The Angband Ladder: #twoweapon, Noldor Fingolfin no-class by HallucinationMushroom

  [Sil 1.0.1 Character Dump]

 Name   #twoweapon    Age      458       Str   3 =  2          +1
 Sex    Female        Height  5'10       Dex   4
 Race   Noldor        Weight   147       Con   5
 House  Fingolfin                        Gra   3

 Game Turn   15,987   Melee  (+20,6d7)   Melee       20 = 24  +4  -8
 Exp Pool     1,297   Bows    (+4,0d0)   Archery      4 =  0  +4  -1  +1
 Total Exp   60,197   Armor [+13,7-21]   Evasion     13 = 12  +4  -3
 Burden       100.0                      Stealth      2 =  0  +4  -2
 Max Burden   172.8   Health     -4:49   Perception  10 =  7  +3
 Depth         950'   Voice      34:34   Will        11 =  7  +3      +1
 Min Depth     650'                      Smithing     3 =  0  +3
 Light Radius     3                      Song         3 =  0  +3

 Grayswandir and a Silver Saber, to go.

  [Last Messages]

> You are enveloped in flames!
> You charge the Ururauko.
> You have destroyed the Ururauko.
> You miss Draugluin, Sire of Werewolves.
> Draugluin, Sire of Werewolves claws you...
> You miss Draugluin, Sire of Werewolves.
> You hit the Vampire.
> You have slain the Vampire.
> You hit Draugluin, Sire of Werewolves.
> Draugluin, Sire of Werewolves claws you!
> Low hitpoint warning!
> You miss Draugluin, Sire of Werewolves.
> Draugluin, Sire of Werewolves claws you!
> You die.


    # #  


a) a Mattock of Belegost (-7,6d2) <+3> 13.6 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
b) (nothing)
c) a Beryl Ring of Accuracy (+1)
d) a Topaz Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Driftwood Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Protection (-1) [-3,2d6]
   It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [+3,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) (nothing)
j) a Dwarf Mask of Clarity [-2,1d3]
   It provides resistance to fire, confusion, stunning, and 
k) a Set of Gauntlets (-1) [+0,1d2]
l) a Pair of Mithril Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) (nothing)
n) (nothing)


a) 3 Mottled Herbs of Rage
b) 2 Pale Herbs of Healing
c) a Pale Green Herb of Restoration
d) a Yellow Herb of Emptiness
e) 3 Fragments of Lembas
f) 2 Clear Potions of Miruvor
g) a Murky Brown Potion of Orcish Liquor
h) 3 Brown Potions of Healing
i) 2 Smoky Potions of Quickness
j) an Azure Potion of Elemental Resistance
k) a Yellow Potion of Strength
l) 2 Sparkling Potions of Dexterity
m) 6 Dark Green Potions of Constitution
n) 4 Dark Potions of Grace
o) an Ivory Staff of Freedom (8 charges)
p) a Gnarled Staff of Light (6 charges)
q) a Silver Staff of Recharging (13 charges)
r) a Chalcedony Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
s) The Dagger of Azaghal (+1,1d6) 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (11 squares).  It cannot be
   harmed by the elements.  
t) The Longsword 'Glamdring' (+3,2d5) [+3] <+3> 3.3 lb
   It improves your will by 3.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
u) a Longsword (+1,2d6) [+1] 3.8 lb
v) a Greatsword (Vampiric) (-2,3d6) [+1] 6.1 lb
   It drains life from your enemies.  It increases your hunger.  
   It requires both hands to wield it properly.  


#twoweapon of the Noldor
Entered Angband on 17 Feb 2012

    Turn     Depth    Note

   1,481    150 ft    Slew Gorgol, the Butcher
   2,104    250 ft    (Finesse)
   2,104    250 ft    (Two Weapon Fighting)
   3,492    350 ft    (Power)
   3,952    450 ft    (Charge)
   4,122    450 ft    Found The Longsword 'Glamdring'
   4,122    450 ft    (Parry)
   4,330    450 ft    Slew Uldor, the Accursed
   5,122    500 ft    (Inner Light)
   5,219    500 ft    (Keen Senses)
   6,879    600 ft    (Lore-Keeper)
   6,911    600 ft    (Lore-Master)
   6,995    600 ft    Slew Othrond, the Orc Lord
   7,124    600 ft    Slew Ulfang the Black
   8,095    600 ft    Found The Dagger of Azaghal
   8,167    650 ft    (Hardiness)
   8,167    650 ft    (Poison Resistance)
   9,220    700 ft    Slew Gilim, the Giant of Eruman
  10,166    750 ft    Slew Umuiyan, the Doorkeeper
  13,641    850 ft    (Knock Back)
  13,641    850 ft    (Strength)
  13,692    850 ft    Slew Scatha the Worm
  14,417    850 ft    Found The Longsword 'Orcrist'

  15,987    950 ft    Slain by Draugluin, Sire of Werewolves.
  15,987    950 ft    Died on 17 February 2012.

  ['Score' 019084013]

Posted on 18.2.2012 01:16
Last updated on 18.2.2012 03:15

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700. on the Sil Ladder (of 2150)


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On 18.2.2012 01:16 HallucinationMushroom wrote:
This guy has had a bit of an odd story. I've been monkeying with lower con (only 49?!) and with less strength (2). He was originally a melee-only challenge and managed to get #twoweapon before putting any points anywhere other than melee. I think the extra dex gave me enough evasion to live until I found protection to survive.

And, Glamdring! Cue the really odd looking goblin from the Hobbit cartoon. +3 to evasion coupled with parry is mighty nice. I guess I'm at 700' and at the point where I need to decide how I want this guy to shape up. I've bought most of what I deem high-importance: pois/loremaster/innerlight/keensenses. I suppose I need to decide what abilities to take on the melee and evasion tree. Riposte is probably a good bet. I dunno.

On 18.2.2012 03:15 HallucinationMushroom wrote:
Ah, that was neat. I got caught between an ancient ruby serpent and Draugluin. I hadn't had much success in killing the heavily armored foes with my Glamdring/Longsword combination so I fell back on the tried and true, mattock it to the face and make it move backwards technique. I maybe could've played that a few different ways, but I was afraid the fire from the serpent would eat me alive. I suppose I could've put Azhagal in my left hand and drank an elemental resist, tried to kill Drauglin and friends to get out of the hallway... or, I had about 8500 exp in the bank before I pumped it all in melee ability... I guess I could've gotten swap position or maybe even the sharpness song. Oh well, this was a good learning experience. High evasion works well but twoweaponing doesn't seem to give me the damage output I would like. Maybe I'll make a rapid attack character next.

On 18.2.2012 13:10 Scatha wrote:
Because the opponents get their protection against each strike, two-weapon and rapid-attack strategies can run into damage output issues. I think the Sharpness song could have done a lot to help your killing speed.

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