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The Angband Ladder: Rhunim, Noldor Finarfin no-class by Satyr

  [Sil 1.0 Character Dump]

 Name   Rhunim        Age    1,351       Str   0
 Sex    Male          Height   7'2       Dex   7 =  5  +1      +1
 Race   Noldor        Weight   170       Con   2
 House  Finarfin                         Gra   6 =  5          +1

 Game Turn    7,083   Melee   (+8,1d8)   Melee        8 =  0  +7      +1
 Exp Pool     4,648   Bows    (+7,1d7)   Archery      7 =  0  +7  -1  +1
 Total Exp   32,548   Armor [+14,4-15]   Evasion     14 =  7  +7
 Burden        97.0                      Stealth     24 = 11  +7  +1  +5
 Max Burden   100.0   Health     -9:28   Perception  18 = 10  +6  +1  +1
 Depth         1000'  Voice     78:119   Will         6 =  0  +6
 Min Depth     1000'  Song     Silence   Smithing     6 =  0  +6
 Light Radius     4                      Song        16 = 10  +6

 You are the only child of a warrior from the house of Finarfin. You
 have light green eyes, straight golden hair, and a fair complexion.







  [Last Messages]

> You have no more Throwing Axes (+0,2d4) {special} (t).
> You see a Cloak [+2] {special}.
> You were wearing a Cloak [+2] (r).
> You are wearing a Cloak [+2] {special} (h).
> You see a Pair of Steel Greaves [-1,1d2] {special}.
> You drop an Oak Staff of Self Knowledge {empty} (h).
> You have no more Oak Staffs of Self Knowledge {empty} (h).
> You are wearing a Pair of Steel Greaves [-1,1d2] {special} (l).
> You feel more agile.
> You recognize it as The Pair of Steel Greaves of Orodreth [-1,1d2] <+1>.
> You hit Morgoth, Lord of Darkness...
> Morgoth, Lord of Darkness notices you.
> Morgoth, Lord of Darkness lets out a cry! The tension is broken.
> Morgoth, Lord of Darkness hits you.
> You die.


  [Character Equipment]

a) a Shortsword of Rauko Slaying (+1,1d8) [+1]
   It slays raukar.  
b) a Shortbow (+0,1d7)
   It can shoot arrows 10 squares (with your current strength).
c) an Adamant Ring of Sustenance
   It reduces your need for food.  
d) a Marble Ring of Protection [+0,1d1]
e) (nothing)
f) a Brass Lantern of Brightness (with 2630 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Studded Leather of Stealth [-2,1d6] <+3>
   It improves your stealth by 3.  
h) a Cloak of Warmth [+2]
   It provides resistance to cold.  
i) a Mithril Shield of Frost (-1) [+0,1d6]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  
j) a Golden Crown of True Sight <+1>
   It improves your perception by 1.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  It cannot be harmed by the
   elements.  
k) (nothing)
l) The Pair of Steel Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 65 Arrows
   They can be shot 10 squares (with your current strength and bow).
n) 29 Arrows (Poisoned)
   They are branded with venom.  They can be shot 10 squares
   (with your current strength and bow).


  [Character Inventory]

a) a Pale Green Herb of Rage
b) 4 Yellow Herbs of Terror
c) a Mottled Herb of Healing
d) 3 Fragments of Lembas
e) 3 Murky Brown Potions of Orcish Liquor
f) 2 Dark Potions of Slow Poison
g) a Bronze Trumpet of Terror
h) a Maple Staff of Earthquakes (2 charges)
i) a Pearl Ring of Free Action
   It grants you freedom of movement.  
j) a Bronze Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
k) a Golden Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
l) 2 Wooden Torches (with 2000 turns of light)
m) a Wooden Torch (with 1351 turns of light)
n) a Wooden Torch (with 580 turns of light)
o) a Brass Lantern of Brightness (with 3000 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
p) a Brass Lantern (with 2922 turns of light)
q) a Cloak [+2]
r) 2 Spears of Orc Slaying (-1,1d9)
   They slay orcs.  It can be thrown effectively (4 squares).  
   It does extra damage when wielded with both hands.  It counts
   as a type of polearm.  
s) a Spear of Orc Slaying (-1,1d9)
   It slays orcs.  It can be thrown effectively (4 squares).  It
   does extra damage when wielded with both hands.  It counts as
   a type of polearm.  
t) a Battle Axe of Final Rest (-3,3d4)
   It slays undead.  It does extra damage when wielded with both
   hands.  
u) a Battle Axe of Wolf Slaying (-3,3d4)
   It slays wolves.  It does extra damage when wielded with both
   hands.  
v) a Shovel (-3,3d1) <+1>
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Rhunim of the Noldor
Entered Angband on 01/14/2012 at 11:35 PM

    Turn     Depth    Note

       0     50 ft    (Keen Senses)
     229    100 ft    (Song of Silence)
     797    200 ft    (Disguise)
   1,463    350 ft    (Dodging)
   1,797    300 ft    (Sprinting)
   3,461    500 ft    (Listen)
   4,569    600 ft    (Grace)
   5,205    700 ft    (Vanish)
   5,477    800 ft    (Unwavering Voice)
   6,070    950 ft    (Dexterity)
   7,050  1,000 ft    Entered Morgoth's throne room
   7,074  1,000 ft    Found The Pair of Steel Greaves of Orodreth

   7,083  1,000 ft    Slain by Morgoth, Lord of Darkness.
   7,083  1,000 ft    Died on 15 January 2012 at 12:56 AM.





Posted on 15.1.2012 00:47
Last updated on 15.1.2012 01:34

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1366. on the Sil Ladder (of 1420)

Comments

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On 15.1.2012 00:47 Satyr wrote:
Well, HallucinationMushroom beat me for the first Sil dump of a char entering the throne room, though I guess Rhunim got there a *bit* faster. Getting there was actually surprisingly easy, I think a total of 2 or 3 monsters noticed me the whole game, though I have no idea if I have any chance of takeing away a Silmaril (no spoilers please)

On 15.1.2012 01:34 Satyr wrote:
Right. So attacking Morgy wasn't the smartest thing to do, I should have listened to the "DO YOU REALLY WANT TO DO THIS" warning. I hope there's a way to get at the gems without having to survive a beating by Grond. Next time I'll explore the throne room a bit more, maybe there is some iron crown lying in some corner.

On 15.1.2012 01:45 Scatha wrote:
I'd like to make a comment to point something out, which would be a very minor kind of a hint/spoiler. Shall I refrain?

On 15.1.2012 02:04 Scatha wrote:
Well done on getting to the throne room, by the way!

On 15.1.2012 03:03 Satyr wrote:
All right, some hint might be for the best, as I didn't really know what to do in front of the Dark Lord.

On 15.1.2012 03:36 HallucinationMushroom wrote:
Interesting... you were able to walk right up to Morgoth. Awesome! I was mulling over my own demise and wondered if I should've found a way to do that. I'll probably guess incorrectly, but I bet we were supposed to walk up to Morgoth and disarm him using ctrl+movement. Maybe that would attempt to remove a silmaril... ??? I dunno. Anyway, I was hoping you would reel in the victory after I perished and saw your character. And I must admit, 28 hitpoints?! Impressive. That's some serious nerve you've got.

On 15.1.2012 12:18 Scatha wrote:
You made a speculation about the endgame before which, while not precisely accurate, was pretty close.

I'm glad to see a pure stealth character looks viable! I suspected it was: I've tried a couple of different versions of them before, but the best I've got is ~600ft, and I think half is similar. What did you do on the occasions when monsters did notice you?

On 15.1.2012 14:47 Satyr wrote:
I just ran and tried to avoid fast and alert monsters like cats and werewolves. Most of the time it was enough to get out of LOS, thanks to Vanish. Though some amount of luck is needed, too. I lost several other chars to dropping spiders.

On 15.1.2012 15:55 Scatha wrote:
Yeah, Vanish is pretty good and makes this kind of character a lot more fun to play.

With regard to the spiders, with such low strength you're almost certainly going to want to value something to help you escape webs (Free Action or Song/Staff of Freedom).

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