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The Angband Ladder: Mighty Hell Knight, Demigod Blood-Knight by dzhang

  [Chengband 0.0.73 Character Dump]

                          Name  : Mighty Hell Knight

 Sex      : Male             Age                78   STR :   18/85
 Race     : Demigod          Height             61   INT :      14
 Class    : Blood-Knight     Weight            100   WIS :       8
                             Social Class       17   DEX :  18/167
                             Align            Evil   CON :   18/78
                             Parent     Hephaestus   CHR :      14

 Right hand      (+31,+54)   Hit point    524/ 524   Fighting   : Legendary[2]
                                                     Bows/Throw : Superb
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd      256+0   Level              33   Stealth    : Superb
                             Experience     826958
 Shooting          (-6,+0)   Max Exp        826958   Perception : Poor
 Multiplier          x0.00   Exp to Adv    1097250   Searching  : Poor
 Shots/Round          1.00   Gold            74058   Disarming  : Excellent
                                                     MagicDevice: Very Good
 AC               [33,+74]   Time     Day 15  8:44
 Speed                (+4)   Play time    04:30:03   Infra-Vision: 0 feet


                         (Character Background)
          You are one of several children of a Serf.  You are a
          credit to the family.  You have brown eyes, straight blond
          hair, and an average complexion.


          ...Now, you are in Telmora.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR :  18/15  1  2  2  2  18/85         ...........2.
 Class : Blood-Knight  INT :     17  1 -2 -2  0     14         .............
 Level : 33            WIS :     10  1 -2 -1  0      8         .............
 Hits  : 524/524       DEX :  18/47  1  0  0 11 18/167         ......4.2.5..
 Mana  : 0/0           CON :  18/28  1  3  1  0  18/78         .............
                       CHR :     14  1 -3  0  2     14         ..2..........
         /)}=="!((]]]             /)}=="!((]]]                 /)}=="!((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+.....    Sound : .......+.+...    Speed     : ........+..+.
 Elec  : .+.....+.+...    Nether: .........+...    FreeAction: ...........+.
 Fire  : .+..+..+.....    Nexus : .............    SeeInvisi.: .............
 Cold  : .+.....+.....    Chaos : ......+..+...    Hold Life : .............
 Poison: ......+......    Disnch: .+..........+    Warning   : .............
 Light : .............    Fear  : .........+...    SlowDigest: .............
 Dark  : .........+...    Reflct: .............    Regene.   : ............+
 Shard : .............    AuFire: .............    Levitation: .............
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : .........+...    AuCold: .............    Cursed    : .............

             /)                 /)}=="!((]]]                   /)}=="!((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ......+++..+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .....+.......
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  42
    Yeek cave       : level   5
    Dragon's lair   : level  61


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Lagduf, the Snaga                        (Dungeon level:   2) - level  9
  The Borshin                              (Dungeon level:   4) - level  9
  Warg problem                             (Danger  level:   5) - level  9
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 10
  Dailai Dongzhu, the Captain of Southerings (Dungeon level:   8) - level 11
  Meng You, the Brother of Meng Huo        (Dungeon level:  10) - level 11
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 12
  Nar, the Dwarf                           (Dungeon level:  14) - level 13
  Orc Camp                                 (Danger  level:  15) - level 14
  Meng Huo, the King of Southerings        (Dungeon level:  16) - level 15
  Sangahyando of Umbar                     (Dungeon level:  18) - level 15
  Doom Quest 1                             (Danger  level:  15) - level 17
  Grendel                                  (Dungeon level:  20) - level 27
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  Rich, the Thief                          (Dungeon level:  26) - level 27
  That @$^& Black Bat                     (Dungeon level:  28) - level 27
  Giganto the Gargantuan                   (Dungeon level:  30) - level 27
  The Barrow Downs                         (Danger  level:  35) - level 27
  Scylla                                   (Dungeon level:  32) - level 28
  Smaug the Golden                         (Dungeon level:  34) - level 28
  Killing Fields                           (Danger  level:  50) - level 30
  Ashram, the Ebony Knight                 (Dungeon level:  36) - level 31
  Strygalldwir                             (Dungeon level:  38) - level 31
  Beld, Ruler of Marmo                     (Dungeon level:  40) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 31

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 17
  Logrus Master                            (Danger  level:  25) - level 17
  The Vault                                (Danger  level:  30) - level 17
  Gachapin                                 (Dungeon level:  22) - level 27
  Zhar the Twin Obscenity                  (Dungeon level:  42) - level 31


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 1801 enemies including 53 unique monsters in total.

< Unique monsters top 10 >
  Nidhogg the Hel-Drake                    (level  55)
  Glaurung, Father of the Dragons          (level  48)
  Beld, Ruler of Marmo                     (level  48)
  Shuten-douji, the King Ogre of Ooe-Mountain (level  47)
  Smaug the Golden                         (level  45)
  Scatha the Worm                          (level  44)
  Strygalldwir                             (level  41)
  Gorlim, Betrayer of Barahir              (level  41)
  M. Bison                                 (level  40)
  Ashram, the Ebony Knight                 (level  40)


  [Virtues]

Your alighnment : Evil

You are a bitter enemy of Nature.
You are the living embodiment of Harmony.
You have sinned against Valour.
You are an enemy of Sacrifice.
You are an arch-enemy of Compassion.
You are a bitter enemy of Honour.
You are a champion of Patience.
You are somewhat virtuous in Justice.


  [Mutations]

You are fleet of foot (Movement costs less energy).


  [Character Equipment]

a) The Glaive of Pain (9d6) (+6,+30)
b) a Large Leather Shield of Resistance [6,+5] {AcElFiCoDi}
c) a Harp (+2)
d) a Ring of Damage (+18)
e) a Ring of Flames [+10] {!!}
f) an Amulet of Anti-Magic
g) The Phial 'Lightbringer' (+4 to stealth) {DxSl;PoCa}
h) a Leather Jacket of Elvenkind (-1) [12,+11] (+2 to stealth) {Sl;AcElFiCoSo}
i) a Cloak of Thievery [1,+4] (+2 to speed)
j) a Dragon Helm [8,+15] {ElDkCfSoNtCaFe !k!d!k!d}
k) a Set of Gauntlets of Agility [2,+3] (+5)
l) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2) {SpStSl;Fa}


  [Character Inventory]

a) 20 Pieces of Elvish Waybread
b) 2 Potions of Speed {!*}
c) 39 Potions of Cure Critical Wounds {25% off}
d) 15 Scrolls of Phase Door {!*}
e) 38 Scrolls of Teleportation {!*}
f) 3 Scrolls of Teleport Level {!*!*}
g) 7 Scrolls of Word of Recall {!*!*}
h) 5 Rods of Door/Stair Location {!k!d !!}
i) a Rod of Recall {!*!*}
j) 3 Rods of Illumination {!k!d}
k) 6 Rods of Disarming {!k!d}
l) 2 Rods of Stone to Mud {!k!d}
m) a Staff of Perception (17 charges)
n) a Pair of Hard Leather Boots [3] {good}
o) a Hatchet (Defender) (1d5) (+6,+8) [+7] (+2 to stealth)
{Sl;AcElFiCoFe;FaSiRgLv(Wi !k!d!k!d}


  [Home Inventory]

 ( page 1 )
a) 3 Hex Spellbooks [Curse and Spelling]
b) Book of Kendo [Gorinnosho]
c) 2 Song Books [Harps of Rivendell]
d) 3 Crusade Spellbooks [Exorcism and Dispelling]
e) a Daemon Spellbook [Demonthoughts]
f) a Craft Spellbook [Note of Acting Master]
g) 2 Trump Spellbooks [Trumps of Doom]
h) 3 Death Spellbooks [Black Channels]
i) a Chaos Spellbook [Chaos Channels]
j) a Nature Spellbook [Nature's Gifts]
k) 2 Sorcery Spellbooks [Pattern Sorcery]
l) 3 Life Spellbooks [Book of the Unicorn]

 ( page 2 )
a) a Mushroom of Restoring {!*}
b) 16 Rations of Food
c) 7 Pieces of Elvish Waybread
d) 8 Potions of Speed {!*}
e) 8 Potions of Healing {!*}
f) 3 Potions of *Healing* {!*!*}
g) a Potion of Life {!*!*}
h) a Potion of Strength {!*}
i) a Potion of Enlightenment
j) 2 Potions of Resistance {!*}
k) a Potion of New Life {!*!*}
l) 9 Scrolls of Phase Door {!*}

 ( page 3 )
a) 15 Scrolls of Teleportation {!*}
b) 26 Scrolls of Teleport Level {!*!*}
c) 10 Scrolls of Recharging
d) 8 Scrolls of Trap Detection
e) 2 Scrolls of *Destruction* {!*!*}
f) a Scroll of Genocide
g) 3 Rods of Door/Stair Location {!k!d !!}
h) a Rod of Probing
i) 2 Wands of Teleport Other (21 charges) {!*}
j) a Staff of Perception (14 charges)
k) a Staff of Perception (5 charges)
l) 4 Staffs of Perception (4x 0 charges)

 ( page 4 )
a) a Staff of Speed (8 charges) {!*}
b) a Staff of Speed (7 charges) {!*}
c) a Ring of Sound Resistance
d) a Ring of Confusion Resistance
e) an Amulet of Resistance {AcElFiCoPo}
f) an Amulet of Intelligence (+3)
g) The Feanorian Lamp of Tenser (+2 to searching)
h) The Incandescent Light of Yeduson (+3 to infravision)
i) The Phial of Galadriel (+1 to searching)
j) The Stone of Lore
k) White Dragon Scale Mail (-2) [40,+20]
l) Soft Studded Leather of Resistance [5,+11]

 ( page 5 )
a) The Cloak of Teflon [1,+12] (+2)
b) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpInSlSr;Cf}
c) a Jingasa of Intelligence [4,+6] (+2)
d) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDxCh}
e) a Set of Gauntlets of Slaying (+2,+7) [2,+7]
f) a Set of Gauntlets of Free Action [2,+7]
g) a Pair of Hard Leather Boots of Thievery [3,+5] (+2 to speed)
h) a Pair of Hard Leather Boots of Thievery [3,+6] (+1 to speed)
i) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
j) a Rapier of Freezing (1d6) (+8,+11)
k) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U dlvl 38
floor}
l) The Broad Sword 'Nothung' (2d5) (+12,+16) (+4 to searching)

 ( page 6 )
a) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;FaSiHlBs/*DULZ}
b) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
c) an Executioner's Sword (Blessed) (4d5) (+9,+6) (+2)
d) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
e) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
f) a Halberd (Pattern) (3d5) (+5,+5) (+1) {StDxCn;Ca;FaSiHl/*UL}
g) a Great Axe of Venom (4d4) (+9,+9)
h) a Great Axe of Slay Giant (4d4) (+9,+7)
i) a Death Scythe  (10d10) (-50,+30) {cursed, !k!d!k!d}
j) a Mace (Death) (2d4) (+2,+8)
k) a Bo Staff of Shocking (1d11) (+8,+8)
l) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)

 ( page 7 )
a) The Tetsubo of Vlad (2d7) (+16,+21) (+4 to stealth) {Sl|PV(Wi}
b) The Great Hammer 'Golden Hammer' (2d6) (+0,+0) {'I killed Nidhogg and all I
got was this'}
c) a Wizardstaff (Life) (1d2) (+12,+3) (+2)
d) a Sling of Velocity (x2) (+9,+19)
e) 30 Iron Shots (1d3) (+0,+0) {@f1 =g !k}
f) The Corpse of Lady Zhurong, the Avater of Flame Spirit {Wanted!*!*}
g) The Corpse of Scatha the Worm {Wanted!*!*}
h) The Corpse of Nidhogg the Hel-Drake {Wanted!*!*}


  [Check Sum: "077b2b43f5c3bce9ec"]


Posted on 12.12.2011 19:32
Last updated on 13.12.2011 06:19

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8301. on the Ladder (of 16235)
252. on the Chengband Ladder (of 491)
26. for this player (out of 69)

Comments

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On 12.12.2011 19:41 dzhang wrote:
Who said Blood Knights were weak!? Clvl 31, and 724 damage. And that's not including my 3x Slay Living, which will give another 9d6*2*7=441 damage per round, for a total of 1165 damage per round.

Couple that with Blood Shield (Stone Skin + Reflection), Blood Rage (Berserk + Haste), and Blood Sight (Telepathy vs. Living), and you have all the makings of an uber powerful class.

Sure, they only have 3 base blows, but that's a benefit rather than a curse... it encourages you to use really heavy weapons, because all your bonus blows from low health don't look at STR and DEX considerations. You'll never be at full health when you start the fight (buffs will cost you some HP), so you always have the equivalent of 4 blows max, and during the fight you'll usually be below 80%, which is 5 blows. That's on a par with the Weaponmaster. The real power kicks in at 60% though, when you get 7 blows, rivaling the best (clvl 40+) warriors, plus all the freebies I mentioned earlier.

I was going to go search for Ishikawa Goemon in the Castle for his 10d4 katana, but decided to read my ?oAcq in the Dragon Lair before that. My shiny 9d6 glaive was a result of that! The only weapon upgrade from here is everyone's favorite 11d5 broadsword. It already has Slay Human, so against the Olympians, I'll be doing a whopping 220 damage per strike as base damage!

Cloning Pits was entirely too easy. Most monsters died in 2 to 3 rounds (Grendels, Toms, Gachapins, etc.) The only two monsters that didn't were the Its and Father Dagons... for some reason, Demons aren't considered living (even though I intended for them to be). Just as well though, Slay Living may be too overpowered if Demons were considered living as well.

Frodo's boots... again. I swear, I must have completed Cloning Pits on something like 15-20 characters, and not a single set of Shiva Boots yet...

Funnily enough, SI is the major problem right now... which is why I usually have to equipment the puny 1d5 defender weapon, and then switch to the Glaive when I'm actually fighting. Wouldn't want to be mobbed by invisible Dread who surround me....

On 12.12.2011 20:10 dzhang wrote:
Fleet of Foot because Blood Knights really have no ranged attacks, so closing quickly (or running away quickly) is important. I'll probably take Ambidexterity for my clvl 40 pick to go dual wielding the Glaive and the Broadsword :-D

On 13.12.2011 01:05 chris wrote:
Hmmm ... better hurry up. At the moment, my human is way out damaging this guy (801 vs 724 and I didn't even need to scum a wounded stance!). You wouldn't want a demigod to get shown up by a mere human, would you? Next thing you know, kobolds will be taunting you!

On 13.12.2011 05:35 dzhang wrote:
Hm... I'm starting to run into money troubles! !oCCW cost too darn much! Basically, buff for a fight takes me to Nasty Wounds, which requires a !oCCW to clear. Often, I have to abort and try again because Blood Rage fails. In this way, any trip down ends up costing me something like 20 !oCCW, and the costs (of the potions and teleporting from town to town) add up!

Maybe Blood Knights need to have cuts toned down a bit? I'll continue playing and see if I can overcome this limitation...

@Chris: Hey, that's 1100 damage, with the Slay Living! Just cuz you can't be bothered to make it display the real damage... :-P

On 13.12.2011 05:54 dzhang wrote:
Hm, OK, so I can take down a Great Ice Wyrm without !oResistance if I get the first strike. Good to know. Again, lack of SI and Levitation is annoying. I need a good pair of Dragon Wings.

On 13.12.2011 06:15 dzhang wrote:
Building wealth quickly! Got Glarung, and I'm pretty much comfortable taking any elemental wyrm (except GWoMC, of course!). Each dive down goes for maybe 3-5 kills, and produces maybe 2-3 books. Of course, my !oCCW problem now becomes a problem of availability rather than a problem of price...

On 13.12.2011 06:20 dzhang wrote:
Got Nidhogg! Sure, I was down to 70 HP after the fight with a Nasty Cut, but that's pretty darn good!

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