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The Angband Ladder: Ohaberon, Noldor Feanor no-class by Psi

  [Sil 1.0.1 Character Dump]

 Name   Ohaberon      Age    2,758       Str   4 =  2  +2
 Sex    Male          Height  6'10       Dex   3
 Race   Noldor        Weight   164       Con   5 =  4  +1
 House  Feanor                           Gra   7 =  5  +1      +1

 Game Turn   22,249   Melee (+18,3d13)   Melee       18 = 14  +3      +1
 Exp Pool     8,657   Bows   (+5,1d10)   Archery      5 =  0  +3  +1  +1
 Total Exp   57,357   Armor [+11,5-16]   Evasion     11 = 11  +3  -3
 Burden       134.7                      Stealth    -10 =  0  +3  -5  -8
 Max Burden   207.3   Health     -2:49   Perception  11 =  3  +7  +1
 Depth         800'   Voice    108:143   Will        12 =  5  +7
 Min Depth     800'   Song    Elbereth   Smithing    19 = 11  +7      +1
 Light Radius     5                      Song        20 = 11  +7  +2

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight brown hair, and a fair complexion.






  [Last Messages]

> The Troll guard grunts in anger.
> The Troll guard moves away from you.
> You hit the Troll guard...
> You charge the Troll guard.
> You have slain the Troll guard.
> The Troll guard grunts in anger.
> You see a Spear (-1,1d9) {special}.
> You have a Spear (-1,1d9) {special} (u).
> The door bursts open!
> The Troll guard panics.
> The Troll guard turns to fight!
> The Troll guard hits you.
> You miss the Troll guard.
> The Troll guard hits you.
> You die.


  [Screenshot]

         
  #######
         
    T@   
  '######
        v
   R     


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 15 squares (with your current strength).
c) a Bronze Ring of Accuracy (+3)
d) a Marble Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Crystal Amulet of the Blessed Realm <+0>
   It increases your grace by 0.  It sustains your grace.  It 
   lights the dungeon around you.  
f) The Brass Lantern of Peace (with 6000 turns of light) <+1>
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you and burns brightly,
   increasing your light radius by an additional square.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
g) a Mail Corslet of Resilience (-1) [-3,2d5] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) (nothing)
j) a Dwarf Mask of True Sight [-2,1d2] <+1>
   It improves your perception by 1.  It provides resistance to 
   fire, blindness, and hallucination.  It grants you the
   ability to see invisible creatures.  
k) The Set of Gauntlets of Pursuit (-1) [+0,1d1] <+1>
   It increases your strength by 1.  It improves your damage
   sides by 1.  It cannot be harmed by the elements.  It grants
   you the ability: Opportunist.  
l) a Pair of Steel Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) 40 Arrows (+3)
   They can be shot 15 squares (with your current strength and bow).
n) 84 Arrows (Poisoned)
   They are branded with venom.  They can be shot 15 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Pale Herbs of Sustenance
b) a Black Herb of Restoration
c) a Fragment of Lembas
d) 3 Flasks of oil
e) 2 Clear Potions of Miruvor
f) 5 Sky Blue Potions of Healing
g) 2 Vermilion Potions of Voice
h) 2 Shimmering Potions of Slow Poison
i) 3 Black Potions of Elemental Resistance
j) 2 Brown Potions of Strength
k) 3 Yellow Potions of Dexterity
l) a Twisted Staff of Revelations (6 charges)
m) an Ebony Staff of Warding (3 charges)
n) a Silver Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
o) The Amulet of Hidden Work <+2>
   It increases your grace by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
p) a Cloak of Warmth [+2]
   It provides resistance to cold.  
q) a Kite Shield of Frost (-1) [+1,1d6]
   It provides resistance to fire.  
r) The Helm of Revelation [-1,1d2] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
s) a Set of Leather Gloves of the Forge <+3>
   It improves your smithing by 3.  
t) a Longsword (+0,2d6) [+1] 3.0 lb
u) a Spear (Vampiric) (-1,1d9) 3.0 lb
   It drains life from your enemies.  It can be thrown
   effectively (8 squares).  It increases your hunger.  It does
   extra damage when wielded with both hands.  It counts as a
   type of polearm.  
v) a Shovel (-2,3d1) <+1> 7.1 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
w) 10 Pieces of Mithril


  [Notes]

Ohaberon of the Noldor
Entered Angband on 28 Jan 2012

    Turn     Depth    Note

       0     50 ft    (Charge)
       0     50 ft    (Jeweller)
       0     50 ft    (Song of Elbereth)
   1,926    150 ft    (Dodging)
   3,621    300 ft    (Armoursmith)
   3,621    300 ft    (Enchantment)
   4,941    300 ft    (Sprinting)
   6,563    400 ft    (Artistry)
   7,437    400 ft    (Power)
   7,998    450 ft    Slew Uldor, the Accursed
   8,119    450 ft    Slew Orcobal, Champion of the Orcs
   8,668    450 ft    (Artifice)
  10,314    600 ft    (Keen Senses)
  10,538    500 ft    Slew Ulfang the Black
  11,451    500 ft    (Song of Aule)
  11,729    500 ft    Slew Gilim, the Giant of Eruman
  13,518    550 ft    (Flanking)
  13,518    550 ft    (Inner Light)
  14,122    600 ft    Made The Helm of Revelation
  15,087    600 ft    Slew Nan, the Giant
  15,155    600 ft    Found The Greatsword 'Glend'
  15,521    600 ft    Made The Amulet of Hidden Work
  15,668    600 ft    Slew Othrond, the Orc Lord
  17,416    700 ft    (Grace)
  17,893    650 ft    Found The Cloak of Maglor
  18,837    700 ft    Made The Set of Gauntlets of Pursuit
  20,408    800 ft    Made The Brass Lantern of Peace
  21,633    800 ft    Slew Scatha the Worm
  22,139    800 ft    Slew Oikeroi, Guard of Tevildo

  22,249    800 ft    Slain by a Troll guard.
  22,249    800 ft    Died on 29 January 2012.




  ['Score' 016077751]


Posted on 28.1.2012 18:07
Last updated on 29.1.2012 15:08

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1027. on the Sil Ladder (of 2160)

Comments

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On 28.1.2012 18:07 Psi wrote:
Here we go again...

On 28.1.2012 19:51 Psi wrote:
Just managed to run from a darting horror - how are you supposed to face things that fast?!

On 28.1.2012 20:23 Psi wrote:
I'm also out of food...

On 28.1.2012 20:58 HallucinationMushroom@Yahoo.egg wrote:
Oh man, get thee to a refrigerator! I usually come across a fair number of herbs that get my tummy going. But I rarely find lembas or bread. I usually keep random bad herbs if I had the space just for food concerns. I usually don't want to grab mind-over-body but my last character had to bite the bullet when he wind out without any food at all, like your guy here. It would replace your ring, or compound with it if you use both for 1/9th normal hunger rate, I believe. Food for thought!

On 29.1.2012 01:00 Scatha wrote:
Darting Horrors move very quickly, but they're not actually that tough, and you probably had a fair chance of killing it.

It seems like you're having a lot of fun with the artefacts you're making. I'm hoping you go to the end, if only so that we get to see what you have lined up next!

On 29.1.2012 07:28 Psi wrote:
Yeah... love the artefact creation - I've probably spent too much XP there at the expense of other skills!

I'd quite like song of mastery - does it affect mindless creatures or just those with a "morale"? Also how important is poison resistance?

I'm moving to the bigger weapons now, but losing a shield makes me a little nervous in terms of protection.

On 29.1.2012 07:30 Psi wrote:
Found a staff of treasures which reveals a herb of nourishment on the other side of the level!

Not seen a !grace all game yet...

On 29.1.2012 10:00 Psi wrote:
Finally some food and my first !Grace...

On 29.1.2012 10:01 Psi wrote:
Oh... do artefact light sources not run out of fuel? Can I dump my oil now?

On 29.1.2012 10:27 HugoTheGreat2011 wrote:
Artifact light sources, like the Brass Lantern ones, can run out of fuel, as far as I know. The lesser jewel or Feanorian Lamps do not. I would hold on to the flasks of oil. Alternatively, you can carry extra normal Brass Lanterns, for backup.

On 29.1.2012 15:02 half wrote:
Hmmm... I've never seen an artefact lantern before. The light source code has some old special cases which assumed artefact lights were all permanent lights, so they don't use fuel and they have a fixed radius (which might coincidentally be the same as the one you made). I've just fixed this for the next version.

On 29.1.2012 15:08 Psi wrote:
Usual story... everything was just dying as I walked past it. Only spotted my HP was low as I took the fateful step. Stupid.

On 29.1.2012 19:16 half wrote:
Are you using a low hit point warning? There is one in Sil by default. What about the default option to colour your @ by how wounded you are (this is the main health indicator I look at)?

On 29.1.2012 21:50 Psi wrote:
I've just got the defaults set. I'm not used to what I'm seeing though as I've always played tiles in the past. I don't think I got a low hitpoint warning - that last hit must have been hard. I didn't expect to die, but to be honest I didn't expect to even be attacked as most things would run as soon as I started singing...

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