The Angband Ladder: Janne VI, Finnish Engineer by <>

  [Steamband 0.2.2 Character Dump]

 Name   Janne VI                                 Self  RB  CB  EB   Best
 Sex    Male              Age        51   STR:     17  +0  +1  +0     18
 Race   Finnish           Height     73   INT:     11  +0  +2  +0     13
 Class  Engineer          Weight    147   WIS:  18/51  +2  +2  +0  18/91
 Title  Sr. Engineer      Status     78   DEX:     15  +0  +2  +0     17
 HP     222/222           Maximize    Y   CON:  18/73  +0  +1  +0  18/83
 SP     16/16             Preserve    Y   CHR:     11  -1  -1  +0      9

 Level           15       Armor     [14,+18]     Saving Throw  Very Good
 Cur Exp       2375       Fight      (+3,+2)     Stealth            Good
 Max Exp       2375       Melee      (+8,+6)     Fighting      Very Good
 Adv Exp       2430       Shoot      (+7,+1)     Shooting      Very Good
                          Blows       1/turn     Disarming          Good
 Gold          2353       Shots       1/turn     Magic Device  Very Good
                                                 Perception         Poor
 Burden   101.4 lbs       Infra         0 ft     Searching           Bad

     You are the first child of a Baron. You are a credit to the
     family. You have brown eyes, straight brown hair, and an
     average complexion.

  [Character Equipment]

a) a Long Sword (2d5) (+5,+4)
b) a .32 Revolver (x2) (+4,+1)
c) (nothing)
d) (nothing)
e) an Amulet of Resist Acid {75% off}
f) a Brass Lantern (with 6489 turns of light)
     It provides light (radius 2) when fueled.
g) a Filthy Rag (Etheric) [1,+8]
     It might have hidden powers.
h) a Cloak [1,+4]
i) a Small Leather Shield [2] {average}
j) a Woolen Beanie [5,+1]
k) a Set of Gloves [2,+4]
l) a Pair of Hard Leather Shoes [3,+0]

  [Character Inventory]

a) an Enigmatic Device [Utility Bandolier]
b) an Enigmatic Device [Clockwork Chassis] {25% off}
c) 2 Tonics of Detect Invisible
d) 4 Tonics of Slow Poison
e) a Tonic of Speed
f) 3 Tonics of Heroism
g) 10 Tonics of Cure Critical Wounds
h) 15 Mechanisms of Phase Door
i) 5 Mechanisms of Teleportation
j) 5 Mechanisms of Word of Recall {40% off}
k) 28 Mechanisms of Identify {40% off}
l) an Apparatus of Polymorph
m) a Ray Gun of Slow Monster
n) a Ray Gun of Confuse Monster
o) a Ray Gun of Acidic Bolts
p) a Tool of Perception
q) 39 Pistol bullets (1d11) (+0,+0)
r) 21 Hollow-point pistol bullets (2d13) (+4,+3)
s) 21 Hollow-point pistol bullets (2d13) (+0,+0) {40% off}

  [Home Inventory]

a) an Enigmatic Device [Detective's Kit]
b) a Tonic of Restore Mana
c) a .303 Lee-Enfield (x3) (+6,-1)
d) 52 Rifle bullets (2d11) {average}


Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 22.3.2003 00:09

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16784. on the Ladder (of 18514)
264. on the Steamband Ladder (of 318)
Third best for this player (out of 3)


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On 22.3.2003 00:09 wrote:
Wohoo! The first Engineer on the ladder - and a really funny fellow that is! :-)
I bet that the devices are used with INT, right? As you can see, I for some obscure reason tought that it would be WIS. With the devices working from 'p' and all... *Sigh* I was wondering why I didn't get any more SP's and activations than that but using INT would explain. Oh well... I guess this guy is doomed. Maybe he'll go amok in the dungeon until he dies and I'll start a new char - perhaps an Engineer with better INT!

I just hope that the spellcasters/quabalists and folks don't use WIS ;-)

- Giants -

On 22.3.2003 04:16 wrote:
oh, they do actually. I'm going to get all that straightened out in the next version. Then they'll use skills too!

On 22.3.2003 12:07 wrote:
Huh? In that case they are a bit hard class in current version:
- The char here has the best fail rate at 11% at clvl 16 and WIS of 18/91.
- 15th level, 16 "spell" points
- The useful spells that he actually can learn now fail at 95 % and demand 25 - 30 "spell" points.
- Detective's Kit is practically useless because of very high fail rates and demand of SPs (maybe it was ment to be, after all it is *detective's* kit :-)

Engineers most certainly are a challnege, currently they certainly can't depend on devices but play as poor fighters with some aptitude in magic devices. Maybe in the next versions :-)

- Giants -

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