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The Angband Ladder: Talmar, Half-Troll Berserker by caruso

  [Quickband 2.0.5 Character Dump]

 Name   Talmar                            Self RB CB  EB   Best
 Sex    Male           Age      23 STR:     17 +4 +5  +0  18/80
 Race   Half-Troll     Height   91 INT:     10 -4 -5  +0      3
 Class  Berserker      Weight  236 WIS:     10 -2 -5  +0      3
 Title  Lord of Rage   Status    1 DEX:     18 -4 +1  +1     16
 HP     334/334                    CON:     14 +3 +3  +0  18/20
 RAGE   0              Level    31 CHR:     10 -6 -5  +8      7

 GameTurn      737020  Armor   [27,+78] Saving Throw         9%
 PlayerTurn     85295  Fight    (+3,+7) Stealth        Terrible
 Cur Exp        98972  Melee   (+9,+16) Fighting      Legendary
 Max Exp        98972  Shoot   (+9,+15) Shooting      Excellent
 Adv Exp         9778  Blows     3/turn Disarming           22%
 MaxDepth      450 ft  Shots     1/turn Magic Device          3
 Gold           35993  Speed         +1 Perception      1 in 37
 Burden       173 lbs  Infra      50 ft Searching           13%
 % Burden         57%

 Your father was a Stone-Troll Warrior. You have slime-green
 eyes, mangy dark purple hair, and blue scabby skin.



  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +   +    ++ 
      /}=="~[()]]]               /}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  ............s
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: ..........1..        Dex:  .............
 Con: .............        Con:  .............
 Chr: 3...4....1...        Chr:  ....s....s...
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+.+....        Blind:.....+....... 
 Elec:...+..+......        Confu:............. 
 Fire:+.....+......        Sound:+............ 
 Cold:......+......        Shard:.......+..... 
 Pois:.............        Nexus:............. 
 Fear:............+        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:.............
Feath:+............        Sear.:.............
PLite:.............        Infra:.............
Regen:............+        Aggr.:............+
Telep:.............        Speed:.............
Invis:+....+.......        Blows:.............
FrAct:.............        Shots:.............
HLife:.............        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      /}=="~[()]]]               /}=="~[()]]] 

  [Character Equipment]

a) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.
   It is branded with fire.  It provides resistance to fire and 
   sound.  It makes you fall like a feather.  It grants you the
   ability to see invisible things.  It cannot be harmed by the
   elements.  It gives you 3 attacks per turn.  
   
   It was dropped by Wormtongue, Agent of Saruman at a depth of 300
   ft.
b) a Light Crossbow of Extra Might (x4) (+6,+15) (+1)
   It increases your shooting power by 1.  
   It was dropped by Lugdush, the Uruk at a depth of 300 ft.
c) an Engagement Ring of Protection [+15]
d) a Bloodstone Ring of Lightning [+14]
   It provides resistance to lightning.  It activates for
   electricity resistance (20+d20 turns) and electricity ball (85)
   every 50+d50 turns.  It cannot be harmed by electricity.  
   It was lying on the floor at a depth of 400 ft.
e) an Azure Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
   
f) a Brass Lantern of Sight (14022 turns)
   It provides resistance to blindness.  It grants you the
   ability to see invisible things.  It cannot be harmed by fire.
   
g) Double Chain Mail of Resistance (-2) [16,+13]
   It provides resistance to acid, lightning, fire, and cold.  
   It cannot be harmed by the elements.  
   It was found in a chest at a depth of 400 ft.
h) a Cloak of Protection [1,+13]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Small Metal Shield of Resist Elements [3,+8] {RAcid}
   It provides resistance to acid.  It cannot be harmed by acid.
   
j) a Hard Leather Cap of Beauty [2,+4] (+1)
   It increases your charisma by 1.  It sustains your charisma.  
   
k) a Set of Gauntlets of Agility [2,+2] (+1)
   It increases your dexterity by 1.  
   It was dropped by Lotho Pimple in the town.
l) a Pair of Hard Leather Boots [3,+5]


  [Character Equipment -- Quiver]

n) 6 Bolts of Slay Demon (1d5) (+5,+7)
   It slays demons.  
o) 3 Bolts of Slay Evil (1d5) (+6,+7)
   It slays all evil creatures.  
p) 5 Bolts (1d5) (+5,+6)
q) 10 Bolts (1d5) (+0,+0)
r) 5 Seeker Bolts (4d5) (+0,+0)
   They were lying on the floor at a depth of 400 ft.


  [Character Inventory]

a) a Talisman [Barbarian Fetish]
   It cannot be harmed by the elements.  
b) a Talisman [Ancestral Totem]
   It cannot be harmed by the elements.  
c) 8 Metallic Green Potions of Speed {!*}
d) 6 Metallic Silver Potions of Resist Heat
e) 6 Vermilion Potions of Resist Cold
   It cannot be harmed by cold.  
f) 13 Yellow Potions of Cure Serious Wounds
g) 18 Light Green Potions of Cure Critical Wounds
h) 4 Silver Speckled Potions of Healing {25% off}
i) a Smoky Potion of Resist Poison
j) a Violet Speckled Potion of Resistance
   It cannot be harmed by cold.  
   It was dropped by a Half-troll at a depth of 450 ft.
k) a Pewter Rod of Detection
   It cannot be harmed by electricity.  
l) a Mithril-Plated Rod of Slow Monster {25% off}
m) 3 Diamond Rings of Robustness
   It sustains your strength, dexterity, and constitution.  
n) a Brass Amulet of Infravision (+1)
   It increases your infravision by 1.  
o) an Iron Helm of Light [5,+4]
   It provides resistance to light.  It lights the dungeon
   around you.  
   It was dropped by Ibun, Son of Mim at a depth of 400 ft.
p) a Main Gauche of *Slays* (1d5) (+6,+8) {KillDragon}
   It is especially deadly against dragons.  It gives you 3
   attacks per turn.  
   
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {@w0}
   It increases your dexterity by 4.  It slays orcs, and it is
   especially deadly against demons.  It provides resistance to 
   cold.  It slows your metabolism and makes you fall like a
   feather.  It grants you immunity to paralysis.  It activates
   for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  It gives you 3 attacks per turn.  
   
   It was dropped by a Black orc at a depth of 400 ft.
r) a Quarterstaff of the Elements (1d9) (+6,+7) {RPois BrandPois}
   It is branded with poison.  It provides resistance to poison.
   It gives you 3 attacks per turn.  
   
s) a Pick of Digging (1d3) (+4,+3) (+3) {@w0}
   It increases your tunneling by 3.  It is branded with acid.  
   It gives you 3 attacks per turn.  
   

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)        +  +              
       !!====="~[||{{{                 !!====="~[||{{{         
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ......2..1..............  Str:  ......s.................
 Int:  ........................  Int:  ........................
 Wis:  ........................  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  .........1..............  Con:  ........................
 Chr:  ........................  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ........................ Blind: ..........+.............
 Elec: .......+..+............. Confu: ........................
 Fire: ..+..................... Sound: ........................
 Cold: ...+.................... Shard: ........................
 Pois: ........................ Nexus: ........................
 Fear: ........................ Nethr: ........................
 Lite: ........................ Chaos: ........................
 Dark: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ..........+............. Stea.: ........................
Feath: ........................ Sear.: ..........+.............
PLite: ..........+............. Infra: .........+..............
Regen: ........................ Aggr.: ........................
Telep: ........................ Speed: ........................
Invis: .....+.................. Blows: ........................
FrAct: ....+....+.............. Shots: ........................
HLife: ........................ Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       !!====="~[||{{{                 !!====="~[||{{{

  [Home Inventory]

a) 2 Gloopy Green Potions of Infravision
b) a Bubbling Yellow Potion of Berserk Strength
c) 2 Jet Rings of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.
   
d) 2 Mithril Rings of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.
   
e) 2 Zircon Rings of Free Action
   It grants you immunity to paralysis.  
f) a Calcite Ring of See Invisible
   It grants you the ability to see invisible things.  
g) 2 Gold Rings of Strength (+2)
   It increases your strength by 2.  It sustains your strength.  
   
h) 3 Ivory Amulets of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
i) The Phial of Galadriel
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   It was dropped by a Dark elven priest at a depth of 250 ft.
j) Augmented Chain Mail (Dwarven) (-2) [16,+4] (+1)
   It increases your strength and constitution by 1.  It
   increases your infravision by 1.  It grants you immunity to
   paralysis.  It cannot be harmed by acid or fire.  
   It was dropped by Wormtongue, Agent of Saruman at a depth of 300
   ft.
k) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {@w0}
   It increases your searching by 1.  It slays orcs, trolls, and 
   giants.  It is branded with electricity.  It provides
   resistance to lightning and blindness.  It is blessed by the
   gods, slows your metabolism, and lights the dungeon around you.
   It cannot be harmed by the elements.  It gives you 3 attacks
   per turn.  
   
   It was dropped by Illitha, Dark Elf Sorceress at a depth of 300
   ft.
l) a Long Sword of Slays (2d5) (+11,+4) {SlayEvil}
   It slays all evil creatures.  It gives you 3 attacks per
   turn.  
   
m) 11 Bolts (1d5) (+5,+6)
n) 18 Bolts (1d5) (+0,+0)
o) 5 Seeker Bolts (4d5) (+0,+0)
   They were lying on the floor at a depth of 400 ft.
p) (nothing)

Talmar the Half-Troll Berserker
Began the quest to kill Saruman on 03/09/2012 at 07:43 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     5983|   100 |  3  | Killed Wolf, Farmer Maggot's dog
|     7994|   100 |  5  | Reached level 5
|    22822|   100 |  7  | Killed Fang, Farmer Maggot's dog
|    29299|   150 | 10  | Reached level 10
|    30390|   150 | 10  | Killed Grip, Farmer Maggot's dog
|    43587|   150 | 12  | Killed Boldor, King of the Yeeks
|    86239|   150 | 15  | Reached level 15
|    91158|  Town | 15  | Killed Lotho Pimple
|    98595|   150 | 15  | Killed Smeagol
|   150827|   250 | 20  | Reached level 20
|   153287|   250 | 20  | Killed Orfax, Son of Boldor
|   179273|   300 | 24  | Killed Illitha, Dark Elf Sorceress
|   179340|   300 | 25  | Reached level 25
|   179340|   300 | 25  | Killed Wormtongue, Agent of Saruman
|   199734|   300 | 25  | Found Halberd 'Osondir'
|   199734|   300 | 25  | Found Broad Sword 'Aeglin'
|   213413|   100 | 25  | Killed Bullroarer the Hobbit
|   222858|   250 | 25  | Found Phial of Galadriel
|   230203|   350 | 26  | Killed Sangahyando of Umbar
|   257163|   400 | 27  | Killed Mim, Betrayer of Turin
|   264755|   400 | 27  | Found Short Sword 'Dagmor'
|   271080|   200 | 27  | Killed Lagduf, the Snaga
|   276033|   200 | 27  | Killed Brodda, the Easterling
|   301440|   250 | 27  | Killed Mughash the Kobold Lord
|   303634|   300 | 27  | Killed Lugdush, the Uruk
|   331200|   250 | 28  | Killed Nar, the Dwarf
|   396059|   400 | 28  | Killed Ibun, Son of Mim
|   423031|   200 | 29  | Killed Golfimbul, the Hill Orc Chief
|   431451|   300 | 29  | Killed Bolg, Son of Azog
|   438424|   300 | 29  | Killed Shagrat, the Orc Captain
|   548286|   400 | 30  | Reached level 30
|   556811|   400 | 30  | Killed Uldor the Accursed
|   639452|   400 | 31  | Found Broad Sword 'Aranruth'
|   649588|   300 | 31  | Killed Gorbag, the Orc Captain
|   678923|   250 | 31  | Killed Grishnakh, the Hill Orc
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable store services                : no  (adult_no_store_services)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.3.2012 22:09
Last updated on 21.5.2012 21:57

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9889. on the Ladder (of 16509)
71. on the Quickband Ladder (of 118)
5. for this player (out of 7)

Comments

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On 10.3.2012 22:09 caruso wrote:
My first Quickband berserker. Quickband berserkers are native to ice, resistant to fear and gain Rage Points in battle, which they can keep for a temporary speed bonus or spend to use their spellbook equivalents. However, they aggravate monsters and can neither use scrolls nor wands nor staves. Some shop services mitigate this, but they are very expensive. The lack of means of instant escape is perhaps the biggest challenge.

After the close and dearly purchased victory over Boldor I'm mildly confident that I'm going to survive the early game. The recently gained "Shrewdness" power is supposed to get you better prices in shops. Let's see whether it makes shopping with CHR 3 less like running the gauntlet...

On 11.3.2012 21:57 caruso wrote:
900 gold pieces for a single ticket to the dungeon!? Looks like I'll have to travel on foot on the way down till the midgame. That is, till DL 6 or so.

About my max depth being 7: Fell down a trapdoor to DL 5 and went down a shaft to DL 7 to activate the Climbing ability (you spend two rage points while standing on an up staircase or up shaft to return to the town at once).

I hope to get four !CSW before returning to DL 4.

On 13.3.2012 21:45 caruso wrote:
Yay! Cleared a mimic vault with more than 20000 gold inside! And thanks to Ferocity and Shrugging off attacks I didn't need a single consumable! Stat boost, cure stunning and regaining HP at the same time - very handy. And you gain the needed RP simply by fighting on.

On 15.3.2012 22:17 caruso wrote:
I've invested the gold into much better armour, a ring of Protection [+15], a ring of Free Action and a lot of potions of CCW. Turns out that my prolonged stay on DL 3 has enabled me to skip at least two DLs. I'm currently trying to find a way downward and hope that I haven't missed an artefact because of the "Go deeper" level feeling. I also hope that I can soon afford the 900 gold for the WoR service. Thankfully, staying well-fed and getting back to town is comparatively easy because of the Hunting and Climbing abilities.

On 18.3.2012 23:11 caruso wrote:
A "superb" DL 6... For the first time since playing this character I felt my heart go faster. I explored the level with utmost caution and only needed a few !CSW to cure confusion (and rods of Trap Location). Even the combined forces of Wormtongue and some dark elf sorceress did not pose too much of a threat, thanks to a choking point, Shrugging Off Attacks, Brutality and the intrinsic Sustain Strength... Still, there were three dangerous situations: A multiplying hummerhorn, nearly getting caught in a vault overrun by giant fleas and triggering a teleport trap. The gnome warden (one of Antoine's inventions) also had a shockingly powerful lightning attack. The stat drain and item damage I only suffered because I got wanton when trying to storm the vault. Still, I should close a few resistance gaps before advancing to DL 7...

On 25.3.2012 17:56 caruso wrote:
From now on I will always get 20 !CCW before going to DL8. For a detailed explanation please refer to the AAR...

On 26.3.2012 21:53 caruso wrote:
Wish I could have fully id'ed at least one artefact by now, but... At around DL 5 I had a scary encounter with some invisible, cold-blooded, erratically moving, cold-breathing, life-draining abominations which destroyed several of my potions and drained a total of more than 10000 EXP! Had to spend all my money to recover at least partly from that expedition and buy a ring of See Invisible at the black market.

At least now I have found some decent replacement for the equipment damaged by Mîm. Still worried about his sons, though...

On 26.3.2012 22:58 Antoine wrote:
That'd be frozen spirits

On 30.3.2012 17:49 caruso wrote:
One of your surprises for 2.0.5, eh? ^^

Spent another 1200 gold on regaining stats. At first because I missed the brown '^' against the black background and then because a death quasit assailed me. "This level doesn't feel like a challange"? Two spaces farther from the entrance and it would have been Game Over! Even with Shrugging Off Attacks the !CCW could not restore the HP fast enough. I wonder whether I was just unlucky or whether I need a higher AC. !H are still unattainable, costing over 18000 gold even with Shrewdness, a cap of CHR +1 and the new "CHR +4.

Looking forward to fully id'ing the first artefact at last...

On 3.4.2012 21:25 caruso wrote:
I should have added to my last comment that berserkers are the only class that apparently never gets access to means of Teleportation, so you usually have better chances of escaping a death quasit in Quickband.

There is a pack of nexus hounds on the level and I have no idea when I will finally get RNexus. I'm going to avoid them using the Hunting ability, explore three quarters of the level and then leave. If I remember correctly, nexus can teleport you away, cause minor stat scrambling or drop you on the next level - and I don't want to end up on DL9 with no WoR or even means of locating stairs!

On 4.4.2012 17:21 thapper wrote:
Oh, I remember that my berserker had it sooo much easier after I found a rod of detection. Good luck!

On 8.4.2012 22:32 caruso wrote:
Maybe I shouldn't have used a potion of Speed at the first sight of Ibun, but I'm fed up with suffering item damage and then being unable to repair or replace the items.

On DL6, which is two DLs above my current "challenging" depth, I found a mimic vault and had to use all 33 !CCW ! Without my last potion of Speed I wouldn't have made it back. Thankfully I could grab enough treasure to fully id two artefacts at last. Being able to light up an entire room might turn out to be a lifesaver with my lack of panic buttons. Now I'm waiting for the stores to stock up on !CCW and will stay on DL5 for the time being.

On 8.4.2012 22:33 caruso wrote:
And thanks! :)

On 13.4.2012 22:12 caruso wrote:
On DL 4 or 5 there was a mimic vault with about 20.000 gold inside, and the risk was not near as high as when trying to clear out the mimic vault on DL 6! Anyway, now I could finally fully id the last artefact and buy a !H. But even with the two !H, !Speed and Terrifying Warcry I'm going to keep the pick for creating shortcuts. I wonder whether mining is even worse for my stealth than aggravating monsters, but I can't find an answer in the manual.

Also found a particularly abundant copper vein, so hopefully I can afford some other important items.

I have bought a lantern of Sight to get a free ring slot, but whenever I need to recharge the phial I'll be without see invisible for 11 to 20 turns...

On 21.5.2012 21:57 caruso wrote:
Indeed, I feel much more comfortable since I bought the rod of Detection at the black market. Especially considering the lack of chaos, poison and even confusion resistance...

Anyway, I'm pondering about buying a dwarven ribbed plate armour, basically for the +1 to infravision, STR and CON, but it weighs a lot, costs 33300 and I'd be less flexible when juggling items. All these games of Quickband, and I still can't estimate the importance of stat boosts... I think I'm going to exchange the +18 cloak for a +21 cloak instead.

On 21.5.2012 22:03 Antoine wrote:
You need it for free action don't you?

On 22.5.2012 21:53 caruso wrote:
Later on maybe, but at the moment I'm using Aranrúth for that. Osondir I'm only wielding to impress the shopkeepers :)

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