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The Angband Ladder: Hugo the Great, Troll Sorceror by <HugoTheGreat2011@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Hugo the Great         Age                 79       STR! 18/100       
 Sex   : Male                   Height              92       INT: 18/180       
 Race  : Spectre Troll          Weight             238       WIS: 18/198       
 Class : Sorceror               Social Class         1       DEX:  18/20       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR:     11       
                                                                               
 + To Melee Hit         -38 Level             40    Hit Points      -24/   401 
 + To Melee Damage      -48 Experience   2726614    Spell Points   1260/  1265 
 + To Ranged Hit          1 Max Exp      2726614    Sanity          645/   645 
 + To Ranged Damage      12 Exp to Adv.  3087500    Piety                12756 
   AC                 28+98 Gold          105644    Speed            Fast (+8) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  3         
 Bows/Throw  : Bad          Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  3d4-144   
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Stone-Troll Warrior.  You have            
          puke yellow eyes, dirty bright red hair, and blue scabby             
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 9 (450')

 Your body was a Player.
 You have defeated 1689 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by The Philosophy Teacher on level 66 of Mordor.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can restore lost life forces.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : ....234.........            
        Add Wis   : ...523.........+            
        Add Dex   : .........3......            
        Add Con   : ..05..4..3......            
        Add Chr   : .....3..........            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : .3....41...1....            
        Add Tun.. : ..............6.            
        Add Speed : ......4.........            
        Sust Str  : .........+.....+            
        Sust Int  : ..+.+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : .++......+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : .+........+.....            
        Hold Life : ....+..........+            
        Res Acid  : .+....+..+......            
        Res Elec  : .+....+.........            
        Imm Fire  : .++...*.........            
        Res Cold  : .+....+..+.....+            
        Res Pois  : ...............+            
        Res Fear  : .........+......            
        Res Light : ...+...+........            
        Res Dark  : ..+....+.+......            
        Res Blind : .+..............            
        Res Conf  : ..++............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ......+..+......            
        Res Chaos : ..+.............            
        Res Disen : .....+..........            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : .+..............            
        Lite      : ....+...........            
        See Invis : .+.+...........+            
        Digestion : ....+....+.....+            
        Regen     : .+..+..........+            
        Hvy Curse : ....+...........            
        Fly       : ...+..+........+            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 1)
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         49.600 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          44.400 [0.600]
          . Sorcery                              44.400 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  02.320 [0.550]
          . Prayer                               44.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Phantom warrior on level 2.
You are fated to meet a Village idiot on level 17.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-19,-23)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it lying on the ground on level 50 of Moria.
d) a Metal Boomerang (Defender) (4d5) (+11,+12) [+4] (+3 to stealth)
    It increases your stealth by 3.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) The Ring of Anaerim (+0)
    It decreases your constitution by 0.  It sustains your intelligence
     and dexterity.  It provides resistance to fire, dark and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
f) The Ring 'Galas' (+5)
    It increases your wisdom and constitution by 5.  It provides
    resistance to light and confusion.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It provides
    resistance to disenchantment.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Shadow Cloak [6,+13] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  
p) a Small Metal Shield of Reflection [3,+8]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Gauntlets of Free Action [2,+8]
    It provides immunity to paralysis.  
    You found it in the remains of an Ancient black dragon on level 50 of
    Moria.
x) a Pair of Soft Leather Boots of Stealth [2,+8] (+1 to stealth)
    It increases your stealth by 1.  
    You found it lying on the floor of a special level.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) 2 Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  
b) 2 Fireproof Tomes of the Tree
c) a Tome of the Time
d) 3 Books of Beginner Cantrips
    
e) 2 Books of Teleportation
f) The Tome of Hugo the Great
g) a Fireproof Spellbook of Vision
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
h) a Fireproof Spellbook of Firewall
i) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
j) a Fireproof Spellbook of Elemental Shield {90% off}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
k) a Spellbook of Disarm
    
l) The Gem of Hate
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Nether wraith on level 70 of Dol Guldur.
m) 2 Sprigs of Athelas
n) a Potion of Cure Serious Insanity
o) 5 Potions of Healing
    
p) a Potion of Restore Mana
q) 5 Scrolls of Word of Recall {25% off}
    
r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Lay of Protection
    
b) a Spellbook of Know the Music
    
c) a Spellbook of Listen to the Music
    
d) Lloth's Ceremonial Dagger
    It can be activated for summon monster.  
    You found it in the remains of a Dark naga Shaman on level 70 of The
    Sacred Land Of Mountains.
e) a Silver Rod of the Istari of Nothing (200/200)
f) The Ring of Power of Ren the Unclean (+1 to speed)
    It increases your dexterity and speed by 1.  It makes you invisible.  
    It sustains your intelligence and constitution.  It provides
    resistance to light and confusion.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol Guldur.
g) The Ring of Power of Uvatha the Horseman (+3)
    It increases your wisdom by 3.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to cold, nether and nexus.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Draebor, the Imp on level 70 of The Sacred
    Land Of Mountains.
i) a Ring of Sound Resistance
j) The Ring of Anturuin
    It makes you invisible.  It sustains your strength.  It provides
    resistance to fire, blindness, confusion and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 70 of The Sacred
    Land Of Mountains.
k) The Amulet of Astelmen (+5)
    It increases your dexterity by 5.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 70 of Paths of
    the Dead.
m) an Amulet of Weaponmastery (+2,+6) [+5] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
n) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Insane Player on level 40 of The Land
    Of Rhun.
p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Cirith Ungol.
s) The Filthy Rag of the Wight [1,+8] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 50 of Moria.
    


  [Home Inventory - Gondolin ]

a) a Tome of the Eternal Flame
b) a Fireproof Tome of the Mind
c) a Potion of Cure Light Insanity
d) a Potion of Cure Insanity
e) 2 Potions of Enlightenment
f) 3 Scrolls of Trap Detection
g) an Indestructible Ring of Constitution (+4)
    It increases your constitution by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water naga on level 50 of Submerged Ruins.
h) a Ring of Constitution (+4)
    It increases your constitution by 4.  
    You bought it from the Black Market.
i) The Amulet 'Fuinellor' (+2 to infravision)
    It increases your infravision by 2.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, poison and chaos.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) an Amulet of the Magi (-4,-4) (+2 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 2.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Headless ghost on level 70 of Paths of
    the Dead.
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Double Ring Mail 'Bregil' (-2 to accuracy) [15,+12]
    It sustains your dexterity.  It provides immunity to acid, electricity
     and cold.  It makes you completely fearless.  It provides resistance 
    to shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Metal Lamellar Armour 'Ecthrie' (-3 to accuracy) [23,+10]
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden in the town of Khazad-dum .
o) Ar-Pharazon the Golden's corpse


  [Home Inventory - Minas Anor ]

a) a Tome of the Blowing Wind
b) a Ring of Free Action
c) an Empty Bottle


  [Home Inventory - Lothlorien ]

a) a Spellbook of Charm
    
b) a Potion of Cure Critical Insanity
c) 85 Potions of Water Curing {quest}
d) a Potion of Speed
e) 20 Potions of Cure Critical Wounds
    
f) 2 Potions of Curing
g) 3 Scrolls of Identify
h) 3 Scrolls of Satisfy Hunger
    
i) a Staff of Disarm[1|10] (7 charges)
    
j) a Staff of Identify[7|22] (17 charges)
k) The Phial of Galadriel (+4)
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of Dol
    Guldur.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of Dol
    Guldur.
n) an Elven Cloak [4,+8] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Dol
    Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Crystal Ball of The Witch-King of Angmar
    It can be activated for summon monster.  
    You found it in the remains of a Dreadmaster on level 40 of The Land Of
    Rhun.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 40 of The Land
    Of Rhun.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden in the town of Khazad-dum .
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Beaked Axe 'Nulma' (2d6) (+8,-6) (+3)
    It must be wielded two-handed.  It increases your dexterity by 3.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest wight in the town of Bree .
l) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden in the town of Khazad-dum .
m) Uldor the Accursed's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 40 of The Land
    Of Rhun.



Posted on 29.11.2011 01:52
Last updated on 2.12.2011 02:55

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4982. on the Ladder (of 12675)
1334. on the ToME Ladder (of 2973)
13. for this player (out of 441)

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On 29.11.2011 01:52 HugoTheGreat2011@yahoo.com wrote:
Ah yes, I got the 'One Ring' from the Watcher in the Water.

On 2.12.2011 02:55 HugoTheGreat2011@yahoo.com wrote:
I had 300+ HP and one chaos breath was enough to wipe out this sorceror-who-has-gotten-this-far on single chaos resistance. Oh man. I should have worn that 'One Ring'

Well, I guess it's up to my Loremaster character to not only beat Morgoth, but also eventually take on the Void.

On 2.12.2011 05:18 AnonymousHero wrote:
"Single" chaos resistance? AFAIK there's no way to get more chaos resistance.

On 3.12.2011 01:09 HugoTheGreat2011@yahoo.com wrote:
Well, I could have used that 'Bregil' randart armor to give me the 2nd layer of chaos resistance. :)

On 3.12.2011 15:46 AnonymousHero wrote:
"2nd layer"?

My point is just that your phrasing leads me to think that you think it might have made a difference to have two sources of Chaos resistance. It wouldn't.

On 4.12.2011 01:46 HugoTheGreat2011@yahoo.com wrote:
I see. Does this mean multiple sources of Chaos resistance are not cumulative in ToME 2.3.x?

On 4.12.2011 18:29 AnonymousHero wrote:
Correct.

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