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The Angband Ladder: Gwindilth, Dunadan Brigand by buzzkill

  [NPPAngband 0.5.2 Character Dump]

 Name   Gwindilth                         Self RB CB  EB   Best
 Sex    Female         Age      51 STR:     11 +1 +3  +1     16
 Race   Dunadan        Height   80 INT:     15 +2 -2  +0     15
 Class  Brigand        Weight  165 Wis:     11 +2 -2  +0     11    10
 Title  Ruffian        Status   18 Dex:     16 +2 +3  +0  18/30 18/20
 HP     -2/212                     CON:     14 +3 +2  +0  18/10
 SP     0/0            Level    17 CHR:     11 +2 -3  +0     10

 GameTurn      159379  Armor     [7,+8] Saving Throw        51%
 PlayerTurn     15835  Fight    (+3,+1) Stealth          Superb
 Cur Exp         4736  Melee    (+9,+6) Fighting         Heroic
 Max Exp         4736  Shoot    (+3,+0) Shooting         Superb
 Adv Exp          919  Blows     2/turn Disarming            8%
 MaxDepth      850 ft  Shots     1/turn Magic Device         48
 Gold            2151  Speed     Normal Perception      1 in 23
 Burden        74 lbs  Infra       0 ft Searching           25%
 % Burden         41%

 You are one of several children of a Serf. You are a credit to
 the family. You have blue eyes, straight auburn hair, and a
 dark complexion.


  [Last Messages]

> 9 monsters fall asleep!
> You blink and your eyes clear.
> The granite wall dissolves.
> The Dark hound wakes up.
> It breathes darkness.
> You are blind.
> *** LOW HITPOINT WARNING! ***
> 2 Dark hounds are unaffected!
> The Hill orc is unaffected!
> It scratches you.
> *** LOW HITPOINT WARNING! ***
> It scratches you!
> *** LOW HITPOINT WARNING! ***
> It nips you!
> You die.

Killed by a Dark hound.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +           
       ƚ                 ƚ 
      abcdefghijkl@              abcdefghijkl@
 Str: 1............        Str:  s............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  ............s
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:.............        Blind:............. 
 Elec:.............        Confu:............. 
 Fire:.............        Sound:............. 
 Cold:.............        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:.............
Feath:..++.........        Sear.:.............
PLite:.............        Infra:.............
Regen:.............        Aggr.:.............
Telep:.............        Speed:.............
Invis:.............        Blows:.............
FrAct:.............        Shots:.............
HLife:.............        Might:.............
      abcdefghijkl@              abcdefghijkl@
       ƚ                 ƚ  

  [Character Equipment]

a) a Main Gauche of *Slay Giant* (1d5) (+6,+5) (+1)
   It increases your strength by 1.  It slays giants.  It
   sustains your strength.  It gives you 2 attacks per turn.  
   
b) a Light Crossbow (x3) (+0,+0)
c) a Fluorite Ring of Feather Falling
   It makes you fall like a feather.  
d) a Fluorite Ring of Feather Falling
   It makes you fall like a feather.  
e) a Carved Oak Amulet of Teleportation {cursed}
   It induces random teleportation and is cursed.  
f) a Brass Lantern (10263 turns)
   It cannot be harmed by fire.  
g) a Robe [2,+0]
h) a Cloak [1,+0]
i) (nothing)
j) a Hard Leather Cap [2,+6]
k) a Set of Gauntlets [2,+0]
l) (nothing)


  [Character Equipment -- Quiver]

n) 45 Bolts (1d5) (+0,+0)


  [Character Inventory]

a) 5 Rations of Food
b) 2 Sparkling Raspberry Potions of Resist Heat
c) 2 Steel Rods of Light
d) a Lead-Plated Wand of Stone to Mud (4 charges)
e) a Steel-Plated Wand of Sleep Monster (10 charges)
f) a Zinc Wand of Confuse Monster (0 charges)
g) a Tungsten Wand of Scare Monster (0 charges)
h) a Cast Iron Wand of Stinking Cloud (0 charges)
i) an Ironwood Staff of Treasure Location (19 charges)
j) a Hickory Staff of Trap Location (5 charges)
k) a Hawthorn Staff of Sleep Monsters (0 charges)
l) 2 Fluorite Rings of Feather Falling
   It makes you fall like a feather.  
m) a Driftwood Amulet of ESP (+1)
   It increases your searching by 1.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
   It was lying on the floor at a depth of 100 ft.
n) a Piridot Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
o) a Piridot Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
p) a Crystal Amulet of Infravision (+1)
   It increases your infravision by 1.  
q) a Piridot Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
r) a Whip (1d3) (+1,+3)
   It gives you 2 attacks per turn.  
   
s) a Sling (x2) (+1,+4)

[Your Home Is Empty]

Gwindilth the Dunadan Brigand
Began the quest to kill Morgoth on 08/27/2011 at 02:26 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     9258|   100 |  3  | Killed Fang, Farmer Maggot's dog
|    24612|   150 |  4  | Killed Wolf, Farmer Maggot's dog
|    25292|   150 |  5  | Reached level 5
|    25292|   150 |  5  | Killed Grip, Farmer Maggot's dog
|    69681|   500 | 10  | Reached level 10
|   135378|   750 | 15  | Reached level 15
============================================================
|   159379|   800 | 17  | Killed by a Dark hound.
|   159379|   800 | 17  | Killed on 09/03/2011 at 12:22 PM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.8.2011 23:03
Last updated on 3.9.2011 18:23

Download this dump

11189. on the Ladder (of 12674)
386. on the NPPAngband Ladder (of 420)
30. for this player (out of 52)

Comments

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On 27.8.2011 23:07 buzzkill wrote:
Poor Gwindlith. She found an amulet ESP on DL2, now she's surely doomed. She's managed to wander slowly down to DL12 but the RNG is being unkind. Even basic provisions, which is all she is really looking for, aren't being found. Nearly out of both escapes and healing, she's not liking her odds, even at this meager depth.

On 3.9.2011 18:41 buzzkill wrote:
Gwindilith was right. The RNG sealed her fate in the most ordinary of ways, by withholding the most ordinary provisions, ID, healing, phase and recall.

In the end she was done in by a software bug. Heavily poisoned by spiders, she sought to cure her ailment by eating un-ID'd mushrooms. Not the smartest thing to do, but she needed room in her pack too. She ate the dreaded mushroom of blindness, which instead of blinding, poisons for ~200 turns. That's more HP than she had left. She rested but her HP's dropped dangerously low, so she consumed one of her three CLW's. Now desperate, and without without healing potions to spare, she tried unknown amulets hoping for regen. Instead she got cursed teleportation, which withheld her from wielding the ESP. The poison soon wore off, allowing her to survive this scrape with death, but the damage was done.

Her spirit broken, she decided to walk back to town. She no longer could afford the luxury of searching for a WoR. She didn't make it far. She was too deep to survive without ESP. Game over, man.

I should update to the latest version, where I know this bug has been fixed, but I don't have a big problem with it. It's kinda cool in it's own way. A killer mushroom for those who are unprepared. I also like the squelched items showing up as debris, which I think has also been removed.

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