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The Angband Ladder: Lilyfoot, Elf Ranger by Roch

  [Quickband 2.0.5 Character Dump]

 Name   Lilyfoot                          Self RB CB  EB   Best
 Sex    Male           Age     113 STR:     17 -1 +2  +1  18/10
 Race   Elf            Height   64 INT:     11 +2 +2  +0     15
 Class  Ranger         Weight   93 WIS:     13 +1 +1  +3     18
 Title  Explorer       Status   44 DEX:     16 +1 +1  +0     18
 HP     -31/274                    CON:     16 -2 +1  +1     16
 SP     14/40          Level    32 CHR:     10 +1 +0  +3     14

 GameTurn      375226  Armor   [27,+62] Saving Throw        70%
 PlayerTurn     42014  Fight  (-16,+10) Stealth          Superb
 Cur Exp       136664  Melee   (-5,+23) Fighting         Superb
 Max Exp       136664  Shoot   (-8,+17) Shooting         Heroic
 Adv Exp        13336  Blows     3/turn Disarming            6%
 MaxDepth      550 ft  Shots     2/turn Magic Device         72
 Gold           18972  Speed         +5 Perception      1 in 22
 Burden       121 lbs  Infra      70 ft Searching           32%
 % Burden         55%

 You are one of several children of a Nandorin Archer. You have
 light grey eyes, straight blond hair, and a fair complexion.



  [Last Messages]

> The Arrow disappears.
> The Impact hound yelps in pain.
> You have 6 Arrows (1d4) (+2,+2) (o).
> The Impact hound breathes force.
> 2 Impact hounds are unaffected!
> The Impact hound breathes force.
> You feel very good.
> It breathes force.
> 2 Impact hounds are unaffected!
> The Impact hound breathes force.
> You have been knocked out.
> It breathes force.
> 3 Impact hounds are unaffected!
> The Impact hound breathes force.
> You die.

Killed by an Impact hound.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)       +  +  
      /}=="~[()]]]               /}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ......1......        Str:  .............
 Int: .............        Int:  .............
 Wis: .........3...        Wis:  .............
 Dex: .............        Dex:  ............s
 Con: ......1......        Con:  .............
 Chr: .........3...        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:........+....        Blind:............. 
 Elec:....+...+....        Confu:.........+... 
 Fire:........+....        Sound:............. 
 Cold:+.......+....        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:........+...+        Chaos:............. 
 Dark:........+....        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:+..........+.
Feath:.............        Sear.:.............
PLite:.............        Infra:......+......
Regen:.............        Aggr.:.............
Telep:.............        Speed:+............
Invis:+....+.......        Blows:.............
FrAct:......+......        Shots:.............
HLife:.............        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      /}=="~[()]]]               /}=="~[()]]] 

  [Character Equipment]

a) The Well-balanced Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It is especially
   deadly against undead.  It is branded with frost.  It
   provides resistance to cold.  It can be thrown hard and fast 
   and is blessed by the gods.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  It
   gives you 3 attacks per turn.  
   
   It was dropped by an Olog at a depth of 450 ft.
b) a Long Bow of Extra Might (x4) (+8,+17) (+1)
   It increases your shooting power by 1.  
   It was bought in a store.
c) a Lucite Ring of Damage (+0,+9)
   It was dropped by a Young bronze dragon at a depth of 400 ft.
d) a Lucite Ring of Damage (+0,+14)
e) a Carved Oak Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability
   to see invisible things.  It activates for magic mapping
   every 50+d50 turns.  It cannot be harmed by the elements.  
   It was found in a chest at a depth of 450 ft.
g) Double Chain Mail (Dwarven) (-2) [16,+9] (+1)
   It increases your strength and constitution by 1.  It
   increases your infravision by 1.  It grants you immunity to
   paralysis.  It cannot be harmed by acid or fire.  
   It was lying on the floor at a depth of 300 ft.
h) a Cloak [1,+0]
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, 
   and dark.  It cannot be harmed by the elements.  
   It was dropped by Lokkak, the Ogre Chieftain at a depth of 450
   ft.
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides
   resistance to confusion.  It cannot be harmed by the
   elements.  
   It was dropped by Nar, the Dwarf at a depth of 350 ft.
k) a Set of Leather Gloves of Slaying (+2,+4) [1,+6]
l) a Pair of Soft Leather Boots of Stealth [2,+9] (+2)
   It increases your stealth by 2.  


  [Character Equipment -- Quiver]

n) 9 Arrows of Frost (1d4) (+7,+12) {10% off}
   It is branded with frost.  It cannot be harmed by cold.  
o) 6 Arrows (1d4) (+2,+2)


  [Character Inventory]

a) a Book of Druid Spells [Call of the Wild]
b) a Book of Druid Spells [Environmental Adjurations]
c) a Book of Druid Spells [Commanding Nature]
d) a Book of Druid Spells [Lore of Engagement] (Fireproof) {*!}
   It cannot be harmed by fire.  
e) a Book of Druid Spells [Radagast's Protections] {*!}
   It cannot be harmed by the elements.  
   It was dropped by a Paladin at a depth of 350 ft.
f) 13 Sparkling Red Potions of Speed
g) 3 Black Potions of Healing
h) 2 Smoky Potions of Restore Mana
i) a Pink Speckled Potion of Resist Acid
j) a Green Speckled Potion of Resist Electricity
k) a Metallic Silver Potion of Resistance
   It cannot be harmed by cold.  
   It was found in a chest at a depth of 400 ft.
l) 6 Scrolls titled "bjorgan eshite" of Phase Door {10% off}
m) 9 Scrolls titled "i sunrog fu" of Teleportation {25% off}
n) 5 Scrolls titled "glencre nihbu" of Word of Recall {10% off}
o) 16 Scrolls titled "ankha tifor" of Identify
p) an Aluminum Rod of Perception
   It cannot be harmed by electricity.  
   It was lying on the floor at a depth of 450 ft.
q) a Mithril-Plated Rod of Magic Mapping (charging)
   It was lying on the floor at a depth of 500 ft.
r) a Molybdenum Wand of Teleport Other (8 charges)
s) a Locust Staff of Teleportation (6 charges)
t) a Mahogany Staff of Magic Mapping (4 charges)
   It was dropped by an Algroth at a depth of 450 ft.
u) a Malachite Ring of Acid [+15]
   It provides resistance to acid.  It activates for acid
   resistance (20+d20 turns) and acid ball (70) every 50+d50 turns.
   It cannot be harmed by acid.  
   It was dropped by a Balance drake at a depth of 500 ft.
v) a Pike of the Elements (2d5) (+10,+6) {RAcid BrandAcid}
   It is branded with acid.  It provides resistance to acid.  It
   cannot be harmed by acid.  It gives you 3 attacks per turn.  
   

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)              ++          
       ??!!???====||\}{{{{{            ??!!???====||\}{{{{{    
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ............1...........  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  .............1..........  Wis:  ........................
 Dex:  ............1...........  Dex:  ........................
 Con:  ............1...........  Con:  ........................
 Chr:  ........................  Chr:  .............s..........
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ........................ Blind: ........................
 Elec: ...........+............ Confu: ........................
 Fire: ........................ Sound: ........................
 Cold: ........................ Shard: ........................
 Pois: ........................ Nexus: ........................
 Fear: ............++.......... Nethr: ........................
 Lite: ............+........... Chaos: ........................
 Dark: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: ........................
Feath: ........................ Sear.: ........................
PLite: ............+........... Infra: ........................
Regen: ........................ Aggr.: ........................
Telep: ........................ Speed: ........................
Invis: .........+..++.......... Blows: ........................
FrAct: ........+............... Shots: ........................
HLife: ........................ Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ??!!???====||\}{{{{{            ??!!???====||\}{{{{{

  [Home Inventory]

a) a Book of Druid Spells [Environmental Adjurations]
b) 2 Books of Druid Spells [Commanding Nature]
c) 4 Smoky Potions of Restore Mana
d) a Gold Speckled Potion of Self Knowledge
   It was lying on the floor at a depth of 550 ft.
e) 16 Scrolls titled "i sunrog fu" of Teleportation {25% off}
f) a Scroll titled "od dertox" of Remove Curse
g) a Scroll titled "blaadok sahyd" of *Remove Curse*
   It was dropped by a Shade at a depth of 450 ft.
h) a Fluorite Ring of Protection [+26]
i) a Carnelian Ring of Free Action
   It grants you immunity to paralysis.  
j) a Lapis Lazuli Ring of See Invisible
   It grants you the ability to see invisible things.  
k) a Beryl Ring of Accuracy (+10,+0)
   It was lying on the floor at a depth of 450 ft.
l) The Well-balanced Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to 
   lightning.  It can be thrown hard and fast.  It activates for
   lightning bolt (4d8) every 6+d6 turns.  It cannot be harmed
   by the elements.  It gives you 3 attacks per turn.  
   
   It was dropped by Wormtongue, Agent of Saruman at a depth of 400
   ft.
m) The Small Sword 'Stink' (1d6) (+7,+8) (+1)
   It increases your strength, dexterity, and constitution by 1.
   It slays orcs.  It provides resistance to fear and light.  It 
   lights the dungeon around you.  It grants you the ability to
   see invisible things.  It makes you native to terrains made
   of forest.  It activates for stinking cloud (12) every 30+d30
   turns.  It cannot be harmed by the elements.  It gives you 3
   attacks per turn.  
   
   It was dropped by Lokkak, the Ogre Chieftain at a depth of 450
   ft.
n) a Lucerne Hammer (Holy Avenger) (2d5) (+8,+10) [+1] (+1) {SustCHR}
   It increases your wisdom by 1.  It slays demons, undead, and 
   all evil creatures.  It provides resistance to fear.  It
   sustains your charisma.  It is blessed by the gods.  It
   grants you the ability to see invisible things.  It gives you
   3 attacks per turn.  
   
   It was dropped by Wormtongue, Agent of Saruman at a depth of 400
   ft.
o) a Sling of Power (x2) (+7,+23)
p) 6 Bolts of Acid (1d5) (+3,+10)
   It is branded with acid.  It cannot be harmed by acid.  
q) 30 Mithril Bolts (3d5) (+6,+5)
   It cannot be harmed by acid or fire.  
   They were dropped by an Olog at a depth of 450 ft.
r) 5 Rounded Pebbles of Slay Dragon (1d2) (+8,+5)
   It slays dragons.  
s) 9 Rounded Pebbles (1d2) (+2,+4)
t) 12 Iron Shots of Slay Evil (3d4) (+8,+7)
   It slays all evil creatures.  

Lilyfoot the Elf Ranger
Began the quest to kill Saruman on 12/21/2011 at 09:13 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     2433|  Town |  1  | Killed Lotho Pimple
|     8814|   150 |  5  | Reached level 5
|    27926|   100 |  9  | Killed Wolf, Farmer Maggot's dog
|    40882|   150 | 10  | Reached level 10
|    67264|   100 | 12  | Killed Grip, Farmer Maggot's dog
|    75559|   200 | 14  | Killed Lagduf, the Snaga
|    77892|   200 | 14  | Killed Mughash the Kobold Lord
|    78565|   200 | 15  | Reached level 15
|    96702|   200 | 16  | Killed Bullroarer the Hobbit
|   116516|   300 | 20  | Reached level 20
|   173599|   350 | 25  | Reached level 25
|   190126|   350 | 26  | Killed Nar, the Dwarf
|   191430|   350 | 26  | Found Metal Cap of Thengel
|   199180|  Town | 26  | Left the level without entering the Greater vault 
|  continued...   |     |  ("Twisted Cube") 
|   216898|   400 | 27  | Killed Orfax, Son of Boldor
|   236576|   400 | 28  | Killed Wormtongue, Agent of Saruman
|   237272|   400 | 28  | Found Well-balanced Dagger 'Dethanc'
|   257341|   400 | 29  | Killed Angamaite of Umbar
|   284713|   400 | 30  | Reached level 30
|   291794|   400 | 30  | Killed Khim, Son of Mim
|   300598|   400 | 31  | Killed Uldor the Accursed
|   322119|   450 | 31  | Killed Gorbag, the Orc Captain
|   322191|   450 | 31  | Killed Brodda, the Easterling
|   322300|   450 | 31  | Killed Boldor, King of the Yeeks
|   348987|   450 | 31  | Killed Lokkak, the Ogre Chieftain
|   350521|   450 | 31  | Found Large Leather Shield of Celegorm
|   350548|   450 | 31  | Found Small Sword 'Stink'
|   358013|   450 | 32  | Killed Shagrat, the Orc Captain
|   366018|   450 | 32  | Found Well-balanced Spear 'Nimloth'
|   366375|   450 | 32  | Found Star of Elendil
============================================================
|   375226|   500 | 32  | Killed by an Impact hound.
|   375226|   500 | 32  | Killed on 12/28/2011 at 10:46 AM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable store services                : no  (adult_no_store_services)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.12.2011 09:04
Last updated on 28.12.2011 19:47

Download this dump

5. on the Competition No.115 Ladder (of 11)

Comments

Jump to latest

On 28.12.2011 09:04 Roch wrote:
Taking it slow after several false starts. The game wants me to go deeper, always deeper to my death.

On 28.12.2011 18:03 Shinedog wrote:
The small sword 'stink'? LMAO. I thought it was just a typo for Sting, but then I looked a little more closely and realized it wasn't nearly as good and activates for stinking cloud. Good job Antoine.

On 28.12.2011 19:02 Roch wrote:
Me too -- it was pretty late and I was like what?!

On 28.12.2011 19:30 Roch wrote:
A troll pit on level 9 gave elendil and nimloth. Happy to trade in my lantern, and the speed boost is most welcome.

On 28.12.2011 19:47 Roch wrote:
Anticlimactic death to impact hounds. Why do I carry escapes and healing if I don't use them? Good question.

On 28.12.2011 20:16 Roch wrote:
The answer (at least as to the healing part) is that the last few trips to town showed zero CCW potions. Without them, I relied on the spell and without them healing potions became that much more valuable (even though I did make the decision to actually carry them -- usually I leave !healing at home until the end game though I am rethinking this lately especially for the tougher variants like Quick and Cheng).

My other problem is that I had detected a troll pit with Ologs before the impact hounds showed up, and I was thinking ahead to the goodies I would get from the pit. I should have relinquished my dreams of glory and re-evaluated the situation. And I had just bought a new extra might long bow that gave me two shots. The hounds were my first chance to try it out -- I thought the arrows would have done a little better against them. Never underestimate those pesky Z's.

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