The Angband Ladder: Eluvindi, Noldor Finarfin no-class by decoy

  [Sil 1.0.1 Character Dump]

 Name   Eluvindi      Age    1,395       Str   0
 Sex    Male          Height   7'9       Dex   6 =  5          +1
 Race   Noldor        Weight   162       Con   2
 House  Finarfin                         Gra   8 =  5  +1      +2

 Game Turn   28,004   Melee  (+11,1d6)   Melee       11 =  3  +6  +1  +1
 Exp Pool     5,136   Bows    (+7,1d9)   Archery      7 =  0  +6      +1
 Total Exp   61,436   Armor  [+14,2-3]   Evasion     14 =  7  +6  +1
 Burden        80.1                      Stealth     14 = 11  +6  -1  -2
 Max Burden   100.0   Health     28:28   Perception  19 = 10  +8      +1
 Depth           0'   Voice     72:171   Will        10 =  0  +8  +2
 Min Depth       0'   Song      Lorien   Smithing     9 =  0  +8  +1
 Light Radius     8            Silence   Song        27 = 17  +8  +2

 You are one of two children of a warrior from the house of Finarfin.
 You have light grey eyes, straight golden hair, and a fair complexion.

  [Last Messages]

> You have picked the lock.
> You end your song.
> You fall into a spiked pit!
> You are impaled!
> You have been given a cut.
> You feel better.
> You have 5 Russet Herbs of Healing (a).
> The bleeding stops.
> You try to climb out of the pit, but fail. <2x>
> You climb out of the pit.
> You have found a trap.
> You begin a soothing song about weariness and rest.
> You add a minor theme of silence.
> You have found a trap.
> Carcharoth, the Jaws of Thirst falls asleep.




a) The Dagger of Azaghal (+1,1d6) 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (6 squares).  It cannot be
   harmed by the elements.  
b) a Longbow of Radiance (+0,1d9) [-1] 2.4 lb
   It fires shining arrows.  It can shoot arrows 13 squares
   (with your current strength).
c) a Pearl Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
d) a Marble Ring of Venom's End
   It provides resistance to poison.  
e) a Coral Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Robe [+1]
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) (nothing)
j) a Crown of Defiance <+2>
   It improves your will by 2.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
k) a Set of Leather Gloves of the Forge [+0,1d1] <+1>
   It improves your smithing by 1.  
l) a Pair of Leather Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 22 Arrows of Piercing
   They cut easily through armour.  They can be shot 13 squares
   (with your current strength and bow).
n) 55 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).


a) 5 Russet Herbs of Healing
b) 4 Pale Green Herbs of Restoration
c) 8 Fragments of Lembas
d) 7 Clear Potions of Miruvor
e) 4 Cloudy Potions of Healing
f) 4 Pale Green Potions of True Sight
g) 8 Brilliant Blue Potions of Slow Poison
h) 3 Green Potions of Quickness
i) 4 Bright Orange Potions of Strength
j) 2 Dark Potions of Dexterity
k) 4 Black Potions of Grace
l) a Runed Staff of Freedom (5 charges)
m) a Golden Staff of Light (8 charges)
n) a Yew Staff of Revelations (0 charges)
o) a Walnut Staff of Treasures (0 charges)
p) a Maple Staff of Foes (7 charges)
q) an Ashen Staff of Slumber (6 charges)
r) a Jade Ring of Warmth
   It provides resistance to cold.  
s) a Feanorian Lamp
t) a Shadow Cloak of Warmth [+3] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
u) a Jewelled Crown of True Sight [+0,1d1] <+2>
   It improves your perception by 2.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  It cannot be harmed by the
v) a Pair of Leather Boots of Softest Tread [+0,1d2] <+1>
   It improves your stealth by 1.  
w) The Battle Axe 'Dramborleg' (-2,3d5) 5.0 lb
   It slays orcs, trolls, and raukar.  It cannot be harmed by
   the elements.  It does extra damage when wielded with both


Eluvindi of the Noldor
Entered Angband on 20 Jan 2012

    Turn     Depth    Note

      37     50 ft    (Keen Senses)
      37     50 ft    (Song of Silence)
      37     50 ft    (Disguise)
   1,388    250 ft    (Listen)
   3,692    350 ft    (Vanish)
   4,902    450 ft    (Lore-Keeper)
   5,513    500 ft    (Lore-Master)
   5,518    500 ft    (Unwavering Voice)
   7,588    500 ft    (Song of Lorien)
   8,582    650 ft    (Dodging)
  10,228    650 ft    (Sprinting)
  11,680    700 ft    (Woven Themes)
  13,146    700 ft    Found The Cloak of Maglor
  15,116    800 ft    (Grace)
  15,851    850 ft    (Grace)
  15,866    850 ft    Found The Dagger of Azaghal
  16,455    800 ft    (Exchange Places)
  19,060    900 ft    Entered Chambers of Thu
  21,684    950 ft    (Dexterity)
  22,641    950 ft    (Song of Slaying)
  22,745  1,000 ft    Entered Morgoth's throne room
  23,104  1,000 ft    (Song of Sharpness)
  23,597  1,000 ft    Found The Battle Axe 'Dramborleg'
  24,084  1,000 ft    Found The Massive Iron Crown of Morgoth
  24,245  1,000 ft    Cut a Silmaril from Morgoth's crown
  24,246  1,000 ft    Found The Massive Iron Crown of Morgoth
  24,832    800 ft    Left without entering the Cat Fortress
  27,870     Gates    Entered The Gates of Angband

  28,003     Gates    You escaped the Iron Hells on 21 January 2012.
  28,003     Gates    You brought back a Silmaril from Morgoth's crown!

  28,004     Gates    Returned with the Silmaril over the Seas.

  ['Score' 041171996]

Posted on 21.1.2012 22:51
Last updated on 22.1.2012 03:36

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403. on the Sil Ladder (of 2150)


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On 21.1.2012 22:51 decoy wrote:
My first v1.0.1 non-combat success (as usual, inspired by Satyr). The Cloak of Maglor was a nice find, despite the doubling of an ability that I already had. There have been a couple of tight squeezes with this guy involving getting busted by baddies, but he's come through them okay so far. Fingers crossed!

On 21.1.2012 23:30 decoy wrote:
Stairs down located...Trying to decide whether to run around a bit more, or try my luck at 1000'! Thoughts?

On 22.1.2012 00:30 decoy wrote:
Am I completely sure I wish to descend?! What kind of a question is that?! I've spent a while wandering around a bit, still nothing sharp and fitting to slice the crown of a Dark Lord...

On 22.1.2012 00:32 Satyr wrote:
Nice! As far as I can tell, you're almost set up for the throne room. Getting a Silmaril could be a bit of a challenge with that dagger, so I'd suggest to take some weapon with higher hit dice and weight with you. I guess you know where you should spend the next 5500 exp?

On 22.1.2012 00:33 decoy wrote:
Yup, I think it's 6,500, actually...Urgh. I just hope I can get that much before I croak!

On 22.1.2012 00:43 Satyr wrote:
Ah yes, I didn't count "grace" from the song tree. You'll get quite a bit exp from the throne room, so entering with something between 5k and 6k exp should be OK.

On 22.1.2012 00:47 decoy wrote:
Well, here we are! I see Lungorthin and Glaurung here, so hopefully I'll be able to get that last song...Time to take a little breather.

On 22.1.2012 01:17 Scatha wrote:
Tiptoeing around dragons and balrogs a thousand feet below the earth -- congratulations!

Have fun with the ending. I hope you can get enough experience. I think you might be able to do it without the song, but it would need you to find certain things on the level, and a dose of luck.

On 22.1.2012 02:35 decoy wrote:
Look what I've got. Now for the hard part...

On 22.1.2012 03:36 decoy wrote:
...This is going straight back to Valinor.

On 22.1.2012 03:51 decoy wrote:
A few notes: I rejiggered my starting skills and abilities to improve my chances of getting a certain key ability early on. I still had some nasty deaths (I think something like 22 of Eluvindi's ancestors have been killed by crebain), but a slightly tweaked approach markedly improved the probability of getting to depth.

A staff greatly helped on my way up, if I had thought about it I would have charged that one up more.

I really, really like this game.

On 22.1.2012 08:51 Satyr wrote:
Congratulations. Seems you did some sightseeing in the throne room with ~1500 turns spent there. Or did you need so many tries to get at the gem?

On 22.1.2012 09:00 decoy wrote:
A cross between sightseeing/foreplay, trying to loot Morgoth, and finding out that the glaive I brought with was not doing the job (so I went back for the battle axe).

If I was going to die, I at least wanted to check it out first!

On 22.1.2012 11:16 half wrote:

You seem to have looted Angband's Miruvor cellars as well: I've never seen so much at once (or even in a whole game I think). I agree with you on the value of that staff on the way up. It is always nice to have some spare recharging charges for such times.

Now to try storming the Iron Pits...

On 22.1.2012 16:28 HallucinationMushroom wrote:

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