The Angband Ladder: Boom LT, Ent Summoner by <kenderband@hotmail.com>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Boom LT                Age                298       STR: 18/***       
 Sex   : Female                 Height              70       INT: 18/***       
 Race  : Ent                    Weight             119       WIS: 18/***       
 Class : Summoner               Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          71 Level             50    Max Hit Points      1990   
 + To Melee Damage       49 Experience  38061951    Cur Hit Points      1990   
 + To Ranged Hit         59 Max Exp     38061951    Max SP (Mana)        426   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        426   
   AC                25+158 Gold         1096975                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Excellent    Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  24d5+294  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 1340 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are of the first  generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Z-like monsters:     OFF
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in a desert east of Mordor.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Speed : **c.e..........+            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: ..............+.            
        Slay Orc  : ..............+.            
        Slay Troll: +.............+.            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ..............+.            
        Sust Int  : ..+.............            
        Sust Wis  : ..+....++.......            
        Sust Dex  : .......++.......            
        Sust Con  : ................            
        Sust Chr  : ..+....++.......            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : +.+.......+.....            
        Hold Life : ..+....+........            
        Imm Acid  : .......*+++.....            
        Imm Elec  : ......*+++......            
        Imm Fire  : .+..+..*.+......            
        Imm Cold  : +.*....*.+......            
        Res Pois  : ...++..+.+......            
        Res Fear  : +...+.++........            
        Res Lite  : +..+.....+....+.            
        Res Dark  : ........++....+.            
        Res Blind : .++.............            
        Res Conf  : ......++.+......            
        Res Sound : ...+..+.........            
        Res Shard : ...+............            
        Res Neth  : ...+.....+......            
        Res Nexus : ......++.+......            
        Res Chaos : ...+...+......+.            
        Res Disen : ....+..++.......            
        Aura Elec : .......+........            
        Easy Know : ...+............            
        Hide Type : +++.+...++++..+.            
        Show Mods : ++........+..+..            
        Insta Art : ..+.++...+......            
        Lite      : +....+..++....+.            
        See Invis : +.+......++....+            
        Digestion : +..............+            
        Regen     : +...............            
        Ign Acid  : ++++++++++++.++.            
        Ign Elec  : ++++++++++++.++.            
        Ign Fire  : ++++++++++++.++.            
        Ign Cold  : ++++++++++++.++.            
        Activate  : +++.+...+.+...+.            
        Blessed   : +...............            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : .......+........            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : ..+......+......            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : ..+......+......            

 Corruption list:

Skills (points left: 57)
 - Combat                                        01.600 [0.600]
	  . Weaponmastery                               01.000 [0.600]
	  . Archery                                     01.000 [0.400]
	  . Barehand-combat                             00.600 [0.200]
	  . Boulder-throwing                            00.000 [0.600]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     03.100 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         50.000 [0.800]
	  . Magic-Device                                26.000 [1.000]
	  . Runecraft                                   01.000 [0.500]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  36.520 [1.200]
	  . Summoning                                   50.000 [0.700]
	  . Corpse-preservation                         50.000 [1.000]
	  . Symbiosis                                   05.500 [0.500]
	  . Mimicry                                     04.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.
 You saved Arda and became a famed Queen.

 You have defeated 1692 enemies.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 44 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring 'Elthad' (+2)
    
    It increases your intelligence by 2.  It provides resistance to poison
    , light, sound, shards, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of Mount
    Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 62 of Mordor.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Robe of Arume (-4,-17) [2,+14](40%)
    It increases your hit points by 40%.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to electricity, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Angband.
o) The Elven Cloak of Naste [4,+23] (+2 to stealth)
    It 
    increases your stealth, searching and luck by 2.  It sustains your 
    wisdom, dexterity and charisma.  It provides immunity to acid, fire
     and cold.  It makes you completely fearless.  It provides resistance 
    to life draining, electricity, cold, poison, confusion, nexus, chaos
     and disenchantment.  It allows you to fly.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight
    (75) every 75+d75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom, charisma, searching and luck by 
    5.  It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Angband.
z) a Death mold (2035 hp) {Zwartje}
{) The Bolt of Bellor (1d5) (+26,+19) (+1 attack)
    It 
    increases your dexterity, constitution and attack speed by 1.  It does
    extra damage from electricity.  It produces chaotic effects.  It
    drains life from your foes.  It is a great bane of dragons.  It is a
    great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
|) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and ability to tunnel by 5.  It does extra damage from 
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It sustains 
    your strength.  It provides resistance to light, dark and chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 88 of Mount Doom.


  [Character Inventory]

a) a Runestone {IDsphere}
b) Baalzebub's All-seeing Servant {Destruction}
    It can be
    activated for Destruction.  
    You found it in the remains of a Spirit naga on level 54 of Mordor.
c) Raal's Black Candle {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven sorcerer on level 37 of Mordor.
d) The Skull of Ancient Wisdom {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vermicious Knid on level 50 of Mordor.
e) The Crystal Ball of Godly Sights {Food}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 41 of Mordor.
f) Baalzebub's Tormented Skullcap {Destruction}
    It can
    be activated for Destruction.  
    You found it in the remains of a Death quasit on level 41 of Mordor.
g) A parchment titled ''Immortality For Dummies'' {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Patriarch on level 44 of Mordor.
h) 14 Potions of Speed
i) 5 Potions of Healing
j) 6 Potions of *Healing*
k) 25 Scrolls of Summon Never-Moving Pet
l) 5 Scrolls of *Identify*
m) a Moonstone Rod of Quickness of Illumination (75/75) {@z0}
    It
    can cast spells faster.  
    You found it in the remains of Fire Phantom on level 26 of Mirkwood.
n) a Moonstone Rod of Trap Location (75/75) {@z1}
o) a Silver Rod of Disarming (100/100)
p) a Golden Rod of Recall (125/125)
q) a Partial Totem of Great Wyrm of Law
r) a Partial Totem of Great Wyrm of Power
s) a Partial Totem of Cyclops
t) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
u) a Spectral Dagger of Slay Troll (1d4) (+13,+9) (charging)
    It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It
    is especially deadly against trolls.  It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) 5 Flasks of oil
c) 99 Potions of Water Curing
d) 2 Potions of Enlightenment
e) a Potion of Resistance
f) a Silver Rod of Nothing (100/100)
g) a Partial Totem of Evil eye
h) a Partial Totem of Elder aranea
i) a True Totem of Bull Gates
j) a True Totem of The Philosophy Teacher
k) The Ring 'Aruth' (+3 to infravision)
    
    It increases your infravision by 3.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to electricity, fire
     and sound.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 62 of Mordor.
l) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) Elven Blue Dragon Scale Mail (-2) [30,+20] (+3 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold, poison and nexus.  It allows you to fly.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Soft Leather Armour of Uinya (-28,-52) [4,+8](20%)
    It increases your hit
    points by 20%.  It sustains your strength and constitution.  It
    provides immunity to acid and fire.  It makes you completely fearless.
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 59 of Mordor.
p) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 33 of Mirkwood.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) Climbing Set
t) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Gondolin ]

a) 6 Potions of Restore Mana
b) 2 Potions of Enlightenment
c) 2 Scrolls of *Destruction*
d) a Silver Rod of Capacity of Nothing (200/200)
e) a Staff of Probability Travel[1|8] (3 charges)
f) a Partial Totem of Gold Thunderlord
g) a True Totem of Marda, rider of gold Laronth
h) a Ring of Speed (+6)
i) a Ring of Lordly Protection [+18]
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, nexus, chaos and 
    disenchantment.  
    You found it in the remains of an Ancient green dragon on level 62 of
    Mordor.
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law in the town of Gondolin
    .
k) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
l) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
m) an Amulet of Anti-Magic
    
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
o) The Amulet of Carme (+4,+4) [+4] (+2)
    
    It increases your strength, wisdom, constitution and stealth by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  It speeds your regenerative powers.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
p) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 51 of Mordor.
q) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Mordor.
r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Small Metal Boomerang (Defender) (1d8) (+6,+15) [+4] (+2 to stealth)
{!t!t!}
    It increases your stealth by 2.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 34 of
    Mordor.


  [Home Inventory - Minas Anor ]

a) a Runestone {Leven}
b) The Tome of Elven Household Magic (charging)
    It can be activated for cure insanity.  
    You found it lying on the ground on level 33 of Mirkwood.
c) 4 Potions of Restore Mana
d) 5 Potions of Enlightenment
e) 7 Scrolls of *Destruction*
f) The Crumpled Scroll of Mass Resurrection
g) a Silver Rod of the Istari of Nothing (200/200)
h) a Silver Rod of the Istari of Nothing (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
i) a Golden Rod of Capacity of Lightning Balls (250/250)
j) 2 Partial Totems of Hru
k) The Ring 'Ginen' (+3 attacks)
    It increases your wisdom, attack speed
     and ability to score critical hits by 3.  It sustains your 
    constitution.  It provides resistance to poison.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature green dragon on level 99 of
    Angband.
l) an Indestructible Ring of Speed (+10)
m) The Chain Mail of Arina (-24,-62) [14,+8](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to 
    electricity.  It provides resistance to life draining, cold, poison
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 49 of Mordor.
o) The Metal Brigandine Armour 'Harilo' (-3) [19,+5]
    
    It provides immunity to acid, fire and cold.  It provides resistance 
    to fire, shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 37 of Mordor.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 54 of Mordor.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) an Elven Cloak of Stealth [4,+21] (+7 to stealth)
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 39 of
    Mordor.
u) The Iron Helm of Heredrume [5,+9]
    It sustains your strength.  It provides resistance to light, 
    dark, sound and nether.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
v) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll Priest on level 50 of Mordor.
w) The Spear of Orome (4d6) (+15,+15) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Genocide
b) a Rune [Sphere]
c) a Rune [Life]
d) a Potion of Resistance
e) a Silver Rod of Nothing (100/100)
f) 2 Fireproof Staffs of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Partial Totem of Time hound
h) a True Totem of Draebor, the Imp
i) a True Totem of Scatha the Worm
j) a True Totem of Shadowfax, steed of Gandalf
k) a True Totem of Medusa, the Gorgon
l) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Angband.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 41 of Mordor.
n) an Elven Cloak [4,+9] (+3 to stealth)
o) a Dragon Shield [8,+26]
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) {special}
    It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 28.3.2003 23:08
Last updated on 31.3.2003 21:10

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631. on the Ladder (of 18915)
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On 28.3.2003 23:08 kenderband@hotmail.com wrote:
For K2|Gray :D

On 28.3.2003 23:16 skadabra65@hotmail.com wrote:
Thank you :D

On 31.3.2003 10:03 kenderband@hotmail.com wrote:
So, I killed Sauron , he dropped the ring from the first time. ( In my inventory, even though I was on the other side of the level :D )

I visited mount doom, killed Sauron again, sadly enough before I could destroy the ring.

The ring is destroyed, Sauron here I come.

If any one has a good hint on where I should put my remaining skill points, be my guest.

Cheers,
T.

On 31.3.2003 21:10 kenderband@hotmail.com wrote:
I won, Morgie was a push over, had to use 1 potion of restore mana though.

On 1.4.2003 13:09 kenderband@hotmail.com wrote:
Boom LT had been the third Ent in a long line of Ents. Both her dad
and her grandfather got stuck in the mazes of Mirkwood. Something
about crashing savefiles, whatever that was. But on the day her
adventuring started, she got a dream of a the Dark God , whispering
that the forests of Mirkwood were safe again for Ents.

Boom, nature lover as she is, decided to go and get some totems. She
stoned her green frog to death, who killed a pink frog , who killed a
pink naga, who killed a green naga, who killed Lizard man, who killed
a double headed hydra, who killed a triple headed hydra who killed a
Lizard King.

Satisfied of her morning, she went back to the tavern of Bree, cause
all this running around had given her a good appetite. How silly of
her of starting her adventures without a scroll of Satisfy Hunger (
hint ). From there ( being already around level 15 ) she ventured
around the mountains of the Maze. There she looked for a nice open
spot in the mountains to go and catch some more nice totems. She met
a lot of friends there like Grayhwandir or however that nice Eagle is
called. He is quite fascinated with boots that one, I guess that's
because boots are such a rare commidity in Middle Earth. Anyway, Boom
found a cyclops that exploded in so many pieces that she had to look
for a second and third cyclops before she could make a totem with it.

Armed with a cyclopse totem she tought to pay a visit to the sea. Her
grandmother had given her a recipee of Tuna salad that she really
wanted to try. After searching around she found a pack of Lord of the
Waves. Instead of giving her the recipe, these lord of the waves just
ran away in a killing spree. Boom ran after them, desperate for
information. The lords ran into a huge sea monster and got
slaughtered. Boom, all upset, teleported the monster away and created
a totem of one of the Wave Lord corpses. Soon, she had a totem of all
those evil fishes , but no Tuna was to be found. By now Boom had
adventured for 2 days and had become level 35.

She thougt for a minute, which is really little for an ent and
decided she needed to get some gear. A naked Ent , even an Ent as
pretty as Boom is not a great sight. Thus she visited Deathwatch, the
Maze and she did the Wight Quest. She massacred Eol with her army and
then saved the forest from the spiders and did the corrupted waters
quest. Cyclopses and Earth hounds were her best friends.

After the corrupted waters, she decided to fix the little attack the
trolls were staging, a lot of Chieftain Rangers, Cyclopse and of
course some Earth Hounds changed those bad trolls into mush, Ooomph.
The nice king there did open then his jewelry store for boom which
made her instantly look even nicer.

After that, she decided to save some princes in Barrow Downs and
Mirkwood. After Mirkwood came Mordor. There she found a Dracolisk
corpse which served her well, even though her heart shrank every time
she noticed that big dum dragon breathe that Potion of Experience
away. Boom grew stronger and stronger and got blessed by the RNG with
both Ringil as Cubragol. Suddenly, in the middle of the process some
dragon rider asked her help against some Maeglin. Sure, she thought,
these 16 Eye Things are bothering me anyway. So she went and entered
the quest with Maeglin full of self confidence. Then she saw Maeglin,
accompanied by a huge f*ng wyrm. What the *hell* is that thought Boom
it was a Wyrm of Power. At least 50 dracolysks further the Wyrm of
Power and it's spawns were destroyed. Boom had the corpse of Wyrm of
Power !! With these she cleaned out every single bad ass from that
army. Saving Middle Earth from this nasty guy.

After that, some little voice in her head reminded her of her quest.
So she teleported to the tower of the Necromancer. After waiting half
an hour the Wyrms had destroyed Sauron, the Necromancer.

All upset, she went to her buddie Galadriel who must have been
sniffing because she was not very clear with her explanation. What's
up with these Elves ? First you safe them from Spiders, then from
mimics and what not. And then they babble about Sauron and rings like
I can read their minds and now what they're talking about.

Anyway, Boom went to Angband level 99, which is the standard pick up
place of Sauron. And sure enough , there he was , boasting and
throwing heavy spells. Boom even had to use her Ring of Power to heal
her self. After half an hour, Sauron was done for and he dropped the
ring. That bad Galadriel didnt even congratulate Boom, nor did she
give extra hints on where that ring could be destroyed.

Then, Boom looked for the vulcan which is in a crappy place. She went
to level 65 of Mordor. Did the princess quest ( there were no other
stairs on this level ) and went to Mordor 66. Where was the vulcan
and where were the down stairs ? After a lot of slaughtering, she
recalled, took a good breakfast and went back. And at level _65_ she
found some stairs to the vulcan. By then, a nice black market had
sold her this great cloak with 3 immunities and some high resistances
and stealth bonus. She swiftly decended the vulcan and came onto the
level of the Strong fire to kill that One Ring. And guess who was
there ? Sauron, our ex-ring-bearing friend. Of course, the dumb ass
wanted to attack the Power Wyrms which turned him quickly into
barbecue meat. Quite sad that she had kill Sauron now three times she
went to the great fire, underwhile also meeting some Cyberdemon Lord,
he was rude and tried to kill her with rockets. Let's say that he
learned his manners by now. Once the ring was killed, she went back
to Angband 99 and killed Sauron for the third time. She noticed by
then that Wyrms of Law were more usefull for killing Uniques than
Wyrms of Power, so she used a mix of both. Sauron went down, fast.

Then she teleported for Angband 170 and found Morgoth, she blessed
herself that she wouldnt have to look to long for him. The stories
that he was a pansie, scared of any one that could destroy the ring
were not true.

Morgoth didnt give up easily, he summoned his friends Vecna and some
Witch King of Angmar who summoned even more nasties. Boom had
exploited her Pick of Erebor to be out of harm ( 20 squares of wall
around you help ) The first army of 35 Power Wyrms got killed. They
took out Vecna but both the Witch King and Morgoth had 2 stars left.
After a potion of Restore Mana, Boom summoned up to 45 Power Wyrms
that did the job. Boom became the latest fashion thing in Arda and
also their queen.


On 1.4.2003 18:25 synergy_arcan@hotmail.com wrote:
Did you do any God quests? I have the first one of retrieving the relic from the lost temple, although I have no idea what I am looking for do you know?

On 2.4.2003 09:22 kenderband@hotmail.com wrote:
Auw, I have no idea, this character has no god. But my other characters as well never found a lost temple.

Sorry !
I would think that if you have some light that doesnt need refilling and a large quantity of food ( maybe a spell even ). I would search in the wilderness for the temple.

The fastest way should be
'go in overhead mode' <
'move' arrow
'go in wilderness mode' >
'check the map' M

Cheers,
T.

On 21.4.2003 05:10 wrote:
Good story! :)

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