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The Angband Ladder: Mighty Jinx, Demigod High-Mage by Arjen

  [Chengband 0.0.87 Character Dump]

                          Name  : Mighty Jinx

 Sex      : Male             Age                87   STR!:  18/180
 Race     : Demigod          Height             61   INT!:  18/***
 Class    : High-Mage        Weight            101   WIS!:  18/160
 Magic    : Hex              Social Class       34   DEX!:  18/180
                             Align    Neutral Evil   CON!:  18/***
                             Parent           Zeus   CHR!:  18/130

 Right hand      (+93,+62)   Hit point    -76/ 921   Fighting   : Legendary[2]
                             SP (Mana)    559/ 559   Bows/Throw : Legendary[7]
 Blows/Round           4+0                           SavingThrow: Superb
 AverageDmg/Rnd      296+0   Level              44   Stealth    : Bad
                             Experience   10310798   Perception : Good
 Shooting        (+61,+14)   Max Exp      10310798   Searching  : Poor
 Multiplier          x5.70   Exp to Adv   11664000   Disarming  : Superb
 Shots/Round          0.83   Gold          1267673   MagicDevice: Legendary[7]
                                                     SpellPower : +15%
 AC              [18,+153]   Time     Day 18 17:22   DevicePower: +15%
 Speed               (+35)   Play time    28:04:13   Infravision: 0 feet


                         (Character Background)
          You are one of several children of a Yeoman.  You are a
          credit to the family.  You have blue-gray eyes, straight
          black hair, and an average complexion.


          ...You were killed by a Fenghuang on level 90 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR!:  18/80  2 -3  2  9 18/180         ............4
 Class : High-Mage     INT!: 18/120  2  2 -2 12 18/***         ......3..2.4.
 Level : 44            WIS!: 18/100  2  0 -1  5 18/160         ......3..2...
 Hits  : -76/921       DEX!: 18/100  2  1  0  5 18/180         ..........4..
 Mana  : 559/559       CON!:  18/90  2 -1  1 19 18/***         ....52.....4.
                       CHR!: 18/110  2  0  0  0 18/130         .............
         |)}=="*((]]]             |)}=="*((]]]                 |)}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ........+.++.    Sound : .............    Speed     : +.++..+......
 Elec  : ............+    Nether: ...........+.    FreeAction: +.........+..
 Fire  : ..+..+.......    Nexus : ...........+.    SeeInvisi.: +.....+......
 Cold  : +.......+....    Chaos : ......+......    Hold Life : ......+......
 Poison: ........+....    Disnch: ........+..+.    Warning   : .............
 Light : +............    Fear  : .....+.....+.    SlowDigest: +.+..........
 Dark  : ...........+.    Reflct: ........+....    Regene.   : +...........+
 Shard : .........+...    AuFire: .............    Levitation: ............+
 Blind : .........+.+.    AuElec: ............+    Perm Lite : +............
 Conf  : ......+......    AuCold: .............    Cursed    : .............

             |)                 |)}=="*((]]]                   |)}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .........+...    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ...........+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> You feel much better.
> The Fenghuang resists.
> You convert the Archangel's pain into mana!
> The Archangel screams in agony.
> You convert the Seraph's pain into mana!
> The Seraph cries out in pain.
> You convert the Planetar's pain into mana!
> The Planetar shrugs off the attack.
> You hit the Fenghuang.
> You are suddenly very hot!
> You hit the Fenghuang.
> You are suddenly very hot!
> You hit the Fenghuang.
> You are suddenly very hot!
> You hit the Fenghuang.
> You are suddenly very hot!
> The Planetar misses you.
> The Planetar hits you.
> The Planetar misses you. <x2>
> The Fenghuang breathes fire.
> The Planetar resists a lot.
> The Archangel resists a lot.
> The Seraph resists a lot.
> The Archangel misses you. <x4>
> The Fenghuang breathes fire.
> The Fenghuang resists a lot.
> The Archangel dies.
> The Planetar resists a lot.
> The Seraph resists a lot.
> Is it really the end not some crazy dream?
> Goodbye, Jinx!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  90
    Yeek cave       : level   5
   !Dragon's lair   : level  72
    R'lyeh          : level  94
    Mountain        : level  27


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 13
  Wormtongue, Agent of Saruman             (Dungeon level:   2) - level 14
  Hobbes the Tiger                         (Dungeon level:   4) - level 14
  Warg problem                             (Danger  level:   5) - level 14
  Mughash the Kobold Lord                  (Dungeon level:   6) - level 14
  Meng You, the Brother of Meng Huo        (Dungeon level:   8) - level 14
  The Variant Maintainer                   (Dungeon level:  10) - level 15
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 15
  Shagrat, the Orc Captain                 (Dungeon level:  14) - level 16
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 18
  Ugluk, the Uruk                          (Dungeon level:  16) - level 18
  Hagen, Son of Alberich                   (Dungeon level:  18) - level 18
  Sangahyando of Umbar                     (Dungeon level:  20) - level 19
  Angamaite of Umbar                       (Dungeon level:  22) - level 20
  The Sewer                                (Danger  level:  15) - level 21
  Rich, the Thief                          (Dungeon level:  24) - level 21
  The Mimic's Treasure                     (Danger  level:  25) - level 21
  The Vault                                (Danger  level:  30) - level 21
  Bill the Stone Troll                     (Dungeon level:  26) - level 22
  Sheer Heart Attack, the Bomb Hand        (Dungeon level:  28) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Tom the Stone Troll                      (Dungeon level:  30) - level 25
  Mother Hydra                             (Dungeon level:  32) - level 26
  M. Bison                                 (Dungeon level:  34) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 28
  Gorlim, Betrayer of Barahir              (Dungeon level:  38) - level 29
  Dwar, Dog Lord of Waw                    (Dungeon level:  40) - level 30
  Vapor Quest                              (Danger  level:  25) - level 32
  Itangast the Fire Drake                  (Dungeon level:  42) - level 32
  The Lonely Mountain                      (Danger  level:  45) - level 32
  Charon, Boatman of the Styx              (Dungeon level:  44) - level 33
  Madame Debby                             (Dungeon level:  46) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 35
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  48) - level 35
  The Old Castle                           (Danger  level:  50) - level 36
  Nidhogg the Hel-Drake                    (Dungeon level:  52) - level 36
  Eibra the Water Dragon                   (Dungeon level:  54) - level 37
  Habu the Champion of Chaos               (Dungeon level:  56) - level 38
  Vlad Dracula, Prince of Darkness         (Dungeon level:  58) - level 38
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 39
  Doom Quest 2                             (Danger  level:  55) - level 39
  The Norsa                                (Dungeon level:  60) - level 39
  Omarax the Eye Tyrant                    (Dungeon level:  62) - level 39
  Rhan-Tegoth                              (Dungeon level:  64) - level 40
  The Demogorgon                           (Dungeon level:  66) - level 40
  Corwin, Lord of Avalon                   (Dungeon level:  68) - level 40
  Ungoliant, the Unlight                   (Dungeon level:  70) - level 40
  Eric the Usurper                         (Dungeon level:  72) - level 41
  Mephistopheles, Lord of Hell             (Dungeon level:  74) - level 41
  The Tarrasque                            (Dungeon level:  76) - level 42
  Combat-Echizen "Because it's time"       (Dungeon level:  78) - level 42
  Draugluin, Sire of All Werewolves        (Dungeon level:  80) - level 42
  Kronos, Lord of the Titans               (Dungeon level:  82) - level 42
  Tulzscha, the Green Flame                (Dungeon level:  84) - level 43
  Gothmog, the High Captain of Balrogs     (Dungeon level:  86) - level 43
  Carcharoth, the Jaws of Thirst           (Dungeon level:  88) - level 43
  Fenris Wolf                              (Dungeon level:  90) - level 44

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21
  Rinaldo, Son of Brand                    (Dungeon level:  36) - level 29
  Raou the Conqueror                       (Dungeon level:  50) - level 35


 Arena: 34 Victories


  [Defeated Monsters]

You have defeated 11225 enemies including 187 unique monsters in total.

< Unique monsters top 10 >
  Gothmog, the High Captain of Balrogs     (level  95)
  Carcharoth, the Jaws of Thirst           (level  92)
  Fenris Wolf                              (level  90)
  Tulzscha, the Green Flame                (level  89)
  Kronos, Lord of the Titans               (level  87)
  Draugluin, Sire of All Werewolves        (level  87)
  Combat-Echizen "Because it's time"       (level  85)
  Mephistopheles, Lord of Hell             (level  84)
  The Tarrasque                            (level  84)
  Pazuzu, Lord of Air                      (level  82)


  [Virtues]

Your alighnment : Neutral Evil

You are very virtuous in Enlightenment.
You are the polar opposite of Mysticism.
You are the living embodiment of Knowledge.
You are an enemy of Individualism.
You are the polar opposite of Compassion.
You are very virtuous in Honour.
You are very virtuous in Sacrifice.
You have sinned against Valour.


  [Mutations]

You can Mind Blast your enemies.
You are superhumanly strong (+4 STR).
You are regenerating.
You may master any weapon.
You are an astral guide (Teleport costs less energy).


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
b) The Small Metal Shield of Thorin [5,+21] (+4)
c) The Light Crossbow of Brand (x5) (+10,+14) (+10 to speed)
d) a Ring of Speed (+12) {Vlad}
e) a Ring of Constitution (+5)
f) The Amulet of Carlammas (+2)
g) The Jewel of Judgement (+3 to speed)
h) The Robe of Eternity [0,+42] (+3)
i) The Cloak 'Tir-karakse' (+7,+13) [1,+10]
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%]
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
l) The Pair of Dragon Boots 'Hex of the Dragon' [5,+26] (+4 to stealth)


  [Character Inventory]

a) 3 Hex Spellbooks [Handbook of Hex] {@ma!k}
b) 3 Hex Spellbooks [High Curse]
c) 2 Hex Spellbooks [Curse and Spelling] {@mc!k}
d) a Hex Spellbook [Forbidden Cursebook] {@md!k}
e) a Song Book [Lays of Beleriand]
f) a Craft Spellbook [Spiritual Enlightenment]
g) a Piece of Elvish Waybread
h) 10 Potions of Healing {!k!q}
i) a Potion of *Healing* {!k!q}
j) a Potion of Restore Mana {!k!q}
k) 4 Potions of Resistance {!k!q}
l) 2 Rods of Perception
m) a Rod of Recall
n) 5 Rods of Probing
o) 3 Rods of Healing (3 charging) {!k!k!k}
p) 16 Rods of Teleport Other
q) a Staff of Healing (0 charges) {!k!k!d!d}
r) a Staff of *Destruction* (0 charges) {!u!s!d!k}
s) a Staff of *Destruction* (0 charges) {!u!s!d!k}
t) a Ring of Speed and Ball Lightning (+9)
u) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)


  [Home Inventory]

 ( page 1 )
a) 4 Hex Spellbooks [Handbook of Hex] {@ma!k}
b) 2 Hex Spellbooks [High Curse]
c) 23 Hex Spellbooks [Curse and Spelling] {@mc!k}
d) 2 Books of Kendo [Gorinnosho]
e) 2 Song Books [Harps of Rivendell]
f) 2 Song Books [Lays of Beleriand]
g) a Crusade Spellbook [Exorcism and Dispelling]
h) a Crusade Spellbook [Wrath of God]
i) a Craft Spellbook [Spiritual Enlightenment]
j) a Trump Spellbook [Trumps of Doom]
k) a Trump Spellbook [Five Aces]
l) 2 Chaos Spellbooks [Chaos Channels]

 ( page 2 )
a) a Nature Spellbook [Nature's Gifts]
b) 3 Nature Spellbooks [Nature's Wrath]
c) 4 Sorcery Spellbooks [Pattern Sorcery]
d) 3 Sorcery Spellbooks [Grimoire of Power]
e) a Life Spellbook [Book of the Unicorn]
f) a Life Spellbook [Blessings of the Grail]
g) a Potion of Death
h) 24 Potions of Speed {!k!q}
i) 7 Potions of Resist Heat {!k!q}
j) 10 Potions of Heroism
k) a Potion of Berserk Strength
l) 46 Potions of Healing {!k!q}

 ( page 3 )
a) 19 Potions of *Healing* {!k!q}
b) 4 Potions of Life {!k!q}
c) 22 Potions of Restore Mana {!k!q}
d) 2 Potions of Strength {!k}
e) a Potion of Intelligence
f) 16 Potions of Enlightenment
g) 2 Potions of *Enlightenment*
h) 8 Potions of Self Knowledge
i) 17 Potions of Resistance {!k!q}
j) a Potion of Invulnerability
k) 10 Potions of New Life
l) 17 Scrolls of Teleportation {25% off}

 ( page 4 )
a) a Scroll of Teleport Level
b) a Scroll of *Enchant Weapon*
c) a Scroll of Rune of Protection
d) 11 Scrolls of *Destruction* {!*}
e) 5 Scrolls of Genocide {!*}
f) 3 Scrolls of Mass Genocide {!*}
g) 2 Scrolls of Weapon Branding
h) 5 Rods of Door/Stair Location
i) 4 Rods of Recall
j) 3 Rods of Illumination
k) 3 Rods of Enlightenment
l) 2 Rods of Detection

 ( page 5 )
a) 2 Rods of Probing
b) 9 Rods of Disarming
c) a Rod of Drain Life
d) 4 Rods of Acid Balls {!s!d!k}
e) 8 Rods of Lightning Balls {!s!d!k}
f) 3 Rods of Fire Balls {!s!d!k}
g) 2 Rods of Cold Balls {!s!d!k}
h) a Rod of Havoc
i) a Rod of Stone to Mud
j) 2 Wands of Disintegrate (7 charges)
k) 5 Staffs of Speed (5x 5 charges)
l) 2 Staffs of Power (2x 5 charges)

 ( page 6 )
a) a Staff of Holiness (5 charges)
b) a Staff of Genocide (4 charges)
c) a Staff of *Destruction* (5 charges) {!u!s!d!k}
d) a Staff of *Destruction* (0 charges) {!u!s!d!k}
e) a Ring of Constitution (+4)
f) a Ring of Speed (+9)
g) 2 Rings of Speed (+7)
h) 2 Rings of Speed (+6)
i) a Ring of Speed and Mana bolt (+7)
j) The Ring 'Frakir' (+1)
k) a Ring of Nether Resistance
l) a Ring of Nexus Resistance

 ( page 7 )
a) a Ring of Sound Resistance
b) a Ring of Confusion Resistance
c) a Ring of Shard Resistance
d) a Ring of Disenchantment Resistance
e) a Ring of Chaos Resistance
f) a Ring of Extra Shots
g) a Ring of Reinforce Muscle (+2)
h) an Amulet of Brilliance (+4)
i) an Amulet of Charisma (+3)
j) The Amulet of Ingwe (+3)
k) The Amulet of Faramir (+12,+0) (+3)
l) The Torque of Boromir (+0,+8)

 ( page 8 )
a) The Bead 'Yasaka-no-Magatama' (+3) [+23%]
b) The Inro of Mito Koumon (+2)
c) an Amulet of Intelligence (+4)
d) an Amulet of Magic Device Mastery and See Invisible (+2) <+10%>
e) The Amulet of Sacred Knights [+10] (+2)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) an Amulet of Spell Power (-2) <+10%>
h) The Feanorian Lamp 'Apocalypse Beacon' (+4)
i) The Feanorian Lamp 'Divine Light' (+2 to searching)
j) The Incandescent Light of Yeduson (+3 to infravision)
k) The Phial 'Pulcherrima' (+2)
l) The Phial of Galadriel (+1 to searching)

 ( page 9 )
a) The Star of Elendil (+1 to speed)
b) The Stone of Lore
c) The Palantir of Westernesse (+3)
d) The Levitation Stone of Laputa (+2 to speed)
e) Law Dragon Scale Mail (-2) [40,+30]
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
h) The Splint Mail of Random (-2) [19,+18] (+4 to speed)
i) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
j) The Full Plate Armour of Isildur [25,+25] (+2)
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
l) The Hard Leather Armour of Himring [6,+15]

 ( page 10 )
a) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
c) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
d) The Cloak 'Colluin' [1,+15]
e) The Cloak of Merry (+1,+1) [1,+7] (+1)
f) The Cloak 'Colannon' [1,+15] (+3 to stealth)
g) an Elven Cloak of Thievery [4,+12] (+2 to speed)
h) The Fur Cloak 'Innocent Dress' [3,+8] (+2)
i) The Ethereal Cloak of Loki [0,+23] (+4)
j) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4)
k) The Shadow Cloak of Luthien [6,+20] (+2)
l) a Pair of Dragon Wings [4,+14]

 ( page 11 )
a) a Pair of Dragon Wings [4,+18]
b) a Pair of Dragon Wings [4,+19]
c) a Wizard Cloak [4,+16]
d) The Large Leather Shield of Celegorm [6,+20]
e) a Dragon Shield [8,+18]
f) a Dragon Shield [8,+16]
g) a Dragon Shield [8,+16]
h) a Dragon Shield [8,+15]
i) The Knight's Shield of Earendil [10,+20]
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
k) an Iron Crown of the Magi [0,+9] (+3)
l) The Jewel Encrusted Crown of Numenor [0,+15] (+3)

 ( page 12 )
a) The Metal Cap of Thengel [3,+12] (+3) [+23%]
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
c) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
d) The Steel Helm of Hammerhand [6,+20] (+3)
e) The Kabuto of Yositsune [7,+8] (+2)
f) a Set of Leather Gloves of Magic Mastery [1,+11] (+3) <+15%>
g) The Set of Leather Gloves of Pippin (+1,+1) [1,+9] (+1)
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
i) a Set of Gauntlets of Free Action [2,+13]
j) The Set of Gauntlets of Celebrimbor (+7,+12) [2,+19] (+4 to infravision)
k) a Set of Dragon Gloves [4,+15]
l) a Set of Dragon Gloves [4,+15]

 ( page 13 )
a) a Set of Dragon Gloves [4,+16]
b) a Set of Dragon Gloves [4,+4]
c) a Set of Dragon Gloves [4,+13]
d) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
e) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)
f) a Pair of Hard Leather Boots of Speed [3,+6] (+3)
g) The Dagger of Fiona (2d4) (+6,+9) (+2)
h) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
i) The Small Sword 'Sting' (1d6) (+10,+10) (+2 attacks)
j) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
k) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)

 ( page 14 )
a) The Broad Sword 'Nothung' (2d5) (+12,+16) (+4 to searching)
b) The Scimitar 'Soulsword' (2d5) (+10,+11) (+2 attacks)
c) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2)
d) The Two-Handed Sword 'Zarcuthra' (6d6) (+19,+21) (+4)
e) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
f) a Blade of Chaos (Defender) (6d5) (+11,+11) [+7] (+2 to stealth)
g) a Blade of Chaos (Crusade) (6d5) (+11,+10) [+1] (+2)
h) a Blade of Chaos of Extra Attacks (6d5) (+6,+11) (+2 attacks)
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
j) a Falcon Sword (1d6) (+7,+7) (+1 attack)
k) a Falcon Sword of Sharpness (1d6) (+8,+4) (+2 attacks)
l) a Falcon Sword of Slaying (2d6) (+14,+11) (+1 attack)

 ( page 15 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
b) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4)
c) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
d) The Broad Spear of Destiny (3d9) (+15,+15) (+4)
e) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
f) The Scythe 'Word of Death' (5d3) (+18,+13) (+4 to stealth)
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
h) The Lance of Eorlingas (3d8) (+3,+21) (+3)
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
j) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
l) a Death Scythe  (10d10) (-50,+30) {cursed}

 ( page 16 )
a) The Mace 'Taratol' (3d4) (+12,+12)
b) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
c) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2)
d) The Lead-Filled Mace 'Big Punch' (8d5) (+1,+3) [-6]
e) a Wizardstaff (1d2) (+7,+8)
f) a Wizardstaff (1d2) (+4,+7)
g) a Wizardstaff (1d2) (+4,+5)
h) a Wizardstaff of *Slay* Dragon (1d2) (+8,+13) (+1)
i) The Gnomish Shovel 'Dark Banisher' (2d2) (+15,+19) (+2)
j) The Dwarven Pick 'Fat Boy' (1d4) (+19,+17) (+3 to speed)
k) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
l) a Sling of Extra Might (x3) (+8,+10)

 ( page 17 )
a) The Sling 'Mosquito' (x3) (+19,+19)
b) The Sling of Buckland (x3) (+19,+15) (+3 to speed)
c) The Short Bow of the Damn (x3) (+21,+19) (+4)
d) The Short Bow of Robin Hood (x4) (+15,+17) (+2)
e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
f) The Light Crossbow of 'Hellfire' (x4) (+15,+17) (+4)
g) The Heavy Crossbow 'Ogresmacher' (x5) (+16,+18) (+1 to stealth)
h) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
i) 22 Seeker Bolts (6d5) (+4,+5) (233/194)
j) 21 Seeker Bolts (6d5) (+5,+5) (233/194)
k) 30 Seeker Bolts (6d5) (+5,+7) (245/204)
l) 21 Seeker Bolts of Flame (6d5) (+10,+9) (256/213)

 ( page 18 )
a) 25 Seeker Arrows (6d4) (+4,+4)
b) 27 Seeker Arrows (6d4) (+5,+4)
c) 29 Seeker Arrows of Flame (6d4) (+6,+8)


  [Museum]

 ( page 1 )
a) The Feanorian Lamp 'Seizure Strobe' {cursed, RgTeAg}
b) a Lance (Order) (16d1) (+7,+11)
c) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}


  [Check Sum: "070632fed2c3ce25ec"]


Posted on 3.3.2012 21:01
Last updated on 8.3.2012 09:10

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5710. on the Ladder (of 16394)
146. on the Chengband Ladder (of 491)
31. for this player (out of 98)

Comments

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On 3.3.2012 21:01 Arjen wrote:
Second (postable) try. I thought getting Sting and a speedring +4 is a good base to stay alive for a few levels. And I just noticed the great spell "extra might", combined with "evily blessing" you become a serious powerhouse. For a HM... Only thing I need now is a +20 ring of damage or a simular ring of slaying and I'm set for the midlevels.

Btw how much damage do those aura do? Until now monsters are dying when they touch my fire/elec/cold aura. Massive damage if they don't resist any of them.

The Hex is a very interesting magicschool, you have so many ways to hurt monsters and monster might need his own hexing.

Ow and another thing. Does spellpower work for those damaging/healing hexing?

On 4.3.2012 11:02 Arjen wrote:
Going very slow (op purpose, because I kill myself most of the time being too deep).

Mother Hydra was a mistake, a trap dropped me on her level. I was very lucky she was in a run-away mode, so her deadly melee changed into a double resisted acid stuff and still very annoying waterbolts/balls. But I had a nice arsenal of deadly balls myself and the last three stars of her life were taken by melee. Someone was kind enough to curse Sting, boosting its damage with 5 damage a hit with the sword hexing. Saves me the trouble cursing it with the chance of disenchanting it. Just need to pack a lot of food.

But I think I found a bug, stunning removes active hexes. But when you are already stunned you can start new hexes again and when someone hits you with a stunning attack while being already stunned, the hexing stays. So being stunned protects you against more stunning. Very useful but it feels just wrong that you can restart hexing while being stunned.

On 4.3.2012 17:32 Arjen wrote:
clvl 30, 3 hexes again! I'm combining extra might, swords to runeswords/touch of confusion and csw, giving me almost double damage and some serious regen. King Koopa couldn't handle it as was the Ancient White D right behind it. Hexing is way more powerful than I thought a few days ago.

Best thing found =ofSpeed +7. Second one, pretty nice.
Would like to find the shield Perseus if thats the one who also has +4 con, because my base con is maxed at 18/80 which is pretty low, but I don't dare to drink a !New Life as my life-rating is 114/100, which is pretty nice.

Btw Chris, couldn't you make a notification like how many Hexes you can put up? Because I know now that clvl 30 gives 3, but does clvl 45 give 4 or is 3 the max?

And I had some other things, but I can't remember... Time for dinner.

On 4.3.2012 20:36 Arjen wrote:
Crisdurian... Nice

Makes me wonder, does the cut ability stack?

On 4.3.2012 21:08 chris wrote:
Thanks for the Hex ideas ... I'll take a look at improvements next time I do serious coding.

Player auras do 2d6 unless your opponent resists, in which case they do 0. Auras seem to be useful early on, but useless later so maybe some redesign is in order?

For vorpal weapons, the damage does stack with the best slay if that is what you were asking. So Crisdurian versus a dragon (3x slay) will roll 3 * 4d5 for a normal hit, 2 * 3 * 4d5 for a gouge, 3 * 3 * 4d5 for a maim, 4 * 3 * 4d5 for a carve, 5 * 3 * 4d5 for a cleave, etc. Plusses to damage are added after the fact.

On 4.3.2012 21:18 Arjen wrote:
I was more wondering about Crisdurian having vorpal and the hex "sword to runeswords" too. Does those stack?

And yeah, i'm not using the auras anymore, there are better Hexes. But I did just escape death because of a Hex... I lack FA without Sting... Thank God the elec aura still worked.

On 4.3.2012 21:54 chris wrote:
(Source Dive for Spoilers)

Nope :)

Runesword also gives slay good (pretty useless unless you want to fight The Unicorn!) and a small bonus to damage if the weapon is cursed. But the sharpness from "Swords to runeswords" won't add anything to Crisdurian. Try using it with the Glaive of Pain instead.

On 4.3.2012 22:22 Arjen wrote:
Hmm, cool, saves me choosing between conf or vorpal sometimes. Cleaning a P pit atm with some (4) lesser confused titans. Very nice.

Also noticed that with extra might I can get 4 bpr (6 with Sting) instead of 3. Max base for HM is 3 right? I think the descriptions of the spells from the Hexing school lacks somewhat.

On 4.3.2012 23:28 Arjen wrote:
I remember how deadly Smaug was for my previous Hex HM. I totally ran over him this time. I used 3 charges of breathe frost first, but I could have finished him with melee only. The other fire dragon I got as quest after Smaug went down just as easy, both dropped crap. Might need a deadly fight for better drops? ;)

And if the player auras are 2d6, does that mean that the cloak of shadows give a 2d6 dark aura? Useful, I would try to curse a cloak for it as it doesn't work on an uncursed cloak. :)

But I really want to find an other source for FA... To realise that Sting is my only source for FA at clvl 32 is somewhat stunning. So, I need a bow type with FA.

On 5.3.2012 00:05 chris wrote:
Shadow cloak is different and much better. I can spoil it if you like. Try cursing as much of your gear as possible!

On 5.3.2012 07:42 Arjen wrote:
Ok I did a check with the Shadow Cloak and 4 (basic) pieces of cursed equipment... Damn! Nice :) (Look at me no spoilers) ;) But still, I don't have enough mana for it, need to get some more to use this Hex with the others I really like. Sucks not having Eat Magic.

Might need to check if disenchantment resistance also works against the cursing of your own equipment. Would be nice as it's the one reason why I don't curse my own equipment.

On 5.3.2012 07:47 Arjen wrote:
And it doesn't... Ow well, I'll see if I can find a Priest pit or something like that.

On 5.3.2012 10:29 Arjen wrote:
Clvl 35!

Got the promised list to deactivate spells and Building Up, just as nice as described by Chris. Costs only 5 mana per turn... Manadrain! But worth it.

Found the Boots Flora, so I finally have res Nether and an other source of FA. So... Hello Crisdurian, saves me the trouble casting the cutting hex. Got way too many other very nice hexes to use that one. Now I need to get my 2 other physical stats up to some more respectable level.

On 5.3.2012 15:43 Arjen wrote:
Bah, found out that Sting was also good for res fear... Why is that damn little sword so powerful? Failed dungeonquest Rao the Conqueror because he can hit to fear... Better stock up those !Heroism.

On 5.3.2012 16:20 Arjen wrote:
Cloning Pits (Gachapin) dropped Brand! It was the only item worthy mentioning, reward was Frodo, but it was so worth doing the Pits. It was pretty easy too actually. The random monsters were Magma Vain, Shadow hounds, Ranger, Ogres and something else crappy. I have worse with death knights, dracolichs.

Do I dare to do the Old Castle?
Iron Lich is doable with double res fire
Titans can be confused
Fallen Angel i don't know, but never saw him as a tough opponent while doing the Castle.
So... I should be able to kill it if stuff don't get out of control. And with my nice new speed, I'm pretty fast.

On 5.3.2012 18:12 Arjen wrote:
...

Old Castle was a pushover, everything just died. I found the Collar of Hell while killing stuff and wielded that one to kill the Titans even faster. There was no need for me to worry. Switching Hammerhand with Tranduil for the sooo badly needed blind res.

On 5.3.2012 18:14 Arjen wrote:
Too low HP, switched the ring of speed with the ring of con, boosting my base hp with 100. But need to find Con items... Cambeleg are high on my list.

On 5.3.2012 18:18 Arjen wrote:
Ehm Chris... I can't do the 4th spellbook quest... It's dark. :( Is there some sort of requirement to start it?

On 5.3.2012 18:44 kingvictory2003 wrote:
It's only available for a few realms of magic, and unfortunately Hex isn't one of them...yet.

On 5.3.2012 19:23 Arjen wrote:
Aw, that sucks... Pretty curious what it has to offer.

On 5.3.2012 19:30 chris wrote:
You really don't need that +4 speed ring, do you? I would swap in the +4 con ring instead.

On 5.3.2012 19:42 Arjen wrote:
Already did that. :)

On 5.3.2012 19:59 Arjen wrote:
Ringel!!

On 5.3.2012 20:48 Arjen wrote:
I have a serious luck streak now. Dworkin dropped the Jewel which freed my amulet spot for Boromir. More damage and more speed.

On 6.3.2012 09:48 Arjen wrote:
Bah, hard time finding the 4th book in R'leyh... I miss the chaos spell Alter Reality, that one made scrumming for it a lot easier. ;)

Did find Fingolfin which is a nice replacement for Pippin. Also found Carlammas for some more hp. For the rest not much new.

But bored looking for the 4th book as I think dlvl 80 is bit shallow for it. (I did saw 3 other 4th books while searching, so it should be possible to find it this way.)

On 6.3.2012 12:55 Arjen wrote:
Went to dlvl 93 to read the art scroll on my dragonboots, hoping for a con/speed combo. Got the con, not the speed. But who cares! When I entered dlvl 93, who was sitting 3 spots away from me? a Hex Spellbook [Forbidden Cursebook]! ... omg... Does my luck never end? I think I'll die when facing the J. That way the RNG will have the most fun crushing my luck. We will see, but now I can drain stunned monsters from their life. And that anti Multiply hex... No more worries about those Unmakers ruining a perfectly fine level.

So... what's left for me to want? The ability to use a wizardstaff the same way as a shield and find Gandalf? Or just finding Thorin.

Time to (Dimension door) blink around and hex stuff some more with a vamperic Ringel.

On 7.3.2012 11:12 Arjen wrote:
Clvl 41, still alive. Clvl 40 went pretty fast as 1 group of Shadow Demons dropped 2 !Experience.

Had a very close call with Kenshirou when he retaliated and attack me for 700 damage... I'm very glad he did that at the start of our battle and I had 850 hp... Teleported and left the level. Side-effect of his melee round was me being heavily stunned (canceling all my hexes). I need stun resistance, should have picked Poseidon as daddy. But when I started I didn't know how annoying stunning was for Hexes. But he will be ignored from now on, hoping he isn't going to show up ever again.

But if I knew at the start what I know now, I wouldn't have chosen the +3 spellpower either, as it has no effect at all at anything, wasting some very precious melee stats for a lousy +3 int. Life sucks, but I'm still alive enjoying it.

On 7.3.2012 13:41 chris wrote:
It does indeed suck, the spell power thing. But, you still get +15% device power. Now that you know the 4th book, consider how effective wands of rockets might be with the anti-magic barrier up!

On 7.3.2012 13:51 Arjen wrote:
Now you mention that... That could work very well, monsters being ticked off without the ability to shoot back! I love it. Already liking the no-teleport hex with those *annoying* thieves like Erik and other p's.

The Hex magic school is the most interesting school next to Craft. Not the simple shoot-when-it-moves kind of approaches. Only thing I haven't really used are the cursed based hexes. I don't like curses. ;)

On 7.3.2012 16:29 Arjen wrote:
Haha, Klingsor, Evil Master of Magic + anti magic hex = just a weak person. I love the Anti Magic barrier.

The fight with Combat-Echizen was more troublesome as he shoots a lot of Rockets which don't count as magic. But I was somehow able to kill him pretty fast as most hit landed after I removed my decoration shield (not so useful, where is Thorin?).

On 8.3.2012 09:10 Arjen wrote:
Should have teleported when my double res worn off... "But he had just one more star left." Stupid mistake leads to stupid death.

But I'm going to start a new Hex HM, this time with Poseidon. I'm also going to choose 0 Spellpower at birth. Dlvl 90 and still not a single -Rocket.

On 8.3.2012 13:22 chris wrote:
Congrats on a great run with this guy, definitely the best Hexer yet!

If you don't mind a scummy feeling, you can use that Jewel of Judgment to 'quickly' locate rockets. Simply recall back and forth between town and L80+. Look for -Rockets in map mode (You need to register them for pickup in your pickup preferences file) and leave immediately if you don't see them. Still, it can take 5 hours of this approach to get a good arsenal.

A recent change is for -Rockets to be droppable by DROP_GOOD and DROP_GREAT monsters. They can also be generated in GCV and Bubble Vaults. So they are more common these days, but not finding any by L90 is not only unusual, it is actually rather common.

Good Luck on your next hexer, and you are tempting me to try one again. Did you have any luck with Eye for an Eye? I always found that spell useful vs. the really deadly foes (Destroyer, Unique Angels, Serpent) but pretty meh vs others.

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