The Angband Ladder: Patient Rodney, Dark-Elf High-Mage by chris

  [Chengband 0.0.81 Character Dump]

                          Name  : Patient Rodney

 Sex      : Male             Age                90   STR!:  18/130
 Race     : Dark-Elf         Height             62   INT!:  18/***
 Class    : High-Mage        Weight            107   WIS :  18/168
 Magic    : Sorcery          Social Class        9   DEX :  18/***
                             Align         Neutral   CON!:  18/190
                                                     CHR!:  18/190

 Right hand      (+27,+23)   Hit point    706/ 706   Fighting   : Superb
                             SP (Mana)    503/ 576   Bows/Throw : Heroic
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd       93+0   Level              43   Stealth    : Superb
                             Experience    4189436   Perception : Good
 Shooting        (+55,+20)   Max Exp       4189436   Searching  : Fair
 Multiplier          x3.27   Exp to Adv    4872000   Disarming  : Superb
 Shots/Round          1.25   Gold           539938   MagicDevice: Legendary[20]
                                                     SpellPower : +23%
 AC              [37,+115]   Time     Day 18  7:53   DevicePower: +45%
 Speed            (+18+10)   Play time    13:13:01   Infravision: 50 feet

                         (Character Background)
          You are one of several children of a Dark Elven Warrior.
          You have black eyes, straight black hair and a very dark

          ...Now, you are exploring level 75 of Angband.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dark-Elf      STR!:  18/80 -1 -3 -1 10 18/130         4..4...2.3...
 Class : High-Mage     INT!:  18/70  3  2 -1 11 18/***         .34.....1....
 Level : 43            WIS : 18/108  2  0  1  3 18/168         ......3......
 Hits  : 706/706       DEX : 18/108  2  1 -2 11 18/***         4..4...2.31..
 Mana  : 503/576       CON!: 18/120 -2 -1  2  8 18/190         4..4.....3...
                       CHR!: 18/100  1  0  0  8 18/190         ..4...3...1..

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .++....+.+...    Sound : .......+.....    Speed     : ..+.+...+.+.#
 Elec  : .+.....+.....    Nether: ++...........    FreeAction: +............
 Fire  : .+.....+.....    Nexus : .........+...    SeeInvisi.: +...........+
 Cold  : ++.....+.....    Chaos : +............    Hold Life : +............
 Poison: .+...........    Disnch: .......+...+.    Warning   : .............
 Light : .............    Fear  : +............    SlowDigest: +............
 Dark  : ............+    Reflct: .............    Regene.   : +............
 Shard : ..+..........    AuFire: .............    Levitation: ...........+.
 Blind : .+...........    AuElec: .............    Perm Lite : .............
 Conf  : .......++....    AuCold: .............    Cursed    : .............

             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ......+.....#    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .....+.......
 Slay Human: ...    ESP Undead: .............    Add Stealth : .+......+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : +............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : +............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level  75
    Yeek cave       : level   1
   !Labyrinth       : level  18
    Dragon's lair   : level  60
    Mountain        : level  40
   !Anti-melee cave : level  50

  [Quest Information]

< Completed Quest >
  The Sewer                                (Danger  level:  15) - level 23
  Orc Camp                                 (Danger  level:  15) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  The Mimic's Treasure                     (Danger  level:  25) - level 32
  The Vault                                (Danger  level:  30) - level 32
  Vapor Quest                              (Danger  level:  25) - level 35
  The Lonely Mountain                      (Danger  level:  45) - level 35

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 32

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 6050 enemies including 111 unique monsters in total.

< Unique monsters top 10 >
  Corwin, Lord of Avalon                   (level  78)
  Eric the Usurper                         (level  76)
  The Demogorgon                           (level  75)
  Atlach-Nacha, the Spider God             (level  75)
  Gerard, Strongman of Amber               (level  74)
  Omarax the Eye Tyrant                    (level  73)
  Caine, the Conspirator                   (level  71)
  Flying Spaghetti Monster                 (level  70)
  Tiamat, Celestial Dragon of Evil         (level  70)
  Iketa, the Brave                         (level  70)


Your alighnment : Neutral

You are a great champion of Enlightenment.
You are an enemy of Mysticism.
You are the living embodiment of Knowledge.
You are the living embodiment of Harmony.
You are the polar opposite of Compassion.
You are an arch-enemy of Sacrifice.
You are an arch-enemy of Patience.
You are the living embodiment of Temperance.


You occasionally stumble into other shadows.

  [Character Equipment]

a) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
b) The Large Metal Shield 'Mana Prism' [8,+19] (+3 to stealth)
c) The Sling 'Termite' (x3) (+29,+20) (+4 to speed) {SpInCh;AcSh;Xm}
d) a Ring of Reinforce Muscle (+4)
e) a Ring of Speed (+12)
f) an Amulet of Magic Device Mastery (+3) <+15%>
g) The Palantir of Westernesse (+3) (charging) {!!}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Di}
i) The Cloak of Merry (+1,+1) [1,+7] (+1)
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
l) a Pair of Soft Leather Boots of Levitation [2,+8] {Di}

  [Character Inventory]

a) 3 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) a Sorcery Spellbook [Pattern Sorcery] {@mc!k}
d) a Sorcery Spellbook [Grimoire of Power] {@md!s!d!k}
e) 9 Rations of Food
f) 4 Potions of Resist Heat {!k!q}
g) 5 Potions of Resist Cold {!k!q}
h) 20 Potions of Cure Critical Wounds {50% off}
i) 4 Potions of Resistance {!k!q}
j) a Rod of Healing {@zh!s!d!k!!}
k) 4 Rods of Drain Life {@zl!s!d!k}
l) 12 Wands of Stone to Mud (143 charges) {@a9!s!d!k}
m) 10 Wands of Drain Life (70 charges) {@al!s!d!k}
n) 7 Wands of Disintegrate (28 charges) {@ad!s!d!k}
o) 5 Wands of Dragon's Flame (25 charges) {@af!s!d!k}
p) 11 Wands of Dragon's Frost (55 charges) {@ac!s!d!k}
q) 2 Wands of Rockets (0 charges) {@ar!s!d!k}
r) 3 Wands of Striking (18 charges) {@as!s!d!k}
s) a Staff of Healing (4 charges)
t) a Staff of *Destruction* (5 charges) {!u!s!d!k}

  [Home Inventory]

 ( page 1 )
a) 86 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 19 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) 16 Sorcery Spellbooks [Pattern Sorcery] {@mc!k}
d) 2 Hex Spellbooks [Curse and Spelling]
e) 3 Books of Kendo [Gorinnosho]
f) 2 Song Books [Harps of Rivendell]
g) a Necromancy Spellbook [Return of the Dead]
h) 5 Crusade Spellbooks [Exorcism and Dispelling]
i) a Crusade Spellbook [Wrath of God]
j) a Trump Spellbook [Trumps of Doom]
k) 2 Death Spellbooks [Black Channels]
l) a Death Spellbook [Necronomicon]

 ( page 2 )
a) 9 Life Spellbooks [Book of the Unicorn]
b) 28 Mushrooms of Restoring {!E}
c) 54 Rations of Food
d) 17 Potions of Resist Heat {!k!q}
e) 20 Potions of Resist Cold {!k!q}
f) 99 Potions of Cure Critical Wounds {50% off}
g) 99 Potions of Cure Critical Wounds {50% off}
h) 80 Potions of Cure Critical Wounds {50% off}
i) 49 Potions of Healing {!k!q}
j) 11 Potions of *Healing* {!k!q}
k) 4 Potions of Life {!k!q}
l) 24 Potions of Restore Mana {!k!q}

 ( page 3 )
a) 37 Potions of Restore Life Levels {75% off}
b) 3 Potions of Strength {!k}
c) a Potion of Constitution
d) 2 Potions of Enlightenment
e) 32 Potions of Resistance {!k!q}
f) 12 Scrolls of Teleportation
g) 11 Scrolls of *Remove Curse* {25% off}
h) a Scroll of Mundanity
i) a Scroll of Protection from Evil
j) a Scroll of Rune of Protection
k) 14 Scrolls of *Destruction* {!*}
l) 3 Scrolls of Genocide {!*}

 ( page 4 )
a) 2 Scrolls of Mass Genocide {!*}
b) a Rod of Detection
c) a Rod of Curing
d) a Rod of Speed
e) 10 Rods of Disarming {@zd!s!d!k}
f) 9 Rods of Acid Balls {@z1!s!d!k}
g) 10 Rods of Lightning Balls {@z2!s!d!k}
h) 4 Rods of Fire Balls {@z2!s!d!k}
i) 10 Rods of Fire Balls {@z3!s!d!k}
j) 4 Rods of Cold Balls {@z4!s!d!k}
k) 5 Rods of Stone to Mud
l) a Wand of Trap/Door Destruction (15 charges) {@ad!s!d!k}

 ( page 5 )
a) 4 Wands of Stone to Mud (44 charges) {@a9!s!d!k}
b) 2 Wands of Acid Bolts (30 charges) {@a4!s!d!k}
c) 9 Wands of Fire Bolts (129 charges) {@a2!s!d!k}
d) a Wand of Frost Bolts (9 charges)
e) 11 Wands of Acid Balls (88 charges) {@a1!s!d!k}
f) 5 Wands of Lightning Balls (65 charges) {@a3!s!d!k}
g) 2 Wands of Fire Balls (13 charges) {@a5!s!d!k}
h) 2 Wands of Cold Balls (15 charges) {25% off}
i) 3 Wands of Dragon's Breath (14 charges) {@ab!s!d!k}
j) a Staff of Remove Curse (7 charges)
k) 2 Staffs of Starlight (2x 12 charges)
l) a Staff of Starlight (8 charges) {@u1!s!d!k}

 ( page 6 )
a) a Staff of Starlight
b) 4 Staffs of Healing (4x 4 charges) {@uh!s!d!k}
c) 2 Staffs of Healing (2x 3 charges)
d) 3 Staffs of Dispel Evil (3x 8 charges) {@ud!s!d!k}
e) a Staff of Dispel Evil (6 charges)
f) 2 Staffs of Power (2x 5 charges) {@up!s!d!k}
g) a Staff of Holiness (4 charges)
h) 2 Staffs of Genocide (2x 4 charges) {@ug!s!d!k}
i) a Staff of Genocide (3 charges)
j) a Staff of Genocide (2 charges)
k) 6 Staffs of *Destruction* (6x 5 charges) {!u!s!d!k}
l) a Staff of *Destruction* (4 charges) {!u!s!d!k}

 ( page 7 )
a) 2 Staffs of *Destruction* (2x 3 charges) {!u!s!d!k}
b) a Ring of Levitation
c) a Ring of Acid [+12] {@w1!s!d!k!!}
d) a Ring of Flames [+15] {@w3!s!d!k!!}
e) a Ring of Ice [+17] {@w4!s!d!k!!}
f) a Ring of Poison Resistance
g) a Ring of Lightning [+14] {@w2!s!d!k!!}
h) a Ring of Lightning [+8]
i) 2 Rings of Constitution (+3)
j) a Ring of Constitution (+2)
k) a Ring of Constitution and Light (+3)
l) 2 Rings of Speed (+12)

 ( page 8 )
a) a Ring of Speed (+9)
b) a Ring of Speed (+7)
c) a Ring of Speed (+5)
d) a Ring of Speed and Light (+9)
e) a Ring of Speed and Haste (+5) {@w0!s!d!k}
f) The Ring 'Frakir' (+1)
g) a Ring of Light and Darkness Resistance
h) 3 Rings of Nether Resistance
i) 3 Rings of Nexus Resistance
j) a Ring of Confusion Resistance
k) a Ring of Shard Resistance
l) a Ring of Chaos Resistance

 ( page 9 )
a) a Ring of Blindness Resistance
b) a Ring of Extra Attacks (+2 attacks)
c) a Ring of Warning {~D}
d) 3 Rings of Reinforce Muscle (+3)
e) a Ring of Reinforce Muscle (+2)
f) a Ring of Reinforce Muscle and Light (+2)
g) an Amulet of the Magi [+7] (+4 to searching) {~PUZ}
h) The Amulet of Carlammas (+2)
i) The Amulet of Ingwe (+3)
j) an Amulet of Anti-Teleportation
k) 2 Amulets of Resistance
l) an Amulet of Telepathy

 ( page 10 )
a) The Amulet of Faramir (+12,+0) (+3)
b) The Torque of Boromir (+0,+8)
c) The Bead 'Yasaka-no-Magatama' (+3) [+23%]
d) an Amulet of Intelligence (+4)
e) an Amulet of Magic Device Mastery (+2) <+10%>
f) The Amulet of Sacred Knights [+10] (+2)
g) The Charmed Pendant [+5] (+2) {!!}
h) The Feanorian Lamp of Nystul (+2 to speed) {SpWi;Bl(Wi}
i) The Incandescent Light of Yeduson (+3 to infravision)
j) The Phial of Phantasmagoria (+1) {St;Ca}
k) The Phial of Galadriel (+1 to searching)
l) The Star of Elendil (+1 to speed)

 ( page 11 )
a) The Stone of Lore
b) Black Dragon Scale Mail (-2) [40,+14]
c) Multi-Hued Dragon Scale Mail (-2) [40,+10]
d) Law Dragon Scale Mail (-2) [40,+15]
e) The Ring Mail of Giles (-2) [12,+18] (-2)
f) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Ca}
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Fe}
h) Augmented Chain Mail of Elvenkind (-2) [16,+13] (+1 to stealth) {Cf}
i) The Full Plate Armour of the Devine Jewel (-3) [25,+16] {AcElFiCo}
j) Soft Leather Armour of Elvenkind [4,+17] (+3 to stealth) {Li}
k) Rhino Hide Armour of Elvenkind (-1) [8,+7] (+1 to stealth) {Po}
l) Padded Armour of Elvenkind [5,+10] (+1 to stealth) {Ca}

 ( page 12 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Fe}
b) Black Clothes of Resistance [4,+24] (+2 to stealth) {Di}
c) an Elven Cloak of Aman [4,+22] (+5 to stealth) {Li}
d) a Fur Cloak of Thievery [3,+14] (+2 to speed)
e) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Nt;SdAg}
f) a Pair of Dragon Wings [4,+23] {ElDi}
g) a Pair of Dragon Wings [4,+18] {DkBl}
h) a Pair of Dragon Wings [4,+20] {Po}
i) a Pair of Dragon Wings [4,+1] {Di}
j) The Large Metal Shield of Anarion [8,+18] {Cf}
k) a Dragon Shield [8,+19] {LiNx}
l) a Dragon Shield [8,+17] {Fe}

 ( page 13 )
a) a Mirror Shield [10,+18]
b) an Iron Crown of Might [0,+4] (+1) {Bl}
c) a Jewel Encrusted Crown of the Magi [0,+10] (+2) {Sh;Hl}
d) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Dk}
e) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
f) a Dragon Helm of Infravision [8,+18] (+6) {AcFiPoNxCaFe}
g) a Set of Dragon Gloves [4,+14] {AcElDkSh}
h) a Set of Dragon Gloves of Power (+1,+3) [4,+19] (+4) {ElShNx}
i) a Pair of Hard Leather Boots of Levitation [3,+14] {Ca}
j) The Pair of Hard Leather Boots of Thunder [3,+15] (+3) {Dx;AcElPo;Wr}
k) a Pair of Metal Shod Boots of Thievery [6,+3] (+2 to speed)
l) The Pair of Metal Shod Boots of White Ice [6,+13] (+2 to searching)

 ( page 14 )
a) The Dagger of Rilia (2d4) (+4,+3)
b) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {So}
c) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Lu}
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
e) a Poison Needle (1d1) (+0,+0)
f) a Poison Needle (1d1)
g) The Hatchet of Elmi the Murder (3d5) (+5,+19) (+2)
h) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
i) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
j) The Fishingpole of Taikobo (1d1) (+0,+0)
k) a Wizardstaff of Venom (1d2) (+10,+7)
l) a Wizardstaff (Trump) (1d2) (+6,+10) (+1 to searching) {/U}

 ( page 15 )
a) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
c) The Long Bow of Bard (x4) (+17,+19) (+3)
d) The Light Crossbow of 'Hellfire' (x4) (+15,+17) (+4)
e) The Light Crossbow of Wilhelm Tell (x5) (+40,+13) (+4)
f) The Black Arrow of Bard (8d4) (+30,+19)
g) The Corpse of The Wounded Bear {Wanted!k!k!k}
h) The Corpse of Orfax, Son of Boldor {Wanted!k!k!k}
i) The Corpse of The Queen Ant {Wanted!k!k!k}
j) The Corpse of Malekith the Accursed {Wanted!k!k!k}
k) The Corpse of Utgard-Loke {Wanted!k!k!k}
l) The Corpse of Nappa the Saiyan {Wanted!k!k!k}

 ( page 16 )
a) The Corpse of Fundin Bluecloak {Wanted!k!k!k}
b) The Corpse of Bleys, Master of Manipulation {Wanted!k!k!k}
c) The Corpse of Julian, Master of Arden Forest {Wanted!k!k!k}
d) a Magical Figurine of a Greater titan {average}


 ( page 1 )
a) a Ring of Speed (-11) {cursed}

  [Check Sum: "07e2da43d9c34d46ec"]

Posted on 30.12.2011 01:45
Last updated on 2.1.2012 00:58

Download this dump

6487. on the Ladder (of 17239)
153. on the Chengband Ladder (of 491)
241. for this player (out of 384)

Related screenshots:
On the virtues of monster diversity ...
On why the game will kill me ...


Jump to latest

On 30.12.2011 01:45 chris wrote:
[CL11:Thieve's Hideout] 00:06
Here's an uber power character for you: The Sorcery High Mage! Of course, I picked +3 spell power for the start as who wouldn't :)

Dark Elf for the innate magic missile to hold me until I find good power wands. Even the extra spell capacity makes the power of this combo truly awe inspiring!

Watch out Mr. J! I'm coming for ya!

On 30.12.2011 02:56 JohnCW9 wrote:
I don't see the =3 spell power listed anywhere. please explain.

On 30.12.2011 03:19 chris wrote:
When a High Mage is born, they get to choose how much spell power they want (0 to 3). For each point chosen, they get -1 Str/Dex/Con and +1 Int. Also, +1 spell power gives about 7% extra damage from spells. Starting with 0.0.81, it gives 10% extra damage from devices.

My first go died to wilderness antics when I totally misplayed a 7 headed hydra that was 3 squares distant. Rather than retreating, I should have teleported. Instead, he followed my retreat, and with his superior speed, got an additional move to blind me. Game over.

So Take 2 was less conservative scumming a good start, and hit L20 in just 9 minutes. Now I magic missile for free!

On 30.12.2011 03:36 chris wrote:
OK, its on the char dump now in the skills column. The value shown includes all bonuses (class and equipment).

On 30.12.2011 03:57 chris wrote:
Gone Fishing ... Again :)

On 30.12.2011 04:29 wrote:
Just enjoy your maintainer hiatus, you deserve it!

On 30.12.2011 04:34 chris wrote:
Maybe I should invest in a RL fishing pole?

[CL24:DL16] 01:02
Early vault had Elvenkind armor and a bunch of gold ... er, good items! Return to town and the BM stocked 4 -AcidBalls. I could only buy 3, but recalled quickly down, spotted Smeagol and got more gold for the fourth.

Fully charged, I get 32 acid balls. Also, there is the small matter of that Recharging spell ... Each acid ball does 60+3*lev/4 or 78. But +30% device power gives 101 damage.

A very lucky early acquisition as magic missiles were starting to get boring ;)

On 30.12.2011 16:49 chris wrote:
[CL32:DL31] 02:02
I am so riding my 11d4 free racial magic missile. Acid Balls in a pinch against something significant (e.g. Gravity Hounds!) but, by and large, levels are filled with weak critters, so the missile preserves both keystrokes and sanity.

Now that I have gold to keep my goodies charged, I just need better goodies :)

On 30.12.2011 17:14 chris wrote:
Hmmm ... All these spell points and nothing to use them on!

On 30.12.2011 18:09 chris wrote:
[CL32:DL38] 02:57
I'm getting my butt kicked down on L38, but I'm hoping for a good power wand so I can take out Smaug. In the meantime, I am accumulating quite the arsenal! I also found the phial so I could do the DE Lords quest and get a much better replacement. It doesn't look that great, but Chaos resistance is very sweet (since hallucination totally sucks!)

Experience is coming slow :(

On 30.12.2011 21:19 chris wrote:
[CL33:DL40] 05:03
Oh, my. Grimoire of Power just laying on the floor! Clairvoyance fits right in with my evil plan!

On 30.12.2011 23:43 chris wrote:
[CL34:DL44] 05:58
Who knew Clairvoyance was so powerful? Now, I just need to don my ring of patience :)

I was doing well against Fafner until a mob of dread woke up (all it takes is one). So, I had to flee. I'll get him next time, I guess ...

On 31.12.2011 17:29 chris wrote:
[CL35:DL49] 07:28
Rodney is really coming along now. The three uber sorcery spells are Clairvoyance, Dimension Door and Telekinesis. I don't have Dimension Door yet, and it won't be castable for quite a while, but I can wait. In the meantime, I gather :)

I did the lair for a bit, but quit once Belthronding showed up and I decided that Legendary[10] stealth was perfect for my current play style, but costs me levitation.

Wands of Drain Life are now supremely useful, perhaps too much so? But I think I will leave them as is.

And finally, I haven't made any Sorcery spell changes (other than powering up Sleep Monsters and Slow Monster a bit, but still, I don't use them). I just can't bring myself to give Passwall to this realm. I would love too, don't get me wrong, but it would feel like cheating :)

On 31.12.2011 19:23 chris wrote:
[CL36:DL75] 08:28
I am soooo out of depth, it is just nuts! But actually, I am at the correct depth for wands of rockets. Now, I just need to survive long enough to burgle a few! Hopefully, my Legendary[20] stealth will assist in this endeavor ...

On 31.12.2011 21:31 chris wrote:
Hmmm ... Nether takes me from full hp down to 11hp. Acid from full hp down to 29hp. Even with unbelievably high stealth, I am in serious trouble!

On 31.12.2011 22:02 chris wrote:
[CL36:DL75] 09:17
After great risk taking, I managed to score a wand of rockets at last.

Again, the monster population seems to be ridiculously strong ... My latest change was to give individual monsters a max depth field, and then to conservatively set that value. Many weak monsters (e.g. Trolls, Hounds, Vortices) can be found at any depth, but things like snakes and snotlings are restricted. Still, apparently the game balance is tightly tied to allowing L1 monsters at L75 ... or so it seems. Well, I did power dive from L20 in Angband to L75 without killing more than a handful of monsters, so I'll give it some more time. Plus, any unique deeper than L40 is cause for concern, and I flee from them all :(

Anyway, I think I better turn to scumming for experience levels, or this will end up being a very long game. So, I'm off to the Dragon's Lair ...

On 31.12.2011 22:50 chris wrote:
[CL38:DL60] 09:54
Yes, this is much faster, maybe 5x? Well, Brand stiffed me and so did Dworkin. Both cursed, and Dworkin, who is a wanted monster, entombed himself with his dying act. I wonder if Amberites couldn't drop there goodies before the blood curse?

I managed a blue dragon pit in rage mode, using simply my ring of lightning and endless dragon breaths. No stat potions, since my dragon frost probably destroyed them all :)

I might as well stay here until CL42 at which point GoI offers some new options for killing stuff.

On 1.1.2012 01:23 chris wrote:
[CL38:DL75] 10:24
Ooops. Accidentally recalled to Angband by mistake, but suddenly find that I can kill things after all! Druaga, Khamul, Bull Gates, Charon were all no sweat, and I think the extra device power really helps. Rockets would be fine without a boost, but the next best magic item in the game is disintegrate which is normally only good for 238 damage. For me, they are bumped up to 345, which is very nice as it saves me risking recharging on my rockets.

Levels don't seem so hard any more ... :)

On 1.1.2012 11:51 Arjen wrote:
You are just playing with MDs to kill everything? Very nice, sounds really hard. :)

But the Grimoire is a nice find.

On 1.1.2012 17:03 chris wrote:
Well, devices and my innate magic missile, but that stopped seeing use long ago. It used to be really hard, but device power now makes it very doable. As a HM, I get +30% device power (by choosing 3 points of spell power to start, which is the max). This makes the second tier devices (Disintegrate, Dragon Fire/Frost/Breath, Striking) much more effective. It also raises rockets to nearly the power of an unassisted mana storm, though not as useful (rockets hit the first thing in the way, so summoning shuts them down). The other change that helps out is that Drain Life now heals the player if it works, though the healing is still too small to help out against big monsters like Mycen who kill in just 2 (resisted!) breaths.

I think I finally got the level generation code under control ...

On 1.1.2012 17:22 chris wrote:
[CL41:DL75] 11:45
My second -Rockets required me to take a pass, as it was in a super uber crazy nutso vault. We're talking Nodens, Gothmog, all the Amberites, Combat Echizen and god knows what else. I didn't even try ...

My third -Rockets was out in the open, so now I am up to 2. Once I hit 10 or so, things will pick up. Toss in GoI (L42), and I can start taking out more powerful uniques. At the moment, things are very dangerous for me, though I am killing what I can.

On 1.1.2012 17:23 chris wrote:
Perhaps this character should have been named Wanda?

On 1.1.2012 21:08 Arjen wrote:
MD powerbonus is a .81 feature?

On 1.1.2012 21:52 chris wrote:
Yeah, its brand new :)

[CL42:DL75] 12:30
Invulnerability! Now, to just use it correctly so I don't just die. Corwin obliged with Grayswandir, probably my best find to date (I really need con and nether), so I'm glad I killed the guy.

On 2.1.2012 00:58 chris wrote:
[CL43:DL75] 13:13
Some epic battles, especially vs The Flying Spaghetti Monster! Man, that guy is a mountain and I must have caught him on a bad day or something, since every rocket I fired ticked him off. Nasty.

But, GoI is very nice. It was fun to take Tiamat out even though I let her summon. She would bring forth dragon after dragon, only to kill her "helpers" with her nasty breaths, which I could just ignore.

Now, where are all those wands of rockets?

On 2.1.2012 01:53 Djabanete wrote:
What is the max pval for Rings of Spell Power? And for Rings of ___ of Pacifism? I ask because I ran into Ring of Spell Power of Pacifism (-6) (+46%). I was wondering whether the heavy penalty for Pacifism was translating into an exceptionally powerful Spell Power ring (that is, higher pval than otherwise allowed), because if that were the case, it would be totally cool.

It figures I was a warrior, but whatever.

On 2.1.2012 05:28 Djabanete wrote:
Never mind, found a Ring of Spell Power (-6) (+43%).

On 2.1.2012 15:17 chris wrote:
Spell Power is now limited to -3 as the best. If a Pacificist ring will decrease pvals further then that is probably a bug, but perhaps I'll just ignore it :)

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