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The Angband Ladder: Wotcher, Half-Troll Mage by <washburn@kanservu.ca>

  [Angband 3.0.6 Character Dump]

 Name   Wotcher                                  Self  RB  CB  EB   Best
 Sex    Female            Age        28   STR! 18/100  +4  -5 +12 18/210
 Race   Half-Troll        Height     78   INT! 18/100  -4  +3 +13 18/220
 Class  Mage              Weight    271   WIS! 18/100  -2  +0 +10 18/180
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +1 +12 18/190
 HP     845/962           Maximize    Y   CON! 18/100  +3  -2 +12 18/230
 SP     350/380           Preserve    Y   CHR! 18/100  -6  +1  +9 18/140

 Level           49       Armor    [55,+172]     Saving Throw     Superb
 Cur Exp    6725455       Fight    (+50,+42)     Stealth            Fair
 Max Exp    6725455       Melee    (+59,+52)     Fighting      Legendary
 Adv Exp    6750000       Shoot    (+60,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       6/turn     Disarming        Superb
 Gold       1798568       Shots       1/turn     Magic Device  Legendary
 Burden   216.8 lbs                              Perception    Excellent
 Speed          +21       Infra        80 ft     Searching     Very Good

 Your mother was a Cave-Troll Warrior.  You have slime-green eyes, oily
 dark purple hair, and black scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:....+.++*.+.. Blind:...+.++..+...
 Elec:....+.+...... Confu:......+......
 Fire:.+*...+...... Sound:......+.++...
 Cold:...*+.+..+... Shard:......+..+...
 Pois:......+...... Nexus:......+......
 Fear:+.+.....+..+. Nethr:..+...+......
 Lite:+.....+..+... Chaos:.....++.+....
 Dark:......+..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:...+......... Sear.:.....+...+...
PLite:+........+... Infra:....++.......
Regen:..++........+ Tunn.:.............
Telep:...+.+....... Speed:++++...+.+.+.
Invis:+.++++...+... Blows:+............
FrAct:+.+++...+++.. Shots:.............
HLife:...+......... Might:.............


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+9,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 4 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 3 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 18 Black Mushrooms of Restoring
k) 7 Hazy Potions of Healing
l) 9 Indigo Potions of *Healing*
m) 6 Brown Potions of Restore Mana
n) 17 Magenta Potions of Restore Life Levels
o) 4 Scrolls titled "tasne argnih" of *Identify*
p) a Mithril-Plated Rod of Healing
   It cannot be harmed by electricity.  
q) 5 Bronze Rods of Teleport Other
r) 5 Nickel-Plated Rods of Disarming
s) 2 Gnarled Staffs of Healing (6 charges)
t) 2 Locust Staffs of the Magi (1 charge)
u) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
v) 19 Seeker Bolts of Flame (4d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 24 Hazy Potions of Healing
b) 18 Brown Potions of Restore Mana
c) 11 Scrolls titled "tasne argnih" of *Identify*
d) 39 Scrolls titled "san rok" of Enchant Weapon To-Hit
e) 33 Scrolls titled "a dokmik vly" of Enchant Weapon To-Dam
f) an Adamantite Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
g) a Silver Ring of Speed (+10)
   It increases your speed by 10.  
h) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
i) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
j) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
k) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
l) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
m) a Tortoise Shell Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
n) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
q) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
s) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
t) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
v) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
w) The Dwarven Pick of Erebor (3d4) (+8,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.1.2012 15:50
Last updated on 1.8.2015 23:37

Download this dump

4321. on the Ladder (of 15565)
1587. on the Angband Ladder (of 4858)
20. for this player (out of 22)

Comments

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On 15.1.2012 15:50 washburn@kanservu.ca wrote:
PDSM unusually early

On 16.1.2012 08:26 Estie wrote:
yeah...a little

holy sh!t

On 1.8.2015 23:37 washburn@kanservu.ca wrote:
When PDSM appeared at CL 12 (!) I had had no experience winning with a mage, so I kept Wotcher until I had learned how. It would have been terrible to lose such good fortune to some silly mistake. That's another reason for sticking with 3.0.6!

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