The Angband Ladder: Lucky Bungo, Hobbit Magic-Eater by chris

  [Chengband 0.0.86 Character Dump]

                          Name  : Lucky Bungo

 Sex      : Male             Age                23   STR!:  18/***
 Race     : Hobbit           Height             32   INT!:  18/***
 Class    : Magic-Eater      Weight             52   WIS!:  18/180
                             Social Class       73   DEX!:  18/***
                             Align            Evil   CON!:  18/***
                                                     CHR!:  18/180

 Right hand      (+34,+38)   Hit point    834/ 834   Fighting   : Legendary[2]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[15]
 Blows/Round           5+0                           SavingThrow: Heroic
 AverageDmg/Rnd      210+0   Level              47   Stealth    : Superb
                             Experience    7225495   Perception : Very Good
 Shooting        (+29,+22)   Max Exp       7225495   Searching  : Excellent
 Multiplier          x3.60   Exp to Adv    7700000   Disarming  : Heroic
 Shots/Round          2.00   Gold         11938246   MagicDevice: Legendary[25]
                                                     SpellPower : +0%
 AC              [35,+187]   Time     Day 76  8:06   DevicePower: +0%
 Speed            (+35+10)   Play time    21:15:33   Infravision: 110 feet

                         (Character Background)
          You are the only child of a Hobbit Burglar.  You are a
          credit to the family.  You have brown eyes, straight black
          hair, and an average complexion.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        STR!: 18/100 -2 -1 -2 17 18/***         ..4...45..4..
 Class : Magic-Eater   INT!: 18/110  1  2 -2 16 18/***         .4...44..4...
 Level : 47            WIS!:  18/70  1  1 -2 11 18/180         3........44..
 Hits  : 834/834       DEX!: 18/130  3  2 -2 12 18/***         .44.......4..
 Mana  : 0/0           CON!: 18/120  2 -2 -2 13 18/***         .......5.44..
                       CHR!:  18/70  1  1  0  9 18/180         .....4.5.....
                   ]]                       ]]                           ]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ......++.+..#    Sound : .......++....    Speed     : +..++.+.+...#
 Elec  : .......+....#    Nether: ..+...+......    FreeAction: .....+.+.....
 Fire  : .......++...#    Nexus : .........+...    SeeInvisi.: +............
 Cold  : .......+....#    Chaos : ..........+..    Hold Life : .....+......+
 Poison: ......+.....#    Disnch: ..+.......+..    Warning   : ......+......
 Light : .........+...    Fear  : .........+...    SlowDigest: ..+..........
 Dark  : ...........+.    Reflct: .+...........    Regene.   : ..+..........
 Shard : .....+.++..+.    AuFire: ........+....    Levitation: ..+...+......
 Blind : ++...........    AuElec: .............    Perm Lite : +............
 Conf  : .....+.......    AuCold: .............    Cursed    : ...........+.

                                          ]]                             ]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .....+.......    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : +.......+....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ...........+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ..+..........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : +............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .+...........    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [*Winning* Message]

  Bungo Power!!!

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF
 Random Artifacts:   ENABLED

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Orc cave        : level  23
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Volcano         : level  60
    R'lyeh          : level  95
   !Anti-melee cave : level  50

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 11
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 14
  The Sewer                                (Danger  level:  15) - level 18
  Orc Camp                                 (Danger  level:  15) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 22
  Kharis the Powerslave                    (Dungeon level:  24) - level 23
  Logrus Master                            (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  Vapor Quest                              (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 38
  The Lonely Mountain                      (Danger  level:  45) - level 38
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 38
  Doom Quest 2                             (Danger  level:  55) - level 39
  The Old Castle                           (Danger  level:  50) - level 43
  Judge Death                              (Dungeon level:  38) - level 46
  Zhar the Twin Obscenity                  (Dungeon level:  44) - level 46
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 46
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 46
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 46
  Ymir the Ice Giant                       (Dungeon level:  76) - level 46
  Carcharoth, the Jaws of Thirst           (Dungeon level:  88) - level 47
  Oberon                                   (Danger  level:  99) - level 47
  Serpent of Chaos                         (Danger  level: 100) - level 47

< Failed Quest >
  Nar, the Dwarf                           (Dungeon level:  12) - level 15
  The Vault                                (Danger  level:  30) - level 25

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 5744 enemies including 166 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)


Your alighnment : Evil

You are an enemy of Mysticism.
You are the living embodiment of Knowledge.
You are the living embodiment of Temperance.
You have strayed from the path of Justice.
You are an arch-enemy of Honour.
You are an arch-enemy of Valour.
You are the polar opposite of Compassion.
You are a champion of Sacrifice.

  [Magic devices eaten]

               Darkness (44)                   Slowness (12)
         Haste Monsters (19)                  Summoning (27)
          Teleportation (99)                 Perception (99)
           Remove Curse (41)                  Starlight (83)
                  Light (69)              Enlightenment (98)
      Treasure Location (99)            Object Location (64)
          Trap Location (79)        Door/Stair Location (43)
       Detect Invisible (91)                Detect Evil (73)
      Cure Light Wounds (54)                     Curing (47)
                Healing (71)             Sleep Monsters (55)
          Slow Monsters (71)                      Speed (62)
                Probing (68)                Dispel Evil (47)
                  Power (35)                   Holiness ( 8)
               Genocide ( 6)                Earthquakes (79)
          *Destruction* (93)               Animate Dead (53)
             Mana Storm (26)    

           Heal Monster (11)              Haste Monster (12)
          Clone Monster (22)             Teleport Other (98)
              Disarming (74)      Trap/Door Destruction (71)
           Stone to Mud (99)                      Light (94)
          Sleep Monster (94)               Slow Monster (90)
        Confuse Monster (99)              Scare Monster (13)
             Drain Life (52)                  Polymorph (54)
         Stinking Cloud (94)              Magic Missile (99)
             Acid Bolts (99)               Tame Monster (26)
             Fire Bolts (99)                Frost Bolts (73)
             Acid Balls (72)            Lightning Balls (99)
             Fire Balls (63)                 Cold Balls (57)
                 Wonder (99)               Disintegrate (21)
         Dragon's Flame (37)             Dragon's Frost (20)
        Dragon's Breath (12)                    Rockets (33)
               Striking (37)               Annihilation ( 7)

          Trap Location (23)        Door/Stair Location (14)
             Perception ( 2)                     Recall ( 7)
           Illumination (21)              Enlightenment ( 2)
              Detection ( 5)                    Probing ( 2)
                 Curing ( 1)                    Healing ( 5)
            Restoration ( 3)                  Pesticide (12)
         Teleport Other (13)                  Disarming (20)
                  Light (22)              Sleep Monster (17)
           Slow Monster (19)                 Drain Life ( 2)
              Polymorph (17)                 Acid Bolts (19)
        Lightning Bolts (19)                 Fire Bolts (19)
            Frost Bolts (19)                 Acid Balls (15)
        Lightning Balls (26)                 Fire Balls (13)
             Cold Balls (23)                      Havoc ( 3)
           Stone to Mud ( 5)          Aggravate Monster ( 8)


There is a white aura surrounding you.

  [Character Equipment]

a) The Jo Staff (*Holy Avenger*) (1d7) (+20,+18) (+3 to speed)
b) The Large Metal Shield of the Sprite [8,+29] (+4) {InDx;Bl;Rf(Dx}
c) The Long Bow 'Abslicer' (x3) (+19,+22) (+4) {StDx;NtDi;SdRgLvXs(St}
d) a Ring of Speed (+11)
e) a Ring of Speed (+13)
f) The Amulet 'Ootbekcre' (+4) {InCh;ShCf;FaHl~Tele}
g) The Jewel 'Eye of Vecna' (+4 to speed) {SpStIn;AcPoNt;LvWr}
h) The Haramakido of Nike (-2) [17,+29] (+5) {StCnCh;AcElFiCoShSo;Fa}
i) The Cloak 'Firewall' [1,+14] (+4 to speed) {SpIf;FiShSo[F}
j) The Iron Crown of Loki [0,+23] (+4) {InWiCn;AcLiNxFe, !! *Identify* !!}
k) The Set of Dragon Gloves 'Hobbit Melodies' [4,+29] (+4) {StWiDxCn;CaDi, !!
Resistance !!}
l) a Pair of Dragon Boots of Stealth [5,+24] (+1 to stealth) {cursed, DkSh}

  [Character Inventory]

a) 27 Mushrooms of Restoring {!E}
b) 50 Potions of Healing {!k!q}
c) 38 Potions of *Healing* {!k!q}
d) 6 Potions of Life {!k!q}
e) 42 Potions of Restore Mana {!k!q}
f) 12 Potions of Restore Life Levels
g) 15 Potions of Enlightenment
h) 47 Potions of Resistance {!k!q}
i) 30 Scrolls of Phase Door {25% off}
j) 23 Scrolls of Teleportation {25% off}
k) 9 Scrolls of *Destruction* {!*}
l) 13 Scrolls of Genocide {!*}
m) 3 Scrolls of Mass Genocide {!*}
n) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
o) The Dagger of Prominence (1d4) (+10,+23) (+4 to infravision)
p) The Naginata 'Deathbringer' (2d6) (+29,+26) (+4 to infravision)

  [Home Inventory]

 ( page 1 )
a) 17 Potions of Speed {!k!q}
b) 19 Potions of Resist Heat {!k!q}
c) 7 Potions of Resist Cold {!k!q}
d) 99 Potions of Heroism
e) 69 Potions of Heroism
f) 99 Potions of Cure Critical Wounds {90% off}
g) 62 Potions of Cure Critical Wounds {90% off}
h) 38 Potions of Restore Life Levels
i) 3 Potions of Strength {!k}
j) 6 Potions of Constitution {!k}
k) a Potion of Charisma
l) a Potion of Augmentation

 ( page 2 )
a) 2 Potions of Self Knowledge {!q!k}
b) 99 Scrolls of Phase Door
c) 99 Scrolls of Phase Door
d) 99 Scrolls of Phase Door
e) 84 Scrolls of Phase Door {25% off}
f) 99 Scrolls of Teleportation {25% off}
g) 99 Scrolls of Teleportation {25% off}
h) 99 Scrolls of Teleportation {25% off}
i) 16 Scrolls of Teleportation {25% off}
j) a Scroll of *Identify*
k) 13 Scrolls of *Remove Curse*
l) 99 Scrolls of Recharging {25% off}

 ( page 3 )
a) 7 Scrolls of Recharging {25% off}
b) 3 Scrolls of Mundanity
c) a Scroll of Weapon Branding
d) 2 Rings of Speed (+10)
e) a Ring of Speed (+9)
f) a Ring of Speed (+8)
g) The Ring of Speed 'Rrrog' (+4) {CoCaDi;FaSi}
h) The Ring 'Llsa' (+2 to speed) {SpWi;SoNx;Fa}
i) The Ring 'Eerguovom' (+7,+7) (+4 to speed) {SpCnChIf;Po;Si}
j) The Ring 'Rrethwathkemen' (+5,+8) (+5 to speed) {Sp;NxDi;RgWr}
k) The Ring of Chaos Resistance 'Oorcelgwaith' (+8,+5) (+4 to infravision)
l) 2 Rings of Extra Attacks (+2 attacks)

 ( page 4 )
a) The Ring of Extra Attacks 'Rregquetann' (+5,+8) (+1 attack) {St;Po;Si}
b) The Ring of Mana 'Hholhaudhon' [+12] (+4 to stealth) {InDxSl;Cf;Fa(In}
c) 2 Rings of Spell Power (-4) <+20%>
d) an Amulet of Reflection
e) The Amulet 'Iivwhon' (+3 to speed) {SpWiDx;So(Dx}
f) The Amulet 'Aamthaurur' (+5,+11) (+3 to speed) {SpIf;Po;Fa}
g) The Necklace 'Tthring' (+4 to speed) {SpStSl;ElFe;FaSi}
h) an Amulet of Anti-Magic
i) an Amulet of Resistance {Po}
j) The Amulet of Resistance 'Aaddordor' (+4) {Wi;PoShDi(Wi}
k) 4 Amulets of Telepathy
l) The Torque 'Rrisunner' (+2 to speed) {SpSlSr;FaHl[T}

 ( page 5 )
a) The Bead 'Ssann' (+4) {In;CaFe;Fa~Tele(St}
b) The Inro 'Aabthernihvly' (+5,+5) (+4 to infravision) {InDxIf;Sh;HlWr, !*!*
c) The Amulet 'Hhilother' (+4) {StDxCn;ElCoNtFe;Ag[M}
d) The Collar Harness 'Nnaankhvlysri' (+4) {InCn;DkShNx;FaHl(In}
e) The Pendant 'Aarbarfidtue' (+4 to speed) {SpSrIf;Po}
f) The Pendant 'Oosnikerk' (+4 to speed) {SpSl;FiLiNx}
g) 5 Amulets of Spell Power (-3) <+15%>
h) The Feanorian Lamp 'Destiny Star' (+3 to searching) {StCnSrIf;Nt}
i) The Incandescent Light 'Destiny Star' {CfSoCa;Hl}
j) The Phial of Transcendence (+2 to stealth) {Sl;FiSo}
k) The Phial of the Trapped Genie (+3) {Wi;Li}
l) The Star 'Zephyrlight' (+1) {Cn;AcPo;Hl, !! Enlightenment !! !s!d!k}

 ( page 6 )
a) The Stone 'Destiny Star' (+2 to speed) {SpSlSr;FiLi}
b) The Crystal Ball 'Dawnbringer' (+4 to speed) {SpDxSr;Sh}
c) The Levitation Stone 'Phoenix Eye' (+4) {StWiDxCnCh;ElFe;Si[M}
d) Balance Dragon Scale Mail (-2) [40,+22]
e) Balance Dragon Scale Mail (-2) [40,+17]
f) The Ring Mail 'Cloth of Vice' (-2) [12,+21] (+4) {StDxCn;AcSo~Good~UL}
g) The Chain Mail of Eternity (-2) [14,+29] (+4) {Ch;ElPoNtCaDi}
h) The Chain Mail of Crystal (-2) [14,+7] {AcElFiCoPoNx~T}
i) The Chain Mail of Kevlar (-2) [14,+23] (+3 to searching) {Sr;AcElFiCo}
j) The Double Ring Mail of the First Day (-2) [15,+16] (+2) {InWi;CoShNt}
k) The Augmented Chain Mail of the Archpriest (-2) [16,+28] (+5)
l) The Augmented Chain Mail of the Holy Grail (-2) [16,+11] (+4) {WiCn;Rg(WiCh}

 ( page 7 )
a) The Bar Chain Mail 'Hand of Elbereth' (-2) [18,+24] (+4 to speed)
b) The Metal Brigandine Armour of C('i)adan (+4,+6) [19,+28] (+4)
c) The Metal Brigandine Armour 'Life Matrix' (-3) [19,+29] (+4)
d) The Full Plate Armour of Zeus (-3) [25,+17] (+4) {WiCn;ElSoCa[E(Cn}
e) The Full Plate Armour 'Heart of Ahriman' (-3) [25,+11] (+3)
f) The Full Plate Armour 'Phoenix' (-3) [25,+29] (+4 to infravision)
g) The O-yoroi of Divine Protection (-2) [24,+19] {AcElFiCoPo;Hl, !! Heal 1k
h) The Ribbed Plate Armour of Titans (-3) [28,+17] (+2) {StIn;Dk;Si}
i) The Mithril Chain Mail of Nienna (-1) [28,+29] (+4) {CnCh;Sh;Si[F(Ch}
j) The Mithril Chain Mail 'Beelzebub's wing' (-1) [28,+20] (+4) {Dx;AcElFiCoSo}
k) The Mithril Chain Mail of Loki (-1) [28,+10] (+4) {In;DkCa}
l) The Soft Leather Armour of Uriel [4,+29] (+4 to speed) {SpStDx;LvLu[F}

 ( page 8 )
a) The Soft Leather Armour of the Bee Master [4,+14] (+4 to searching)
b) Soft Studded Leather of Resistance [5,+15] {Po}
c) The Rhino Hide Armour of Loki (-1) [8,+21] (+4) {In;AcElCfFe;Si}
d) The Rhino Hide Armour 'Oath of Mages' (-1) [8,+12] (+1) {In;El(Cn}
e) The Leather Scale Mail 'Roaring Lightning Dragon' (-1) [11,+24] (+4 to
searching) {ChSrIf;*El;FiBlDi;Rg[FE}
f) The Leather Scale Mail of Boldor (-1) [11,+20] (+4 to searching)
g) The Cloak of Nike [1,+18] (+4) {StIn;ElDi;FaSiHlLv}
h) The Cloak 'Weirding' [1,+22] (+3 to searching) {WiCnSr;CoCfFe[E(Wi}
i) The Cloak 'Lion in Flame' [1,+13] (+1 to infravision) {If;FiShBlDi[F}
j) The Fur Cloak 'Die Hard' [3,+19] (+2) {StIn;Nx}
k) The Ethereal Cloak 'Mana Prism' (+6,+3) [0,+29] (+4 to infravision)
l) The Ethereal Cloak 'Mercury' [0,+19] {CoBlDi(Dx}

 ( page 9 )
a) a Shadow Cloak [6,+12]
b) The Shadow Cloak 'Avatar of Light' [6,+29] (+4) {WiCh;Po;Lu}
c) a Pair of Dragon Wings [4,+13] {LiBlCaDi}
d) a Pair of Dragon Wings [4,+15] {CoShSo}
e) a Pair of Dragon Wings [4,+15] {Di}
f) a Pair of Dragon Wings of Immolation [4,+26] {Li}
g) The Pair of Dragon Wings 'Avatar of Woe' [4,-25] {cursed, AcElNtNx;Ag}
h) a Wizard Cloak [4,+14]
i) a Small Leather Shield of Resistance [3,+14] {Po}
j) The Small Leather Shield 'Heart of Ahriman' [3,+26] (+4 to stealth)
k) a Small Metal Shield of Reflection [5,+12]
l) a Small Metal Shield of Resistance [5,+22]

 ( page 10 )
a) The Small Metal Shield of Sauron [5,+13] (+2 to speed) {Sp;PoNt}
b) The Small Metal Shield 'Elite' [5,+17] {AcElFiCoSh}
c) The Large Metal Shield 'the Eye of the Aethiopica' [8,+29] (+4 to searching)
d) a Dragon Shield [8,+14] {CoBlCf}
e) a Dragon Shield [8,+14] {AcCo}
f) a Dragon Shield [8,+3] {ElDkBl}
g) a Dragon Shield [8,+8] {So}
h) a Mirror Shield [10,+18]
i) a Mirror Shield of Resistance [10,+30] {Di}
j) The Iron Crown 'Life Matrix' [0,+29] (+3 to stealth) {CnSl;AcCoShNx;Ag(Cn}
k) a Golden Crown of the Magi [0,+12] (+3) {Nt;Lu}
l) The Jewel Encrusted Crown of the Sprite [0,+27] (+4 to searching)

 ( page 11 )
a) The Hard Leather Cap 'Roaring Lightning Dragon' [2,+18] (+3 to speed)
b) The Hard Leather Cap of Idaten [2,+15] (+3 to speed) {SpIf;Cf;Si}
c) The Hard Leather Cap 'Cloth of Vice' [2,+27] (+4) {St;PoShFe;SiLu(St}
d) The Hard Leather Cap 'Oozearmor' [2,+16] {AcBl;Rg}
e) The Metal Cap of Boldor [3,+29] (+4 to stealth) {Sl;AcPoNtDiFe;Si}
f) The Metal Cap of Lupin [3,+9] (+2 to speed) {SpDx;Sh}
g) The Iron Helm 'Firewall' [5,+15] {FiCo;Lu~Tele}
h) The Iron Helm of Infinity (+6,+4) [5,+25] {Bl;RfFaAg}
i) The Steel Helm of Diomedes [6,+29] (+4) {StInDxCnCh;AcFe;Si}
j) The Steel Helm of Lupin [6,+24] (+4 to stealth) {StWiDxSlSr;CoCa}
k) The Steel Helm 'Weirding' [6,+22] (+4 to searching) {StWiDxSr;Nt;HlSd(Wi}
l) The Steel Helm of Corwin's Pattern [6,+14] (+4) {InCn;LiNxFe(Cn}

 ( page 12 )
a) a Dragon Helm [8,+28] {CoPo}
b) a Dragon Helm [8,+13] {AcElCaFe}
c) a Dragon Helm [8,+16] {ElPo}
d) a Dragon Helm [8,+15] {Dk}
e) The Set of Leather Gloves of Super Speed (+8,+7) [1,+29] (+4) {WiDx;Co}
f) The Set of Leather Gloves of Rebma (+5,+11) [1,+27] (+4 to stealth)
g) The Set of Leather Gloves 'Meganoid' [1,+14] (+2 to speed) {Sp;LiDi}
h) a Set of Gauntlets of Agility [2,+11] (+4)
i) a Set of Gauntlets of Power (+2,+3) [2,+4] (+2) {Bl}
j) The Set of Gauntlets 'Vajra' [2,+29] (+4) {St;Po;FaTe(StDx}
k) a Set of Dragon Gloves [4,+16] {PoDkSo}
l) a Set of Dragon Gloves [4,+13] {Di}

 ( page 13 )
a) a Set of Dragon Gloves [4,+14] {Cf}
b) a Set of Dragon Gloves [4,+3] {CaFe}
c) a Set of Cesti of Power (+1,+2) [5,+14] (+5) {Li}
d) a Set of Cesti of Power (+4,+1) [5,+10] (+4) {Dk}
e) The Pair of Soft Leather Boots of Samurai [2,+14] (+4 to speed)
f) The Pair of Soft Leather Boots of the Everlasting [2,+22] (+4)
g) The Pair of Soft Leather Boots of the Great Magi [2,+20] (+2 to speed)
h) a Pair of Hard Leather Boots of Levitation [3,+7] {Di}
i) a Pair of Hard Leather Boots of Levitation [3,+3] {Nt}
j) a Pair of Dragon Boots [5,+10] {Di}
k) a Pair of Dragon Boots [5,+17] {Ac}
l) a Pair of Dragon Boots [5,+6] {Dk}

 ( page 14 )
a) a Pair of Dragon Boots [5,-4] {cursed, BlDi}
b) a Pair of Dragon Boots of Thievery [5,+21] (+2 to speed) {AcCf}
c) a Pair of Metal Shod Boots of Thievery [6,+7] (+2 to speed)
d) The Dagger 'Apocalypse-Now' (2d4) (+29,+25) (+4 to stealth)
e) The Dagger 'Nature's Wrath' (2d4) (+22,+27) (+4 to searching) {DxSr|A}
f) The Tanto 'Nature's Wrath' (1d5) (+29,+29) (+2 attacks) {AtDx;Fi|Ca/*(Dx}
g) The Rapier 'Spiral Wave' (1d6) (+23,+17) (+2) {StDxCn;Cf/*p(Wi}
h) The Short Sword of Ganesa (4d8) (+25,+16) (+4 to infravision) {InIf|Q}
i) The Sabre 'Sulfuric Acid' (3d8) (+21,+20) {Ac/Z}
j) a Broad Sword (Defender) (2d5) (+10,+12) [+6] (+3 to stealth) {So(St}
k) The Broad Sword 'Hand of God' (2d5) (+16,+28) (+4 to searching)
l) The Long Sword 'Giver of Intelligence' (2d5) (+15,+29) (+1 to speed)

 ( page 15 )
a) The Long Sword 'Weapon Omega' (4d5) (+13,+11) (+4 to stealth) {Sl;Lu~Tele}
b) The Long Sword 'Skullbuster' (2d5) (+14,+10) (+2) {St;RgLu/X*(St}
c) The Katana 'Herugrim' (4d5) (+19,+12) [+11] (+4) {StWi;Bs/*T(Wi}
d) The Bastard Sword of Light Speed (3d4) (+9,+8) (+2 to speed) {AtSpChSlSr}
e) The Bastard Sword of Jeanne d'Arc (3d4) (+12,+12) (+2 attacks)
f) The Two-Handed Sword of Benedict (3d6) (+29,+10) (+4 to speed)
g) The No-dachi 'Soulsucker' (5d4) (+29,+12) (+4 to speed) {SpIf|VS}
h) The Executioner's Sword 'Undying Samurai' (4d5) (+8,+9) (+3 to stealth)
i) The Blade of Chaos of Benedict (6d5) (+17,+12) (+3) {StCn|SM}
j) a Diamond Edge (7d5) (+4,+6) (+4)
k) a Poison Needle (1d1) (+0,+0)
l) The Falcon Sword of Saruman (3d7) (+29,+29) (+2 attacks) {StIn/*U}

 ( page 16 )
a) The Hatchet 'Vanquisher' (1d5) (+10,+20) (+3) {StDxCn;Ag/*}
b) The Trident of Saruman (1d8) (+29,+20) (+4 to searching) {InCnSr|E/XU/Z}
c) The Broad Spear 'Crash of Rhinos' (1d9) (+18,+20) (+2 to infravision)
d) The Pike 'Mana Spectrum' (4d5) (+23,+16) (+4) {In|F}
e) The Beaked Axe of Ultimate Might (3d7) (+29,+29) (+4) {St;El/X*D/UZ}
f) The Broad Axe 'Preoxy' (2d6) (+20,+10) (+3 to infravision) {ChIf|A/U}
g) The Glaive 'Deathstorm' (4d7) (+14,+29) (+4) {StDxDg|V/*(In}
h) The Glaive of Ice (3d7) (+14,+22) {Co;Rg|CoP(Ch}
i) The Halberd of Irmo (3d5) (+11,+17) (+3 to speed) {SpCh;Ca/TP}
j) The Halberd 'Angel of Ruin' (5d6) (+22,+20) (+3 to stealth) {Sl;Lu|V}
k) a Guisarme (Pattern) (2d5) (+10,+9) (+2) {Dx;Ca;Hl}
l) The Scythe 'Masamune' (5d3) (+14,+11) (+3) {StInDxCn;Fe}

 ( page 17 )
a) The Lochaber Axe 'Iron Biter' (3d8) (+23,+14) (+4) {DxCn/XL/*p(Cn}
b) The Lochaber Axe 'Icy Manipulator' (3d8) (+21,+25) (+3) {Dx[T|Co/X*U}
c) a Heavy Lance of Slaying (8d8) (+10,+10)
d) The Fishingpole of Jongnamk, Son of Jongil (1d1) (+9,+15) (+2) {InCh|F/XL/*}
e) The Whip 'Cleaver' (1d6) (+10,+18) (+3) {Dx;Sd/U}
f) The Nunchaku 'Bloody Mary' (2d3) (+11,+18) {Di|V/XU/o}
g) The Mace 'Charm of Kaguya' (2d4) (+19,+16) (+2 to speed) {AtSpStCh;Ag|E}
h) The Morning Star 'Thunder Bringer' (2d6) (+17,+19) (+1 to stealth)
i) The Bo Staff of Ultimate Might (1d11) (+19,+12) (+1 attack)
j) The Tetsubo 'Andromeda' (2d7) (+21,+29) (+2 to speed)
k) The Tetsubo of Radioactivity (2d7) (+22,+24) (+3 to stealth)
l) The Great Hammer of Death (4d6) (+29,+27) (+4 to speed) {Sp;PoNt;Fa|PV/pL}

 ( page 18 )
a) The Great Hammer 'Worm's Tongue' (8d6) (+29,+29) {AcEl}
b) 2 Wizardstaffs (1d2) (+8,+7)
c) The Mattock 'Defiler' (1d8) (+26,+7) (+3 attacks) {AtSl|A/L}
d) The Sling 'Pig's Eye' (x2) (+19,+24) [+9] {Di}
e) The Sling 'Cracker' (x2) (+21,+19) {Fi;LuXs(In}
f) The Short Bow 'Bugslayer' (x3) (+21,+9) (+4 to speed) {Sp;Xs[M}
g) The Short Bow of Jongnamk, Son of Jongil (x3) (+8,+25) (+4)
h) The Short Bow 'Grizzly Bear' (x4) (+20,+21) (+3) {St;Xm}
i) The Long Bow 'Acid Rain' (x3) (+23,+28) (+4 to infravision) {WiIf;AcCa;XsBs}
j) The Long Bow 'Warrior's Stand' (x4) (+21,+9) (+4) {Cn;ShBl;XmXs(Cn}
k) The Long Bow 'Self-Enlightenment' (x4) (+18,+19) (+4 to stealth)
l) The Long Bow 'Weekend Warrior' (x3) (+21,+21) (+3) {StCnDg}

 ( page 19 )
a) The Light Crossbow 'Raid' (x4) (+19,+13) (+3) {DxCn;Xs(Dx}
b) The Heavy Crossbow 'Basher' (x4) (+29,+29) (+4) {StCn;CfFe;SiXs}
c) The Black Arrow 'Angelic Page' (1d4) (+13,+18) (153/306) {|CaM/XD/ULZ}


 ( page 1 )
a) a Ring of Speed (-14) {cursed}
b) The Metal Scale Mail of Super Speed (-2) [13,+11] (+4 to speed) {SpDx;Ca;Ag}
c) The Chain Mail 'Heart of Ahriman' (-2) [14,+29] (+4) {DxCnCh;ShCfNt}
d) The Metal Lamellar Armour of Loki (-3) [23,+15] (+4) {In;CfSoDi}
e) The Soft Studded Leather of Humiliation [5,-32] {cursed, CfCa;RgTeAgTy[M}
f) The Hard Leather Armour of Yama (-1) [6,+24] (+2 to stealth) {Sl;FiShNx[F}
g) The Fur Cloak 'Avatar of Woe' [3,-13] (-5) {cursed, Wi;Te}
h) The Golden Crown 'Ever-Faithful' [0,+29] (+5) {WiCn;AcFiDkSh;Si~Good~UL}
i) The Jewel Encrusted Crown 'Keeper of Darkness' (+3,+2) [0,+23] {ShSoFe(Dx}
j) The Set of Gauntlets 'Chain of Control' [2,+20] (+4) {St;CfCaDi;FaAg}
k) a Set of Dragon Gloves of Magic Mastery [4,+20] (+3) <+15%> {Co}
l) The Broken Sword 'Sun Sword' (2d4) (+18,+6) (+4) {Ch;Nt|Q/XD/*UL}

 ( page 2 )
a) The Dagger 'Judgement of Heaven' (1d4) (+25,+25) (+4) {WiCnCh;Bs|E/XD/TL}
b) The Dagger 'Apocalypse-Now' (1d4) (+26,+22) (+4) {Wi;ElNx;Bs|S/XU/T}
c) The Dagger of Soul (1d4) (+18,+21) {Fi;Lu|M}
d) The Dagger 'Body Power' (1d4) (+8,+7) {Fe;Rg[M|E}
e) The Main Gauche 'Ice Master' (1d5) (+29,+29) {Co|Co/X*/o}
f) The Main Gauche of Djinni (1d5) (+29,+14) [+10] (+1 attack) {AtSr;LvWr|ES}
g) The Main Gauche 'Buttle Mastery' (2d5) (+16,+16) (+3 to infravision)
h) a Two-Handed Sword (Order) (18d1) (+11,+12)
i) a Two-Handed Sword (Wild) (1d18) (+9,+10) {Li;Rg}
j) The Two-Handed Sword of Jeanne d'Arc (3d6) (+25,+21) (+4 to stealth)
k) The Two-Handed Sword 'Undying Samurai' (3d6) (+20,+29) {|S/Z(St}
l) The Blade of Chaos 'Animalbane' (6d5) (+20,+13) (+4 to searching) {StDxCnSr}

 ( page 3 )
a) The Battle Axe 'Animalbane' (4d8) (+8,+25) (+3 to stealth) {DxSl;Wr/o}
b) The Ball-and-Chain 'Sands of Time' (2d4) (+14,+7) (+3) {Dx|Q/*}
c) The Jo Staff 'Mana Stone' (1d7) (+18,+23) (+1 to speed) {AtSpInIf|Co/XL/*Z}
d) The Flail 'Roarer' (2d6) (+21,+14) {/XD/pLZ}
e) The Bo Staff of the Guardian (1d11) (+14,+18) (+3 to speed) {SpIf;SdRg/*DLZ}
f) The Dwarven Pick of Harakiri (1d4) (-33,-29) (-5) {cursed, SdTeAg}

  [Check Sum: "070605fed2c3ce25ec"]

Posted on 17.1.2012 18:59
Last updated on 20.1.2012 20:43

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4971. on the Ladder (of 15946)
123. on the Chengband Ladder (of 491)
199. for this player (out of 384)


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On 17.1.2012 18:59 chris wrote:
[CL22:DQI] 02:19
A Magic-Eater playing as a pure caster. Don't laugh! It is possible :)

Actually, my intent was to use hobbit archery skills to augment my chronically inadequate magical attacks. But, somehow, I've managed to do just fine without resorting to this. In fact, I lucked into an early Robe of the Twilight which I was quite happy to actually use, until some town visitation revealed a Wand of Dragon's Flame which I absolutely *had* to get. I even charged it up to 11 somehow, but it still fails near 50% so its not really that good. Better than a magic missile, though.

Havoc fails at 76%. Dispel Evil fails in the mid 50%. Even speed fails above 40%. Hopefully, these things will improve with level, though I don't really know the formula for fail rates. Intelligence counts, but I think there is actually more to it than that.

DQI yielded +3 speed, for which I am eternally grateful. Now, I think I want Azog's Ring of Ice ...

On 17.1.2012 19:30 Arjen wrote:
Ok... this is just weird... I just started a (patient) Hobbit Magic-Eater too because I was tired of the Blue-Mage. Except one difference... I keep dieing. :)

On 17.1.2012 19:39 chris wrote:
I began by eating my magic missiles and buying a pick. I then dug for gold until I could afford utilities and more firepower. Though, you need to adjust your tactics a bit to account for the new shop restocking code.

I probably did about 6k this way and had 30+ each of magic missiles and stinking cloud, plus all the utilities I could afford (enlightenment, detect evil, detect traps). Don't bother with teleportation yet as it is simply to darn expensive and scrolls are cheap and work better too!

Still, you can't kill much, so you need to play an avoidance game until you have enough firepower. For example, by the time I met Orfax for my L6 quest, he was soooo far beyond me. I could only do about 10 damage at the time and he has an 8 star healing spell which he gladly spams at will. I'm really puzzled as to how I killed him as he didn't come surrounded by kamikaze yeeks as I would have liked. And I still don't think I can kill Nar ...

On 17.1.2012 21:09 chris wrote:
[CL29:DE Lords]
A 54% dispel evil is not a wise way to take on the Barrow Downs! It worked OK for the first two packs, but not so good versus Emperor Wights and their posses! Instead, I had to lean on my Dragon's Fire, Fire Balls, and Acid Balls, destroying plenty of loot. Still, the take was very nice :)

1% Dragon's Flame. In fact, 1% everything except Havoc (55%) and Dispel Evil (21%).

Go, Bungo!!!

On 17.1.2012 21:37 dzhang wrote:
Too bad DQII is now ?oArtifactCreation... how are we supposed to get early Healing now?

On 17.1.2012 23:42 chris wrote:

On 18.1.2012 02:42 chris wrote:
[CL31:DL40] 05:16
DL40 is so freakin' hard, I really don't know how I am alive. I'll feel better with nexus, dark and chaos resistance and at least 500hp, but that is not likely to happen any time soon. In the meantime, I court death!

Rod of Healing fails 32% and I am now up to 18 Dragon's Flame. I really want some Drain Life, though. Without intending, some recent changes have made things easier for the Magic Eater, including moving some device depths up as well as giving a steal life effect to drain life. This should help out quite a bit, though experience has shown that 80hp healing is quite situational.

On 18.1.2012 18:36 chris wrote:
[CL34:DL50] 08:04
Bungo Power!!!!

After playing sans telepathy, sans detect monsters, sans darkness resist forever, I finally ran into Jack. At least I assume it was Jack ("It casts a darkness storm" (tm)), but he only had 1 darkness storm readied for my +23 speed butt. Still, at nearly 300hp a pop, unresisted darkness storms from a +45 speed monster that starts showing up around L40 is highly annoying, and I quickly shuffled in a ring of light and darkness resist to avoid an outright insta-death. Darkness resistance is more important than any other resistance at this stage until you gain some means of detection, and I finally scored a telepathic helm. So, I'm back to tempting fate :)

I can't handle L40 monsters, but the good devices are at L50 and L60. Heck, _Healing is native to L60, so probably I should work the Dragon's Lair instead. Its probably safer, too.

I also scored some *destruction*, which is extremely convenient!

On 18.1.2012 22:12 chris wrote:
[CL36:DL60] 09:08
After blowing up 5 items in a row, including disintegrate, *destruction*, 2 dragon's breath and a dragon's flame, I checked the source code to see what the odds are and discovered 1 in 9 chance at worst. Even then, you get a 25% of just draining the item. So, my odds were (1/9 * 3/4)^5 or about 1 in 250,000. But this is typical for me and magic eaters ... sigh.

So, I'm playing really conservative now. I won't attempt to recharge healing and am happy to get 2 charges at a time. Ditto with *destruction*. But rockets will still require some risk taking, as you only get 1 charge from 4 after the first drain.

But its not too bad as I have enlightenment already, and am willing to spam the top of the lair for as long as it takes :D

On 19.1.2012 01:14 chris wrote:
[CL38:DL72] 11:11
Holy Carp! Melee at last :)

I guess I'll dabble in the Cloning Pits now ...

On 19.1.2012 01:49 chris wrote:
[CL38:DL86] 11:38
Care to wager on how long my tiny hobbit can stay alive at this depth? With only 577hp, I'm guessing no more than an hour or two, and only if I avoid *all* battles. I really wish *destruction* wasn't so weak :(

Still, I crave Rockets. I'm not sure why, since they will just blow up anyway. Perhaps I shouldn't eat them?

On 19.1.2012 16:58 chris wrote:
[CL38:DL86] 12:42
Rockets!! I risked a recharging of course, and decided not to push my luck when the wand charged up to 7. I'm willing to scum quite a bit for resources, but I think I have pushed my luck long enough down here. Now, its time to return to the dragon caves for some experience.

Healing is all the way up to 41! But what I really want are the rods since those heal 500, but I've only managed 3 so far.

I've found plenty of spell power but don't think I'll be able to manage any with this build. I still need another +5 con, and that seems hard, let alone finding +9 more con (for +16 total). I'm really not sure how people manage Beruthiel, and I don't regret that that won't even be an option for me.

On 19.1.2012 18:17 chris wrote:
[CL38:DL86] 13:14
I lied!! I just could not resist the power lure of R'lyeh! In the end, I landed on a level with a Bubble Vault and *loads* of goodies. Wowzers :D

Here is me after the fact, having *identified* everything in town, and shuffled equipment the best my tiny brain can manage. I can fit spell power after all, but I will quickly go to a second ring of speed for the time being as I am too darn slow. Look at all those amazing goodies :)

The vault was *extremely* risky. Hardest was Mephistopheles that kept commanding me to return and pummeling me down to 200 or so hp. I was attempting "Quake and Take" tactics, but as you can see, that no longer works so well. Plus, the level had the Unicorn and the Destroyer, both of whom turned out to quickly pick up *destruction* immunity. Still, I *had* to burgle the vault, and ended up triumphant! About 10 runs thru my meager stash of earthquake charges, resting 1000 turns between bouts (out of "Command to Return" range, of course), then back at it!

Boy, that was a game changing experience!

On 19.1.2012 18:45 chris wrote:
[CL38:DQII] 13:29
Here's the kit I finally settled on. Nice melee. All resists. Poor speed.

I took the DQII ?ArtifactCreation and used it on my simple dragon gloves and was richly rewarded! Heck, I can even resist the elements these days :D

On 19.1.2012 20:24 chris wrote:
[CL40:DL94] 14:29
Melee is for the weak :)

I'm slowly starting to kill stuff, but I have a long road ahead yet. Rockets are up to 15 charges, Disintegrate 14, Mana Storm 14 (and I can still do the Volcano). I take risks with Rockets, trying to eat 7 charges at a time and it has worked out well so far. My last delicious feast netted me a whopping 4 charges! Wow!!

Tiamat was fairly easy to kill, though I really need to level up a looong way yet before Mana Storm gains some semblance of reliability. Pazuzu was hard, as he double Psychospeared me twice during the battle. In the end, he killed himself with a mana bolt which I reflected back his way. Fool :)

Raou was hard for me, as he has the triple combo Ticked Off, Command to Return, Hit for Heavy Stun. Not a nice experience, and I might start carrying Phase Door and perhaps even !Healing.

Only 77 uniques down. Like I said, a long road remains ...

On 19.1.2012 23:03 chris wrote:
[CL41:DL95] 15:44
Hey, I managed Wahha-man! Actually, for the Magic-Eater, this is no great achievement, but does serve as a reminder that Phase Door is really necessary now. Instead, I just teleported him away when he got close. 15 rockets, 13 disintegrate, then a risky 31% fail Mana Storm for the final blow. I don't quite have enough resources for Pappa just yet, but ESP Nonliving really helps me see him coming. Once I hit 30 rockets and 30 disintegrate, I'll give it a go, but I'd really like Mana Storm to be more reliable too. Perhaps I'll just use some !RestoreMana if I lose patience.

Without Levitation, the Volcano is not accessible :(

On 20.1.2012 01:25 chris wrote:
[CL42:DL95] 16:42
Here we go again ... Anyone care to point out the optimal equipment set for me? I can't make heads or tails of what to wear :)

On 20.1.2012 01:44 chris wrote:
OK, after much contemplation, here's my kit. I give up Spell Power, but even so, I barely have enough speed for the end game. I usually like +35 base so I can match the Serpent after Dispel Magic, but this will do. All resists. And I even cover levitation at last. Geez, I was so loaded down with artifacts last trip that I was constantly drowning in the deep waters :)

Melee is not an option. Stealth is poor. Sigh ...

On 20.1.2012 01:52 chris wrote:
Ah, I see regeneration helps the Magic Eater. Sweet :)

On 20.1.2012 03:41 chris wrote:
[CL43:DL95] 18:02
I have a strict "No Vaults!!" policy ... except when there is a wand of rockets inside!

Man, getting thru vaults at this depth is extremely hard, often requiring 40+ surgically applied destructions. Still, I need the rockets, so I persevere. At 29 charges, I probably have enough now but my experience is still inadequate. As are my lowly hobbit hitpoints ... So, more of the same :)

On 20.1.2012 17:44 chris wrote:
[CL45:DL95] 19:45
Leveling up is tedious in pure caster mode, and especially with the Magic Eater. I can basically kill one or two monsters per trip down and then I am out of my premium firepower. Regeneration helps, but generally I just destruct whatever I see and only fight deep uniques.

Closest call all game was a wake up call for me. I was tip toeing around the Norsa for some magical goody when it woke up, breathed frost for 80% of my hp, and then the Unicorn popped into view from off screen and cast Antimagic. I fortunately resisted the attempt or you would have had a nice death dump here! Since then, I now carry scrolls of teleport as well as potions of healing. Probably rods of teleport other would be prudent for Nodens too.

With hitpoints this low, I can't really risk Cantoras or Oremorj. I tried to kill a Cyberdemon but it was too risky, as even a resisted rocket brought me down into the 200s.

On 20.1.2012 19:16 chris wrote:
[CL46:DL95] 20:15
Destroyer down. 41 rockets. 30 or so Disintegrate. 20+ Mana Storms. But only 1 !RestoreMana required.

Ticked off every turn, the Destroyer responded with Disintegrate (250hp) for the most part, although occasionally he tried out a mana bolt which never got passed my reflection.

19% fail Mana Storms are still too risky, and I want access to these for the Serpent since summoning shuts down rockets. And I have heard a rumor from a reliable source that the Serpent has been known to summon aid once in a while ...

So, CL50 is a must. I feel much better now that I have more than 800hp, but I will never break 900hp. Ah well, hobbits are tiny :)

On 20.1.2012 20:43 chris wrote:
[CL47:DL100] 21:15
Another Serpent bashing! I kept waiting for him to kill me, which is quite possible, if not likely, given my ultra low hp. But he only got me down to the low 100's twice during the battle. Uber annoying was the Antimagic which worked three freakin' times. Ah, well. That's what the ?Teleport and ?*Destruction* were for.

On 20.1.2012 21:06 Arjen wrote:
So, CL50 isn't a must ;) (See your own second last post).

But congrats on the win! Now go win with the Sorcery HM, or did you already finished that one?

On 20.1.2012 22:04 chris wrote:
Yeah, my Mana Storm was 16% fail, so I mostly just used 0% fail rockets for the Serpent. Mana Storm is nice for fighting next to the J after he summons, but rockets also work. In the end, I had 30x the firepower I needed thanks to Restore Mana, so no need to bother with the storms ...

I'm soooo tired of rockets and crave powerful melee, so my Sorcery HM will have to wait.

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