The Angband Ladder: Elorth, Noldor Feanor no-class by Satyr

  [Sil 1.0 Character Dump]

 Name   Elorth        Age    3,609       Str   3
 Sex    Male          Height   6'7       Dex   5 =  4          +1
 Race   Noldor        Weight   181       Con   3
 House  Feanor                           Gra   4

 Game Turn   16,857   Melee  (+14,1d8)   Melee       14 = 11  +5      -2
 Exp Pool       606          (+14,1d8)   Archery      9 =  3  +5      +1
 Total Exp   37,106   Bows   (+9,1d12)   Evasion     13 =  8  +5
 Burden       103.6   Armor [+13,4-10]   Stealth     15 = 11  +5  -1
 Max Burden   172.8                      Perception  11 =  7  +4
 Depth         650'   Health     -1:34   Will         7 =  3  +4
 Min Depth     650'   Voice      14:41   Smithing    11 =  6  +4      +1
 Light Radius     3                      Song         7 =  3  +4

 You are one of two children of a smith from the house of Feanor. You
 have light grey eyes, wavy black hair, and a fair complexion.

  [Last Messages]

> You are wearing an Onyx Ring (d).
> You are caught in a vast black web.
> A spider descends from the gloom.
> You stealthily attack the Shadow spider!
> The Shadow spider notices you.
> You stealthily attack the Shadow spider!!
> You miss the Shadow spider. <2x>
> The Shadow spider bites you!
> You are blind!
> It bites you.
> Low hitpoint warning!
> You break free!
> It bites you.
> You die.

  [Character Equipment]

a) a Shortsword of Brilliance (+0,1d7) [+1]
   It lights the dungeon around you.  
b) a Longbow of Doriath (+0,1d9) [-1]
   It slays wolves and spiders.  It can shoot arrows 18 squares
   (with your current strength).
c) a Chalcedony Ring of Damage <+1>
   It improves your damage sides by 1.  
d) an Onyx Ring of Free Action
   It grants you freedom of movement.  
e) a Bronze Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
f) a Brass Lantern (with 4828 turns of light)
g) Leather Armour [-1,1d5]
h) a Cloak [+2]
i) (nothing)
j) a Helm of Clarity [-1,1d2]
   It provides resistance to confusion, stunning, and 
k) a Set of Gauntlets [+0,1d1]
l) a Pair of Leather Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 18 Arrows (Poisoned)
   They are branded with venom.  They can be shot 18 squares
   (with your current strength and bow).
n) 18 Arrows (+3)
   They can be shot 18 squares (with your current strength and bow).

  [Character Inventory]

a) 5 Grey Herbs of Rage
b) a Flask of oil
c) 4 Green Potions of Slow Poison
d) a Bright Orange Potion of Strength
e) a Runed Staff of Light (3 charges)
f) a Mahogany Staff of Understanding (0 charges)
g) a Golden Staff of Revelations (4 charges)
h) an Elm Staff of Slumber (4 charges)
i) a Rosewood Staff of Entrapment (9 charges)
j) an Amethyst Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
k) an Emerald Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
l) an Adamant Ring of Hunger
   It increases your hunger.  
m) a Great Helm of True Sight [-2,1d3] <+1>
   It improves your perception by 1.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
n) a Shortsword of Fury (+0,1d7) [+1]
   It enrages nearby creatures.  It grants you the ability: 
   Knock Back.  
o) a Longsword of Final Rest (+0,2d5) [+1]
   It slays undead.  
p) a Longsword of Orc Slaying (+0,2d5) [+1]
   It slays orcs.  
q) a Longsword of Wolf Slaying (+0,2d5) [+1]
   It slays wolves.  
r) a Bastard Sword of Rauko Slaying (-1,3d3) [+1]
   It slays raukar.  It does extra damage when wielded with both
s) The Mattock 'Burkfelek' (-4,6d2) <+3>
   It improves your tunneling by 3.  It cannot be harmed by the
   elements.  It requires both hands to wield it properly.  
t) 96 Arrows
   They can be shot 18 squares (with your current strength and bow).


Elorth of the Noldor
Entered Angband on 01/09/2012 at 08:09 PM

    Turn     Depth    Note

   1,033    100 ft    (Armoursmith)
   1,033    100 ft    (Artistry)
   1,737    150 ft    (Finesse)
   2,529    200 ft    (Assassination)
   3,310    250 ft    (Song of Silence)
   3,710    250 ft    (Dodging)
   4,409    300 ft    Slew Gorgol, the Butcher
   5,163    350 ft    (Control)
   6,291    400 ft    (Cruel Blow)
   7,476    400 ft    (Sprinting)
   8,234    450 ft    (Keen Senses)
   9,453    500 ft    (Opportunist)
   9,946    500 ft    (Song of Elbereth)
  11,216    550 ft    (Rapid Attack)
  11,705    550 ft    Slew Othrond, the Orc Lord
  11,888    550 ft    (Lore-Keeper)
  13,147    550 ft    (Precision)
  13,320    600 ft    Slew Gilim, the Giant of Eruman
  14,243    600 ft    Found The Mattock 'Burkfelek'
  15,162    650 ft    (Dexterity)

  16,857    650 ft    Slain by a Shadow spider.
  16,857    650 ft    Died on 09 January 2012 at 11:50 PM.

Posted on 10.1.2012 00:11

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2058. on the Sil Ladder (of 2116)


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On 10.1.2012 00:11 Satyr wrote:
Getting a bit deeper every time... I've even been standing on the next stairs, when the Spider finally got to me.

Assassins with rapid attack are quite fun. There's something deeply satisfying in " you silently attack the Cave Troll!!!!!!!, you silently attack the Cave Troll!!!!!!!!, the Cave Troll dies".

On 10.1.2012 00:49 Scatha wrote:
Cool, this one sounds like it was fun to play. You've got a pretty nice balance between different skills -- anything you think you'd build differently next time?

Minor tip (do say if you don't want these!):
Webs and shadow spiders can each be nasty individually -- your melee and evasion are halved if you can't see your opponent or in a web, so quartered if both apply. I often find it's best to try to escape the web before fighting the spider, if that's possible.

On 10.1.2012 13:17 Satyr wrote:
Oh the tips are welcome, It's nice to learn more about the mechanismes in sil. I think I didn't even notice that I was webbed. It would be nice to have status effects displayed on the main screen somewhere.

I was quite happy with the build, maybe next time I'd try to keep my evasion a bit higher, though the next few thousand xp would have gone there.

On 10.1.2012 16:23 half wrote:
Good point about being in a web/pit as a status effect. I hadn't been thinking of it like that, and will try to display it at the bottom of the screen. It does halve evasion, which is very bad news for low protection, high evasion characters who rely upon not getting hit. They also often have low strength which makes breaking out of the web hard too. In general, being caught in a web should be one of those "Take your hands off the keyboard and think the next few turns through" moments.

On 10.1.2012 16:24 half wrote:
Oh, I should add that free action helps a lot with breaking out of webs, so you would have been fine if you tried to take a step away from the spider.

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