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The Angband Ladder: Mighty Midget, Golem Weaponmaster by Arjen

  [Chengband 0.0.63 Character Dump]

                          Name  : Mighty Midget

 Sex      : Male             Age                54   STR!:  18/***
 Race     : Golem            Height             66   INT :   18/94
 Class    : Weaponmaster     Weight            199   WIS :      15
 Subspec  : Polearms         Social Class        1   DEX :  18/***
 Spec     : Scythes of Slici Align         Neutral   CON!:  18/***
                                                     CHR :      16

 Right hand      (+79,+59)   Hit point    983/ 983   Fighting   : Legendary[22]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[12]
 Blows/Round         5+0+1                           SavingThrow: Legendary[2]
 AverageDmg/Rnd      430+0   Level              41   Stealth    : Superb
                             Experience    3152345
 Shooting        (+56,+15)   Max Exp       3152345   Perception : Superb
 Multiplier          x4.80   Exp to Adv    3450000   Searching  : Superb
 Shots/Round          1.66   Gold           600383   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [30,+158]   Time     Day 24  5:55
 Speed               (+21)   Play time    16:30:30   Infra-Vision: 40 feet


                         (Character Background)
          You were shaped from iron by a Kabbalist.




          ...Now, you are in Angwil.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Golem         STR!:  18/90  4  3  2 11 18/***         .4.....3....4
 Class : Weaponmaster  INT : 18/104 -5 -1 -2  7  18/94         .......3..4..
 Level : 41            WIS :     16 -5 -1 -1  6     15         4.2..........
 Hits  : 983/983       DEX :  18/67 -2  1  0 17 18/***         .....3434...3
 Mana  : 0/0           CON!: 18/100  4  1  1 11 18/***         44.....3.....
                       CHR :  18/01 -2  0  0 -1     16         ............1
         /[}=="!((]]]             /[}=="!((]]]                 /[}=="!((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+...........    Sound : .+.......+...    Speed     : ....++..+..+.
 Elec  : .+...........    Nether: ...+.........    FreeAction: .....+....+.+
 Fire  : .+.....+.....    Nexus : .............    SeeInvisi.: ............+
 Cold  : .+........+..    Chaos : .........+...    Hold Life : ...+........+
 Poison: .+..........+    Disnch: .+....+..+...    Warning   : .............
 Light : .....+.......    Fear  : ++.....+.....    SlowDigest: ............+
 Dark  : .+...........    Reflct: .............    Regene.   : ............+
 Shard : .+...+....+..    AuFire: .............    Levitation: .............
 Blind : +............    AuElec: .............    Perm Lite : .............
 Conf  : .........++..    AuCold: .............    Cursed    : .............

             /[                 /[}=="!((]]]                   /[}=="!((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .....+.......    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ......+.+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........++...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +.+..........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .+...........
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : ..........+..    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ..+..........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  52
    Yeek cave       : level   5
    Dragon's lair   : level  65
    Castle          : level  20
    R'lyeh          : level  80


  [Quest Information]

< Completed Quest >
  The Sewer                                (Danger  level:  15) - level  1
  Thieves Hideout                          (Danger  level:   5) - level  3
  Smeagol                                  (Dungeon level:   2) - level 10
  Hobbes the Tiger                         (Dungeon level:   4) - level 10
  Warg problem                             (Danger  level:   5) - level 10
  Dailai Dongzhu, the Captain of Southerings (Dungeon level:   6) - level 11
  The Variant Maintainer                   (Dungeon level:   8) - level 12
  Meng You, the Brother of Meng Huo        (Dungeon level:  10) - level 12
  Orc Camp                                 (Danger  level:  15) - level 20
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 21
  Ulfast, Son of Ulfang                    (Dungeon level:  14) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 21
  Shagrat, the Orc Captain                 (Dungeon level:  16) - level 21
  It                                       (Dungeon level:  18) - level 22
  Poor, the Thief                          (Dungeon level:  20) - level 24
  Ulwarth, Son of Ulfang                   (Dungeon level:  22) - level 24
  Rich, the Thief                          (Dungeon level:  24) - level 24
  Gachapin                                 (Dungeon level:  26) - level 25
  Sheer Heart Attack, the Bomb Hand        (Dungeon level:  28) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  Logrus Master                            (Danger  level:  25) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  King Koopa                               (Dungeon level:  30) - level 26
  The Vault                                (Danger  level:  30) - level 27
  The Barrow Downs                         (Danger  level:  35) - level 29
  Jasra, Brand's Mistress                  (Dungeon level:  32) - level 31
  Mandor, Master of the Logrus             (Dungeon level:  34) - level 31
  Scylla                                   (Dungeon level:  36) - level 32
  Judge Death                              (Dungeon level:  38) - level 32
  Charon, Boatman of the Styx              (Dungeon level:  40) - level 32
  Smaug the Golden                         (Dungeon level:  42) - level 33
  The King in Yellow                       (Dungeon level:  44) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 37
  Vapor Quest                              (Danger  level:  25) - level 38
  The Lonely Mountain                      (Danger  level:  45) - level 38
  The Old Castle                           (Danger  level:  50) - level 38
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 38
  Doom Quest 2                             (Danger  level:  55) - level 39
  Santa Claus                              (Dungeon level:  46) - level 40
  Petshop                                  (Dungeon level:  48) - level 41
  Ancalagon the Black                      (Dungeon level:  50) - level 41
  Druaga                                   (Dungeon level:  52) - level 41

< Failed Quest >
  Nothing.


 Arena: 29 Victories


  [Defeated Monsters]

You have defeated 4193 enemies including 98 unique monsters in total.

< Unique monsters top 10 >
  Bast, Goddess of Cats                    (level  62)
  Druaga                                   (level  59)
  Ancalagon the Black                      (level  58)
  Dionysus, the Munchkin of Chaos          (level  55)
  Petshop                                  (level  54)
  The King in Yellow                       (level  53)
  Khamul the Easterling                    (level  53)
  Santa Claus                              (level  52)
  Hoarmurath of Dir                        (level  52)
  Bull Gates                               (level  52)


  [Virtues]

Your alighnment : Neutral

You are very virtuous in Justice.
You have sinned against Valour.
You are somewhat virtuous in Sacrifice.
You are an arch-enemy of Honour.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are very virtuous in Patience.
You are the polar opposite of Compassion.


  [Mutations]

You are telekinetic.
You can teleport at will.
You can smell nearby precious metal.
You can smell nearby monsters.
You can consume solid rock.
You can emit a horrible shriek.
You can emit bright light.
You can consume magic energy for your own use.
Your eyes can fire laser beams.
You can freeze things with a touch.
You are subject to berserker fits.
You are subject to cowardice.
You have an elephantine trunk (dam 1d4).
You are superhumanly strong (+4 STR).
You have an extra pair of eyes (+15 search).
You are resistant to magic.
Your skin has turned into scales (-1 CHR, +10 AC).
You are regenerating.
Your body is very limber (+3 DEX).
Your movements are precise and forceful (+1 STL).
There is a white aura surrounding you.


  [Weaponmaster Abilities]

You occasionally get a free round of attacks after moving when wielding a
polearm.
You automatically attack any enemy that steps next to you when wielding a
polearm.
You gain +20 to hit and +20 to AC when you don't move for 3 rounds when wielding
Scythes of Slicing.


  [Character Equipment]

a) The Scythe of Slicing 'Peace Maker' (9d5) (+19,+22) (+4) {WiCn;BlFe;Bs|V}
b) The Dragon Shield 'Wall of Scales' (+4,+7) [8,+29] (+4)
c) The Light Crossbow 'Deamonbane' (x4) (+11,+15) (+2) {Wi;XsBs(Wi}
d) a Ring of Nether Resistance
e) a Ring of Speed (+6)
f) The Bead 'Eesoantem' (+3 to speed) {SpDx;LiSh;Fa~Tele}
g) The Phial of Otiluke (+4 to stealth) {DxSl;Di}
h) The Rhino Hide Armour of Sad Giant (+2,+7) [8,+9] (+3) {StInDxCn;FiFe}
i) an Elven Cloak of Thievery [4,+11] (+4 to speed)
j) The Steel Helm of Reason [6,+15] (+2 to searching) {Sr;CfSoCaDi}
k) The Set of Leather Gloves 'Whispers of Muse' (+7,+3) [1,+14] (+4)
{In;CoShCf;Fa(In}
l) a Pair of Hard Leather Boots of Speed [3,+5] (+8)


  [Character Inventory]

a) a Mushroom of Restoring {!E}
b) 5 Potions of Speed {!k!q}
c) 28 Potions of Cure Critical Wounds
d) 5 Potions of Healing {!k!q}
e) a Potion of Enlightenment
f) 5 Potions of Resistance {!k!q}
g) a Potion of Curing
h) 22 Scrolls of Teleportation {25% off}
i) a Rod of Perception
j) 3 Rods of Recall
k) 2 Rods of Detection
l) 5 Rods of Teleport Other
m) 2 Rods of Disarming
n) a Staff of Speed (8 charges)


  [Home Inventory]

 ( page 1 )
a) 9 Mushrooms of Restoring {!E}
b) 7 Potions of Healing {!k!q}
c) 8 Potions of *Healing* {!k!q}
d) 2 Potions of Life {!k!q}
e) 10 Potions of Enlightenment
f) 10 Potions of Resistance {!k!q}
g) 2 Potions of Curing
h) a Scroll of *Enchant Weapon*
i) a Scroll of Rune of Protection
j) 5 Scrolls of *Destruction* {!*}
k) 2 Scrolls of Genocide {!*}
l) 4 Rods of Disarming

 ( page 2 )
a) a Rod of Drain Life
b) a Staff of Detect Evil (12 charges)
c) 2 Staffs of *Destruction* (2x 4 charges)
d) a Ring of Flames [+9]
e) a Ring of Ice [+10]
f) a Ring of Lightning [+14]
g) a Ring of Accuracy and Heroism (+3)
h) a Ring of Damage (+16)
i) The Ring 'Aaukorison' (+4)
j) a Ring of Disenchantment Resistance
k) The Amulet 'Yyarin' (+5,+7) (+4) {St;NtFe}
l) The Torque 'Iirgrodwen' (+4) {St;CoCfSoCaDi}

 ( page 3 )
a) The Inro 'Xxashite' (+4) {StInDxCn;CoFe;HlRg}
b) The Feanorian Lamp 'Foxfire' (+1 to infravision) {If;Ca;Hl}
c) The Incandescent Light of Mordenkainen (+2) {Wi;FiBlFe;Hl}
d) The Phial 'Firefly' {AcCoLiFe}
e) The Stone 'Eye of Argon' (+2 to infravision) {StIf;PoCf;HlTe .}
f) The Chain Mail of Vader (-2) [14,+16] (+2)
g) Metal Brigandine Armour of Elvenkind (-3) [19,+15] (+1 to stealth)
h) The Metal Brigandine Armour of Nimue (-3) [19,+19] (+3)
i) The Cloak 'Trollism' [1,+8] (+3 to infravision)
j) The Cloak 'Whispers of Muse' [1,+23] (+4)
k) The Small Metal Shield 'Accelerator' [5,+10] (+2 to searching)
{DxSr;AcElFiCo(Dx}
l) an Iron Crown of Telepathy [0,+2] {!k!k!k}

 ( page 4 )
a) a Golden Crown of Telepathy [0,+15]
b) a Golden Crown of Telepathy [0,+9]
c) The Golden Crown 'Mana Prism' [0,+12] (+3 to speed)
d) a Jewel Encrusted Crown of Might [0,+5] (+3)
e) The Hard Leather Cap of Sumo Wrestler [2,+8]
f) The Jingasa 'Fractal' [4,+8]
g) The Set of Leather Gloves 'Endurance' [1,+11] (+2 to searching)
h) The Pair of Soft Leather Boots 'Shocking!' [2,+22] (+4 to speed) {..}
i) a Pair of Metal Shod Boots of Thievery [6,+10] (+2 to speed)
j) The Spear 'Spriggan' (1d6) (+10,+7) (+1 to speed)
k) a Scythe of Slicing (8d4) (+7,+8)
l) a Scythe of Slicing (Order) (32d1) (+10,+10)

 ( page 5 )
a) a Sling of Extra Might (x3) (+6,+9)
b) The Sling 'Basher' (x2) (+14,+20) (+2)
c) The Long Bow 'Virus' (x3) (+9,+12)


  [Museum]

 ( page 1 )
a) a Long Sword (Order) (10d1) (+9,+9) {ShSo}
b) a Bastard Sword (Wild) (1d12) (+6,+9) {FiCf;Wr}
c) a Blade of Chaos (Order) (30d1) (+3,+9) {ShSoCa}


  [Check Sum: "07ddeb8557c3d59fec"]


Posted on 1.9.2011 15:27
Last updated on 3.9.2011 00:19

Download this dump

6369. on the Ladder (of 16353)
170. on the Chengband Ladder (of 491)
38. for this player (out of 98)

Comments

Jump to latest

On 1.9.2011 15:27 Arjen wrote:
Uploading this because of the chaincasting of Gorlim. He nailed me down to my spot because he could 9!! times in a row before i could make a move. Is that normal?? I couldn't do a thing about it...

On 1.9.2011 15:28 Arjen wrote:
"because he could 9!! times" should be "because he could cast 9!! times"

On 1.9.2011 20:44 chris wrote:
Its rather hard to tell what happened from the last messages in the character dump.

Gorlim is +10 speed and you are +1, so expect some extra moves on his part. He spells 1 in 2, which is pretty frequent. He can cause critical wounds, cast water bolts, and cast mana bolts. So those gestures in the shadow were not him. Also those mesmerizing illusions were not him. I'm guessing Dark Elven Warlocks were nearby, and they can be deadly if you run into a pack of them in shoot posture. Any thoughts on what was nearby, or did you just get waylaid for an insta-death? Characters without detection are hard early on ...

In fact, DE Warlocks are very common in the Castle, and I stay away from that dungeon early on for that reason alone. Well, that and the stupid annoying Archviles which infest every single level!

On 1.9.2011 20:57 Arjen wrote:
Hmm, could be. I met him before in this level at that spot and at that time he was alone. Maybe the DEWs were a unlucky respawn... :( Life sucks, death is cruel.

Polemaster up and running, because... i might think some death/improvements are unfair ;) I *love* the Weaponmaster!
Kudos to all chengbands developpers/brainstormers!

On 1.9.2011 21:00 Arjen wrote:
ow and I always go to the castle because around level 20-25 I don't know where else to go if the drops in Angband suck. :)

On 1.9.2011 21:21 dzhang wrote:
Around that level, I start doing the Dark Elven Lords, Mimic's Treasure, and Barrow Downs quests. With randarts turned on, I usually pick up at least a few goodies.

On 1.9.2011 22:46 Arjen wrote:
ow yeah, with randart you can do the Dark Elven Lords quest. Normally I wait untill I find the Phial.

On 2.9.2011 00:20 Arjen wrote:
So, new Weaponmaster, this time a Scythe of Slicing. I was extreemly lucky with Farmer dropping my crown. Esp evil and animal at lvl 1.

Found a scythe of slicing in Angband lvl 12, it was in a vault. My current weapon is from a BM. But... it does not do much except for the fact it's a 32d1. :)

Went for mutations in the Sewer quest as I had sound/dis res. Got an extremely nice pack of mutations if i may say so. :)

So, I was pretty lucky with this guy, I bet it's because i realized I wanted a Hobbit right after I killed Maggot. Somehow I didn't wanted to suicide...

On 2.9.2011 00:20 Arjen wrote:
Aw... crap, same name :( Should change those more often.

On 2.9.2011 01:42 kingvictory2003 wrote:
Nice order scythe! Me likey.

On 2.9.2011 17:23 Arjen wrote:
Polearm-Masters are insane. :) The skills they get are perfect for their own situation. I never had that much fun seeing orcs kill themself running into you...

This guy is doing great, he got major exp boni from a shallow dark Z pit and later a black wraith and gold D pit. Exp/loot/statspots. My physic stats are almost perfect.

I thought the CP gave me some awesome boots, then i noticed the no-teleport... Sucks! RNG felt sorry and generated me a kick(slice)ass weapon and some boots in BM... Only thing missing in the weapon is kill evil. But maybe I'm too greedy? :)

On 2.9.2011 18:14 sgfdsf@sdhsd.co.jp wrote:
On top of everything else your mutations are about as sexy as it gets.

On 2.9.2011 19:58 dzhang wrote:
Nah, he's missing three of the most important ones: Harden to Elements, Extra Legs, and Extraordinary Resilience. Pity he got Eat Magic with a non-caster...

On 2.9.2011 20:21 Arjen wrote:
Haha, yeah, Harden would be nice, the speed usefull. Wouldn't really need the Con as it's already pretty decent. But i like them.

On 2.9.2011 23:36 chris wrote:
What a golem really needs is steel skin!

On 3.9.2011 00:19 Arjen wrote:
Latenight update

Got some pretty nice randarts like the amulet with speed and esp. Ow and an ego +4 speed thiefs cloak. But the crown jewel is my shield, made with an art scroll in that water dungeon thingy. Would love to have that one as shield specialist? :)

I'm just diving in Angband now, I think I have the gear to get pretty far now.

On 3.9.2011 00:23 kingvictory2003 wrote:
Yeah that would be a pretty uber shieldmaster shield! Haven't played one myself, but maybe I will.

On 3.9.2011 04:06 sgfg@dd.co.jp wrote:
Extra legs and Resillience are nice but hardly the most important ones.

Nice shield!

On 3.9.2011 04:22 chris wrote:
[Mutations]
Blah
Blah
Blah
You can harden yourself to the ravages of the elements.
Blah
Blah
Blah

:D

On 3.9.2011 06:11 dzhang wrote:
Really? I'd rank the mutations like this:

1. Eat Magic (remove and shift everything up by one if non-caster).
2. Harden to Elements
3. Telepathy
4. White Aura
5. Extra Legs
6. Extraordinary Resilience
7. Steriliza
8. Berserk at Will
9. Steel Skin
10. Superhuman Strength
11. Extra Limber
12. Magic Resistance
13. Teleport at Will
(everything else is worthless or harmful)

I welcome debate on my ranking system!

On 3.9.2011 10:07 Arjen wrote:
No super brains for you? As caster those can help (if you don't pick a +>3 int/wis guy). And early on I like the steady movement too for the FA. (But not top10 like). Ow and most of the time I don't bother with mutations. :P

And the eat rock gives you an extra spot inventory. Funny thing, I just realize there are no real damaging mutations I would use...

On 3.9.2011 10:13 finanfiniras@gmail.com wrote:
Dazzle is pretty nice to have, anything that doesn't resist confusion becomes a drunken punching bag :p

On 3.9.2011 19:13 erwgf@ehdh.com wrote:
The only mutations I try for (priority) 1. White Aura 2. Telepathy 3. Harden to Elements.

Bonus: If I dont have a teleport spell I may try for teleport and blink, having those saves inventory and can save you if you are confused/surrounded.

I never have had issues gaining stats so the stat buffs are swell but not worth gaming mutations for.

My biggest problem with all of my characters that survive the midgame is finding nice kit. White Aura has proven it's worth time and again (it even makes early game actually fun) and as such I adore it.

Eat Magic is very nice if you use mana and will have enough WIS to make it reliable so it snot just a gimmick/device destroying ability.

Harden to Elements is obviously very nice but so is a stack of !Resistance and the latter is much easier to get. I've never had inventory issues so I would rather lug a stack of pots around then risk messing up a character on a good run (stat swaps etc.)

I don't trust speed in small increments to save me, especially with random speed system. Speed in spades is of course mandatory but small boosts here and there aren't worth the time and hustle to game the mutation, just be alert and balance your kit and you'll likely have enough at the end. So I don't bother trying for extra legs.

Everything else is either: a nice perk but not required, useless, or dangerous.

My 2 cents.

On 3.9.2011 21:51 dzhang wrote:
Hm, I would actually say that because of the random speed system, every little bit of Speed is super important, especially early on. At clvl 30, you'll have a base speed of maybe +4, so a +3 speed on top of that is 20% increase (12% if you're hasted). That's reducing the chances of you being double-moved by a +10 monster by something like a factor of 3.

OK, am I the only person here who always runs out of !oResistance? I generally don't have any trouble with any other resource (Speed, Healing, Destruction), but Resistance is always running low.

On 3.9.2011 21:55 Arjen wrote:
I do too, I use elemental rings a lot for double res. It makes hunting wyrms a lot easier. But 99% of my chars don't get mutations. Can't be bothered going through the trouble getting them. :)

On 3.9.2011 22:42 chris wrote:
Here, here! I typically find 40-50 !Resistance all game. But I'd like to use 1000 or more :)

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