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The Angband Ladder: Reteba, Noldor Feanor no-class by Reteba

  [Sil 1.0 Character Dump]

 Name   Reteba        Age    4,749       Str   3
 Sex    Female        Height  5'10       Dex   4
 Race   Noldor        Weight   144       Con   4
 House  Feanor                           Gra   3

 Game Turn   18,884   Melee (+16,1d16)   Melee       16 = 13  +4  -1
 Exp Pool       337   Bows    (+5,1d8)   Archery      5 =  0  +4      +1
 Total Exp   41,537   Armor [+16,5-11]   Evasion     16 = 10  +4  +2
 Burden       117.6                      Stealth     10 =  7  +4  -1
 Max Burden   172.8   Health     -5:41   Perception   8 =  4  +3  +1
 Depth         750'   Voice      34:34   Will        13 = 10  +3
 Min Depth     700'                      Smithing     4 =  0  +3      +1
 Light Radius     4                      Song         5 =  2  +3

 You are one of several children of a smith from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.







  [Last Messages]

> You feel yourself moving faster!
> You have no more Bright Orange Potions of Quickness (e).
> *** LOW HITPOINT WARNING! *** <2x>
> You recover from the poisoning.
> The Greater werewolf misses you.
> You hit the Ruby serpent.
> *** LOW HITPOINT WARNING! ***
> The Ruby serpent misses you.
> You riposte!
> You hit the Ruby serpent...
> The Kemenrauko misses you.
> The Greater werewolf misses you.
> *** LOW HITPOINT WARNING! ***
> The Greater werewolf claws you.
> You die.


  [Character Equipment]

a) a Great Spear of Rauko Slaying (-1,1d13) [+1]
   It slays raukar.  It requires both hands to wield it
   properly.  It counts as a type of polearm.  
b) a Shortbow of Doriath (+0,1d7) {wolf and spider slaying}
   It slays wolves and spiders.  It can shoot arrows 12 squares
   (with your current strength).
c) a Chalcedony Ring of Frost
   It provides resistance to fire.  
d) a Bronze Ring of Warmth
   It provides resistance to cold.  
e) an Ivory Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern of Brightness (with 6953 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Leather Armour [+0,1d4]
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Great Helm of True Sight [-1,1d3] <+1>
   It improves your perception by 1.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) (nothing)
l) a Pair of Leather Boots [+0,1d1]
m) 89 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) 37 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Character Inventory]

a) 3 Dark Green Herbs of Rage
b) 4 Fragments of Lembas
c) 4 Flasks of oil
d) 2 Sky Blue Potions of Slow Poison
e) a Golden Potion of Elemental Resistance
f) 2 Dark Blue Potions of Strength
g) 3 Cloudy Potions of Constitution
h) 2 Sapphire Rings of Protection [+0,1d2]
i) a Golden Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
   
j) a Driftwood Amulet of Adornment
k) a Round Shield of Frost [+0,1d3]
   It provides resistance to fire.  
l) a Kite Shield of Deflection (-2) [+2,1d6]
   It cannot be harmed by the elements.  
m) a Helm of Defiance [-1,1d3] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   
n) a Great Helm of Brilliance [-2,1d3]
   It lights the dungeon around you.  
o) a Pair of Steel Greaves of Free Action [-1]
   It grants you freedom of movement.  
p) a Shortsword of Final Rest (+1,1d7) [+1]
   It slays undead.  
q) The Longsword 'Orcrist' (+2,2d5) [+2] <+2>
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
r) a Longsword of Spider Slaying (+0,2d5) [+1]
   It slays spiders.  
s) a Longsword of Wolf Slaying (+0,2d5) [+1]
   It slays wolves.  
t) a Bastard Sword of Final Rest (-2,3d3) [+1] {undead-slaying}
   It slays undead.  It does extra damage when wielded with both
   hands.  
u) a Mattock of Belegost (-7,6d2) <+3>
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Reteba of the Noldor
Entered Angband on 01/10/2012 at 07:31 PM

    Turn     Depth    Note

   1,862    150 ft    Found The Longsword 'Orcrist'
   2,470    150 ft    (Finesse)
   2,507    150 ft    Slew Gorgol, the Butcher
   3,125    200 ft    (Follow-Through)
   3,788    250 ft    (Crowd Fighting)
   4,842    250 ft    (Song of Slaying)
   6,610    350 ft    Slew Boldog, the Merciless
   8,339    450 ft    Slew Uldor, the Accursed
   8,523    450 ft    (Whirlwind Attack)
  10,315    500 ft    (Opportunist)
  10,328    500 ft    (Curse Breaking)
  10,866    500 ft    (Exchange Places)
  11,647    500 ft    (Inner Light)
  12,086    550 ft    (Clarity)
  12,329    550 ft    Slew Othrond, the Orc Lord
  12,813    550 ft    (Hardiness)
  14,208    550 ft    (Parry)
  14,519    550 ft    Slew Gilim, the Giant of Eruman
  15,005    550 ft    Slew Ulfang the Black
  16,811    600 ft    (Riposte)
  17,010    600 ft    (Keen Senses)
  17,424    650 ft    (Lore-Keeper)
  18,421    700 ft    (Poison Resistance)

  18,884    750 ft    Slain by a Greater werewolf.
  18,884    750 ft    Died on 10 January 2012 at 11:10 PM.





Posted on 11.1.2012 10:22

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1314. on the Sil Ladder (of 1376)

Comments

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On 11.1.2012 12:56 Scatha wrote:
Nice going.

I see you've put as many points into Will as into Evasion -- perhaps your defence needed to be a little higher for the endgame? Or were you mostly managing to kill things stealthily?

On 11.1.2012 13:02 Reteba wrote:
Yes, I think maybe I should have gone for more Evasion. Partly that's because I had slightly better equipment before it was acided. I was going for the point of constitution and also poison resistance from the Will ability tree. I think I was mostly holding my own, though - the problem was falling through a trapdoor and finding 2 Kemenraukos, a Ruby serpent and a few Greater werewolves all at once!

On 11.1.2012 15:46 half wrote:
Ah, I was wondering what you were doing fighting such a variety of enemies. Trapdoors can be very nasty. It was good to drink the potion of quickness in such a case, and perhaps a herb of rage would have been good too? Though it seems you only got one round after drinking the potion, so spending the last round eating might not have been too good.

Orcrist at 150 ft was a stroke of early luck!

On 11.1.2012 15:50 Reteba wrote:
I had whirlwind attack, so was standing where that would work. I couldn't quite decide if I should be running to a corridor, though.

Having Orcrist was really fun, particularly because I had lots of spider slaying things and wolf slaying things too - so I could see what was coming because they would glow. At one point I had a little pet orc that I was persuading to follow me, so that I'd get extra light from Orcrist!

On 11.1.2012 18:08 half wrote:
Wow, that is not something I'd thought of! It could theoretically be useful when fighting shadow creatures too.

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