The Angband Ladder: Nimble hAXxor, Ent Weaponmaster by kingvictory2003

  [Chengband 0.0.63 Character Dump]

                          Name  : Nimble hAXxor

 Sex      : Male             Age               177   STR!:  18/***
 Race     : Ent              Height            112   INT :      15
 Class    : Weaponmaster     Weight            253   WIS :   18/83
 Subspec  : Axes             Social Class        1   DEX!:  18/***
 Spec     : Lochaber Axes    Align            Good   CON!:  18/***
                                                     CHR :  18/109

 Two hands      (+84,+140)   Hit point   1114/1114   Fighting   : Legendary[22]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[22]
 Blows/Round           9+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd     1440+0   Level              50   Stealth    : Superb
                             Experience   12011229
 Shooting        (+62,+20)   Max Exp      12011229   Perception : Excellent
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          0.75   Gold         11605547   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC              [57,+206]   Time     Day 14  0:09
 Speed               (+28)   Play time    10:55:48   Infra-Vision: 0 feet

                         (Character Background)
          You are the lost offspring of an Ent whose name you have no
          recollection of.  You have four fingers and toes, and are
          covered in ridged black skin.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Ent           STR!: 18/100  5  3 -1 22 18/***         4.4..3..3.44.
 Class : Weaponmaster  INT :     15  0 -1  1  0     15         .............
 Level : 50            WIS :  18/43  2 -1 -1  4  18/83         ..........4..
 Hits  : 1114/1114     DEX!: 18/120 -6  1  2 15 18/***         4.4.....3.4..
 Mana  : 0/0           CON!: 18/100  5  1 -1 19 18/***         4.4.....344..
                       CHR :  18/79  0  0 -1  4 18/109         ..4..........
         / }=="![(]]]             / }=="![(]]]                 / }=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ......++.....    Sound : .........+...    Speed     : ..+.+..+..++.
 Elec  : .....+++.+...    Nether: ........+.+..    FreeAction: +....+.......
 Fire  : .......+..+..v   Nexus : .....+.+.....    SeeInvisi.: .............
 Cold  : .......++....    Chaos : .......+..++.    Hold Life : .....++......
 Poison: .......+.+...    Disnch: +......++.+..    Warning   : .............
 Light : ........++++.    Fear  : ..+..++.++++.    SlowDigest: .............
 Dark  : .......++....    Reflct: ........+....    Regene.   : .............
 Shard : ..........+..    AuFire: .............    Levitation: .....+.......
 Blind : .......+.....    AuElec: .............    Perm Lite : .......+.....
 Conf  : .........+...    AuCold: .............    Cursed    : .............

             /                  / }=="![(]]]                   / }=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : *..    Telepathy : ..+..........    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .......++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .........+...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : ........+....
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .......+.....
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [*Winning* Message]

  God d*mn the Serpent was HARD.

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
    Orc cave        : level  10
    Dragon's lair   : level  60
   !Forest          : level  32
   !R'lyeh          : level  96
    Mountain        : level  25
    Mine            : level  75

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Orc Camp                                 (Danger  level:  15) - level 15
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  The Cloning Pits                         (Danger  level:  45) - level 33
  The Old Castle                           (Danger  level:  50) - level 34
  Doom Quest 1                             (Danger  level:  15) - level 35
  Vapor Quest                              (Danger  level:  25) - level 35
  The Lonely Mountain                      (Danger  level:  45) - level 35
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 35
  Doom Quest 2                             (Danger  level:  55) - level 35
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >

 Arena: True Champion

  [Defeated Monsters]

You have defeated 2431 enemies including 195 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)


Your alighnment : Good

You are the polar opposite of Nature.
You are a great champion of Temperance.
You are the polar opposite of Honour.
You are a champion of Valour.
You have strayed from the path of Sacrifice.
You are the living embodiment of Harmony.
You are the polar opposite of Compassion.
You are a great champion of Justice.


You can travel between town and the depths.

  [Weaponmaster Abilities]

You gain +30 damage when wielding an axe.
You gain +1 attack when wielding an axe with two hands.
You gain +5 tunneling when wielding Lochaber Axes.
You occasionally get a free round of attacks after moving when wielding Lochaber

  [Character Equipment]

a) The Lochaber Axe 'Spoils of Victory' (4d9) (+35,+33) [+10] (+4)
b) (wielding with two-hands)
c) The Heavy Crossbow 'Sun's Messenger' (x4) (+14,+20) [+10] (+4 to speed)
d) an Adamantite Ring of Extra Attacks and Blizzard (+3 attacks) {At}
e) a Steel Ring of Speed and Acid bolt (+12) {Sp}
f) The Amulet 'Oorlothad' (+8,+6) (+3) (charging) {St;ElNxFe;FaHlLv}
g) The Incandescent Light 'Talisman' {AcElFe;Hl}
h) The Multi-Hued Dragon Scale Mail of Uriel (-2) [40,+29] (+4 to speed)
i) The Shadow Cloak 'Shadowbane' [6,+28] (+3 to stealth)
j) The Iron Helm of Zeus [5,+27] (+4 to searching) {CnSr;ElPoLiCfSoFe}
k) The Set of Dragon Gloves 'God of Rage' (+10,+8) [4,+29] (+4 to speed)
l) The Pair of Soft Leather Boots of *Power* [2,+27] (+4 to speed)

  [Character Inventory]

a) 9 Violet Potions of Speed {!k!q}
b) a Stinking Potion of *Healing* {!k!q}
c) 2 Ivory White Potions of Life {!k!q}
d) 4 Gloopy Green Potions of Resistance {!k!q}
e) 40 Scrolls titled "temeep aks el" of Phase Door
f) 40 Scrolls titled "stafoo lechi" of Teleportation {25% off}
g) 5 Scrolls titled "mipay sun" of *Destruction* {!*}
h) 8 Copper Rods of Trap Location {@z0}
i) 2 Silver-Plated Rods of Perception {@z1}
j) 3 Brass Rods of Detection
k) 2 Lead-Plated Rods of Healing
l) a Tin Rod of Speed
m) 4 Mithril Rods of Teleport Other
n) 3 Steel Rods of Disarming
o) 5 Adamantite Rods of Stone to Mud {@z2}
p) The Cloak of Nike [1,+21] (+4) {St;DkShBlSoNtFe[M}
q) The Harp 'Red Comet' (+4 to speed) {SpChDg;ShBlCa}
r) a Capture Ball (empty)

  [Home Inventory]

 ( page 1 )
a) 54 Clear Potions of Water
b) a Gold Speckled Potion of Detonations
c) 3 Light Blue Potions of Resist Cold
d) a Light Green Potion of Restore Life Levels
e) a Sky Blue Potion of Enlightenment
f) 3 Magenta Potions of New Life
g) 2 Silver Speckled Potions of Polymorph
h) a Scroll titled "triapp trolpet" of Summon Pet
i) 13 Scrolls titled "temeep aks el" of Phase Door
j) 99 Scrolls titled "stafoo lechi" of Teleportation {25% off}
k) 24 Scrolls titled "stafoo lechi" of Teleportation {25% off}
l) 7 Scrolls titled "for mic rol" of *Identify*

 ( page 2 )
a) 5 Scrolls titled "unjah blu comp" of *Remove Curse*
b) a Scroll titled "binvom cosmung" of *Enchant Weapon*
c) 35 Scrolls titled "prokaks wahish" of Monster Confusion {25% off}
d) a Scroll titled "ner fidtri" of Rune of Protection
e) 7 Scrolls titled "mipay sun" of *Destruction* {!*}
f) 4 Scrolls titled "fapay doea" of Genocide {!*}
g) 2 Scrolls titled "ankh sanfu bit" of Mass Genocide {!*}
h) a Scroll titled "danseh nejood" of Ice
i) a Scroll titled "nin xuxucre" of Logrus
j) a Scroll titled "blaata arze" of Summon Kin
k) a Scroll titled "enchantus maximus" of Weapon Branding
l) 4 Titanium Rods of Door/Stair Location

 ( page 3 )
a) 2 Uridium Rods of Recall
b) a Zirconium Rod of Illumination
c) a Silver Rod of Restoration
d) a Tin-Plated Wand of Heal Monster (4 charges)
e) 2 Tungsten Wands of Teleport Other (24 charges)
f) 3 Aluminum Wands of Stone to Mud (36 charges) {@a0}
g) 2 Steel Wands of Dragon's Breath (10 charges)
h) a Silver-Plated Wand of Rockets (4 charges)
i) a Mithril Wand of Striking (6 charges)
j) an Aspen Staff of Perception (21 charges) {@u0}
k) an Aspen Staff of Perception (17 charges) {@u0}
l) a Mulberry Staff of Remove Curse (6 charges)

 ( page 4 )
a) a Gnarled Staff of Enlightenment (10 charges) {@u3}
b) a Cypress Staff of Object Location (15 charges) {@u2}
c) 2 Sycamore Staffs of Detect Evil (2x 14 charges) {@u2}
d) a Sycamore Staff of Detect Evil (13 charges)
e) a Dogwood Staff of Curing (6 charges)
f) a Mistletoe Staff of the Magi (3 charges)
g) 3 Ashen Staffs of Speed (3x 8 charges) {@u1}
h) a Hawthorn Staff of Dispel Evil (8 charges)
i) a Walnut Staff of Holiness (4 charges)
j) 3 Ironwood Staffs of *Destruction* (3x 5 charges)
k) a Golden Staff of Mana Storm (5 charges)
l) a Turquoise Ring of Levitation

 ( page 5 )
a) a Marble Ring of Protection (Extra Armor) [+36]
b) a Tortoise Shell Ring of Acid [+11]
c) a Silver Ring of Flames [+15]
d) a Steel Ring of Poison Resistance
e) a Granite Ring of See Invisible
f) a Malachite Ring of Lightning [+11]
g) a Platinum Ring of Damage (+19)
h) an Aquamarine Ring of Slaying (+6,+11)
i) an Aquamarine Ring of Slaying (+5,+6)
j) a Steel Ring of Speed (+8) {Sp}
k) The Ring 'Rrista' (+6,+5) (+4) {StInDxCn;Fe;FaSi}
l) The Ring 'Nnnthin' (+11,+9) (+4 to speed) {Sp;Sh;FaSi}

 ( page 6 )
a) The Ring 'Iisnoip' (+4 to speed) {SpCnChSrIf;Co;FaSi}
b) The Ring 'Eejprokbanyp' (+4 to speed) {Sp;FiDkShSoNt THIS was supposed to be
the One Ring?!}
c) a Rhodonite Ring of Light and Darkness Resistance
d) a Fluorite Ring of Nether Resistance
e) an Onyx Ring of Sound Resistance
f) a Ruby Ring of Disenchantment Resistance
g) a Jade Ring of Chaos Resistance
h) a Gold Ring of Blindness Resistance
i) an Adamantite Ring of Extra Attacks (+2 attacks)
j) The Amulet 'Uuinorn' [+13] (+3 to speed) {SpStIn;FaHlAg(In lovely, except
that f**king aggravate}
k) The Amulet 'Oonbanu' (+10,+10) (+2) {StInDxCn;FiFe;Hl}
l) The Necklace 'Iinrauko' (+5 to speed) {SpIn;AcElCo;Fa}

 ( page 7 )
a) a Steel Amulet of Anti-Magic
b) a Platinum Amulet of Resistance {AcElFiCoLi}
c) a Coral Amulet of Telepathy
d) The Amulet 'Oomdor' (+9,+4) {BlNtFe;FaHl}
e) The Bead 'Rretemcos' (+12,+8) {CfCaDi}
f) The Amulet 'Eedanbytcos' (+3 to infravision) {If;AcEl;Sd~Tele}
g) The Collar Harness 'Aadfardae' (+4) {CnCh;CoNtNx;Fa}
h) The Curved Amulet of Spell Capacity 'Aaldor' (+4 to stealth) [+30%]
i) The Pendant 'Aax' (+3 to speed) {SpWi;AcDk(Wi}
j) The Pendant 'Rrthar' (+4 to stealth) {InDxSl;RfFa}
k) The Feanorian Lamp 'Corona' (+3) {Dx(Dx}
l) The Phial 'Spectral Compass' (+2) {StInDxCnCh;Di}

 ( page 8 )
a) The Star 'Shadowbane' (+3) {StWiCn;HlSd(Cn}
b) The Jewel of the Firmament (+4 to speed) {SpStInDxCh;CfNt;HlAg(St}
c) The Stone of Phantasmagoria (+3) {StCn;NxDiFe;Hl}
d) The Crystal Ball 'Sunray' (+3) {StWiDxCn;SoNt;Hl}
e) The Levitation Stone 'Astral Ray' (+2 to stealth) {StDxCnSl;Lv~Evil}
f) Blue Dragon Scale Mail (-2) [40,+15]
g) The Metal Scale Mail 'Terminater' (-2) [13,+12] (+2 to stealth)
h) The Metal Brigandine Armour 'Undiscoverd Paradise' (-3) [19,+23] (+4 to
searching) {DxCnChSr;FiLiSh}
i) The Full Plate Armour of Samurai (-3) [25,+18] {CfCaDiFe;Rf[M}
j) The Mithril Chain Mail 'Life of Leaf' (-1) [28,+23] (+4 to searching)
k) Mithril Plate Mail of Resistance (-3) [35,+14] {AcElFiCoSo}
l) The Leather Scale Mail 'Muscle Curtain' (-1) [11,+11] (+2) {StCn;FiCf;Si(St}

 ( page 9 )
a) a Leather Jacket of Elvenkind (-1) [12,+14] (+2 to stealth) {Sl;AcElFiCoNt}
b) The Cloak of Sabbath (+4,+5) [1,+11] {PoDkNt}
c) The Cloak of Vader [1,+7] {ElPoDkNtFe[M}
d) The Cloak of the Wizard [1,+28] (+3) {InDx;NxDi}
e) The Cloak of Talisman [1,+12] (+3) {In;DkSh}
f) an Elven Cloak [4,+10] (+4 to stealth) {SlSr}
g) The Elven Cloak 'Healthy One' [4,+29] (+2 to stealth)
h) The Ethereal Cloak of Sumo Wrestler [0,+25] (+4) {StCh;Li;Fa(St}
i) a Shadow Cloak [6,+7]
j) The Shadow Cloak of Random [6,+29] (+4 to speed) {Sp;LiDkNx;SiLu}
k) a Pair of Dragon Wings [4,+10] {Bl;Lv}
l) The Small Metal Shield 'Undiscoverd Paradise' [5,+7] (+2)

 ( page 10 )
a) The Large Metal Shield 'Blessed Fusion' [8,+7] (+2 to speed) {SpSlSr;Fi}
b) a Golden Crown of Might [0,+7] (+2) {StDxCn;Li;Fa(StDxCn}
c) The Golden Crown 'Hand of Elbereth' [0,+23] (+4 to speed)
d) a Jewel Encrusted Crown of Might [0,+5] (+2)
e) The Hard Leather Cap of the Holy Grail [2,+19] (+4 to speed)
f) The Metal Cap 'Infernal Contract' [3,+27] (+4) {St;PoDkNt;Si[M}
g) a Jingasa of Seeing [4,+10] (+5 to searching) {Sr;Bl;Si}
h) an Iron Helm of Beauty [5,+17] (+4)
i) The Iron Helm 'Guardian Angel' [5,+23] (+4) {Wi;Fe;Te~Evil(Wi.}
j) The Iron Helm 'Darknesslurker' [5,+29] (+4 to stealth) {DxSl;CfNtNx;SiLu(Dx}
k) The Steel Helm of hellfire [6,+12] (+3 to speed) {SpSl;ShSoNx}
l) The Steel Helm 'Muffler' [6,+27] (+3 to searching) {Sr;CoPoShNt}

 ( page 11 )
a) The Set of Leather Gloves of Glass [1,+16] (+3 to stealth) {Sl;BlNt;Fa}
b) The Set of Leather Gloves 'Hide-and-Seek' [1,+25] (+3) {Dx;DkBl(InDx}
c) a Set of Gauntlets of Power (+3,+4) [2,+12] (+1) {St;Bl}
d) The Set of Gauntlets of Sumo Wrestler (+6,+6) [2,+22] {Fe;Fa[M}
e) The Set of Gauntlets 'Miniskirt' (+8,+6) [2,+8] (+1 to stealth) {ChSl;Fa}
f) a Set of Dragon Gloves [4,+25] {Sh}
g) a Set of Dragon Gloves [4,+15] {Nt}
h) a Set of Dragon Gloves [4,+13] {Ac}
i) a Set of Cesti of Free Action [5,+8]
j) The Pair of Soft Leather Boots 'Die Hard' [2,+18] (+3) {StDxCn;DiFe;FaLv}
k) a Pair of Dragon Boots [5,+15] {CoLiCfSoCa}
l) a Pair of Dragon Boots [5,+17] {AcLiNt}

 ( page 12 )
a) a Pair of Metal Shod Boots of Thievery [6,+3] (+2 to speed)
b) The Pair of Metal Shod Boots of Teflon [6,+21] {AcLiDi;FaLv}
c) 2 Poison Needles (1d1) (+0,+0)
d) a Lochaber Axe (3d8) (+10,+10)
e) a Lochaber Axe (3d8) (+7,+3)
f) a Lochaber Axe of Slay Evil (3d8) (+10,+8)
g) The Gun 'Worm's Tongue' (x0) (+19,+21) (+4 to speed) {SpStSl;AcLiSo}
h) The Harp 'Iron Biter' (+4 to speed) {SpStChSl;Ac;Sd}
i) 21 Sheaf Arrows of Frost (2d4) (+11,+12)


 ( page 1 )
a) The Ring 'Iinatarsul' (+3) {St;FiNx;FaSi}
b) The Ring Mail of Libyan Desert (-2) [12,+19] (+4) {In;FiDkCfDi[F}
c) The Metal Scale Mail 'Electron' (-2) [13,+17] (+4) {Ch[E~Evil}
d) The Chain Mail 'Shuffle' (-2) [14,+20] (+3) {Ch;CfCa;Te}
e) The Augmented Chain Mail 'Spiritual Focus' (-2) [16,+12] (+4 to stealth)
f) The Splint Mail 'Peacehoper' (-2) [19,+21] (+3) {Wi;Fe;Rg(Wi}
g) The Metal Lamellar Armour of Daybreak (-3) [23,+8] {AcElFiCoPo}
h) The Haramakido 'Power Matrix' (-2) [17,+13] (+4) {StCh;ElFiCoNt}
i) The Full Plate Armour 'Refrigerator' (-3) [25,+16] (+2) {Wi;ElCoBl;Rg[C}
j) The Full Plate Armour 'Snowlets' (+3,+5) [25,+29] {Co[C}
k) The Robe of Helldiver [2,+22] (+2 to speed) {Sp;Lv[E}
l) The Robe 'Dal-i-Thalion' [2,+15] {AcElFiCoCfNx}

 ( page 2 )
a) The Soft Leather Armour of Resist Smasher (+4,+5) [4,+7] (+3) {StCn;FiFe}
b) The Cord Armour 'Power Matrix' [6,+23] (+4) {StIn;AcElFiCo(St}
c) The Cloak 'Unbalancer' [1,+27] {DkShCfNtNxCaDi;TeAg(In Nice resists, but once
again Museum fodder}
d) The Cloak 'Rose Bouquet' [1,+29] (+4 to infravision) {ChIf;LiNx}
e) The Ethereal Cloak of 1.5 volts (+7,+11) [0,+24] {ElFiNxFe[E}
f) The Ethereal Cloak 'Avatar of Hope' (+5,+4) [0,+28] (+4) {Wi;Di;Si(Wi}
g) The Small Metal Shield of Corona [5,+12] (+4 to speed) {Sp;FiCoNtNx;RfSiAg}
h) The Mirror Shield 'Shimmering Wings' [10,+25] {FiDkBlNtDi;Rf}
i) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
j) The Metal Cap 'Oath of Mages' [3,+8] (+4) {In;Li}
k) The Metal Cap of Hentai [3,-30] (-7) {cursed, Wi;Di;Te[M(WiCn}
l) The Set of Leather Gloves 'Siberian Cold Air Mass' (+4,+6) [1,+14]

 ( page 3 )
a) The Pair of Hard Leather Boots of Coral [3,+9] (+2) {Wi;Nx}
b) The Dagger 'Yggr-drasill' (1d4) (+11,+24) (+4 to speed) {SpWiDx;Cf;Bs/oT}
c) The Dagger 'Snickersnee' (1d4) (+19,+10) (+4) {St;Si/XUL/Z~Tele}
d) The Dagger of Mind (1d4) (+24,+26) {LuBs|V/XD/*L}
e) The Dagger 'Weekend Warrior' (1d4) (+10,+9) (+1 attack) {AtSt;Fa/T}
f) The Dagger of Soul (1d4) (+17,+12) (+4) {WiCh;Fi;Bs/X*/o}
g) The Dagger 'Body Power' (1d4) (+13,+17) (+4) {St;ElCf/XU/o(StWi}
h) The Rapier 'Bloodrain' (1d6) (+10,+16) (+3 to speed) {SpCh;Cf;Lu/po}
i) The Rapier 'Bryionak' (1d6) (+15,+15) (+2 to speed) {SpDxIf/o}
j) The Sabre of Slay Munchkin (2d8) (+23,+20) (+4) {Cn;Fa/DZ}
k) The Wakizashi 'Acidic Drop' (2d4) (+21,+8) (+1 attack)
l) The Broad Sword of Crushing (2d5) (+21,+23) (+4) {StDxCnDg;AcLi|Co/U}

 ( page 4 )
a) The Broad Sword 'Skull Smasher' (2d5) (+8,+12) (+2) {StDxCn;Lu|V/oU}
b) The Long Sword of Rage (2d5) (+14,+22) (+2 attacks) {AtStDxCn;AcFe|P}
c) The Long Sword 'Weapon Alpha' (2d5) (+20,+15) (+2 attacks) {AtCh;Lu|A(Ch}
d) The Long Sword 'Pandemonium' (2d5) (+9,+13) (+2 attacks) {At/P}
e) The Long Sword 'Mundwine' (2d5) (+16,+18) [+6] {Fi;Lv/X*L}
f) The Long Sword 'Warrior's Stand' (4d5) (+11,+24) {/T}
g) The Ninjato of blessing (1d9) (+12,+9) (+4) {WiDx;Ac;Bs}
h) The Bastard Sword 'Cleaver' (3d4) (+5,+8) (+2 to speed) {Sp;Li/Z(Dx}
i) The Two-Handed Sword of Death (3d6) (+5,+11) (+3 to speed) {Sp|VS/Z}
j) The Two-Handed Sword 'Word of Death' (3d6) (+23,+25) (+3 to speed)
k) The Two-Handed Sword of Shiva (3d6) (+12,+17) (+2 attacks)
l) The Executioner's Sword 'Spriggan' (4d5) (+13,+9) (+2 to speed) {SpSl|P/T}

 ( page 5 )
a) The Blade of Chaos 'Thunder Bringer' (6d5) (+26,+14) (+5 to speed)
b) The Broad Spear 'Blue Steele' (1d9) (+9,+14) (+3 attacks) {At;So/pPU}
c) The Naginata 'Mundwine' (2d6) (+9,+11) (+1 attack) {At|VQ/X*/PUL}
d) The Glaive 'Fury' (2d6) (+9,+14) (+2 attacks) {AtCh/poZ}
e) The Guisarme 'Thunder Mountain' (4d6) (+26,+23) {El|EQ/L}
f) The Scythe 'Giant Strength' (5d3) (+8,+16) (+3) {St|VM}
g) The Scythe 'Red Hot Chili Pepper' (5d3) (+23,+29) (+3 to searching)
h) The Battle Axe 'Dungeon Shade' (2d8) (+16,+7) (+3 to stealth)
i) The Trifurcate Spear 'Muscle' (3d10) (+9,+10) (+4 to searching)
j) The Lochaber Axe 'Ancestral Knowledge' (3d8) (+13,+15) (+2)
k) The Scythe of Slicing 'Grizzly Bear' (9d5) (+23,+12) (+4 to speed)
l) The Whip 'Rust Monster' (1d6) (+24,+11) (+1 to speed) {AtSp;Ac|A/*}

 ( page 6 )
a) The Whip 'Orchast' (1d6) (+15,+12) (+4) {InWiDx;Bs/D(Dx}
b) The Whip 'Indulgence' (1d6) (+10,+13) (+3 to stealth) {WiSl;LuBs|M/T}
c) The Mace 'Stormbrinker' (2d4) (-18,-19) {cursed, TeAg/XD/o}
d) The War Hammer 'Elfrist' (3d3) (+19,+17) (+4 to stealth) {SlDg|VQ(In}
e) The Flail 'Protean Edge' (2d6) (+6,+7) (+3 to infravision) {If;Ca;Te|Ca}
f) The Great Hammer of Xiombarg (4d6) (+8,+14) (+4 to speed) {Sp;Te|Ca/T}
g) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
h) The Sling 'Bison Axe' (x2) (+13,+10) (+3) {Dx;XsTe}
i) The Sling 'Angel's Love Song' (x2) (+13,+18) (+4 to infravision)
j) The Sling 'Sniper' (x2) (+20,+23) {Po;Xs}
k) The Short Bow 'Snickersnee' (x3) (+21,+25) (+4) {StIn;Xs}
l) The Long Bow 'Snowbringer' (x3) (+18,+25) (+3) {In;Co;Xs}

 ( page 7 )
a) The Light Crossbow of Erkenbrando (x5) (+21,+22) (+4) {StCn;Fe;Xm}
b) The Heavy Crossbow 'Black Hawk' (x5) (+16,+28) [+8] (+4) {Dg;Xm}
c) The Black Arrow 'Molotov Cocktail' (2d5) (+18,+24) {|FM/XD/UL}
d) The Skeleton of Freesia
e) The Skeleton of Kaschei the Immortal
f) The Corpse of Farmer Maggot
g) The Corpse of Grip, Farmer Maggot's dog
h) The Corpse of Fang, Farmer Maggot's dog
i) The Corpse of Smeagol
j) The Corpse of Wormtongue, Agent of Saruman
k) The Corpse of Nami, the Mate
l) The Corpse of Orfax, Son of Boldor {NO summoners, no matter how puny, shall

 ( page 8 )
a) The Corpse of Grishnakh, the Hill Orc
b) The Corpse of Golfimbul, the Hill Orc Chief
c) The Corpse of Meng You, the Brother of Meng Huo
d) The Corpse of The Variant Maintainer
e) The Corpse of King Mulu, the Chief of Southerings
f) The Corpse of Meng Huo, the King of Southerings
g) The Corpse of Old Man Willow
h) The Corpse of Angamaite of Umbar
i) The Corpse of Sangahyando of Umbar
j) The Corpse of It
k) The Corpse of Alberich the Nibelung King
l) The Corpse of Grendel

 ( page 9 )
a) The Corpse of Gachapin
b) The Corpse of Luigi
c) The Corpse of Shelob, Spider of Darkness
d) The Corpse of Bert the Stone Troll
e) The Corpse of Tom the Stone Troll
f) The Corpse of King Koopa
g) The Corpse of Lord Borel of Hendrake
h) The Corpse of Botei-Building, the Emperor
i) The Corpse of Meneldor the Swift
j) The Corpse of Father Dagon
k) The Corpse of Mother Hydra
l) The Corpse of Mandor, Master of the Logrus

 ( page 10 )
a) The Corpse of Giganto the Gargantuan
b) The Corpse of Ar-Pharazon the Golden
c) The Corpse of Rolento
d) The Corpse of Scylla
e) The Corpse of Moire, Queen of Rebma
f) The Corpse of Kavlax the Many-Headed
g) The Corpse of Malekith the Accursed
h) The Corpse of Jasra, Brand's Mistress
i) The Corpse of M. Bison
j) The Corpse of Gorlim, Betrayer of Barahir
k) The Corpse of Jack of Shadows
l) The Corpse of Scatha the Worm

 ( page 11 )
a) 2 Corpses of Smaug the Golden
b) The Corpse of Itangast the Fire Drake
c) The Corpse of Fafner the Dragon
d) The Corpse of Glaurung, Father of the Dragons
e) The Corpse of Beld, Ruler of Marmo
f) The Corpse of Garm, Guardian of Hel
g) The Corpse of Nappa the Saiyan
h) The Corpse of Baphomet the Minotaur Lord
i) The Corpse of Sleipnir, the Odin's Steed
j) The Corpse of Madame Debby
k) The Corpse of Bull Gates
l) The Corpse of Santa Claus

 ( page 12 )
a) The Corpse of Shudde M'ell
b) The Corpse of Petshop
c) The Corpse of Nidhogg the Hel-Drake
d) The Corpse of The Lernean Hydra
e) The Corpse of Ansalom, the Dark Wizard
f) The Corpse of Dionysus, the Munchkin of Chaos
g) The Corpse of Walken
h) The Corpse of Fundin Bluecloak
i) The Corpse of Dworkin Barimen
j) The Corpse of Maeglin, Betrayer of Gondolin
k) The Corpse of Ancalagon the Black
l) The Corpse of The Defiler

 ( page 13 )
a) The Corpse of Habu the Champion of Chaos
b) The Corpse of Saruman of Many Colours
c) The Corpse of Brand, Mad Visionary of Amber
d) The Corpse of Bramd the Ice Dragon
e) The Corpse of Eibra the Water Dragon
f) The Corpse of Narse the Black Dragon
g) The Corpse of Lems the Cyborg
h) The Corpse of Kenshirou the Fist of the North Star {Should be worth more exp
with that damn aura and autostunning strik}
i) The Corpse of Hypnos, Lord of Sleep
j) The Corpse of Julian, Master of Arden Forest
k) The Corpse of Caine, the Conspirator
l) The Corpse of Gerard, Strongman of Amber

 ( page 14 )
a) The Corpse of Klingsor, Evil Master of Magic
b) The Corpse of Benedict, the Ideal Warrior
c) The Corpse of Caldarm the Third
d) The Corpse of Richard Wong, Master of Time
e) The Corpse of Godzilla
f) The Corpse of Loki the Trickster
g) The Corpse of Combat-Echizen "Because it's time"
h) The Corpse of Draugluin, Sire of All Werewolves
i) The Corpse of Kronos, Lord of the Titans
j) The Corpse of Cerberus, Guardian of Hades
k) The Corpse of Oberon, King of Amber

  [Check Sum: "07ddeb8557c3d59fec"]

Posted on 7.9.2011 03:13

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2948. on the Ladder (of 16338)
64. on the Chengband Ladder (of 491)
28. for this player (out of 77)


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On 7.9.2011 03:13 kingvictory2003 wrote:
When a highly promising or already powerful character dies, I tend to get a bit frustrated and mad. I either stop playing for a bit, or roll another character quickly and take ridiculous risks to attempt to get to a good power level way faster than anyone sane would. Most of the time, that character dies in short order, and then I peel away from the keyboard.

Occasionally, though, one of those kamikaze characters slips through the RNG's deathtrapped maze, and the result can be rather spectacular.

Axemasters are all about mega damage, and this is the first of my axemasters to actually get and be able to use a ring of extra attacks +3. Looking back, it might have actually been safer to use another speed ring, but it was way too tempting.

Artifact luck kept pace with my breakneck speed, as the Old Castle coughed up this extremely fine axe. Probably 80% of the time, something acceptable and 'meh' is generated--but regardless it is far better than what you're likely to have at that moment in time. Sometimes you get utter junk, but once in a while a beauty like 'Spoils of Victory' shows up.

First scroll of artifact creation went to the dragon gloves, which I buffed at dlvl 99. Second scroll of artifact creation went to the heavy crossbow that I'm wearing. I had all resists covered, and was pretty sure I wouldn't get a better axe, so I used it, and was very pleasantly surprised to get a bow that had Telepathy on it, allowing me to free up my neck slot for one of the amulets other than the Amulet of Telepathy.

This was another fortunate turn of events (the wearing of the amulet that is) as it had one of my absolute favorite activations--Invulnerability. It's ridiculously rare, and I've only seen it twice--the first time was before the major artifact changes that make immunities nearly extinct on randarts. Such an activation is on par with Enlightenment--also correspondingly rare, and totally cherished when found.

With a speed pot, my speed at +38 for endgame, and I was getting beat up pretty handily despite my outstanding damage output. This is why I think perhaps a 2nd speed ring would've worked better, as the Serpent got double moves on me around 30% of the time. Although I believe it's supposed to be +35 speed, it feels like it's +50 speed.

Anyway, here's where Invulnerability came in. After taking 2 stars off the Serpent's health bar after around 9-10 extremely painful rounds of melee, I had already used half of my healing. I hit the big, bright red IWIN button on the center of the amulet, and managed to knock four stars off the bastard before it got wise to dispel IWIN mode. Of course, it was far from idle during that time, and I was surrounded by 4 cyberdemons, Bahamut and Cerberus. Oh yeah, oops. Forgot to axe those dudes too.

That's where the Invuln pot from the quest turn-ins saved the day. The moment my first invulnerability was dispelled, I was breathed on twice by Bahamut's cronies, and I was at a grand total of 87 HP. Now, the decision was whether or not to scram, drink the Invuln pot or somehow believe that drinking one of my remaining 3 *healing* or 2 Life pots would save me. The sane thing would've been to scram, but remember I was still pissed. Invuln pot it was, and blessed be that action, and only one attack slipped through the next round (don't know exactly what) but my HP was now at 7. Okay NOW let's drink one of those Life potions <(^.-)>

The rest was history as I chopped the psychedelic reptile into large chunks of steak. The remaining invulnerability allowed me to grab the Hammer and Crown, quickly lop off Cerberus's head (he was down to 1 star from all of Bahamut and posse using him for target practice), grab his head and teleport away. Recalled to town and called it a day.

What a whirlwind character, but fortunately things worked out.

Now time to go outside and reacquaint myself with something called the Sun ^^

Till next!

On 7.9.2011 04:11 chris wrote:

You guys need to stop posting when you find uber weapons or some crazy developer might biff them :D Nah, I need to find one first ...

Congrats on an impressive win!

(The Serpent is an amazing +45 speed, btw.)

On 7.9.2011 20:23 dzhang wrote:
Nice! What's the multiplier on Kill Evil? If it's 3, your real damage per round against the Serpent is 1800...

On 7.9.2011 20:24 dzhang wrote:
Wait, Chris, what's up with this? "You occasionally get a free round of attacks after moving when wielding Lochaber Axes."

Isn't that supposed to be a polearm master ability? Or is this a badly worded Cleave?

On 7.9.2011 23:42 chris wrote:
Yeah, that's poorly worded.

Changed to:
You occasionally attack an adjacent opponent after killing a foe when wielding X.

Current Mechanics (While we are on the topic):
I felt like always picking an adjacent opponent would just turn into a massacre on every move, at least when fighting weak stuff. So, I currently pick an adjacent location randomly for the cleave attempt. You get two attempts and that is all, so perhaps I made it too weak. If you are surrounded, this will always succeed. If only 2 adjacent foes remain, you fail to cleave 3/4 * 3/4 or 9/16'ths of the time.

Victor, you just finished an Axemaster. What were your impressions? Too weak? I tend to avoid crowds myself :)

On 8.9.2011 01:48 kingvictory2003 wrote:
The extra damage aspect of the axemaster feels good as it stands.

Cleave was indeed very unpredictable, and most often unnoticed, except at high power levels while trudging through a pack of weaklings like Shadow Demons, Clubber Demons, Headlesses, etc. In fact, it annoyed me a couple of times when I was working my way through orc hordes to get at a big baddy, and a Cleave unintentionally killed the sniveling unique orc adjacent to the snaga I had just blasted through. This cuts down the chance of the Serpent summoning a bunch of weaklings (which is one of my favorite things to do to the Serpent). So all in all, a pretty unnoticeable ability that gave minor increases in killing speed against hordes of weaklings.

I would think perhaps a nice improvement to cleave without making it OP would be to have a chance to get a free round of attacks against a monster directly adjacent to the enemy (one square either side, like 3-way strike) upon ATTACKING. This would be more in line with the sweeping strikes I envision an Axemaster using.

Vicious Strike actually grew on me the more I encountered Ultimate Magi :) It was also quite useful when you knew a big bad unique was about to die, but that it would start to flee. You could just go WHAM with Vicious Strikes and it would save you much grief and summons from fleeing uniques.

Crusader Strike was once again on the weak side and saw only occasional use--this was discussed on the Chengband wiki, and changes will be made. It was handy 'out of combat' with a major baddie when I needed to teleport away to recover--a convenient mob nearby could serve as Crusader Strike fodder while the baddie was working its way back to me.

Strike Vulnerability was another skill that had extremely limited use. I used it only twice ever, and the 'twice ever' was two strikes against Combat Echizen, which is the only real constant threat that uses invulnerability. By constant threat, I mean generated awake and supremely annoying (and deadly without rShard). Also, he is a unique-waking machine. Other than Combat though, I could only see occasional use against a Solar, or perhaps Raphael.

Power Attack was perhaps the most consistently solid skill at level 50. The bonus damage and cost of to-hit is in line with the Axemaster spirit, but it might (haven't verified) be bugged to also target friendlies, as I attempted to use a Tonberry against the Serpent, and accidentally ended up swinging at it a few times myself. For the record, that tactic failed pretty miserably with the Serpent's earthquake strikes.

Overall, I definitely used the abilities much more than I did the Daggermaster abilities, and it was one of the more satisfying Weaponmaster subclasses to play.

Just a final suggestion for Weaponmasters overall: make Specializations the weapon class, and Subspecializations the specific type of weapon. This would be more in line with real-life professions where one has a Specialty with an optional Sub-Specialty (even more specialized).

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