The Angband Ladder: Anna, Hobbit Mage by bron

  [Angband v3.3.1 Character Dump]

 Name   Anna                                     Self  RB  CB  EB   Best
 Sex    Female       Age             32   STR! 18/100  -2  -5  +4  18/70
 Race   Hobbit       Height          29   INT! 18/100  +2  +3  +7 18/***
 Class  Mage         Weight          51   WIS! 18/100  +1  +0  +7 18/180
 Title  ***WINNER*** Social       Liked   DEX! 18/100  +3  +1  +4 18/180
 HP     832/832      Maximize         Y   CON! 18/100  +2  -2 +10 18/200
 SP     183/401                           CHR! 18/100  +1  +1  +1 18/130

 Level               50   Armor   [31,+121]     Saving Throw        100%
 Cur Exp        7018892   Fight   (+22,+11)     Stealth           Superb
 Max Exp        7018892   Melee   (+35,+26)     Fighting       Excellent
 Adv Exp       ********   Shoot   (+39,+19)     Shooting          Superb
 MaxDepth  5000' (L100)   Blows    4.0/turn     Disarming           100%
 Game Turns      987075   Shots      1/turn     Magic Device         132
 Standard Turns  169335   Infra      110 ft     Perception        1 in 1
 Resting Turns    74039   Speed          25     Searching            73%
 Gold            754396   Burden  138.3 lbs

 You are one of several children of a Hobbit Burglar.  You are a credit
 to the family.  You have brown eyes, curly brown hair, and an average
 complexion.


rAcid:......+.*.... Nexus:....+......+.
rElec:......+...... Nethr:......+......
rFire:...*..+...... Chaos:........+....
rCold:......+...... Disen:.............
rPois:....+........ Feath:.............
rLite:+.........+.. pFear:...+....+....
rDark:......+...... pBlnd:.........+...
Sound:........+.... pConf:.........+...
Shard:.......+..... pStun:.............

Light:+.........+.. Tunn.:.............
Regen:...+......... Speed:.+.++..+...+.
  ESP:...+......... Blows:.............
Invis:+..+.+...+... Shots:.............
FrAct:.+.+....+.+.. Might:.+...........
HLife:............+ S.Dig:...+.........
Stea.:....+.+++.... ImpHP:.............
Sear.:....+....+...  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Character Equipment]

a) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4> {light,invis,+Int}
     Dropped by a Cloud giant at 3100 feet (level 62).
     
     +4 intelligence, wisdom.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it reveals to you the extent of an item's magical
     powers.
     Takes 35 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 154.8 vs. evil creatures, and 132.8 vs.
     others.
     
     Radius 1 light.
b) the Long Bow of Bard (x5) (+17,+19) <+2, +1> {freeAct,+SpdDex}
     Dropped by a Hezrou at 3050 feet (level 61).
     
     +2 shooting power.
     +1 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) a Ring of Constitution <+5>
     Found lying on the floor at 4650 feet (level 93).
     
     +5 constitution.
     Sustains constitution.
     
d) the Ring of Power 'Narya' (+2,+2) <+1, +5>
     Dropped by a Bile Demon at 4700 feet (level 94).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     +5 speed.
     Provides immunity to fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 714 to 1400 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
e) an Amulet of Trickery <+2, +3, +7>
     Found lying on the floor of a special room at 4150 feet (level
     83).
     
     +2 dexterity, stealth.
     +3 speed.
     +7 infravision.
     +35% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Star of Elendil
     Dropped by Castamir the Usurper at 2100 feet (level 42).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 178 to 350 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Radius 3 light.
g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3> {aefc,dark,nether}
     Found lying on the floor of a cavern at 2750 feet (level 55).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Protection [6,+23] <+2, +1>
     Dropped by a Horned Reaper at 4700 feet (level 94).
     
     +2 stealth.
     +1 speed.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
{ACID,sound,chaos,fear,fr
     Found lying on the floor in a vault at 2650 feet (level 53).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2> {blind,confuse,invis,+Int}
     Dropped by Ar-Pharaz�n the Golden at 4650 feet (level 93).
     
     +2 intelligence, wisdom.
     +10% to searching.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 196 to 385 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] {light,freeAct}
     Dropped by an Algroth at 1650 feet (level 33).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     Radius 1 light.
l) the Pair of Leather Boots of Feanor [2,+20] <+15>
     Dropped by a Demilich at 4650 feet (level 93).
     
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 700 turns to recharge at your current speed.
     Your chance of success is 97.4%
     


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     
     
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     
     
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     
     
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     
     
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations] {@m8 @b8 @G8}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9 @b9 @G9}
     Found lying on the floor at 4850 feet (level 97).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 6 Potions of Cure Critical Wounds
     
     
k) 6 Potions of Healing
     
     
l) 5 Potions of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
m) a Potion of Life {!*}
     Dropped by a Dread at 5000 feet (level 100).
     
     It can be thrown at creatures with damaging effect.
     
n) a Potion of Restore Mana {!*}
     
     
o) 4 Scrolls of Banishment {!*}
     
     
p) a Scroll of Mass Banishment {!*}
     
     
q) 2 Scrolls of *Destruction* {!*}
     
     
r) 9 Rods of Detection (1 charging) {@z9 !!}
     Cannot be harmed by electricity.
     
s) 3 Wands of Teleport Other (24 charges)
     
     
t) the Battle Axe 'Lotharang' (2d8) (+14,+13) <+3, +1>
     Dropped by a Water troll at 4850 feet (level 97).
     
     +3 strength, dexterity.
     +1 attack speed.
     Slays orcs, trolls.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 40 hitpoints, cut damage, and cures
     blindness and confusion.
     Takes 14 to 21 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 290 vs. orcs, 290 vs. trolls, and 189 vs.
     others.
     


  [Home Inventory]

a) 5 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     
     
b) 4 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     
     
c) 5 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     
     
d) 85 Potions of Cure Critical Wounds
     
     
e) 4 Potions of Life {!*}
     It can be thrown at creatures with damaging effect.
     
f) 5 Rods of Acid Bolts {!!}
     
     
g) a Rod of Restoration
     Found lying on the floor at 4650 feet (level 93).
     
     Cannot be harmed by electricity.
     
h) a Ring of Intelligence <+3>
     Dropped by a Black orc at 4700 feet (level 94).
     
     +3 intelligence.
     Sustains intelligence.
     
i) a Ring of Speed <+15>
     Dropped by a Gelugon at 4700 feet (level 94).
     
     +15 speed.
     
j) the Ring of Barahir <+1> {poison,dark,+all}
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) an Amulet of the Magi [+5] <+2> {blind,freeAct,invis,+Int}
     Dropped by a Bile Demon at 3050 feet (level 61).
     
     +2 intelligence.
     +10% to searching.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
l) the Amulet of Ingwe <+3, +4> {aec,conf,free,invis,+Int}
     Dropped by a Great Bile Wyrm at 4650 feet (level 93).
     
     +3 intelligence, wisdom.
     +4 charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 178 to 350 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
m) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
{acid,poison,conf,
     Dropped by a Mature green dragon at 4150 feet (level 83).
     
     +2 intelligence, wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 35 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
n) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2> {aefc,conf,sound}
     Found lying on the floor in a vault at 4100 feet (level 82).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) the Wicker Shield of Elros [2,+20] <+4, +1> {elec,shards,conf,+ConInt}
     Found lying on the floor in a vault at 4100 feet (level 82).
     
     +4 constitution.
     +1 intelligence, wisdom.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
p) the Massive Iron Crown of Morgoth [0,+0] <+125> {cursed}
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution,
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
q) the Hard Leather Cap of Thranduil [2,+10] <+2> {blind,esp,+Int}
     Found lying on the floor in a vault at 3700 feet (level 74).
     
     +2 intelligence, wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
r) the Pair of Steel Shod Boots of Thror [7,+20] <+3, -1> {fear,+SpeStrCon}
     Dropped by Saruman of Many Colours at 4050 feet (level 81).
     
     +3 strength, constitution, speed.
     -1 stealth.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) the Beaked Axe of Theoden (2d6) (+10,+10) <+3> {esp,+Con}
     Dropped by a Werebear at 1650 feet (level 33).
     
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     When aimed, it drains up to 120 hit points of life from a target
     creature.
     Takes 140 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 182.4 vs. dragons, and 120.4 vs. others.
     
t) the Mace 'Taratol' (3d4) (+12,+12) {ELEC}
     Dropped by a Horned Reaper at 4700 feet (level 94).
     
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 353 to 700 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 199.6 vs. creatures not resistant to
     electricity, 266.8 vs. dragons, and 132.4 vs. others.
     
u) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +0 STR and +0 DEX you would get 4.0 blows
     Average damage/round: 173 vs. animals, 173 vs. evil creatures, 236
     vs. orcs, 236 vs. trolls, 362 vs. dragons, 362 vs. demons, 362 vs.
     undead, and 110 vs. others.
     Sometimes creates earthquakes on impact.
     
v) the Heavy Crossbow of Umbar (x6) (+18,+18) <+2, +1>
{AGG,elec,light,dark,blind,
     Dropped by a Frost giant at 3100 feet (level 62).
     
     +2 shooting power.
     +1 strength, constitution.
     Provides resistance to lightning, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 73 to 140 turns to recharge at your current speed.
     Your chance of success is 95.9%
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4849     50'    2   Reached level 2
     12964     50'    3   Reached level 3
     26074     50'    4   Reached level 4
     35421    100'    4   Killed Fang, Farmer Maggot's dog
     38059    100'    5   Reached level 5
     45607    100'    6   Reached level 6
     54682    200'    7   Reached level 7
     59873    250'    8   Reached level 8
     65217    250'    8   Killed Grip, Farmer Maggot's dog
     72788    250'    9   Reached level 9
     87755    300'   10   Reached level 10
    108823    350'   11   Reached level 11
    111464    350'   12   Reached level 12
    115216    400'   13   Reached level 13
    127250    500'   14   Reached level 14
    129865    500'   14   Killed Brodda, the Easterling
    139356    550'   14   Killed Bullroarer the Hobbit
    139356    550'   15   Reached level 15
    144509    550'   15   Killed Lagduf, the Snaga
    151730    550'   16   Reached level 16
    161797    550'   16   Killed Smeagol
    180252    600'   17   Reached level 17
    196019    800'   18   Reached level 18
    201661    900'   18   Killed Ulfast, Son of Ulfang
    207776    900'   19   Reached level 19
    219250    900'   20   Reached level 20
    219260    900'   20   -- Note: 100 HP
    228778   1000'   20   Killed Shagrat, the Orc Captain
    228798   1000'   20   Found the Phial of Galadriel (LOST)
    237213   1000'   21   Reached level 21
    255915   1050'   22   Reached level 22
    277728   1250'   23   Reached level 23
    289139   1300'   24   Reached level 24
    312246   1400'   25   Reached level 25
    330239   1400'   26   Reached level 26
    335640   1400'   26   Killed Ugluk, the Uruk
    342149   1400'   26   Killed Azog, King of the Uruk-Hai
    375737   1550'   27   Reached level 27
    386785   1650'   27   Found the Metal Cap of Thengel (LOST)
    410728   1650'   27   Killed Gorbag, the Orc Captain
    424680   1650'   28   Reached level 28
    435052   1650'   28   Found the Set of Gauntlets 'Paurnen' (LOST)
    437247   1650'   28   Found the Beaked Axe of Theoden
    439768   1650'   28   Killed Orfax, Son of Boldor
    461530   1650'   28   Killed Boldor, King of the Yeeks
    472074   1650'   29   Reached level 29
    472111   1650'   29   -- Note: 200 HP
    487787   1650'   29   Killed Ulwarth, Son of Ulfang
    500500   1650'   29   Killed Sangahyando of Umbar
    508276   1650'   29   Killed Bill the Stone Troll
    510963   1650'   29   Killed Wormtongue, Agent of Saruman
    514499   1650'   29   Found the Set of Leather Gloves 'Cammithrim'
    521133   1650'   29   Killed Grishnakh, the Hill Orc
    525780   1650'   29   Killed Lugdush, the Uruk
    536519   1650'   29   Killed Ufthak of Cirith Ungol
    539697   1650'   30   Reached level 30
    544391   1700'   30   Killed Khim, Son of Mim
    570067   1900'   31   Reached level 31
    571609   1900'   31   Killed Ibun, Son of Mim
    579008   1900'   31   Killed Lorgan, Chief of the Easterlings
    589502   1950'   31   Killed Ulfang the Black
    606805   2100'   32   Reached level 32
    610897   2100'   32   Killed Rogrog the Black Troll
    615480      0'   32   Killed Farmer Maggot
    616460   2100'   32   Killed Nar, the Dwarf
    621551   2100'   32   Killed Castamir the Usurper
    623977   2100'   32   Found the Star of Elendil
    627611   2100'   32   Killed Bert the Stone Troll
    629726   2100'   32   Killed Lokkak, the Ogre Chieftain
    632085   2100'   33   Reached level 33
    632115   2100'   33   -- Note: 300 HP
    649405   2200'   33   Found the Cloak of Thorongil (LOST)
    656745   2300'   33   -- Note: Ring of Speed +6
    664894   2500'   34   Reached level 34
    665460   2500'   34   -- Note: 300 HP
    667943   2500'   34   Killed Bolg, Son of Azog
    672991   2600'   34   Killed Mughash the Kobold Lord
    676965   2650'   34   Found the Small Metal Shield of Thorin
    676979   2650'   34   -- Note: Thorin from a "Workaround" vault
    678783   2750'   35   Reached level 35
    678789   2750'   35   -- Note: !Exp
    678936   2750'   35   Found the Chain Mail of Arvedui (LOST)
    680180   2750'   35   Found the Soft Leather Armour 'Hithlomir'
    695786   3000'   35   -- Note: !Augmentation
    695786   3000'   35   -- Note: 400 HP
    696928   3050'   35   Killed Scatha the Worm
    696928   3050'   36   Reached level 36
    698490   3050'   36   Killed Uvatha the Horseman
    703393   3050'   36   Found the Long Bow of Bard
    705280   3050'   36   Killed Beorn, the Shape-Changer
    707021   3050'   37   Reached level 37
    707049   3050'   37   -- Note: Raal's
    711677   3050'   37   Killed Golfimbul, the Hill Orc Chief
    712304   3050'   37   -- Note: "Magi from Bile Demon
    724085   3100'   37   Found the Heavy Crossbow of Umbar
    724215   3100'   37   Found the Quarterstaff 'Eriril'
    728561   3100'   37   Killed Itangast the Fire Drake
    738021   3500'   37   Killed Kavlax the Many-Headed
    745011   3700'   37   Killed Ren the Unclean
    750109   3700'   37   Found the Beaked Axe of Hurin (LOST)
    750171   3700'   37   Found the Hard Leather Cap of Thranduil
    750362   3700'   37   -- Note: artifacts from "Hallway" vault
    752275   3800'   37   Found the Pick of Erebor (LOST)
    755720   3850'   38   Reached level 38
    757364   3850'   38   Killed Uldor the Accursed
    760559   3900'   38   Killed Smaug the Golden
    765600   3950'   38   -- Note: 500 HP
    768782   4050'   38   -- Note: Max Con
    771906   4050'   38   Killed Saruman of Many Colours
    772034   4050'   38   Found the Pair of Steel Shod Boots of Thror
    772041   4050'   38   -- Note: 600 HP (with Thror)
    773697   4050'   38   -- Note: max Dex
    774238   4050'   39   Reached level 39
    776512   4050'   39   Killed Gorlim, Betrayer of Barahir
    789567   4100'   40   Reached level 40
    789570   4100'   40   -- Note: !Exp
    800525   4150'   40   -- Note: "Trickery
    807335   4100'   40   Killed Ji Indur Dawndeath
    809393   4100'   40   Killed Akhorahil the Blind
    817853   4100'   41   Reached level 41
    820837   4100'   41   Killed Medusa, the Gorgon
    834710   4100'   41   Found the Metal Brigandine Armour of the Rohirrim
    835437   4100'   41   Found the Wicker Shield of Elros
    840184   4150'   42   Reached level 42
    841803   4150'   42   -- Note: 700 HP
    842063   4150'   42   -- Note: max Int
    842578   4150'   42   Found the Augmented Chain Mail of Caspanion
    847060   4150'   42   -- Note: !Exp
    853431   4400'   42   Killed Adunaphel the Quiet
    861193   4600'   42   Killed Eol, the Dark Elf
    863072   4650'   42   Found the Amulet of Carlammas (LOST)
    864845   4650'   42   Found the Amulet of Ingwe
    864876   4650'   42   Found the Ring of Barahir
    866694   4650'   43   Reached level 43
    874770   4650'   43   Killed The Lernaean Hydra
    880071   4650'   43   Found the Pair of Leather Boots of Feanor
    886760   4650'   43   Killed Ar-Pharazon the Golden
    886822   4650'   43   Found the Iron Helm 'Holhenneth'
    886855   4650'   43   Found the Large Metal Shield of Anarion (LOST)
    895652   4700'   44   Reached level 44
    897901   4700'   44   Found the Ring of Power 'Narya'
    900588      0'   44   -- Note: 100% Save
    903512   4700'   44   Killed Pazuzu, Lord of Air
    903750   4700'   45   Reached level 45
    904672   4700'   45   Found the Mace 'Taratol'
    906911   4700'   45   Killed Ariel, Queen of Air
    910077   4700'   45   Killed Kronos, Lord of the Titans
    912896   4700'   45   Killed Omarax, the Eye Tyrant
    914893   4700'   45   Found the Ring of Tulkas (LOST)
    915719   4700'   46   Reached level 46
    919403   4700'   46   Killed Azriel, Angel of Death
    921714   4700'   46   Killed Feagwath, the Undead Sorcerer
    922672   4700'   46   Killed Lungorthin, the Balrog of White Fire
    925498   4700'   46   Killed Gothmog, the High Captain of Balrogs
    925796   4700'   46   Killed Khamul, the Black Easterling
    926258   4700'   46   Killed The Balrog of Moria
    926258   4700'   47   Reached level 47
    926343   4700'   47   Killed Dwar, Dog Lord of Waw
    926445   4700'   47   Killed Thuringwethil, the Vampire Messenger
    926962   4700'   47   Found the Full Plate Armour of Isildur (LOST)
    927887   4700'   47   Found the Battle Axe of Balli Stonehand (LOST)
    929016   4700'   47   Killed Draebor, the Imp
    932186   4700'   47   Killed Ungoliant, the Unlight
    934849   4700'   47   Killed The Cat Lord
    936254   4700'   47   Killed Fundin Bluecloak
    936451   4700'   47   Found the Iron Crown of Beruthiel (LOST)
    942037   4800'   47   -- Note: max Wis
    942633   4850'   47   Killed Angamaite of Umbar
    944040   4850'   47   Killed Polyphemus, the Blind Cyclops
    946384   4850'   47   Found the Elfstone 'Elessar' (LOST)
    948373   4850'   47   Killed Cantoras, the Skeletal Lord
    948373   4850'   48   Reached level 48
    949265   4850'   48   -- Note: 800 HP
    951218   4900'   48   Found the Metal Cap of Celebrimbor (LOST)
    952260   4900'   48   Killed Tselakus, the Dreadlord
    954647   4900'   48   Killed The Witch-King of Angmar
    955015   4900'   48   Killed Hoarmurath of Dir
    955057   4900'   48   Found the Leather Scale Mail 'Thalkettoth' (LOST)
    959453   4850'   48   Found the Battle Axe 'Lotharang'
    960302   4850'   48   -- Note: !Exp
    960319   4850'   48   -- Note: Kelek's (finally!)
    961758   4850'   49   Reached level 49
    961916   4850'   49   Killed Mim, Betrayer of Turin
    962537   4900'   49   Killed Harowen the Black Hand
    963397   4900'   49   Killed Huan, Wolfhound of the Valar
    965215   4900'   49   Killed The Tarrasque
    968843   4950'   49   Killed Glaurung, Father of the Dragons
    971545   4950'   49   Killed Vecna, the Emperor Lich
    972143   4950'   49   Killed Sauron, the Sorcerer
    972456   4950'   49   Killed Waldern, King of Water
    973846   5000'   49   -- Note: !Exp
    976712   5000'   49   Killed Ancalagon the Black
    976902   5000'   49   Killed Uriel, Angel of Fire
    976902   5000'   50   Reached level 50
    976967   5000'   50   Killed Draugluin, Sire of All Werewolves
    977142   5000'   50   Killed Baphomet the Minotaur Lord
    977407   5000'   50   Killed Carcharoth, the Jaws of Thirst
    978871   5000'   50   Killed Vargo, Tyrant of Fire
    979026   5000'   50   Killed The Phoenix
    981155   5000'   50   Killed Morgoth, Lord of Darkness
    981590   5000'   50   Killed Maeglin, the Traitor of Gondolin
    982485   5000'   50   Killed The Queen Ant
    983120   5000'   50   Killed Atlas, the Titan
    983489   5000'   50   Killed The Mouth of Sauron
    983809   5000'   50   Killed Tom the Stone Troll
    985026   5000'   50   Killed Shelob, Spider of Darkness
    985147   5000'   50   Killed Gabriel, the Messenger
    986511   5000'   50   Killed Qlzqqlzuup, the Emperor Quylthulg
    986565   5000'   50   Killed Quaker, Master of Earth
    986665   5000'   50   Found the Mighty Hammer 'Grond'
    986668   5000'   50   Found the Massive Iron Crown of Morgoth


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 30.9.2011 19:42
Last updated on 15.10.2011 01:41

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5. on the Competition No.111 Ladder (of 22)

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On 30.9.2011 19:42 bron wrote:
Taking it kinda slow. Right now I'm hanging out on dlvl 33 hunting for stat potions. I gave up on hand-to-hand after the first few levels, although I still used a bow occasionally until about dlvl 30 when I found the Rings of Escaping. Theoden is a pretty heavy source of esp, but it seemed to be the best use for the weapon slot. I could really use a wand of Teleport Other, but overall things have been going reasonably well.

On 1.10.2011 00:41 ewan wrote:
Interesting. What do the escaping rings do to your failure rates?

On 1.10.2011 06:50 bron wrote:
Escaping rings increase the "base" failure rate quite a lot. However, this is done *before* the adjustments due to character level and Int are taken into account. So for low-level spells, there is essentially no net effect; I can still get down to the minimum fail rate. This basically means that pretty much everything I want to cast except Acid Bolt is at or near the minimum fail. And the speed stacks (to +8), but the penalty does not: two rings is no worse than one. For the most part, there is only a narrow window where this trick is worthwhile IMHO: you need to high enough level to be able to cast, say, Fire Bolt, at (or near) your minimum fail rate even while wearing the ring(s), and yet not so high level that you could reliably cast Haste Self instead (which is usually superior). As it happens however, this window occurs pretty much right at Stat Gain, and so can be pretty darn useful.

I do think that this trick should be nerfed: wearing a Ring of Escaping should increase the minimum fail rate to, say, +20% (like stunning does), and the effect should stack if wearing two rings.

On 4.10.2011 00:00 bron wrote:
Too slow compared to the other competitors, but I never was much of a diver. Got my important stats above 18, found a copy of MB5 for poison resistance, and just now found the Star so I have a decent source of See Invisible. The fail rate on Haste Self is still pretty high, but I decided it was time to ditch the Rings of Escaping. Still could use a Teleport Other wand.

On 5.10.2011 20:50 bron wrote:
Finally got deep enough for some good artifacts, and the early =Speed is nice. Still a few serious holes in my resistances, and too many chances for instant death, but overall things are going fairly well. Could really use Raal's to get a useful attack for things that resist the base 4. But too slow for a top finisher. I like the looks of Roch's kit right now.

On 8.10.2011 02:57 bron wrote:
Dove past the dlvl 60's and 70's with only a few pauses to kill a couple of uniques and clear a couple of pits (Thorin definitely makes those Black Dragon pits easier). Looking for an amulet of trickery and a better speed ring (and Kelek's). Things look pretty good at the moment.

On 11.10.2011 18:32 bron wrote:
Cleared a couple of dragon pits and got some nice consumables. The blindness hole is a little annoying: I could fill it with Umbar, but right now I find the aggravation even more annoying. I like the way Hithlomir+Thorin+Trickery interlock; very nice. Looking for Kelek's to make the final push.

On 11.10.2011 23:12 Roch wrote:
Maybe use Thranduil? You should be finding a better weapon soon anyway, and the +2 int would help if you find a better ring than the +5 int ring.

On 12.10.2011 00:22 bron wrote:
I keep hoping to use Thranduil, but lack of rConfuse is even worse than lack of rBlind, and so far I haven't liked any of the combinations that give me both (they seem to either cost Aggravation or 150 HP). I've dropped down into the dlvl 90's, and my current thought is to hunt around until I find something that tips the scales. I might still have a (very slim) chance to catch bulian for 3rd, but it seems unlikely.

On 14.10.2011 20:49 bron wrote:
Found a number of good things to round out my kit (Narya was especially welcome), but Kelek's was elusive. I finally found it, and unless I do something stupid I should be able to finish up pretty quickly at this point, but I'm just a little too slow and have already overrun bulian's turncount.

On 15.10.2011 01:41 bron wrote:
[Mass]Banish plus mana storms plus a Magi staff makes a huge difference. Went after Sauron pretty much immediately after finding Kelek's, stopping to kill some nasty uniques on the way (Huan, Tarrasque, Glarung, Vecna). Then straight on to Morgoth. Since I was already behind bulian, as a challenge I decided not to *Destruct* any summoned uniques. Things got off to a bad start when my Magi staff blew up on the first recharge attempt on level 100. Morgoth responded by summoning literally every single remaining unique. This made it hazardous to bail out of a fight since I could be teleporting into a bad situation, plus it was hard to restore mana via resting, since something was always in my face. I had 13 restore mana potions, but a lot of bad guys, so I mostly used my Annihilation and Drain Life wands (with Greater Recharging) as a somewhat lower mana method of dealing damage than straight mana storms. Which worked fine until I blew out the Annihilation wand, and all 6 of the Drain Life. And the Staff of Healing. I was starting to reconsider the "no *Destruct*" policy, but managed to kill both Ancalagon and Carcharoth, which made teleporting a lot safer, and Morgoth fell pretty quickly after that. It took rather a long time after killing Morgoth to hunt down and kill the last few uniques, since I was reduced to resting in order to restore mana, but eventually they were all put down.

On 15.10.2011 05:45 bulian wrote:
Congrats on the win - the final fight sounds quite epic. That is serious bad luck to lose all of your useful rechargables. Im curious why you invested so much in killing C and D before Morgoth - I believe those two have combined 15k hp which is 3/4 of what Morgoth has.

Also I don't think greater restore is mana efficient compared to manastorm - 400 dmg/16 mana * 0.9 success rate = 22.5 damage per mana. Conversely, greater restore is 60 mana and nets roughly 3-4 charges per casting? Call it 15 mana per shot, so annihilation is probably comparable but drain life would not be.

On 15.10.2011 23:30 bron wrote:
Thanks! And congrats to you on a faster win! As for mana efficiency: Greater Recharge is only 30 mana, not 60. I think you get 2-3 charges on Annihilate and 3-4 on Drain Life. Plus with a "Magic Device" rating of 132, you get a seriously large boost to the damage output: Annihilation hits for 430 and Drain Life 273. And the fail rate for mana storm is higher (multiplier of 0.86 rather then 0.9). So all together mana storm is about 21.5 dmg per mana, while Drain Life is a bit less than 32, and Annihilate is a bit less than 36, so they are about 50% more efficient in dmg/mana output.

In retrospect I probably should have concentrated exclusively on Morgoth and just used Teleport Other to get rid of the other uniques as needed. But it was fun.

On 16.10.2011 01:44 bulian wrote:
Thanks, but I think my "faster" win was probably just due to earlier speed finds, so lets just both congratulate Roch for wiping the floor. I'd prefer memorable wins compared to a standard fight at this point.

You are correct about the mana efficiency - I was thinking of rogues/rangers for the GR spell cost. The factor of 2 makes all the difference. Good to know.

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