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The Angband Ladder: Celeforge, Noldor Feanor no-class by HallucinationMushroom

  [Sil 1.0 Character Dump]

 Name   Celeforge     Age    3,103       Str   3
 Sex    Male          Height   7'4       Dex   3
 Race   Noldor        Weight   167       Con   4 =  5      -1
 House  Feanor                           Gra   2

 Game Turn   12,873   Melee  (+10,3d9)   Melee       10 = 12  +3  -3  -2
 Exp Pool     2,184   Bows    (+2,0d0)   Archery      2 =  0  +3      -1
 Total Exp   22,084   Armor  [+5,8-27]   Evasion      5 =  9  +3  -5  -2
 Burden       121.7                      Stealth     -4 =  0  +3  -5  -2
 Max Burden   172.8   Health     -3:41   Perception   0 =  0  +2      -2
 Depth         500'   Voice      28:28   Will         0 =  0  +2      -2
 Min Depth     550'                      Smithing     9 =  8  +2      -1
 Light Radius     2                      Song         0 =  0  +2      -2

 To the forge!








  [Last Messages]

> You miss it. <2x>
> It crawls on you!
> *** LOW HITPOINT WARNING! ***
> You hit it.
> It burns your mouth and throat.
> You have been stunned.
> You feel much better.
> You have 3 Murky Brown Potions of Orcish Liquor (d).
> It crawls on you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It crawls on you.
> *** LOW HITPOINT WARNING! ***
> It crawls on you!!
> You die.


  [Character Equipment]

a) a Battle Axe of Spider Slaying (-3,3d5) {spiders}
   It slays spiders.  It does extra damage when wielded with
   both hands.  
b) (nothing)
c) an Onyx Ring of Accuracy (+2)
d) an Onyx Ring of Accuracy (+2)
e) a Crystal Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (with 4941 turns of light)
g) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Kite Shield of Wrath (-2) [+0,1d6]
   It enrages nearby creatures.  
j) a Great Helm [-2,1d4]
k) a Set of Gauntlets (-1) [+0,1d1]
l) The Pair of Steel Greaves of Celeforge [-1,1d2]
   It cannot be harmed by the elements.  It grants you the
   ability: Exchange Places.  
m) (nothing)
n) (nothing)


  [Character Inventory]

a) a Grey Herb of Rage
b) 2 Pale Green Herbs of Sustenance
c) 3 Fragments of Lembas
d) 3 Murky Brown Potions of Orcish Liquor
e) 2 Emerald Potions of Quickness
f) a Shimmering Potion of Strength
g) a Golden Potion of Dexterity
h) a Green Potion of Grace
i) an Ashen Staff of Freedom (8 charges)
j) a Birch Staff of Sanctity (3 charges)
k) a Runed Staff of Understanding (0 charges)
l) a Gnarled Staff of Summoning (7 charges)
m) an Emerald Ring of Perception <+1>
   It improves your perception by 1.  
n) a Sapphire Ring of Sustenance
   It reduces your need for food.  
o) a Jet Ring of Hunger
   It increases your hunger.  
p) a Topaz Ring of Wrath
   It enrages nearby creatures.  
q) a Wooden Torch (with 2998 turns of light)
r) a Dwarf Mask [-2,1d2]
   It provides resistance to fire.  
s) The Longsword 'Orcrist' (+2,2d5) [+2] <+2>
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
t) a Longsword of Orc Slaying (+0,2d5) [+1] {orcs}
   It slays orcs.  
u) a Bastard Sword (Defender) (-2,3d3) [+2]
   It cannot be harmed by the elements.  It does extra damage
   when wielded with both hands.  
v) a Shovel (-3,3d1) <+1>
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Celeforge of the Noldor
Entered Angband on 01/11/2012 at 07:10 PM

    Turn     Depth    Note

       0     50 ft    (Jeweller)
       0     50 ft    (Artifice)
   4,316    200 ft    Slew Gorgol, the Butcher
   5,304    200 ft    (Armoursmith)
   8,371    350 ft    (Blocking)
   8,371    350 ft    (Heavy Armour Use)
   9,795    400 ft    (Power)
  11,773    450 ft    Made The Pair of Steel Greaves of Celeforge
  12,740    500 ft    Found The Longsword 'Orcrist'

  12,873    500 ft    Slain by a Shadow worm mass.
  12,873    500 ft    Died on 12 January 2012 at 12:40 PM.





Posted on 12.1.2012 15:32
Last updated on 13.1.2012 20:04

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1367. on the Sil Ladder (of 1412)

Comments

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On 12.1.2012 15:32 HallucinationMushroom wrote:
This has got to be my first fairly survivable smithing build for the early forge and early game. 8 points into smithing, leave 500 for artifice, rest into melee. The build is still relying on heavy-armor-use to soak up lots of damage, while making an investment into smithing which will pay out *if* I can find forges with 3 uses remaining. I can already make a pair of heavy greaves of exchange places for 500 experience should I find one. That alone frees up lots of experience from Celebrex. The main 'trick' into surviving is making two +2 accuracy rings at the early forge, negating the largest obstacle in choosing something other than melee at the start. Too early to post, surely, but I am excited about future prospects with this kind of build.

On 12.1.2012 16:42 Scatha wrote:
Interesting -- I rather like the 2 accuracy rings off the bat. I've normally made a load of good armour at that point with my smiths (Armoursmith + Artistry/Enchantment), which I think probably helps them more immediately but less by 300' or so when you've normally covered most of your armour slots usefully anyhow but not your jewellery slots.

Since you didn't make an artefact at the first forge, might you be better in general not picking up Artifice until a little bit later? You are certainly right that boots with Exchange Places on is a strong idea! If you get to 16 Smithing you could make boots with both Exchange Places *and* Sprinting.

Anyhow I'm happy to see this post. I don't think you need to wait until later to share, particularly when it's an interesting concept.

With the focus on Smithing I'd be tempted to put a little more into Grace at the start. Extra Will and Perception are always good, and extreme smiths normally want to end up with Song of Aule anyhow. I think you could probably manage without such high strength, but I admit it's helpful at times.

On 12.1.2012 17:05 HallucinationMushroom wrote:
Alright, first forge and it has 3 uses! I used the explore feature and made a list of the choicest things that I could make for each slot, excluding weapon, of course. I went ahead and grabbed the exchange places greaves and wished I had a grace potion handy so I could either dull the melee penalty or increase the protection bonus. In any case, I'm happy with them!

I think I found a possible glitch... When I made the boots it said that it would cost 500exp, but these 500 exp were not detracted from my exp. pool. Is it just that I need the experience available? I'm assuming it should've cost me the 500 exp. Or, is something else going on here that I don't understand, like an exp bonus for making something?

When I sat out to make this character I imagined that higher level smithing wouldn't become a real choice until around 550-600. My plan was to pump up melee really high to allow me use battleaxes, solving my butterknife problem, and start stockpiling exp for the forge once my +tohit was sufficiently high. Also, by 550' or so, I'd have potions of restore stat or shrooms of restoration id'd by then. It's all still conjecture of course, but finding a forge has made it seem suddenly possible! If I were guaranteed a forge on each subsequent level, I could 'waste' a forge or two making gloves of forging and the song of aule... which I'm assuming would still need around 6 points in song to be actually worth. The game at least has become more 'fun'. Sil seems to scratch a different itch than what I usually look for in Angband. It's all about the character build for me... and not so much about killing stuff or finding loot, if at all.

On 12.1.2012 23:43 half wrote:
Nice character, and I'm glad to see some Smiths on the ladder. I like your artefact greaves. I'm not sure what happened with the experience: it sounds like it may be a bug, so I'll investigate. There are a lot more forges towards the end of the game (probably too many). Also, I can recommend the strategy of creating items with bonuses to forging -- it is pretty interesting and can pay off.

On 13.1.2012 01:47 Scatha wrote:
"Sil seems to scratch a different itch than what I usually look for in Angband. It's all about the character build for me... and not so much about killing stuff or finding loot, if at all."

I think I'd somewhat agree with that, although I also particularly like dealing with tactically interesting combats (or non-combats!). I also tend to enjoy the first time you defeat each type of enemy with each character (and am encouraged to do so by the experience reward!). And the endgame is exciting and satisfying to deal with.

On 13.1.2012 01:48 Scatha wrote:
Oh, and Song of Aule is particularly good because then you can use the points you've invested in Song to pick up another beneficial effect for when you're not forging.

On 13.1.2012 20:04 HallucinationMushroom wrote:
Started chasing after a severely wounded giant and got surrounded by invisible (to me) worms. The giant was probably only a scant few experience points, but I do so love to chase down wounded things and kill them. I'm chock-full of sup-optimal play, oh yesh! This is certainly a character type I might try again one day.

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