The Angband Ladder: Erion, Noldor Fingolfin no-class by Gorbad

  [Sil 1.0.1 Character Dump]

 Name   Erion         Age    4,840       Str   3 =  2          +1
 Sex    Male          Height  6'10       Dex   2 =  3          -1
 Race   Noldor        Weight   171       Con   7 =  6          +1
 House  Fingolfin                        Gra   2 =  3          -1

 Game Turn    5,325   Melee   (+8,3d8)   Melee        8 =  9  +2  -4  +1
 Exp Pool       906   Bows    (+2,1d8)   Archery      2 =  1  +2  -2  +1
 Total Exp   14,306   Armor  [+1,5-14]   Evasion      1 =  0  +2  -1
 Burden       109.3                      Stealth     -1 =  0  +2  -3
 Max Burden   172.8   Health      2:71   Perception   4 =  0  +2  +2
 Depth         350'   Voice      28:28   Will        15 = 12  +2      +1
 Min Depth     250'                      Smithing     2 =  0  +2
 Light Radius     3                      Song         2 =  0  +2

 You awoke on the shores of lake Cuivienen. You have light grey eyes,
 straight brown hair, and a fair complexion.






  [Equipment]

a) a Bastard Sword of Brilliance (-2,3d5) [+1] 4.0 lb
   It lights the dungeon around you.  It does extra damage when
   wielded with both hands.  
b) a Shortbow (+0,1d7) 1.4 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Pearl Ring
d) a Silver Ring of Perception <+2>
   It improves your perception by 2.  
e) a Crystal Amulet
f) a Brass Lantern of True Sight (with 3099 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet (-1) [-3,2d4]
h) a Cloak [+1]
i) (nothing)
j) a Jewelled Crown
   It cannot be harmed by the elements.  
k) a Set of Gauntlets (-1) [+0,1d2]
l) a Pair of Steel Greaves [+0,1d2]
m) 96 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) a Pale Green Herb of Rage
b) a Thorny Herb of Terror
c) 3 Fragments of Lembas
d) 3 Azure Potions of Quickness
e) an Oak Staff of Earthquakes
f) a Gnarled Staff {tried}
g) an Adamant Ring
h) 2 Wooden Torches (with 2000 turns of light)
i) a Wooden Torch (with 1953 turns of light)
j) a Kite Shield (-2) [+0,1d6]
k) a Great Helm [-2,1d3]
l) a Longsword (+0,2d5) [+1] {special} 4.0 lb
m) a Throwing Axe (+0,2d4) {special} 1.5 lb
n) a Shovel (-3,3d1) <+1> 6.2 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
o) 10 Arrows {special}
   They can be shot 12 squares (with your current strength and bow).


  [Notes]

Erion of the Noldor
Entered Angband on 21 Jan 2012

    Turn     Depth    Note

       0     50 ft    (Power)
   1,406    200 ft    (Careful Shot)
   1,406    200 ft    (Hardiness)
   1,617    200 ft    Slew Gorgol, the Butcher
   3,184    300 ft    (Critical Resistance)



  ['Score' 007094675]


Posted on 21.1.2012 06:32

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1967. on the Sil Ladder (of 2253)

Comments

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On 21.1.2012 06:32 Gorbad wrote:
How to survive this?

On 21.1.2012 12:49 Scatha wrote:
What's the situation? Could you provide us with a screenshot?

I notice that you're on 2 health, which is often a sign that the way to survive was to have taken a different action a few rounds ago, but without seeing it I'm not going to give up on it as hopeless.

Your will is massively high for this stage of the game. It's not doing much at this point to directly contribute to your survival, so putting well over half your experience into it at the beginning is creating extra challenges for yourself. Maybe this is what you're after, but I thought I'd post a warning in case it wasn't.

On 21.1.2012 13:33 Gorbad wrote:
Ah, I see that the Poisoned 3 status is not shown (with 2 Health....)

And Will is so high because without evasion you _need_ Critical Resistance.

On 21.1.2012 13:34 Gorbad wrote:
Also, I noted that saving actually takes a turn, is that 'works as designed' or a small hiccup in the code?

On 21.1.2012 15:46 Scatha wrote:
Saving shouldn't take a turn ... and I've just tested all the ways I know of to save, and it's not taking a turn for me. Can you reproduce this?

My analysis on the Will thing (no need to follow the advice! but here it is anyway):
I agree that in the long term, unless you're able to avoid letting enemies attack you at all, you're going to want Critical Resistance, but I'm not convinced about taking it so early. You're investing over 8,000 experience there to give enemies -3 to hit in getting their first critical, -6 in getting their second, and -9 in getting their third. At this depth they're very unlikely to be getting more than that, if even that many. So your first three points in evasion, say, would be a much more economical way of achieving a similar effect. Meanwhile you could increase your melee by 5, which would significantly reduce the number of times they get to attack.

On 27.1.2012 18:02 half wrote:
Scatha's advice is good. Do let us know if the 'saving takes a turn' thing is replicable. That would be a bug.

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