any crashes with 0.0.51 or later!

On 6.8.2011 17:18 kingvictory2003 wrote:
Heh yeah, I started to shy away from the Mines after way too many close calls. Can't believe I used to delve in there so much! Anyway, nice that you were able to find the bug--a corpse bug?!?! Sounds so random! Then again, so are most bugs no? :)

On 6.8.2011 18:12 chris wrote:
[CL45:DL60] 07:37
OK, I don't want to risk dying just to test my bug fix, so I cowered back to the lair, picked up some cool gloves and CL45. Now, I think I will dive to the bottom of the lair to look for Sky Drakes. I managed to kill 3 of them in The Mines, so it is doable!

On 6.8.2011 19:23 chris wrote:
[CL47:DL72] 08:22
I've sunk about 30 minutes into an uber vault on a special level (A couple releases ago, I made it so preserve mode characters get special feelings too ... This makes the game more fun for me :)

Anyway, the up shot was leveling up to CL47 for my capstone ability which is super powerful. I even managed to kill Fenris Wolf without breaking a sweat. But still, the vault seems impenetrable. Too many chasms and super deep uniques that can't cross them, so can't be led out. Also, Qzzlzzuup is inside.

Normally, I would surrender, but with that stupid blue special tag on the bottom of my screen, I can't seem to resist more effort!

On 6.8.2011 21:48 chris wrote:
[CL50:DL88] 09:55
I'm just a tiny little hobbit ... so small. I really don't know why monsters keep dropping left and right ...

Actually, Klingsor gave me my first look at the major drawback for this class: Dispel Magic. Oh ... My ... God! It makes me look just like all these weak ol' character dumps ;)

On 7.8.2011 00:07 chris wrote:
[CL50:DL95] 11:30
Monsters that resist all 5 base elements are such munchkins. What's a tiny hobbit to do?

On 7.8.2011 04:34 chris wrote:
[CL50:DL60] 12:51
OK, I'll let the cat out of the bag and post a dump in full buff. Polymorphing into golems is useful throughout the Craft casters career, but the bigger you get, the slower you get. The Colossus form now has a crushing -5 speed, but is still worth it in my opinion. I also toned down the AC bonus, which is still significant (also helped greatly by the Stone Skin spell).

Can you guess what the other powers are?

On 7.8.2011 18:37 t@oook.cz wrote:
550+638 for a High Mage? Jeez Loise!

rbase, rshard, reflection, not stats it looks like. I cant cheat with all the other crafts buffs.

On 11.8.2011 04:04 chris wrote:
[CL50:DL96] 13:40
Why is it the nice tame changes I make to Chengband only seem to affect me? Damn, pure nastiness :)

I'm tweaking the allocator a bit again, after seeing lice on DL96. Now, and non-unique below L30 gets dropped once it is 50 levels out of depth. That should make things more fun.

Is a nest of 95 Bloodthirsters typical? It certainly was easy to handle and gave 10 or so artifacts including these nifty boots. They are lighter than the pair Gachapin gave, easing my encumbrance woes.

On 11.8.2011 17:34 chris wrote:
OK, discussion on Craft being too powerful:

[1] They can dual wield with the aid of an end game spell. However, accuracy peaks at about 50% with all buffs up (depends on weapon weight, though). Dispel Magic is guaranteed. You must also be in Colossus form for this to work (or your melee skill is too poor), and this form has a -5 speed penalty. This means that you probably need to wear 2 speed rings to compensate (at least with rand-arts turned on where there is no Feanor/Ringil/Brand and arts will cap at +4 speed generally).

[2] They can gain 4 attacks base with a spell. I'm OK with this. Hex gets it, and the melee approach needs more than 3.

[3] They can stack a temporary force brand on their weapons. Very powerful, and combos with mana branding. Balance is that is costs very high (my current build pays 21sp per strike!) and is instantly dispelled by any monster who can do so. You will gobble up all your spell points in about 3 rounds of melee (less if dual wielding) with this approach, so only Eat Magic guys could consider. The spell is too hard to cast for non-mages anyway. But with Eat Magic and Passwall, it is very powerful.

[4] They gain the new ability "Enlarge Weapon". This boosts damage dice of your wielded weapon, but comes with a penalty to hit. Takes dual wielding accuracy from 50% down to 30%, so makes single wielding required. Stacks insanely with weapons already dice boosted, and especially if you are stacking force brands and mana brands. Again, monsters will instantly dispel.

So, Craft can get some insane melee damage, but in true Craft tradition, are rather helpless against Dispel Magic. End game monsters resist all, so the Mana Branding combo stops working. You can try to keep up a force brand or enlarged weapon, but that too will be dispelled. So I think the Serpent will remain formidable.

And the amount of "sickness" depends on finding a weapon with crazy damage dice ... Like 5d13 for example, which is just about the highest I have ever seen. 5d9 on my trident is also the best I've seen for tridents, so this guy has had some wacko luck.

Still, I think it might be too much ... Its fun though :)

On 11.8.2011 17:39 chris wrote:
Current build: If monster resists base and accounting for melee accuracy, damage output is about 650. Better than a mana storm but less than hellfire. If the monster does not resist all elements ... well, things go quickly :)

On 11.8.2011 17:55 Strange@Band.com wrote:
Above when I said cheating I was referring to looking at the char sheet to guess the colossus powers through all the other craft buffs.

Maybe it will balance out since HM are the only ones that can cast the spells for their full effects.

Okay, I just noticed your damage latest output, wow.

On 11.8.2011 18:22 chris wrote:
Colossus Spoilers:
Stats: +7 Str, +2 Int, +2 Wis, -4 Dex, +7 Con, +4 Chr
Skills: +35 Sav, +90 Combat, -20 Bows
HD: 17
Bonus: -5 Speed, FA, SI, HL, Resist Poison, Sound Shards, Disenchantment. Reflection. +40 AC.

Monsters will dispel. Overall, this form is much weaker than Demon Lord, but has higher HP, Fighting and AC. The -5 speed is huge, and really balances, I think (Demonlord is +5 speed, +25 all stats, Fire Immunity and much much more!).

On 11.8.2011 18:57 chris wrote:
[CL50:DL96] 14:14
Damage output is all about finding the right stuff ... Here is a more plausible kit, having found a nice, tasty Blade of Chaos pattern weapon. Damage output drops by almost 400!

So, perhaps my Craft changes are not so crazy as I thought?

On 11.8.2011 19:14 Djabanete wrote:
What does Enlarge Weapon do? +2 to X and Y for XdY weapon?
(Hence the 8d7 on your blade of chaos?)

On 11.8.2011 19:17 chris wrote:
That, and -20 to hit. It works much better on my 5d13 bo staff :)

On 11.8.2011 19:51 Djabanete wrote:
Might as well throw in an extra +2 to might multiplier for the ranged weapon, right? :)

Who knows, maybe the Craft Crossbowman would be an option!

On 12.8.2011 00:55 chris wrote:
[CL50:DL80] 15:38
I'm creeping up on Destroyer quest depth, and I have to ask: Is it worth it? I took out Wahha with just 4 charges from a _Healing, so perhaps it won't be too bad. If only 10 !Healing, I could live with that. But 20 is probably too much to spare ...

Geez, I'm almost to the point where I no longer need my PDSM. I've just been ignoring resists all game, choosing gear for speed and stats. But it looks like I could almost swap in my MHDSM 'Hades' ... I just need Chaos resist.

I finally have enough speed so that I could consider a ring of extra attacks. I just need to find a good one first :D

On 12.8.2011 03:11 chris wrote:
[CL50:DL82] 15:48
OK, Shuma-Gorath was amazingly bad ... Dispel Magic on first move, every move, or so it seemed. I spent the first 5 minutes buffing up, stepping next and getting dispelled. I guess it was a stroke of luck that Shuma spawned next to a wall. Anyway, that guy doesn't resist fire, so eventually I got a few rounds of attacks and my fire branded, force branded, enlarged weapon of utter annihilation did him in. It just took awhile, and I'm not sure what I will do vs the big J when I don't have the luxury of backing off to rest up.

On 12.8.2011 03:15 chris wrote:
Damage without buffs: 234. Damage without buffs accounting for accuracy: 152. Damage without buffs accounting for accuracy and monster AC damage reduction: Don't ask!

So, for the Serpent, I will have to buff and take the dispel. Maybe things will look up once I score my +3 attack ring :D

On 12.8.2011 03:41 chris wrote:
[CL50:The Destroyer] 16:06
Ewwww ... that did not go very well. 11 !Healing and 4 _Healing. I became gorged when trying to conserve healing after drinking 30 or so !CCW. Also, The Destroyer knicked open one of those wall opening trap rooms ... with Demons! A bunch of Star Spawn got loosed, and together with some recent "enhancements" I made for this release, led to some troublesome times indeed. I had to remove my speed shield too, for enhanced accuracy, despite my colossal form.

The the big guy finally fell. And that is with me able to use my buffs!! Well, 15 healing over all is low for The Destroyer, I guess. I probably save another 4 with my CCW's too. I've had characters sink 50 healing into that guy (usually with *lots* of staves, but I can't seem to find any??)

I don't think any hard quests remain. The Unicorn and Nodens were bugging me in R'lyeh, so I'll just march down to DL98. I've been meaning to bust Sauron, but he's tough in R'lyeh since the guy can't swim :D

On 12.8.2011 23:16 chris wrote:
[CL50:Nodens] 16:52
I almost never am able to kill this monster, so probably, Craft is now too powerful :) He's got resist all, dispel magic, and one of his abilities is now very buffed up (although I was rather kind with frequencies, not wanting to kill too many characters with the change). However, his problem as I see it, looking back thru the logs, was a susceptibility to critical hits. With only AC100, he is easy to hit, at least for a big colossus. And for the Craft HM being all about damage dice, well, this was his undoing. When great hits double damage dice on top of all the other craft buffage, the result is pure pain. I really did not expect success when taking him on, but he kept showing up ;)

I'm still not up for Oberon, though. Actually, I might go with a slay evil diamond edge if (a) I can find a diamond edge and (b) I can find a good extra attack ring and (c) the RNG smiles on me when I try to Brand Weapon.

On 12.8.2011 23:30 chris wrote:
Ah, no, I think I just got lucky:

You hit Nodens, Lord of the Great Abyss.
It was a great hit!
You hit Nodens, Lord of the Great Abyss.
It was a great hit!
You hit Nodens, Lord of the Great Abyss.
It was a great hit!
You hit Nodens, Lord of the Great Abyss.

This was at the point where I took a bunch of stars off the guy and first thought the battle might be doable. From that point on, he tried healing himself every turn, but I out raced him. He also thru in a couple reflected mana bolts and a couple resisted hands of doom.

So, probably a fluke ...

On 13.8.2011 00:39 chris wrote:
Anybody have thoughts on making Rings of Extra Attacks "good objects"? If you ever noticed how rings of speed are frequently dropped by high level monsters, then you know what this means. Are rings of extra attacks so much more powerful than rings of speed?

(Granted, this guy wants one, but I've wondered about this disparity for years and now am finally in a position to change it!)

On 13.8.2011 02:33 chris wrote:
[CL50:Oberon] 18:11
Ring of Attacks +2 from a vault, not a drop. But I did manage to get a drop, but it was only +1. Score 100+ rings of speed to 3 rings of extra attacks!

Oh ... My ... God. Oberon was the unholy spawn of satan. Most of that was due to my most recent change, which is pure evil! But, he doesn't resist acid (surprise!) so the battle was short, albeit very dangerous.

So, having found a Ring of Attacks +2, I see clearly now that things are OP. I think Enlarge Weapon will need to go ...

On 13.8.2011 02:33 Djabanete wrote:
I wouldn't mind seeing more magic items (!, ?, -, _, =, ") get dropped by DROP_GOOD and DROP_GREAT monsters. Not too many of course --- you shouldn't be overflowing with high-end consumables --- but I don't think it should be completely out of the question for a purportedly "excellent" item to be generated as, say, a Potion of Life.

On 13.8.2011 02:45 chris wrote:
[CL50:Serpent] 18:19
OK, play it while its broken! I think the next release will lose Enlarge Weapon. Force Branding needs to stay, as it is just way too cool :)

I think Oberon was actually a bit scarier then The Serpent, who did not dispel magic nearly as often as I expected. When he did, I was generally very low on mana anyway, and fixing to teleport.

On 13.8.2011 02:58 chris wrote:
@djabanete: I'm not sure what this change will do to distributions. I'm actually scared about letting Extra Attacks into the mix ;) But it had no effect on this guy ... Probably, it will for scumming the lair though, since while rings of speed are native to L80, extra attacks are native to L50!

I was thinking !Resistance are too scarce, but it as listed as:
A:20/1:45/1:80/1:100/1

Its hard to get more common than that! So, when it comes to object distributions, I don't really know what I am doing and will probably need to make changes conservatively. Its a good thought, though ...

On 13.8.2011 03:17 JohnCW9 wrote:
How do you turn into a colosus?

On 13.8.2011 03:44 chris wrote:
Its a new Craft spell, added for version 0.0.49.

Its much more fun to be a colossus than it is to be a hobbit ;)

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