The Angband Ladder: Elanor, Hobbit Ranger by <washburn@kanservu.ca>

  [Angband 3.0.6 Character Dump]

 Name   Elanor                                   Self  RB  CB  EB   Best
 Sex    Female            Age        22   STR! 18/100  -2  +2 +18 18/280
 Race   Hobbit            Height     36   INT! 18/100  +2  +2  +1 18/150
 Class  Ranger            Weight     44   WIS! 18/100  +1  +0  +6 18/170
 Title  ***WINNER***      Status     71   DEX! 18/100  +3  +1  +5 18/190
 HP     912/912           Maximize    Y   CON! 18/100  +2  +1  +8 18/210
 SP     312/312           Preserve    Y   CHR! 18/100  +1  +1 +11 18/230

 Level           50       Armor    [46,+139]     Saving Throw  Legendary
 Cur Exp   23094907       Fight    (+49,+43)     Stealth       Excellent
 Max Exp   23094907       Melee    (+68,+64)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+59,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       5246806       Shots       1/turn     Magic Device  Legendary
 Burden   248.1 lbs                              Perception         Good
 Speed          +24       Infra        80 ft     Searching     Very Good

 You are one of several children of a Hobbit Shirriff.  You are a well
 liked child.  You have green eyes, straight black hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:++*.+.+..+... Sound:........++...
 Cold:......+..+... Shard:.......+.....
 Pois:....+........ Nexus:...........+.
 Fear:..+.+...+.... Nethr:..+..........
 Lite:.........+... Chaos:+.......++...
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.............
Feath:...........+. Sear.:.............
PLite:.........+... Infra:+............
Regen:..+......+... Tunn.:.............
Telep:............. Speed:.++++....+...
Invis:+.+..+...+... Blows:.............
FrAct:+.+.....+.+.. Shots:.............
HLife:............+ Might:.............


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Bloodstone Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+12]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Stability [2,+18]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Incantations and Illusions]
c) a Book of Magic Spells [Sorcery and Evocations]
d) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
e) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
f) 6 Light Blue Potions of Healing
g) 6 White Potions of *Healing*
h) 27 Dark Red Potions of Restore Mana
i) 28 Puce Potions of Restore Life Levels
j) 7 Iron Rods of Detection
   It cannot be harmed by electricity.  
k) a Mithril-Plated Rod of Healing
   It cannot be harmed by electricity.  
l) a Lead-Plated Rod of Restoration
   It cannot be harmed by electricity.  
m) 10 Bronze Rods of Teleport Other
n) 7 Titanium Rods of Disarming
o) an Oak Staff of Healing (0 charges)
p) an Elm Staff of the Magi
q) a Dogwood Staff of Banishment
r) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
s) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
v) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) 37 Light Blue Potions of Healing
c) 40 Dark Red Potions of Restore Mana
d) 40 Puce Potions of Restore Life Levels
e) 58 Scrolls titled "snoarze gleniv" of *Identify*
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
j) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
k) a Cloak of Aman [1,+23] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to 
   disenchantment.  It cannot be harmed by the elements.  
l) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
m) a Large Metal Shield of Preservation [5,+11]
   It provides resistance to shards, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
   It increases your intelligence by 3.  It provides resistance to 
   lightning, poison, and dark.  It makes you fall like a feather.  It
   grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for mana bolt (12d8) every 30+d30 turns.  It
   cannot be harmed by the elements.  
s) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+4)
   It increases your stealth and speed by 4.  It makes you fall like a
   feather.  It cannot be harmed by acid or fire.  
t) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It
   activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
v) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
x) 41 Seeker Bolts of Flame (4d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.9.2011 22:20

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1478. on the Ladder (of 18915)
233. on the Angband Ladder (of 6466)
Second best for this player (

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On 18.9.2011 00:11 Malak Darkhunter wrote:
Congratulations! On your win.

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