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The Angband Ladder: Celegorm, Noldor Feanor no-class by Scatha

  [Sil 1.0.1 Character Dump]

 Name   Celegorm      Age    4,336       Str   2
 Sex    Male          Height   6'6       Dex   5
 Race   Noldor        Weight   161       Con   4
 House  Feanor                           Gra   2 =  3  -1

 Game Turn   11,334   Melee  (+16,2d9)   Melee       16 = 18  +5  -5  -2
 Exp Pool     2,619          (+16,2d9)   Archery      5 =  0  +5  -1  +1
 Total Exp   38,919   Bows   (+5,1d10)   Evasion     -5 =  7  +5  -1 -16
 Burden       115.5   Armor  [-5,8-22]   Stealth      9 =  6  +5  -2
 Max Burden   144.0                      Perception   9 =  7  +2
 Depth         750'   Health     -9:41   Will         7 =  5  +2
 Min Depth     500'   Voice      28:28   Smithing     7 =  4  +2      +1
 Light Radius     2                      Song         6 =  4  +2

 You are one of two children of a smith from the house of Feanor. You
 have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You hit Scatha the Worm. <2x>
> Scatha the Worm glares at you.
> You are confused!
> You are confused. <2x>
> You see nothing there to close.
> You are confused.
> Scatha the Worm claws you.
> You are confused. <3x>
> Scatha the Worm stares deep into your eyes!
> You fall into a deep trance!
> You feel less confused now.
> Scatha the Worm tries to blank your mind.
> Your memories fade away.
> Scatha the Worm claws you!!
> You die.


  [Screenshot]

  ..|..# 
  .....' 
  ....d# 
  ...@.# 
  .....# 
  .....# 
  #%%##% 


  [Equipment]

a) a Halberd (-3,2d10) [+1] 3.1 lb
   It requires both hands to wield it properly.  It counts as a
   type of polearm.  
b) The Shortbow of Celegorm (+1,1d8) <-1> 2.0 lb
   It decreases your grace by 1.  It slays wolves, orcs, trolls, 
   and spiders.  It cannot be harmed by the elements.  It can
   shoot arrows 15 squares (with your current strength).
c) a Bronze Ring of Protection [+0,1d2]
d) a Bronze Ring of Protection [+0,1d2]
e) a Golden Amulet of Adornment
f) a Feanorian Lamp
g) a Long Corslet of Protection (-2) [-3,2d6]
   It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [+3,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) (nothing)
j) a Helm [-1,1d2]
k) a Set of Gauntlets [+0,1d1]
l) a Pair of Leather Boots [-1,1d2]
m) 79 Arrows
   They can be shot 15 squares (with your current strength and bow).
n) 22 Arrows (+3)
   They can be shot 15 squares (with your current strength and bow).


  [Inventory]

a) a Russet Herb of Sustenance
b) a Dark Green Herb of Restoration
c) 3 Fragments of Lembas
d) a Murky Brown Potion of Orcish Liquor
e) a Dark Green Potion of True Sight
f) a Dark Blue Potion of Slow Poison
g) 2 Brilliant Blue Potions of Constitution
h) a Smoky Potion of Grace
i) a Mahogany Staff of Light (5 charges)
j) a Walnut Staff of Sanctity (3 charges)
k) a Runed Staff of Understanding (4 charges)
l) a Birch Staff of Treasures (4 charges)
m) a Birch Staff of Treasures (1 charge)
n) a Golden Ring of Free Action
   It grants you freedom of movement.  
o) a Cloak [+1]
p) a Kite Shield of Deflection (-1) [+2,1d7]
   It cannot be harmed by the elements.  
q) a Set of Gauntlets of the Forge (-1) [+0,1d2] <+1>
   It improves your smithing by 1.  
r) a Longsword (+0,2d6) [+1] 2.0 lb
s) a Mattock (-7,6d2) <+2> 8.2 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Celegorm of the Noldor
Entered Angband on 19 Jan 2012

    Turn     Depth    Note

      24     50 ft    (Focused attack)
     459    100 ft    (Polearm Mastery)
     728    100 ft    (Weaponsmith)
   1,491    300 ft    (Assassination)
   2,199    300 ft    (Jeweller)
   2,554    300 ft    Slew Gorgol, the Butcher
   2,881    350 ft    (Song of Elbereth)
   5,001    400 ft    Slew Uldor, the Accursed
   5,249    450 ft    (Opportunist)
   5,963    450 ft    Slew Ulfang the Black
   6,167    450 ft    Slew Boldog, the Merciless
   6,205    450 ft    Found The Spear of Boldog
   6,307    500 ft    (Dodging)
   6,307    500 ft    (Sprinting)
   8,146    600 ft    (Finesse)
   8,272    600 ft    Slew Othrond, the Orc Lord
   9,180    600 ft    (Inner Light)
  10,092    650 ft    Found The Shortbow of Celegorm
  10,666    750 ft    Got into a fight with Nan and, unfortunately, several 
                      other nasties 
  10,666    750 ft    Nan ran down the stairs, and I followed him
  10,847    750 ft    (Rapid Attack)

  11,334    750 ft    Slain by Scatha the Worm.
  11,334    750 ft    Died on 21 January 2012.




  ['Score' 015088666]


Posted on 19.1.2012 17:25
Last updated on 21.1.2012 15:10

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734. on the Sil Ladder (of 1367)

Comments

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On 19.1.2012 17:25 Scatha wrote:
Taking a little break from Felagund to confirm to myself my claim that I can get through the early game reliably with Noldor (and not crazy character builds). I just fell through a trapdoor to 550ft. I play reasonably quickly in the early game -- it probably took me between half an hour and an hour to get to this stage. Some run-ins with uniques where I've had to run a little, but no major scares. I did let my health slip down to single digits after poisoning from a Distended Spider, but that was after I'd retreated; I had potions to help, but didn't think I needed them.

On 19.1.2012 17:35 half wrote:
Ah, a polearm weaponsmith. I've been there before, though I tried heavy polearms to get the great synergy between Polearm Mastery and Knockback. You might be interested in Rapid Attack with that Halberd: (+14, 2d12) vs (+11, 2d9)x2. Sounds good to me, albeit not brilliant. If your strength increases this will become a better option.

On 21.1.2012 14:07 Scatha wrote:
I found a very fitting artefact ... now to decide whether to branch out into archery. I also found another forge and upgraded my 3.8lb halberd to a 3.1lb one.

On 21.1.2012 14:08 Scatha wrote:
I agree with Rapid Attack as a maybe for the future -- particularly as I'm thinking about picking up Song of Sharpness.

On 21.1.2012 15:10 Scatha wrote:
And so falls Celegorm, son of Feanor.

I almost certainly should have invested in more Will at the end here. I should also have made better use of my potions.

My initial strategy was to step back from Scatha until I had some distance, and then let him come and impale himself. The problem was, of course, his non-physical attacks. Blanking my mind or making me afraid was okay, but being confused or entranced was bad news.

On 21.1.2012 17:14 Djabanete wrote:
Is the idea behind Scatha and Smaug that they might plausibly have existed in the First Age?

Scatha kills Scatha... amusing ;)

On 21.1.2012 17:24 Scatha wrote:
Yes, Scatha, Smaug and Shelob are all in on precisely that basis (well I suppose we're pretty confident that Shelob existed in the First Age). It's a bit more to claim that they were already among the nastiest of their kind, but as there are fewer canonical named foes than we'd like for the game, we're stretching the point slightly. In some other (few) cases we have made up names for uniques. It's not quite clear where the best balance here is, and possibly the likes of Scatha should be a bit rarer.

On 21.1.2012 18:45 half wrote:
Yes, they probably should be -- leaving centre stage for those who had their fame in the 1st age.

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