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The Angband Ladder: Borimbril, Noldor Finarfin no-class by will_asher

  [Sil 1.0 Character Dump]

 Name   Borimbril     Age    2,082       Str   3
 Sex    Male          Height   6'6       Dex   3
 Race   Noldor        Weight   173       Con   4
 House  Finarfin                         Gra   4

 Game Turn    5,227   Melee   (+8,1d8)   Melee        8 =  5  +3  -1  +1
 Exp Pool     1,677   Bows   (+7,1d12)   Archery      7 =  3  +3      +1
 Total Exp    9,177   Armor  [+7,5-12]   Evasion      7 =  6  +3  -2
 Burden       138.5                      Stealth      5 =  4  +3  -2
 Max Burden   172.8   Health     -8:41   Perception   9 =  4  +4      +1
 Depth         250'   Voice      41:41   Will         6 =  2  +4
 Min Depth     250'                      Smithing     4 =  0  +4
 Light Radius     1                      Song         4 =  0  +4

 You are the only child of a smith from the house of Finarfin. You have
 light grey eyes, straight golden hair, and a fair complexion.







  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Sword spider bites you.
> *** LOW HITPOINT WARNING! ***
> You miss the Sword spider.
> The Sword spider bites you.
> *** LOW HITPOINT WARNING! ***
> You miss the Sword spider.
> The Sword spider bites you...
> *** LOW HITPOINT WARNING! ***
> The Sword spider misses you.
> You miss the Sword spider.
> The Sword spider misses you.
> You miss the Sword spider.
> The Sword spider bites you.
> You die.


  [Character Equipment]

a) a Shortsword of Orc Slaying (+0,1d7) [+1]
   It slays orcs.  
b) a Longbow (+1,1d9) [-1]
   It can shoot arrows 18 squares (with your current strength).
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (with 1008 turns of light) {@w4}
g) Leather Armour [-1,1d4]
h) a Cloak [+1]
i) a Round Shield [-1,1d3]
j) a Helm [-1,1d2]
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Leather Boots [+0,1d2]
m) 87 Arrows
   They can be shot 18 squares (with your current strength and bow).
n) 61 Arrows
   They can be shot 18 squares (with your current strength and bow).


  [Character Inventory]

a) 2 Fragments of Lembas
b) a Sparkling Potion of Slow Poison {novisibleA}
c) a Rosewood Staff of Sanctity (3 charges)
d) an Aspen Staff of Warding (3 charges)
e) an Emerald Ring of Perception <+1>
   It improves your perception by 1.  
f) a Jet Ring of Hunger
   It increases your hunger.  
g) 4 Wooden Torches (with 2000 turns of light)
h) a Brass Lantern (with 3000 turns of light)
i) a Robe
j) Leather Armour [-1,1d4]
k) a Cloak [+1]
l) a Helm [-1,1d2]
m) a Set of Gauntlets (-1) [+0,1d1]
n) a Pair of Leather Boots [+0,1d1]
o) a Pair of Steel Greaves [-1,1d2]
p) a Broken Sword (-2,1d5)
   
q) 2 Daggers (+0,1d5) {@t1}
   It can be thrown effectively (12 squares).  
r) a Shortsword (Defender) (+0,1d7) [+2]
   It cannot be harmed by the elements.  
s) a Longsword (+0,2d5) [+1]
   
t) 6 Spears (-1,1d9) {@t2}
   It can be thrown effectively (6 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
u) a Great Spear (-1,1d13) [+1]
   It requires both hands to wield it properly.  It counts as a
   type of polearm.  
v) a Quarterstaff (+0,2d3) [+2]
   It requires both hands to wield it properly.  




Posted on 6.1.2012 06:23

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1406. on the Sil Ladder (of 1415)

Comments

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On 6.1.2012 06:25 will_asher wrote:
What was giving me -2 to stealth?

On 6.1.2012 09:26 Satyr wrote:
Probably the weight of your armor, every 10 lbs give a -1 penalty. The total weight of your armor is displayed in the last line of the equipment screen.



On 6.1.2012 11:31 half wrote:
Satyr is exactly right, and embarrassingly this isn't included in the manual...

Unlike Angband, weapons and armour in Sil come in slightly randomised weights (from 2/3 of normal to 3/2 of normal), so getting lighter armour is useful for Stealthy characters. Weapon weight is normally more important though, with lighter weapons getting better criticals, and heavier weapons allowing more of your strength to apply.

On 6.1.2012 11:35 half wrote:
Sword spiders are quite nasty for their depth, but like several other monster types they are territorial ("It does not deign to pursue you." in the monster recall). This means that if you get out of sight of it, it doesn't follow you, and will eventually wander back to its lair. In doing so, it may move into a position where it sees you again though. If you see (or don't see...) a Shadow Spider, I recommend running away around a corner -- unless you have enough light to see them, they are very nasty.

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