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The Angband Ladder: Glorfinderp, Noldor Feanor no-class by jujuben

  [Sil 1.0.1 Character Dump]

 Name   Glorfinderp   Age      805       Str   8 =  3  +4      +1
 Sex    Male          Height   7'9       Dex   7 =  4  +3
 Race   Noldor        Weight   165       Con   6 =  4  +2
 House  Feanor                           Gra   9 =  3  +4      +2

 Game Turn   36,208   Melee (+32,6d15)   Melee       32 = 23  +7  -6  +8
 Exp Pool     4,023   Bows  (+19,1d16)   Archery     19 =  3  +7      +9
 Total Exp  108,223   Armor [+18,6-17]   Evasion     18 = 17  +7  -6
 Burden       178.7                      Stealth     -5 =  0  +7  -4  -8
 Max Burden   429.6   Health     51:59   Perception  13 =  3  +9  +1
 Depth           0'   Voice     60:103   Will        16 =  6  +9  +1
 Min Depth       0'   Song     Slaying   Smithing    10 =  0  +9      +1
 Light Radius     8               Este   Song        22 = 13  +9

 You are one of several children of a smith from the house of Feanor.
 You have light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> Carcharoth, the Jaws of Thirst bites you!
> You have been severly poisoned.
> You hit Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst moves away from you.
> You hit Carcharoth, the Jaws of Thirst.
> You have slain Carcharoth, the Jaws of Thirst.
> You add a minor theme about gentle growth and recovery.
> You can feel the poison weakening. <2x>
> You recover from the poisoning.
> The Vampire lord moves away from you.
> You hit the Vampire lord.
> You have slain the Vampire lord.
> The Vampire lord misses you.
> You charge the Vampire lord.
> You have slain the Vampire lord.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Mattock of Glorfinderp (-5,6d4) <+2> 13.5 lb
   It increases your strength by 2.  It improves your tunneling
   by 2.  It is branded with frost.  It draws powerful creatures
   to your level and enrages nearby creatures.  It cannot be
   harmed by the elements.  It requires both hands to wield it
   properly.  
b) The Longbow 'Belthronding' (+1,1d11) [-1] <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
c) a Bloodstone Ring of Damage <+2>
   It improves your damage sides by 2.  
d) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
e) an Amber Amulet of the Blessed Realm <+2>
   It increases your grace by 2.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) The Cloak of Glorfinderp [+1] <+1>
   It increases your dexterity, constitution, and grace by 1.  
   It provides resistance to cold.  It draws powerful creatures
   to your level and enrages nearby creatures.  It cannot be
   harmed by the elements.  
i) (nothing)
j) The Great Helm of Dor-Lomin [-2,1d4] <+1>
   It increases your strength by 1.  It improves your will by 1.
   It provides resistance to fear and stunning.  It cannot be
   harmed by the elements.  
k) The Set of Gauntlets of Glorfinderp (-1) [+0,1d1] <+1>
   It increases your strength and dexterity by 1.  It draws
   powerful creatures to your level and enrages nearby creatures.
   It cannot be harmed by the elements.  It grants you the
   ability: Opportunist.  
l) The Pair of Steel Greaves of Glorfinderp [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It draws powerful creatures to your level and enrages
   nearby creatures.  It cannot be harmed by the elements.  It
   grants you the ability: Exchange Places.  
m) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 20
   squares (with your current strength and bow).
n) 81 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 17 Wrinkled Herbs of Rage
b) 6 Grey Herbs of Healing
c) 2 Fragments of Lembas
d) 5 Clear Potions of Miruvor
e) 2 Murky Brown Potions of Orcish Liquor
f) 18 Shimmering Potions of Quickness
g) 3 Brilliant Blue Potions of Elemental Resistance
h) 4 Cloudy Potions of Strength
i) 6 Yellow Potions of Dexterity
j) 8 Copper Speckled Potions of Constitution
k) 3 Brown Potions of Grace
l) a Gnarled Staff of Understanding (2 charges)
m) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
n) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  
o) The Kite Shield of Fingolfin (-2) [+0,1d8] <+1>
   It increases your constitution by 1.  It provides resistance
   to fear.  It sustains your constitution.  It cannot be harmed
   by the elements.  
p) a Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
q) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
r) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 7.5 lb
   It increases your constitution by 1.  It slays spiders, 
   dragons, and raukar.  It enrages nearby creatures.  It cannot
   be harmed by the elements.  It requires both hands to wield
   it properly.  
s) a Spear of the Vanyar (+0,1d9) <+1> 3.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (17 squares) and lights the dungeon around you.  It does
   extra damage when wielded with both hands.  It counts as a
   type of polearm.  
t) The Battle Axe of Hurin (-3,3d6) <+1> 4.5 lb
   It increases your constitution by 1.  It improves your will
   by 1.  It slays trolls.  It provides resistance to fear.  It
   cannot be harmed by the elements.  It grants you the ability: 
   Song of Slaying.  It does extra damage when wielded with both
   hands.  
u) a Mattock of Belegost (-7,6d2) <+3> 13.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Glorfinderp of the Noldor
Entered Angband on 20 Feb 2012

    Turn     Depth    Note

   1,130    100 ft    (Jeweller)
   1,868    150 ft    (Charge)
   3,061    250 ft    Slew Gorgol, the Butcher
   3,595    250 ft    (Dodging)
   3,595    250 ft    (Sprinting)
   3,999    300 ft    (Power)
   3,999    300 ft    (Precision)
   4,114    300 ft    Found The Mail Corslet of Fingon
   5,205    300 ft    (Hardiness)
   5,540    400 ft    Slew Boldog, the Merciless
   5,734    400 ft    Found The Shortbow of Celegorm
   6,585    450 ft    (Flanking)
   6,849    450 ft    Slew Ulfang the Black
   7,707    450 ft    Found The Spear of Boldog (from 400 ft)
   8,270    500 ft    (Keen Senses)
   8,985    500 ft    Slew Gilim, the Giant of Eruman
  10,203    500 ft    (Knock Back)
  12,115    500 ft    Slew Orcobal, Champion of the Orcs
  12,272    500 ft    Found The Serpentine Ring of Barahir (from 450 ft)
  13,200    550 ft    Slew Nan, the Giant
  13,319    550 ft    Found The Greatsword 'Glend'
  16,075    600 ft    (Follow-Through)
  16,180    600 ft    Found The Arrow 'Dailir' (from 450 ft)
  18,372    750 ft    (Armoursmith)
  18,372    750 ft    (Artifice)
  18,372    750 ft    (Song of Aule)
  18,533    750 ft    Made The Set of Gauntlets of Glorfinderp
  19,610    800 ft    Slew Tevildo, Prince of Cats
  19,614    800 ft    Slew Oikeroi, Guard of Tevildo
  19,806    800 ft    (Song of Elbereth)
  19,806    800 ft    (Song of Mastery)
  19,840    800 ft    Slew Scatha the Worm
  20,694    800 ft    (Inner Light)
  21,110    750 ft    (Grace)
  21,220    750 ft    Made The Pair of Steel Greaves of Glorfinder
  22,078    800 ft    Found The Dagger of Azaghal
  22,469    850 ft    (Enchantment)
  23,304    850 ft    Slew Umuiyan, the Doorkeeper
  24,319    850 ft    Slew Dagorhir, the Elfbane
  24,717    850 ft    Found The Longbow 'Belthronding'
  24,761    850 ft    Destroyed The Deathblade 'Delmereth'
  24,761    850 ft    Found The Deathblade 'Delmereth'
  25,492    900 ft    Made The Cloak of Glorfinderp
  25,685    900 ft    (Weaponsmith)
  27,514    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  27,837    950 ft    Found The Mail Corslet of Durin
  27,938    950 ft    Found The Greatsword 'Calris'
  27,957    950 ft    (Curse Breaking)
  28,051    950 ft    (Masterpiece)
  28,174    950 ft    Made The Mattock of Glorfinderp
  28,368    950 ft    Slew Thuringwethil, the Vampire Messenger
  28,370    950 ft    Found The Bat-Fell of Thuringwethil
  29,469    950 ft    Slew Glaurung, the Deceiver
  29,699    950 ft    (Song of Slaying)
  30,062    950 ft    Slew Draugluin, Sire of Werewolves
  30,080    950 ft    Found The Wolf-Hame of Draugluin
  30,768  1,000 ft    Entered Morgoth's throne room
  30,772  1,000 ft    Slew Shelob, Spider of Darkness
  30,783  1,000 ft    Destroyed Gothmog, High Captain of Balrogs
  30,786  1,000 ft    Slew Gorthaur, Servant of Morgoth
  30,797  1,000 ft    (Strength)
  30,827  1,000 ft    Found The Massive Iron Crown of Morgoth
  30,878  1,000 ft    Slew Ungoliant, the Gloomweaver
  30,937  1,000 ft    Slew Morgoth, Lord of Darkness
  30,937  1,000 ft    Found The Mighty Hammer 'Grond'
  30,962  1,000 ft    Slew Ancalagon the Black
  31,038  1,000 ft    Found The Kite Shield of Hador
  31,081  1,000 ft    (Song of Sharpness)
  31,082  1,000 ft    Cut a Silmaril from Morgoth's crown
  31,083  1,000 ft    Found The Massive Iron Crown of Morgoth
  31,092  1,000 ft    Cut a Silmaril from Morgoth's crown
  31,093  1,000 ft    Found The Massive Iron Crown of Morgoth
  31,093  1,000 ft    Cut a Silmaril from Morgoth's crown
  31,094  1,000 ft    Found The Massive Iron Crown of Morgoth
  31,155  1,000 ft    Found The Great Helm of Dor-Lomin
  31,452  1,000 ft    (Grace)
  31,452  1,000 ft    (Woven Themes)
  31,823    950 ft    Entered Hoard of the Worm of Greed
  32,300    850 ft    Left without entering the Cat Fortress
  35,169     Gates    Entered The Gates of Angband
  35,454     Gates    Found The Kite Shield of Fingolfin (from 6500 ft)
  35,460     Gates    Found The Battle Axe of Hurin (from 6500 ft)
  36,187     Gates    Slew Carcharoth, the Jaws of Thirst

  36,207     Gates    You escaped the Iron Hells on 21 February 2012.
  36,207     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 141363792]


Posted on 20.2.2012 22:18
Last updated on 21.2.2012 19:00

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234. on the Sil Ladder (of 2190)

Comments

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On 20.2.2012 22:25 jujuben wrote:
A very different style for me - a straight-up heavy combatant. Pretty much every problem he has, the solution is hit it with a hammer. Bit of light smithing because I can't resist it at the start - did 2x ring of protection 1d1, and an amulet of the blessed realm -1 as a swap for the light radius. Been pretty lucky on equipment so far, especially Fingon and that ring of strength.

On 20.2.2012 23:27 jujuben wrote:
Rolling right along, Glend is really shining at the moment, although I'm keeping an eye out for a suitably heavy 4dx weapon. Still no forges - found one, but got trapdoored while dealing with the surrounding riff-raff. I'd love better resists, but I'm one hitting the serpents and baby dragons I'm seeing so far, and have the hp to soak a breath or two. Ditched the regen amulet once I confirmed I'd found Barahir, and picked up a ring of dex as a swap for cat warriors and their ilk. Fury is great against worm infestations. Just need to keep from doing anything too terribly stupid.

On 21.2.2012 00:00 jujuben wrote:
Lost the gauntlets to a creeping horror. Wouldn't've meleed it, except I'd recently shot Dailir, and didn't want to lose it. Been pretty much killing everything, although darkness is getting annoying. Might start going with a non-shadow cloak, or pick up inner light. Currently standing on a 3-use enchanted forge, with 13k xp to burn. Need to think a bit about which way to go here. Gloves would be nice, or boots to replace the no longer terribly relevant ones I'm using.

On 21.2.2012 04:10 jujuben wrote:
A couple more 3-use forges got me both, and then a with a 4-slot, I finally took enchantment and made smithing gloves, a feanorian lamp, and some +2 jewelry. Charge, plus knockback plus opportunist is kind of amazing when everything hits just right... Some big nasties are getting one-shotted by multiple big hits. I'm seeing almost 100 damage per turn when I get a little bit lucky.

On 21.2.2012 05:18 jujuben wrote:
Standing on what will most likely be my last chance to forge a masterpiece. I seriously didn't *mean* for this charachter to get as high-grace as he did... He was supposed to be just a heavy hitter, with grace based skills confined mainly to smithing. Things just got a bit out of control. Anyway, thinking of either a ginormous mattock of ginormitude, or a big dice branded halberd. Played it safe last time, might try for death or glory this go 'round. Looks like 1.02 nerfed most of the playstyle that makes the big V killable, so this is likely to be my last shot at it until someone smarter than me figures out how to break that one too...

On 21.2.2012 06:57 jujuben wrote:
And it worked... Went with the ginormous mattock plan, slapped a frost brand on it. Charging in open terrain with strength of 9 or more, I get 3x7d15, which is certainly enough to smash V in the face...

On 21.2.2012 08:59 HugoTheGreat2011 wrote:
...and rightfully so, Morgoth has been slain!

Great job!

On 21.2.2012 10:40 half wrote:
Wow, congratulations!

A number of things you used have indeed been reigned in for 1.0.2, but my guess is that Morgoth is still killable...

On 21.2.2012 11:48 Scatha wrote:
Congratulations! Very impressive, and a completely crazy damage output.

I'm a bit confused by your comment about that, though -- why do you get 3xdamage?

On 21.2.2012 15:52 Psi wrote:
Nicely done! Have a safe journey home!

On 21.2.2012 16:59 jujuben wrote:
As I said above, I'm not sure it's supposed to work that way, but I've been noticing that when knockback kicks in, so does opportunist. I charge for double damage, and get an extra attack for knocking something away from me.

On 21.2.2012 19:03 jujuben wrote:
The escape was actually harder than killing Morgoth. I most definitely noticed the curse - there were a couple fairly close calls involving ancient serpents, master vampires, and even ururakuar getting particularly lucky hits, but my stock of healing was more than up to the task.

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