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The Angband Ladder: Osa Ma6, DeathMold Possessor by Mars

  [ToME 2.1.2 Character Dump]

 Name  : Osa Ma6                Age                  6       STR: 18/***       
 Sex   : Neuter                 Height               7       INT: 18/160       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Possessor              Social Class         1       DEX: 18/***       
 Body  : The Watcher in the Water                            CON: 18/***       
 God   : Nobody                                              CHR: 18/140       
                                                                               
 + To Melee Hit          96 Level             50    Max Hit Points      1389   
 + To Melee Damage       96 Experience  79313637    Cur Hit Points      1389   
 + To Ranged Hit         95 Max Exp     79313637    Max SP (Mana)         16   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                131+182Gold        15213487                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Heroic       Blows/Round:  19        
 Bows/Throw  : Legendary[32]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  19d7+1824 
 Stealth     : Legendary[25]Magic Device: Heroic       Infra-Vision: 190 feet  
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in sand, created by a corrupted apprentice.            
          Since then you have given life to about twenty foul                  
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was The Watcher in the Water.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 It now is 33 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can switch locations with another being.
You can cast magic missiles.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath underwater.
You can fly.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.

 Corruption list:

Skills (points left: 0)
 - Combat                                        34.600 [0.600]
	  . Weaponmastery                               50.000 [0.600]
	  . Archery                                     05.000 [0.400]
 - Sneakiness                                    03.100 [0.700]
	  . Stealth                                     03.100 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         07.332 [0.600]
	  . Magic-Device                                50.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
	  . Runecraft                                   04.000 [0.500]
 - Spirituality                                  04.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  29.050 [1.100]
	  . Corpse-preservation                         48.700 [0.900]
	  . Possession                                  50.000 [0.800]
	  . Mimicry                                     02.500 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You have defeated 45648 enemies.


  [Fates]

You are fated to never to die by the hand of a mortal being.
You may meet an Aimless-looking merchant on level 1.
You may meet a Jackal on level 19.


  [Character Equipment]

a) The Cutlass of Ethildur (1d7) (+11,+12) (+3 attacks)
    It increases your dexterity and attack speed by 3.  It drains life
    from your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It 
    fights against evil with holy fury.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    67 of Erebor.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 84 of Angband.
c) The Long Sword 'Ringil' (4d5) (+16,+17) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67
    of Dol Guldur.
e) The Ring of Dolathreb (+2 attacks)
    It increases your strength, intelligence, stealth and attack speed 
    by 2.  It sustains your charisma.  It provides immunity to paralysis.
    It provides resistance to electricity, light and shards.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    45 of Submerged Ruins.
f) The Ring of Flare (+3) {Imm. fire, fly}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Fallen angel on level 57 of The Sacred
    Land Of Mountains.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Power of Hoarmurath of Dir (+3 attacks) {cursed}
    It increases your constitution, charisma, attack speed and ability
    to score critical hits by 3.  It makes you invisible.  It sustains
    your strength and dexterity.  It provides resistance to light.  It
    allows you to see invisible monsters.  It drains experience.  It is
    heavily cursed.  It cannot be dropped while cursed.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 98 of Angband.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level
    94 of Angband.
j) The Ring of Power of Khamul, the Black Easterling (+3 attacks)
    It increases your intelligence, infravision and attack speed by 3.
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to electricity and nexus.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Khamul, the Black Easterling on level
    70 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 67 of
    The Sacred Land Of Mountains.
p) The Shield of Deflection 'Hathar' [10,+23]
    It sustains your strength.  It provides immunity to electricity, fire 
    and cold.  It makes you completely fearless.  It provides resistance
    to acid, nexus and disenchantment.  It reflects bolts and arrows. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Mature red dragon on level
    98 of Angband.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, nether and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Halls of Mandos.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Lothlorien .
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound, shards 
    and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 74 of Halls of Mandos.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
w) a Set of Gauntlets of Slaying (+5,+6) [2,+13]
    
    You found it in the remains of a Fallen angel on level 98 of Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Mount Doom.


  [Character Inventory]

a) a Runestone {Knowblow !k!d!v @m1}
    It cannot be harmed by acid, cold, lightning or fire.  
b) a Runestone {ShldRune !k!d!v @m2}
    It cannot be harmed by acid, cold, lightning or fire.  
c) The Gem of Wisdom {hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 54 of Paths of the Dead.
d) the Crystal Ball of The Witch-King of Angmar {teleport level}
    It can be activated for teleport level.  
    You found it lying on the ground on level 16 of Mirkwood.
e) 57 Potions of Healing
    
f) 16 Potions of *Healing*
    
g) 2 Potions of Life
h) 6 Potions of Enlightenment
    
i) 4 Scrolls of *Identify*
    
j) a Moonstone Rod of the Istari of Detection (150/150) {@z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Medusa, the Gorgon on level 68 of The
    Sacred Land Of Mountains.
k) a Moonstone Rod of Cheapness of Illumination (75/75) {@z2}
    It can cast spells for a lesser mana cost.  
    It was given to you as a reward.
l) a Silver Rod of the Istari of Restoration (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 98 of Angband.
m) a Silver Rod of the Istari of Curing (200/200)
n) a Golden Rod of the Istari of Disarming (250/250) {@z5}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 46 of Moria.
o) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 85 of Mount Doom.
p) an Adamantite Rod of Recall (149/200) {@z0}
    
q) a Staff of Teleportation[20|44] (13 charges)
r) a Fireproof Staff of Genocide[1|11] (10 charges) {teeheehee}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 63 of Paths of the Dead.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    104 of Angband.
t) a Broad Sword of Westernesse (2d5) (+17,+12) (+1) {rNazgul}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It makes you completely fearless.  It allows you to see invisible 
    monsters.  It allows you to sense the presence of orcs, trolls and
    giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Dracolich on level 77 of Angband.
u) a Long Sword of Westernesse (2d5) (+12,+16) (+2) {rNazgul}
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered
    by morgul beings.  
    You found it in the remains of a Great Wyrm of Thunder on level 98
    of Angband.
v) a Scimitar of Westernesse (2d5) (+19,+10) (+1) {rNazgul}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered
    by morgul beings.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [Home Inventory - Bree ]

a) The Gem of Ice {Mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 50 of Halls of Mandos.
b) a Potion of Cure Insanity
c) a Staff of Remove Curses[3|42] of Plenty (10 charges)
    
    You found it lying on the ground on level 70 of Dol Guldur.
d) a Staff of Genocide[1|11] (3 charges)
e) The Ring of Power of Ren the Unclean (+5 to speed)
    It increases your intelligence, speed and ability to score critical
    hits by 5.  It makes you invisible.  It sustains your constitution.
    It provides resistance to fire.  It drains experience.  It cannot 
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 85 of Angband.
f) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your speed, attack speed and ability to score critical
    hits by 3.  It makes you invisible.  It sustains your wisdom.  It 
    provides resistance to acid, fire, blindness and sound.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol
    Guldur.
g) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your intelligence, charisma, stealth and attack speed 
    by 3.  It makes you invisible.  It provides resistance to confusion 
    and sound.  It speeds your regenerative powers.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of 
    Submerged Ruins.
h) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    It increases your wisdom, dexterity, infravision and attack speed 
    by 3.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to acid, blindness and shards.  It allows you 
    to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of
    Dol Guldur.
i) an Indestructible Ring of Speed (+16)
j) The Ring of Brend (+7)
    It increases your wisdom, constitution, stealth and speed by 7.  It
    sustains your charisma.  It provides resistance to light and chaos.
    It allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Thunderlord on level 94 of Mount
    Doom.
k) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Angband.
l) The Ring of Elorond (+1 attack)
    It increases your charisma, infravision, attack speed and ability 
    to score critical hits by 1.  It provides resistance to poison, light 
    and nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    64 of Paths of the Dead.
m) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 52 of Halls of Mandos.
n) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 77 of 
    Angband.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 74 of Halls of Mandos.
p) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
q) The Anchor of Space-Time
r) The Full Plate Armour of Feangor (-3) [25,+15] {Neat no.2!}
    It sustains your dexterity.  It provides immunity to electricity, fire 
    and cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72
    of Angband.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.
    It provides resistance to acid, electricity, fire, cold and poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Rogue on level 98 of Angband.
u) Maeglin, the Traitor of Gondolin's corpse
v) Gandalf the Grey's corpse
w) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Gondolin ]

a) The Deck of Wild Magic {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 69 of The Sacred
    Land Of Mountains.
b) Baalzebub's All-seeing Servant {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 34 of Moria.
c) Benetar's Portable Plague {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Vrock on level 37 of Mordor.
d) The Crystal Ball of Godly Sights {geno}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 53 of Mordor.
e) the Skull of Vecna {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 40 of Paths of the Dead.
f) Cathal's Corrupting Cymbal {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a White wraith on level 44 of Paths
    of the Dead.
g) 11 Sprigs of Athelas
    
h) 20 Potions of *Healing*
    
i) 12 Potions of Life
    
j) a Potion of *Enlightenment*
k) 2 Potions of New Life
l) 13 Scrolls of Rune of Protection
    
m) 4 Scrolls of Genocide
    
n) 3 Scrolls of Mass Genocide
    
o) a Moonstone Rod of the Istari of Nothing (150/150)
p) an Adamantite Rod of the Istari of Perception (400/400) {@z3}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 62 of Paths of
    the Dead.
q) 2 Rod Tips of Healing (120 Mana to cast)
    
r) a Rod Tip of Drain Life (30 Mana to cast)
    
s) The Small Leather Shield of Gondoldi [2,+12] {imm. acid+fire}
    It sustains your intelligence and charisma.  It provides immunity to
    acid and fire.  It provides resistance to fire, light and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and confusion.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of
    Angband.
u) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution and charisma by 2.  It does extra damage from frost. 
    It is especially deadly against orcs.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Paths of the Dead.
v) The Mace 'Taratol' (3d4) (+12,+12) {imm.Elec}
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ice troll on level 51 of Mordor.
w) Climbing Set {@w1}
    It allows you to climb mountains.  


  [Home Inventory - Minas Anor ]

a) a Rune [Self]
    
b) 2 Runes [Ray]
c) a Runestone
    It cannot be harmed by acid, cold, lightning or fire.  
d) a Staff of Wish[1|1] (0 charges)
e) The Ring 'Ninil' (+13,+7) (+2 attacks)
    It increases your intelligence, charisma, infravision and attack speed 
    by 2.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid and confusion.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    98 of Angband.
f) The Ring of Barahir (+1) {LoM 2900' Elder vampire}
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 58 of The
    Sacred Land Of Mountains.
g) The Ring called 'Darn' (+1 attack)
    It increases your intelligence, dexterity and attack speed by 1.  It
    provides resistance to poison and dark.  It allows you to fly.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
h) The Ring of Armina (+3 to speed)
    It increases your dexterity, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire, dark and confusion.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature dragon turtle on level 49 
    of Submerged Ruins.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 69 of The Sacred
    Land Of Mountains.
k) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Paths of the Dead.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Paths of the Dead.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin
    .
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
p) The Scimitar 'Haradekket' (2d5) (+10,+10) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
q) The Katana 'Aglarang' (8d4) (+1,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 36 of Mordor.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
s) The Fauchard 'Ethlachal' (1d10) (+18,+9) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your dexterity and attack speed by 3.  It does extra 
    damage from acid.  It produces chaotic effects.  It is very sharp 
    and can cut your foes.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 59 of Mordor.
t) The Lance of Eorlingas (3d8) (+3,+21) (+2) {donate}
    It must be wielded two-handed.  It increases your strength, dexterity 
    and speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 97 of
    Angband.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Azriel, Angel of Death on level 62 
    of The Sacred Land Of Mountains.
v) Atlas, the Titan's corpse
w) Ungoliant, the Unlight's corpse


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
b) a Staff of Holy Fire of Mithrandir[1|35] (2 charges)
    
c) The Amulet of Eande (+6)
    It increases your strength, constitution, stealth, searching and infravision

    by 6.  It sustains your wisdom.  It provides resistance to light, nether,
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Chaos drake on level 37 of Maze.
d) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 55 of The Sacred
    Land Of Mountains.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
f) The Amulet of Amast (+3 to stealth)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and stealth by 3.  It sustains
    your dexterity.  It provides resistance to electricity, cold, poison,
    blindness, nether and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
g) an Amulet of Devotion (+2)
    It provides light (radius 1) forever.  It increases your wisdom and
    charisma by 2.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You found it in the remains of an Ancient gold dragon on level 55 
    of The Sacred Land Of Mountains.
h) The Metal Lamellar Armour 'Ragorlin' (-3) [23,+6] {Neat!}
    It sustains your strength and charisma.  It provides immunity to acid,
    electricity and fire.  It provides resistance to electricity, poison,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave troll on level 58 of The Sacred
    Land Of Mountains.
i) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and nether.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 34 of Moria.
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 34 of Moria.
l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    64 of Erebor.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 43 of Moria.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
o) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your wisdom and ability to tunnel by 4.  It does extra
    damage from electricity.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath. 
    It fights against evil with holy fury.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to acid,
    electricity, fire, cold, shards and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
p) The Orcish Pick 'Doron' (1d3) (+18,+5) (+3 attacks) {rew. Mdr dlev39}
    It increases your dexterity, ability to tunnel and attack speed by
    3.  It poisons your foes.  It drains life from your foes.  It can 
    cause earthquakes.  It is especially deadly against trolls.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Erebor.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64
    of Erebor.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
t) The Light Crossbow 'Angrod' (x5) (+11,+17) (+2 to speed)
    It provides light (radius 1) forever.  It increases your dexterity,
    constitution, charisma and speed by 2.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 68 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 39 of
    Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 45 of
    Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
d) a Parchment titled ``Planar Travel Made Easy'' {destr}
    It can be activated for Destruction.  
    You found it lying on the ground on level 21 of The Old Forest.
e) A parchment titled ''Immortality For Dummies'' {summon pet}
    It can be activated for summon pet.  
    You found it in the remains of a Dark elven warlock on level 25 of
    The Old Forest.
f) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    It increases your infravision, speed and ability to score critical
    hits by 1.  It makes you invisible.  It provides resistance to electricity,
    sound and shards.  It speeds your regenerative powers.  It drains
experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 76 of Angband.
g) The Ring of Power of Uvatha the Horseman (+1 to searching)
    It increases your searching by 1.  It makes you invisible.  It sustains
    your charisma.  It provides resistance to poison, confusion and nether.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
h) The Ring 'Dindi' (+3 to searching) {shard,disen,regen}
    It increases your constitution and searching by 3.  It provides resistance
    to shards and disenchantment.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 74 of Halls of Mandos.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 66 of Halls of Mandos.
j) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 50 of 
    Halls of Mandos.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.
l) The Stone of Lore {donate}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards and nexus.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 38 of Moria.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
q) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
r) The Robe of Rhuin [2,+14]
    It sustains your constitution.  It provides immunity to fire.  It 
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to life draining, confusion, shards and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
s) The Robe of Oriach [2,+15]
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    provides resistance to life draining, poison and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
t) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
u) The Hard Leather Armour of Himring [6,+15] {donate}
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides resistance to poison, nether 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Osyluth in the town of Gondolin 
    .
v) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
w) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {donate}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 36 of Maze.
x) The Thunderlord Coat of Goros [9,+13] {donate}
    It provides immunity to electricity and fire.  It provides resistance
    to electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 37 of
    Mordor.
y) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn.
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It 
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 52 of Halls of Mandos.
z) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
{) The Cloak of Mimicry [Sparrow] of Cuingil [1,+16] (+1 to stealth)
    It increases your stealth by 1.  It sustains your intelligence and
    charisma.  It provides immunity to cold.  It provides resistance to
    life draining, acid, cold and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 63 of Halls of Mandos.
|) The Cloak of Mimicry [Chaos Cloud] of Miryar [1,+12]
    It provides immunity to fire.  It provides resistance to electricity,
    fire, cold, poison, confusion, nether, nexus and disenchantment.  It
    produces a fiery sheath.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
}) The Large Leather Shield of Maras [4,+1] {donate}
    It provides immunity to fire.  It reflects bolts and arrows.  It drains
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ethereal drake on level 52 of The
    Sacred Land Of Mountains.
~) a Shield of Deflection of Reflection [10,+32]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Archon on level 98 of Angband.
) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you 
    to see invisible monsters.  It gives telepathic powers.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature blue dragon on level 67 of
    Angband.
�) The Hard Leather Cap of Thranduil [2,+10] (+2) {donate}
    It increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to 
    sense the presence of orcs, trolls and evil beings.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 38 of Moria.
�) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre Priest on level 99 of Angband.
�) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
�) The Metal Cap of Gasaewen [3,+12]
    It sustains your constitution.  It provides resistance to dark, blindness,
    confusion, sound, shards and disenchantment.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 51 of Halls
    of Mandos.
�) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 37 of Moria.
�) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
�) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
�) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your strength,
    dexterity and constitution by 4.  It provides resistance to acid,
electricity,
    fire, cold, light and blindness.  It allows you to see invisible monsters.
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
�) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being 
    worn. It can be used to store a spell.  It increases your intelligence 
    and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison 
    and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan Chieftain on level 
    97 of Angband.
�) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 69 of The 
    Sacred Land Of Mountains.
�) The Set of Gauntlets 'Paurnen' [2,+15] {donate}
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
�) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
�) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 88 of Mount Doom.
�) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if 
    it is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 97 of Angband.
�) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker 
    and +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is a great bane of demons.  It provides resistance to acid.  It drains
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
�) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    41 of Mordor.
�) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 38 of
    Moria.
�) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Captain on level 41 of Mordor.
�) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 41 of Mordor.
�) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, constitution 
    and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly 
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It provides resistance to acid, fire, light,
    dark and chaos.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 69 of The 
    Sacred Land Of Mountains.
�) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
�) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 57 of Mordor.
�) The Broken Sword of Celdon (1d2) (+15,+11) (+3)
    It increases your wisdom and dexterity by 3.  It does extra damage
    from frost.  It poisons your foes.  It is very sharp and make your
    foes bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 78 of Halls
    of Mandos.
�) The Dagger 'Narthanc' (E:11258535, L:50) (1d4) (+44,+23) (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It increases your
    strength by 4.  It does extra damage from electricity, fire and frost.
    It can cause earthquakes.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It provides
    resistance to electricity, fire, cold and shards.  It allows you to
    sense the presence of trolls and giants.  It slows your metabolism.
    It speeds your regenerative powers.  It produces a fiery sheath.  It
    produces an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Horned Reaper on level 85 of Angband.
�) The Dagger 'Dethanc' (E:1750863, L:38) (1d4) (+37,+20) (+3 attacks)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It increases your attack speed by 3.  It does extra
    damage from electricity and frost.  It drains life from your foes.
    It can cause earthquakes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to acid, electricity, fire and nexus.
    It slows your metabolism.  It produces an electric sheath.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ethereal drake on level 48 of Mordor.
�) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
�) The Dagger 'Nimthanc' (E:1441, L:11) (1d4) (+12,+7)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It can cause earthquakes.
    It provides resistance to fire, cold and nether.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    95 of Angband.
�) The Dagger of Rilia (2d4) (+5,+5) {@w2}
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
�) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 67 of Angband.
�) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
�) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to life draining, cold 
    and dark.  It allows you to sense the presence of orcs and dragons.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 85 of Mount
    Doom.
�) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
�) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Halls of Mandos.
�) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It 
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows 
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient morgothian curse.  It can clone monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon in the town 
    of Gondolin .
�) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 70 of
    Dol Guldur.
�) The Two-Handed Sword 'Bauglin' (3d6) (+6,+9) (+3 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your speed by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is a great bane of demons. 
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 50 of Paths
    of the Dead.
�) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 59 of Mordor.
�) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and dexterity 
    by 2.  It produces chaotic effects.  It is a great bane of undead.
    It fights against evil with holy fury.  It provides resistance to light 
    and dark.  It allows you to see invisible monsters.  It drains mana.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
�) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
�) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 31 of Moria.
�) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 93 of Angband.
�) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.
    It does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of 
    Lothlorien .
�) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence 
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 79 of Angband.
�) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire,
    nether and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 54 of Mordor.
�) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life 
    (90) every 70 turns if it is being worn. It increases your wisdom 
    and infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and confusion.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Angband.
�) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
�) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
�) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
�) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of
    Bree .
�) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of
    Bree .
�) Tom the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of 
    Bree .
�) Polyphemus, the Blind Cyclops's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level
    66 of Mordor.
�) Fundin Bluecloak's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 70 of Angband.
�) a Player corpse
    



Posted on 3.3.2003 01:32
Last updated on 10.4.2003 21:46

Download this dump

218. on the Ladder (of 18294)
64. on the ToME Ladder (of 3123)
Best for this player (out of 53)

Related screenshots:
Weird Ghost Town?
Ghost town - fixed
Clean up your room!
Done cleaning
Even more Deathswords?!!
Safe haven

Related movies:
Shut up Gwaihir!!!
Swordfight on Mt. Doom

Comments

Jump to latest

On 3.3.2003 01:32 Mars wrote:
Still hanging around in Mandos having a good time, think I'll go to the surface very soon now.

On 3.3.2003 19:08 Mars wrote:
Well out of mandos now, practically past stat gain (only con+chr need some work). Snatched a green thunderlord body on the way up, I got tired looking for mariliths.

On 3.3.2003 19:11 Mars wrote:
Nice fate by the way, never die by a mortal. Especiallt when all those ethereal hounds came looking for me :)

On 7.3.2003 00:05 Mars wrote:
Well haven't been doing much. Yeah, did some quests, cleant some dungeons, switched to the Minotaur of the Labyrinth body, less HP but better speed. I knew I couldn't open doors with that guy, but why can't I open cehsts? Or at least try to [B]ash them open!! I mean, I _can_ disarm chests but I cannot open them, kinda weird i think (opening is easier isn't it?)
By the way, does anybody know where the SWC is again? Moria level 40? I can always try to get snatch watcher's body (or should I try after maxing my corpse preservation skill?).

On 14.3.2003 15:12 Mars wrote:
Well going steady now. After a brief period of being a Marilith I now got the watcher's body. This is *cool* :).

I just did Nirnaeth quest, the only ones to lay a hand on me were the Hru's because of their massive HP. Ulik the Troll got one round to hit me but missed so he was toast.

With my current equipment I do an afwul (36d5)+(18d7)+(18d4)+1386 damage *evil grin*...

On 24.3.2003 21:22 Mars wrote:
No problems yet. Doing Erebor now, after that I think I'll do Dol Guldur.
Would I do more damage if I trade that RoSlaying for another attack ring? I'm not sure how to calculate it...

My homes are flooded with artifacts, most of which I will probably never use, but i hate cleaning :).

By the way, I thought all side dungeons are guarded by a unique at the bottom, but there was nobody waiting for me in the depths of the path of the dead?

On 24.3.2003 21:28 Mars wrote:
BTW, that "Fireproof Staff of Genocide[1|11] (14 charges)" is very cool. Found it in a vault, and let the old alchemist geezer fireproof it for me. RNG in a good mood again...

On 25.3.2003 03:28 djwid@yahoo.com wrote:
Combine your shield of Gondoldi with my ring and we are going places. ;-).
Nice with imm both acid and fire. You have cold covered as well., V Nice.

On 25.3.2003 18:09 Mars wrote:
Yeah, that Axe of Eonwe gives imm. cold, mass geno is nice too. Too bad I can't wear "Ragorlin" (3 immunities _/^\0_ ).
I mustn't get too careless though, I ran into a group of druj near the bottom of Erebor ('double sized' tiles) that got me down to 300 hp before I could escape...

On 4.4.2003 18:55 Mars wrote:
Allright! I went down to dlev 99 where Sauron was waiting for me, he was weaker than I thought >:). I wonder how a 'normal' character would do against him...

Anyway he dropped 'The One' so my next trip will be to Mt. Doom to get rid of that piece of junk. I could wear it, but hey: who needs 'the one' when you're a possessor in the Watcher's body ^_^.

Also killed some of the tougher uniques, including Gothmog, Vecna (finally an enemy who used the Hand of Doom against me, I always wondered what it would be like :)), and Ancalagon.

Looks like I'm on my way for a first winner :D.

On 4.4.2003 19:10 wrote:
Nimthanc already l48 and *still* not causing earthquakes, but probably it will gain that power when reaching level 50. Extra attacks would be nice too, Dethanc had that (*and* drain life!) before becoming a dungeon wrecker.

On 4.4.2003 19:14 Mars wrote:
I meant Narthanc :). But I'll probably switch it for an extra attack weapon anyway, Lasher I think.

On 7.4.2003 00:14 Mars wrote:
Destroyed the one!! Now I'll go give Sauron a third and last beating >:). After that, Morgoth's toast. Any alchemist out there that wants to buy his balls? ;).

On 7.4.2003 03:06 djwid@yahoo.com wrote:
You are doing very well I see. You now have the top spot in the TOME ladder. I am taking a break from Crel but am amazed at your progress with Osma.

On 7.4.2003 13:33 Mars wrote:
Thanks. I was a little amazed by the amount of XP too, especially since this char has used about 1 million turns less than my previous best char, Porun (RK warrior).

I guess having such a powerful body and having the 'no death by mortal' fate suit my 'try to kill all monsters you see'-style well :).

On 7.4.2003 18:25 Mars wrote:
Wow! Check out the shield I just found. I was (am) still looking for Sauron when this beauty showed up, ironically right after I switched out one of the imm. shields (I had some double immunties) for a shield of reflection.

On 10.4.2003 21:46 Mars wrote:
Finally! Morgoth is no more!!! Woohoo! Took a looooooong time finding Sauron again and then Morgy.

I got tired of this char so I retired immediately after. Because its my first win I'd rather not take it to the nether realm ;).

On 20.9.2003 09:34 krimsonskorp@hotmail.com wrote:
U guys got any advice on starting a lostsoul dmold possessor? I keep on getting massacred by the enemies there and I don't see how the hell u guys hold up so well against them!!! How do U possess a friggin level 98 creature like nothing? Dont u gotta kill it first? And then u gotta hope (if U kill it) that it don't rot...
Aye and another thing, how do u get fates? I'm not THAT much of a noob to TOME...
But my highest level char is only lvl 17 :D Go easy on me m8s.

On 14.6.2004 17:04 wrote:
Scrolls of Divination for Fates

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