The Angband Ladder: Glion, Noldor Feanor no-class by ewan

  [Sil 1.0 Character Dump]

 Name   Glion         Age    4,652       Str   2 =  3  -1
 Sex    Female        Height  5'10       Dex   4
 Race   Noldor        Weight   136       Con   4
 House  Feanor                           Gra   3

 Game Turn    4,475   Melee   (+7,3d9)   Melee        7 =  7  +4  -4
 Exp Pool     3,389   Bows   (+4,1d11)   Archery      4 =  0  +4  -1  +1
 Total Exp   11,089   Armor  [+8,5-15]   Evasion      8 =  7  +4  -3
 Burden        81.9                      Stealth      1 =  0  +4  -3
 Max Burden   144.0   Health     -4:41   Perception   6 =  3  +3
 Depth         350'   Voice      34:34   Will         3 =  0  +3
 Min Depth     200'                      Smithing     4 =  0  +3      +1
 Light Radius     1                      Song         3 =  0  +3

 You are the only child of an archer from the house of Feanor. You have
 light grey eyes, wavy black hair, and a fair complexion.







  [Last Messages]

> You hit the Orc warrior!
> You hit the Orc warrior.
> You have slain the Orc warrior.
> You hit the Orc warrior.
> The Orc warrior misses you.
> You miss the Orc warrior.
> The Orc warrior misses you.
> You miss the Orc warrior.
> The Orc warrior hits you.
> *** LOW HITPOINT WARNING! ***
> You hit the Orc warrior.
> The Orc warrior misses you.
> You miss the Orc warrior. <2x>
> The Orc warrior hits you.
> You die.


  [Character Equipment]

a) a Battle Axe of Wolf Slaying (-3,3d6)
   It slays wolves.  It does extra damage when wielded with both
   hands.  
b) a Longbow (+0,1d9) [-1]
   It can shoot arrows 16 squares (with your current strength).
c) (nothing)
d) a Bronze Ring of Evasion [+1]
e) (nothing)
f) a Wooden Torch (with 131 turns of light)
g) a Mail Corslet (-1) [-3,2d5]
h) a Cloak [+2]
i) (nothing)
j) a Helm [-1,1d2]
k) a Set of Gauntlets of Weakness [+0,1d1] <-1> {cursed}
   It decreases your strength by 1.  It is cursed.  
l) a Pair of Steel Greaves [-1,1d2]
m) 12 Arrows (Poisoned)
   They are branded with venom.  They can be shot 16 squares
   (with your current strength and bow).
n) 41 Arrows
   They can be shot 16 squares (with your current strength and bow).


  [Character Inventory]

a) a Russet Herb of Rage
b) a Mottled Herb of Healing
c) 2 Fragments of Lembas
d) a Murky Brown Potion of Orcish Liquor
e) a Grey Potion of Strength
f) 2 Wooden Torches (with 2000 turns of light)
g) a Round Shield [+0,1d3]
h) a Kite Shield (-2) [+0,1d6]
i) a Set of Gauntlets (-1) [+0,1d1]
j) a Shortsword (+1,1d8) [+1]
   
k) a Longsword of Orc Slaying (+0,2d5) [+1]
   It slays orcs.  
l) a Great Spear (-1,1d13) [+1]
   It requires both hands to wield it properly.  It counts as a
   type of polearm.  


  [Notes]

Glion of the Noldor
Entered Angband on 01/26/2012 at 11:58 PM

    Turn     Depth    Note

     637    150 ft    Slew Gorgol, the Butcher
   1,596    200 ft    (Power)
   1,717    200 ft    (Charge)

   4,475    350 ft    Slain by an Orc warrior.
   4,475    350 ft    Died on 27 January 2012 at 02:52 PM.





Posted on 27.1.2012 20:54

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2238. on the Sil Ladder (of 2253)

Comments

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On 27.1.2012 20:54 ewan wrote:
Still dying, but getting maybe a little further each time. This was - following Scatha's advice - pure melee/evasion; I did manage to survive a slightly earlier episode where I was blind, confused, stunned, gorged (because of trying various un-ID'd pack contents trying to remove other effects) and surrounded... but then I figured I had taken orcs before, how hard could it be?

Sigh.

On 28.1.2012 00:46 Scatha wrote:
"... did manage to survive a slightly earlier episode where I was blind, confused, stunned, gorged [...] and surrounded ..."

! Good going getting out of that one, at least. I think "dying, but getting further each time" is some of the attraction. It is supposed to be a difficult game.

Were you able to run away from this one after you got injured, or were you trapped? You might also have noticed that the Orc-slaying weapon in your inventory was glowing, and tried switching to that.

On 28.1.2012 03:09 ewan wrote:
What? Huh! Would there have been a status message on that [the glowing]?

I could have tried to run away, yes.

I'm also unsure on the balance between armour and to-hit chances. Seems odd that good weapons impose a to-hit penalty. Maybe I should read the manual at some point :).

On 28.1.2012 12:32 Scatha wrote:
Yeah, the combat system is pretty well explained in the manual.

There wouldn't have been a status message, but if you looked at it in your inventory it would be a different colour. (This is admittedly a lot easier if you play with the inventory subwindow open.)

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