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The Angband Ladder: Weirdo, Noldor Finarfin no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Weirdo        Age    2,367       Str   4 =  2  +1      +1
 Sex    Male          Height  6'11       Dex   4 =  3  +1
 Race   Noldor        Weight   166       Con   8 =  5  +2      +1
 House  Finarfin                         Gra   4

 Game Turn   35,539   Melee (+29,3d12)   Melee       29 = 30  +4  -5
 Exp Pool     2,254   Bows   (+3,1d16)   Archery      3 =  0  +4  -2  +1
 Total Exp  113,254   Armor [+10,10-39]  Evasion     10 =  9  +4  -3
 Burden       172.3                      Stealth      6 =  6  +4  -4
 Max Burden   207.3   Health     85:85   Perception  24 = 18  +4  +1  +1
 Depth           0'   Voice      41:41   Will        18 = 13  +4  +1
 Min Depth       0'                      Smithing     6 =  2  +4
 Light Radius     7                      Song         4 =  0  +4

 A weird start.







  [Last Messages]

> You hit the Vampire lord!
> You have slain the Vampire lord.
> The Vampire lord bites you...
> The Vampire lord claws you...
> You hit the Vampire lord.
> The Vampire lord moves away from you.
> You hit the Vampire lord.
> You have slain the Vampire lord.
> You were wielding a Mattock of Belegost (-4,5d3) <+3> (t).
> You are wearing a Kite Shield of Protection (-1) [+0,1d8] (i).
> You are wielding a Battle Axe of Gondolin (-2,3d5) <+1> (a).
> You feel less awkward.
> You have 2 Black Herbs of Restoration (b).
> You were wearing an Onyx Ring of Damage <+1> (o).
> You are wearing an Adamant Ring of Protection [+0,1d3] (c).


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Battle Axe of Gondolin (-2,3d5) <+1> 4.6 lb
   It increases your dexterity by 1.  It slays dragons and 
   raukar.  It does extra damage when wielded with both hands.  
b) The Longbow 'Belthronding' (+1,1d11) [-1] <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
c) an Adamant Ring of Protection [+0,1d3]
d) an Onyx Ring of Damage <+2>
   It improves your damage sides by 2.  
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Long Corslet of Protection (-2) [-3,2d7]
   It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) a Kite Shield of Protection (-1) [+0,1d8]
   It cannot be harmed by the elements.  
j) The Dwarf Mask of Healthy Living [-2,1d2] <+1>
   It increases your constitution by 1.  It improves your will
   by 1.  It provides resistance to fire.  It enrages nearby
   creatures.  It cannot be harmed by the elements.  
k) a Set of Mithril Gauntlets of Power [+0,1d2] <+1>
   It increases your strength by 1.  It cannot be harmed by the
   elements.  
l) The Pair of Steel Greaves I've Always Wanted  [-1,1d2]
   It grants you great speed and freedom of movement, but it
   also increases your hunger, enrages nearby creatures, and 
   draws powerful creatures to your level (even when not worn).  
   It cannot be harmed by the elements.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 8 Dark Green Herbs of Rage
b) 2 Black Herbs of Restoration
c) a Mottled Herb of Emptiness
d) 8 Flasks of oil
e) 16 Clear Potions of Miruvor
f) a Murky Brown Potion of Orcish Liquor
g) 14 Grey Potions of Healing
h) 6 Dark Green Potions of Elemental Resistance
i) 8 Pale Green Potions of Strength
j) 2 Bright Orange Potions of Dexterity
k) 2 Azure Potions of Constitution
l) 7 Green Potions of Grace
m) a Gnarled Staff of Treasures (1 charge)
n) an Ivory Staff of Recharging (3 charges)
o) an Onyx Ring of Damage <+1>
   It improves your damage sides by 1.  
p) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
q) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
r) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (14 squares).  It cannot be harmed by the
   elements.  
s) a Mattock of Belegost (-4,5d3) <+3> 13.1 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
t) a Mattock of Belegost (-5,5d2) <+3> 14.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Weirdo of the Noldor
Entered Angband on 29 Mar 2012

    Turn     Depth    Note

   1,166    150 ft    (Blocking)
   1,166    150 ft    (Heavy Armour Use)
   2,392    300 ft    (Charge)
   2,499    300 ft    (Focused attack)
   4,306    400 ft    (Lore-Keeper)
   4,306    400 ft    (Lore-Master)
   5,787    550 ft    (Concentration)
   6,469    500 ft    Slew Gilim, the Giant of Eruman
   6,770    500 ft    (Power)
   8,093    550 ft    (Hardiness)
   9,375    500 ft    (Poison Resistance)
  10,273    550 ft    Slew Orcobal, Champion of the Orcs
  10,279    550 ft    (Keen Senses)
  11,411    550 ft    Slew Ulfang the Black
  11,534    550 ft    Slew Uldor, the Accursed
  11,724    600 ft    (Master Hunter)
  12,406    650 ft    (Inner Light)
  13,301    700 ft    Found The Great Spear of Melkor
  15,909    700 ft    Slew Umuiyan, the Doorkeeper
  16,061    700 ft    Slew Tevildo, Prince of Cats
  16,071    700 ft    Slew Oikeroi, Guard of Tevildo
  16,071    700 ft    Found The Mail Corslet of Durin
  16,453    700 ft    (Knock Back)
  16,554    700 ft    Slew Nan, the Giant
  16,554    700 ft    Found The Greatsword 'Glend'
  16,789    750 ft    (Strength)
  17,664    750 ft    (Assassination)
  17,664    750 ft    (Opportunist)
  17,687    800 ft    Found The Battle Axe 'Dramborleg'
  18,644    800 ft    (Weaponsmith)
  18,644    800 ft    (Enchantment)
  20,052    850 ft    (Stun)
  20,558    750 ft    Found The Cloak of Maglor
  20,774    850 ft    Found The Greatsword of Saithnar
  21,190    850 ft    Found The Longbow 'Belthronding'
  21,466    800 ft    Found The Dagger 'Angrist'
  22,292    950 ft    Slew Dagorhir, the Elfbane
  22,402    950 ft    Slew Scatha the Worm
  22,648    900 ft    Entered Ungoliant's lair
  22,800    900 ft    (Constitution)
  22,825    900 ft    Slew Ungoliant, the Gloomweaver
  22,944    900 ft    Slew Shelob, Spider of Darkness
  23,831    950 ft    Slew Smaug the Golden
  24,021    950 ft    Entered Chambers of Thu
  24,089    950 ft    Slew Gorthaur, Servant of Morgoth
  24,136    950 ft    Slew Draugluin, Sire of Werewolves
  24,190    950 ft    Slew Ancalagon the Black
  24,199    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  24,220    950 ft    Entered the forge 'Orodruth'
  25,134    950 ft    (Artifice)
  25,288    950 ft    Made The War Hammer of Bob the Builder
  25,531    950 ft    Made The Dwarf Mask of Healthy Living
  25,899    950 ft    Made The Pair of Steel Greaves I've Always W
  26,413    900 ft    Subdued The Deathblade 'Delmereth'
  26,413    900 ft    Found The Deathblade 'Delmereth'
  27,220    950 ft    Destroyed Gothmog, High Captain of Balrogs
  27,279    950 ft    Entered Gothmog's hall
  27,482    950 ft    Found The Spear 'Aeglos'
  27,763    950 ft    Slew Thuringwethil, the Vampire Messenger
  27,763    950 ft    Found The Bat-Fell of Thuringwethil
  28,224    950 ft    Slew Maeglin, Betrayer of Gondolin
  28,224    950 ft    Found The Galvorn Armour of Maeglin
  28,426    950 ft    Entered Hoard of the Worm of Greed
  28,684    950 ft    Slew Glaurung, the Deceiver
  29,384  1,000 ft    Entered Morgoth's throne room
  29,548  1,000 ft    Slew Morgoth, Lord of Darkness
  29,552  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,557  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,560  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,561  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,858  1,000 ft    Found The Shortsword of Amrod
  30,986    750 ft    Found The Mail Corslet of Fingon
  32,063    500 ft    Slew Othrond, the Orc Lord
  34,366     Gates    Entered The Gates of Angband
  34,770     Gates    Slew Carcharoth, the Jaws of Thirst

  35,538     Gates    You escaped the Iron Hells on 31 March 2012.
  35,538     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 141364461]


Posted on 30.3.2012 07:03
Last updated on 1.4.2012 04:34

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147. on the Sil Ladder (of 1412)

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Comments

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On 30.3.2012 07:03 HallucinationMushroom wrote:
One of my most powerful characters ever.

On 30.3.2012 08:33 Fendell Orcbane wrote:
Usually when I think " this is a powerful character" I get killed shortly after. I might have to try smithing at some point.

On 30.3.2012 09:18 Psi wrote:
Nice going. Are you sure you have enough protection?

On 30.3.2012 12:03 Scatha wrote:
Nice.

You mention the weird start -- and I see that before turn 1,200 and at 150ft you picked up Heavy Armour Use -- so am I right in thinking you pretty much spent your first 6,000 exp on Evasion (perhaps dipping into the first few points of Melee) and haven't touched it since?

On 30.3.2012 18:10 HallucinationMushroom wrote:
Yeah, I went straight for heavy armor use, even when I was only wearing like, 11 lbs of armor. This is essentially another perception based warrior, but it's hard to tell with all the muck I've got going on all over the place... his purity has been diluted, for sure. The smithing is an odd occurence. I was fighting Kemarauko and grotesques and didn't have a digger, so I spent a good chunk of experience and made one of Belegost. That was the sole purpose of smithing, but dammit if I'm not standing on Orudreth for the first time ever. 19 max?! Wow. With the +3 forge gloves I just picked up 3 turns ago and umpteen grace potions my remaining experience pool is looking like a pair of speed boots, maybe. Smarter would probably be a dwarf mask of something and boots of freedom, freeing up my ring slots. I've got 2 1d2 rings of protection I'm dying to wear for the hell of it.



On 30.3.2012 19:21 HallucinationMushroom wrote:
Yeah, I couldn't resist the call of Orodruth. It didn't hurt that there were two 3-use forges nearby as well. So, I made the Warhammer of Bob the Builder and slapped +1 smithing, -1dex, armorsmith and masterpiece on it. Then, I made a dwarf mask of more con and a point of will. Then, I debated making a cool mattock, but settled on the far more useful boots of always moving fast. When I drink a potion of quickness, it still says I get faster and slow down, but I'm assuming nothing is happening there. In any case, I'm drawing dangerous creatures now. I'm hoping to find the remaining uniques.

On 30.3.2012 20:15 HallucinationMushroom wrote:
Alright, I've never felt so powerful before! I've only ever offed Morgy and got all three silmarils once before, and this guy feels a whole lot stronger. Plus, I'll have 14,000 xp to spend once I take my next turn, which is to enter the throne room. I need sleep to properly execute this, so maybe tomorrow I'll know how best to spend those points. Plus, all the major uniques are dead. I think.

On 31.3.2012 01:22 Fendell Orcbane wrote:
Nice! I've never had a speed item before so I can imagine that speed is a killer in Sil as well as the other bands!

On 31.3.2012 01:59 HallucinationMushroom wrote:
It's the same as drinking a quickness potion, only permanent. I want to try a non-charge attempt to kill Morgy by taking advantage of the fact that he can be knocked out of sight + opportunist. So, with 20 perception, I ought to be able to get up to around +45 to hit by attacking, then waiting for him to come back. Well, that's the plan, anyway. It sounds good on paper but I imagine I'll find some fatal flaw with it.

On 31.3.2012 02:28 HallucinationMushroom wrote:
Wow, my plan was solid gold. I buffed with a Con, Dex and Str potion and I waited, attacked, waited, attacked while in my self-made hidey hole at the top of the Throne Room map. Stars were flying off pretty quick. He got hung up around 2 or 3 stars when some other monsters broke up my concentration build-up, but it didn't matter. After I knocked him back with maybe a star of health left, I leaped out and charged him and killed him. He never even touched me. I'm hoping the crown is around somewhere, when I killed Morgy I faced an old Moria problem... nowhere to drop the loot. No Grond for me, or about 4 or 5 other items that were unidentified when lost.

On 31.3.2012 02:49 HallucinationMushroom wrote:
Whew, it was there! Now I'm considering just staying down here and putting myself up as the new dark lord of Middle Earth. I cleared out all of Morgoth's vaults, and I'm sad to say that there really wasn't much worth hoarding.

Some thoughts, please keep in mind I'll ramble without much edit... I am very sleep deprived.
After trying to kill Morgoth and dying with about 4 other characters, this one feels so overpowered that it's sickening how easily I won. In angband and most variants, Morgoth eats through rock like those rock eating Raukar do. That would definitely make Morgy harder to kill. Morgoth often sets up his own sort of knock-me-back-out-site-corridors with his earthquakes, but being able to charge straight through rubble and walls would make him more fearsome. Also, line of sight opens up for other monsters, and also deprives characters from hiding in a safe place, which I totally was. The top of throne room has a really easy corridor for 2v1, but with some quick Belegost work, it becomes the perfect anti-summon-corridor maker. Lame, yes, and I won't do it again unless Morgy gets much harder. I didn't think I'd ever say that about Morgy in this game, ever. Perhaps throne room walls should be made permanent? Also, as previously discussed, knockback+opportunist probably shouldn't exist.

Perception is awesome. Concentration is awesome. Concentration and focused attack together is fearsome! I was regularly getting criticals with a mattock!

For now, sleeping pills kicking in. I may or may not drive this guy home. It would really be just a formality. Can't wait for 1.0.3!

On 31.3.2012 07:51 Fendell Orcbane wrote:
Damn I need to kill Morgoth...I honestly feel shitty about not being able to do it...What weapon did you use to kill him? See I've been able to attack Morgoth and keep him stunned and confused but he always regenerated before I could do some serious damage : (

On 31.3.2012 14:36 HallucinationMushroom wrote:
I used the -4,5d3 mattock. With the str potion and damage rings, I was dishing 5d14 per regular and opportunist hit. That become 6d14 pretty quickly. Hitting was pretty much automatic, and any hit was a guaranteed knockback. The other time I used charge+knockback+opportunist which is much riskier since Morgoth get to attack and make earthquakes and such... but it's more fun! And, damn, don't feel bad. Morgoth has killed me way more times than I've killed him. I had the same problem with the regeneration rate. This guy is like a void character for ToME... his entire build and setup and grind and whatnot was designed just for killing Morgoth. My charger was actually around 10,000 turns faster.

On 31.3.2012 14:48 HallucinationMushroom wrote:
Oops, I meant 5,000 turns faster. I was thinking that Ewan offed him 10,000 turns faster. Crazy-sauce!

On 31.3.2012 15:21 half wrote:
Well done!

You are right that speed 3 is the maximum the player can reach (and 1 is the minimum).

Regarding knockback and opportunist, I think Scatha and I have been fairly clear in a couple of places on the forum that this is a bug, and it has been removed in the development version for 1.0.3. By all means have fun with it in 1.0.2, but it was never meant to be balanced like that (nor does it make any thematic sense).

Would your technique have been easy without this? I would have thought that only attacking every second turn and not charging would have not done enough damage (without the opportunist blow), but maybe it is just enough and with speed 3 might be more than enough.

By the way, I think you have graduated from Noldor! The Edain are designed for people like you. Sure their stats are not so interesting, but things like Melee specialty and Stealth specialty are quite neat. Noldor will be more playable for you and Psi and ewan in the future when we have a Nightmare mode (probably not by 1.0.3, as I'm mainly working through all the minor bugfix things that people have asked for).

On 31.3.2012 15:37 HallucinationMushroom wrote:
A tassel! I WANT A TASSEL! Yah!!! I made a save before the fight since I figured I'll never have a guy this strong again, so I'll probably mess around with it some. I'll turn off opportunist and charge and see if I could've gone roundvsround with him. And, humans... no way! I guess part of the appeal of your game is that it is difficult enough that I have to play as hard as I can just to win, sometimes. I slay about 10 characters per each one that makes it to 750', and of those, maybe 1 in 5 goes on to do well. Not having to worry about voluntarily taking challenges or avoiding tactics or xyz is very refreshing. Maybe humans, maybe one day, but not this month for me. Sorry I didn't recall the opportunist forum before, I don't retain much to be honest. When I ramble, I don't intend to make any kind of sense. I just like to brainstorm on paper, since I tend to forget what it is that I just thought 3 seconds ago. Drives my wife crazy.

On 31.3.2012 16:56 HallucinationMushroom wrote:
Okay, I feel much better about my character now. I was feeling the cheese thing morning, but I just reloaded at the point where I was walking into the throne room and turned off knockback. I did a 1v1 Morgoth with the mattock, +2 damage ring, 1d3 protection ring, aforementioned potion buffs and just barely, by the skin of my teeth, won. Once concentration really started taking off, he would wear me down to the 30's or 40's in hitpoints, requiring me to rebuff and start over. I eventually won with 7 hitpoints. Now, I wish this had been how I had really won, but any case, it's nice knowing that I can win without knockback and knockback+opportunist. No charges, just whappy whap whap. I'll have to make another character and try to reel one in like this official-like. But, I really ought to try a whole new concept... probably something revolving around high-criticals.

On 31.3.2012 22:34 half wrote:
Wow: you can beat Morgoth in a straight fight without Knock Back or Cruel Blow or the like? That is indeed impressive.

Fair enough regarding humans. I just thought it wouldn't be too hard for you to win with one, but I suppose we don't see your true body count here. High criticals are very doable, even without stealth, and a lots of fun too. Try that.

On 1.4.2012 04:34 HallucinationMushroom wrote:
My conclusion is that Morgoth must get very lonely at the bottom of Angband, and then pesky elves come and steal his only decent possessions, the silmarils. I'd be pissed too. After looking at the bare walls for a while, I decided to just head back up to the surface and open up a '4' store, selling really good potions to future adventurers.

On 2.4.2012 15:20 Psi wrote:
Impressive as always!

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