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The Angband Ladder: Turgon, Noldor Fingolfin no-class by half

  [Sil 1.0.2 Character Dump]

 Name   Turgon        Age    3,193       Str   1 =  2  +1  -2
 Sex    Male          Height   7'8       Dex   8 =  4  +1  -1  +4
 Race   Noldor        Weight   153       Con   4 =  5  +1  -2
 House  Fingolfin                        Gra   5 =  3  +2

 Game Turn   28,982   Melee (+26,1d10)   Melee       26 = 14  +8  +3  +1
 Exp Pool       272   Bows   (+11,1d8)   Archery     11 =  3  +8  -1  +1
 Total Exp   70,772   Armor [+29,4-12]   Evasion     29 = 23  +8  -2
 Burden        96.6                      Stealth      1 =  7  +8  -4 -10
 Max Burden   120.0   Health    -22:41   Perception  11 =  5  +5  +1
 Depth         1000'  Voice      91:99   Will        10 =  4  +5      +1
 Min Depth     1000'  Song     Slaying   Smithing     5 =  0  +5
 Light Radius     4          Sharpness   Song        17 = 10  +5  +2

    ...that Turgon the terrible towering in anger
       a pathway clove with pale falchion
       from swirling slaughter...





  [Last Messages]

> You hit the Troll guard!!!
> The Troll guard reels in pain!
> You hit Gorthaur, Servant of Morgoth!
> You miss the Vampire lord.
> You hit Glaurung, the Deceiver.
> *** LOW HITPOINT WARNING! ***
> Ancalagon the Black breathes fire.
> Glaurung, the Deceiver resists.
> The Vampire lord dies.
> The Ancient spider dies.
> The Troll guard dies.
> You feel something roll beneath your feet.
> Thuringwethil, the Vampire Messenger dies.
> The Troll guard dies. <2x>
> You die.


  [Screenshot]

  ...#T..
  ..TvTT.
  ..]..T.
  #.(@CT#
  #TMD.T#
  .TTTdTT
  ..TTTT.


  [Equipment]

a) a Deathblade (+4,1d9) [+1] 1.7 lb
   It cannot be harmed by the elements.  
b) a Shortbow (+0,1d7) 1.6 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Silver Ring of Frost
   It provides resistance to fire.  
d) an Amethyst Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Golden Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) (nothing)
j) a Crown of True Sight <+1>
   It improves your perception by 1.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Power (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Steel Greaves of Free Action [-1,1d3]
   It grants you freedom of movement.  
m) 31 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) 5 Arrows of Piercing
   They cut easily through armour.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Yellow Herbs of Rage
b) 4 Mottled Herbs of Sustenance
c) a Wrinkled Herb of Healing
d) a Pale Herb of Restoration
e) 2 Dark Potions of Healing
f) a Pale Green Potion of Voice
g) 5 Sparkling Potions of Slow Poison
h) an Azure Potion of Quickness
i) a Golden Potion of Elemental Resistance
j) a Silver Staff of Understanding (0 charges)
k) a Golden Staff of Revelations (5 charges)
l) an Amethyst Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
m) a Driftwood Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
n) a Shadow Cloak of Warmth [+4] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
o) a Kite Shield of Protection (-1) [+0,1d7]
   It cannot be harmed by the elements.  
p) a Great Helm of Clarity [-1,1d1]
   It provides resistance to confusion, stunning, and 
   hallucination.  
q) a Greatsword of Brilliance (-2,3d5) [+1] 7.6 lb
   It lights the dungeon around you.  It requires both hands to
   wield it properly.  
r) a Shovel (-3,2d2) <+1> 4.6 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Turgon of the Noldor
Entered Angband on 20 Feb 2012

    Turn     Depth    Note

       1     50 ft    (Song of Slaying)
   1,713    200 ft    Slew Gorgol, the Butcher
   5,838    350 ft    (Unwavering Voice)
   7,952    400 ft    Slew Uldor, the Accursed
   9,295    450 ft    (Finesse)
   9,381    450 ft    (Follow-Through)
  10,367    400 ft    (Whirlwind Attack)
  10,470    400 ft    (Crowd Fighting)
  11,745    450 ft    (Keen Senses)
  12,164    450 ft    (Dodging)
  12,396    450 ft    Slew Ulfang the Black
  12,663    500 ft    (Flanking)
  13,081    500 ft    (Precision)
  13,380    500 ft    Found The Cloak of Maglor
  13,860    500 ft    (Subtlety)
  14,850    550 ft    (Sprinting)
  15,890    650 ft    Slew Gilim, the Giant of Eruman
  16,261    650 ft    (Curse Breaking)
  17,334    750 ft    Slew Umuiyan, the Doorkeeper
  17,979    700 ft    (Song of Sharpness)
  18,721    700 ft    (Woven Themes)
  21,416    850 ft    Slew Tevildo, Prince of Cats
  22,572    850 ft    Slew Oikeroi, Guard of Tevildo
  22,929    850 ft    (Dexterity)
  23,410    850 ft    Found The Mail Corslet of Fingon
  24,652    850 ft    (Assassination)
  24,652    850 ft    (Cruel Blow)
  26,278    850 ft    Slew Draugluin, Sire of Werewolves
  26,363    850 ft    Found The Wolf-Hame of Draugluin
  27,077    950 ft    (Exchange Places)
  28,963  1,000 ft    Entered Morgoth's throne room
  28,982  1,000 ft    Slew Thuringwethil, the Vampire Messenger

  28,982  1,000 ft    Slain by Ancalagon the Black.
  28,982  1,000 ft    Died on 05 March 2012.




  ['Score' 020071018]


Posted on 24.2.2012 23:10
Last updated on 5.3.2012 21:25

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11. on the Competition No.118 Ladder (of 36)

Related screenshot:
Turgon in trouble

Comments

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On 24.2.2012 23:10 half wrote:
I've just descended to 450 ft for the first time, and am at Slaying (+5). I'd spent most of the game so far with just Song of Slaying and Unwavering Voice, but I'd just hit Melee 13 so acquired Finesse, Follow Through and Whirlwind Attack, with Crowd Fighting for good measure. I'm not used to Strength 2 characters, so am unsure which way to go with melee. Obviously my choice of Finesse over Power suggests that I'm thinking of combining Song of Slaying with light weapons for good criticals.

On 25.2.2012 00:36 half wrote:
After a very painful battle on the previous level (check out the screenshot), I now know Flanking too. Flanking plus Whirlwind attack is really quite good, and makes for a true 'swirling slaughter'. It is also quite good at taking out unseen enemies like shadow worms or Sulraukar, since if you launch an attack you *will* attack everything adjacent whether visible or not. I'm making slow progress though, so I may soon be overwhelmed.

On 25.2.2012 12:52 half wrote:
I was having a lot of trouble holding my own at 500 ft, when I was tempted by a down shaft, thinking I could take the experience and always come back. I then saw another down shaft and took that too, ending up at 700 ft. While this seemed foolish, the experience gained and finding a few very good items (such as my first good rings -- Dex +1, Accuracy +2) meant that my power increased enough to hold my own at the new depths. I'm now at 750 ft with my Singing aspirations completed: Slaying, Sharpness, Unwavering Voice and Woven Themes. I've also had a lot of time using Whirlwind, Flanking and Sprinting: a very fun way to fight.

I alternate between my single handed weapons (now a +4 Deathblade!) and my Greatsword of Brightness in case I'm against a darkness monster or something with critical resistance. I'm not quite sure what other abilities to get. I think I'll get a couple of useful Will abilities as my armour finding luck has been so poor (currently using a normal corslet). I may also get Rapid Attack and/or some Stealth abilities. Exchange Places is probably very useful, as would be Cruel Blow and Opportunist. A pity about needing Assassination for the former.

On 25.2.2012 14:35 half wrote:
Well, I've managed to survive a little longer. I decided against Rapid Attack for now as it doesn't work well with Whirlwind. Instead I made a push towards 20 Evasion and the point of Dex, which is where we leave our hero for the day...

On 26.2.2012 05:55 ewan wrote:
+4 Deathblade? Wow.

Maybe I should take a crack at V rather than just assume it's not possible?

On 26.2.2012 08:51 Psi wrote:
@ewan - nah... just assume it's not possible.

On 26.2.2012 08:56 Psi wrote:
@half - does whirlwind and followthrough mean you just keep spinning as long as something around you dies that spin?

On 26.2.2012 12:14 Scatha wrote:
Psi: No, follow through never kicks in on whirlwind attacks (so you always get at most one attack against each adjacent foe from these abilities).

On 26.2.2012 13:53 half wrote:
I've realised one reason I was finding this character so hard -- no artefacts. Or more accurately, one artefact, whose main feature is granting me an ability I already have, so I've gone with the Shadow Cloak in preference. Hopefully I'll find some soon, or at least my first fire resistance item of any form. If I find a forge, I'll take jeweller and make one -- I'm very vulnerable to elemental damage at the moment. Ururaukar and fire-drakes are particularly scary, but interestingly 3 points in archery, the free Precision ability and a shortbow is enough to do some damage to Ururaukar as they approach, killing quite a few of them before they close on you.

I'm off to India for a trip today, so I'll probably leave our hero at this juncture and return to him in a week's time. I'm open to advice about how to proceed.

On 5.3.2012 21:25 half wrote:
I was seriously outclassed in the throne room. I was quickly surrounded, which wasn't that bad given my whirlwind strategy, but prevented me from using dodging/flanking and keeping some enemies further away from me. I never found a second source of fire resistance and never took on a Great Fire-drake, so once I saw that Glaurung and Ancalagon were present I knew my chances were low.

A very enjoyable character though. Just a pity I didn't get a chance to build up a nice slaying bonus in the throne room.

On 5.3.2012 21:27 half wrote:
Note that those empty spaces were freed up by the final breath of Ancalagon. If they had been there previously I would have stood a chance.

On 6.3.2012 00:58 Scatha wrote:
Nice try. You say no second source of fire resist -- had you quaffed one of your potions of elemental resistance?

On 6.3.2012 10:18 half wrote:
No, I hadn't. It was the second one I'd found (the first being quaffed to identify it). I suppose I'd have done slightly better if I had quaffed it before starting the fight, but I had assumed I'd be able to stay away from the dragons and would use it for one on one fights with them later.

I don't know why I found so few artefacts (or even useful special items). Looking back, I only found two: the Cloak of Maglor (which I chose not to use) and the Corslet of Fingon.

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