The Angband Ladder: Patient Overgrowth, Ent Mindcrafter by chris

  [Chengband 0.0.91 Character Dump]

                          Name  : Patient Overgrowth

 Sex      : Male             Age               125   STR!:  18/130
 Race     : Ent              Height            108   INT!:   18/80
 Class    : Mindcrafter      Weight            242   WIS!:  18/***
                             Social Class       42   DEX!:      15
                             Align            Evil   CON!:  18/***
                                                     CHR!:  18/180

 Right hand      (+33,+33)   Hit point   -114/1095   Fighting   : Heroic
                             SP (Mana)    459/ 537   Bows/Throw : Heroic
 Blows/Round           2+0                           SavingThrow: Heroic
 AverageDmg/Rnd       69+0   Level              50   Stealth    : Fair
                             Experience   13237190   Perception : Excellent
 Shooting          (+0,+0)   Max Exp      13237190   Searching  : Excellent
 Multiplier          x0.00   Exp to Adv      *****   Disarming  : Superb
 Shots/Round          1.00   Gold          1361015   MagicDevice: Legendary[5]
                                                     SpellPower : +38%
 AC              [19,+166]   Time     Day 23  6:20   DevicePower: +15%
 Speed            (+29+10)   Play time    20:45:24   Infravision: 0 feet

                         (Character Background)
          You are the wandering offspring of a respected Entish sage.
           You have five fingers and toes, and are covered in deep
          brown skin.

          ...You were killed by The Serpent of Chaos on level 100 of

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Ent           STR!: 18/110  5 -1 -1 -1 18/130         4s.3.2.s.....
 Class : Mindcrafter   INT!: 18/100  0  0 -1 -1  18/80         .s....3s....4
 Level : 50            WIS!: 18/110  2  3  1  6 18/***         .s4...3s.3..s
 Hits  : -114/1095     DEX!:  18/70 -6 -1 -2 -1     15         4s.3.2.s.....
 Mana  : 459/537       CON!: 18/120  5 -1  2  6 18/***         4s43.2.3.....
                       CHR!:  18/90  0  2  0  7 18/180         .s4....s.3...
           }     (                  }     (                      }     (
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+..........#    Sound : ........+....    Speed     : ....+.+....+#
 Elec  : .++.........#    Nether: .+...........    FreeAction: .......+.....
 Fire  : .++.........#v   Nexus : ...........+.    SeeInvisi.: ..+...++.....
 Cold  : .+..........#    Chaos : +.....+......    Hold Life : ......++.....
 Poison: ..+.........#    Disnch: .......+.....    Warning   : .............
 Light : ..+....+.....    Fear  : ............#    SlowDigest: .............
 Dark  : .......+.....    Reflct: ..+..........    Regene.   : .............
 Shard : +............    AuFire: .............    Levitation: .......++....
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : ......+.....+    AuCold: .............    Cursed    : +............

                                  }     (                        }     (
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : ..........+..
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : .+.....+.....
 Sharpness : ...    Sust Int  : .+.....+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .++....+....+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .+.....+.....    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .++....+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .++....+.....

  [Last Messages]

> You feel resistant to cold!
> You feel resistant to electricity!
> You feel resistant to poison!
> Select a point and press space.
> Target Aborted.
> The quartz vein turns into mud!
> The magma vein turns into mud!
> The quartz vein turns into mud! <x2>
> The magma vein turns into mud! <x2>
> The granite wall turns into mud!
> Really try 56 Potions of Restore Mana {!k!q}? [y/n]
> You have 55 Potions of Restore Mana {!k!q}.
> You feel your head clear.
> You are moistened.
> Target Selected.
> The Serpent of Chaos is ticked off!
> The Serpent of Chaos barely notices.
> Target Selected.
> The Serpent of Chaos barely notices.
> The Serpent of Chaos breathes mana.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> The Serpent of Chaos is no longer ticked off!
> Target Selected.
> The Serpent of Chaos is ticked off!
> The Serpent of Chaos barely notices.
> The Serpent of Chaos breathes nether.
> The Serpent of Chaos is no longer ticked off!
> The Serpent of Chaos fires a rocket.
> You'll take my life but I'll take yours too.
> Goodbye, Overgrowth!

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Vanilla Town:       ON
 Arena Levels:       OFF
 No Selling:         ENABLED

  [Recall Depth]

    Angband         : level 100

  [Quest Information]

< Completed Quest >
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >

  [Defeated Monsters]

You have defeated 15972 enemies including 211 unique monsters in total.

< Unique monsters top 10 >
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Loki the Trickster                       (level  85)


Your alighnment : Evil

You are the living embodiment of Harmony.
You are the living embodiment of Enlightenment.
You are the polar opposite of Patience.
You are the polar opposite of Nature.
You are an enemy of Justice.
You are an enemy of Valour.
You are an enemy of Honour.
You are the living embodiment of Temperance.


You are moronic (-4 INT/WIS).

  [Character Equipment]

a) The Wizardstaff of Amras (1d2) (+18,+24) (+4 to searching) {cursed,
b) The Large Metal Shield of Anarion [8,+18] {Nt}
c) The Harp of Daeron (+4) {!!}
d) a Ring of Spell Power (-3) <+23%>
e) a Ring of Speed (+12)
f) an Amulet of Spell Power (-2) <+15%>
g) The Jewel of Judgement (+3 to speed)
h) The Robe of Eternity [0,+42] (+3)
i) a Pair of Dragon Wings [4,+15] {So}
j) The Metal Cap of Thengel [3,+12] (+3) [+23%]
k) a Set of Leather Gloves of Magic Mastery [1,+9] (+3) <+15%>
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)

  [Character Inventory]

a) 44 Mushrooms of Restoring {!E}
b) 93 Potions of Healing {!k!q}
c) 41 Potions of *Healing* {!k!q}
d) 9 Potions of Life {!k!q}
e) 55 Potions of Restore Mana {!k!q}
f) 27 Scrolls of Teleportation {50% off}
g) 10 Scrolls of Recharging {25% off}
h) 37 Scrolls of *Destruction* {!*}
i) 9 Scrolls of Genocide {!*}
j) 8 Scrolls of Mass Genocide {!*}
k) 4 Rods of Recall {@zr!s!d!k!!}
l) 7 Rods of Teleport Other (1 charging) {@zt!s!d!k}
m) 7 Rods of Disarming {@zd!s!d!k!!}
n) 14 Rods of Stone to Mud (8 charging) {@zm!s!d!k!!}
o) 8 Wands of Rockets (10 charges) {@ar!s!d!k}
p) 3 Staffs of *Destruction* (3x 5 charges) {!u!s!d!k}
q) a Staff of *Destruction* (4 charges) {!u!s!d!k}

  [Home Inventory]

 ( page 1 )
a) 62 Potions of Water
b) 3 Potions of Speed {!k!q}
c) 32 Potions of Heroism
d) a Potion of Cure Serious Wounds
e) 86 Potions of Cure Critical Wounds {75% off}
f) 55 Potions of Restore Life Levels
g) 16 Potions of Strength {!k}
h) 8 Potions of Intelligence
i) 16 Potions of Wisdom {!k}
j) 18 Potions of Dexterity
k) 19 Potions of Constitution {!k}
l) 6 Potions of Charisma {!k}

 ( page 2 )
a) 2 Potions of Augmentation
b) 2 Potions of Self Knowledge
c) 6 Potions of Resistance {!k!q}
d) 2 Potions of Curing
e) a Potion of Invulnerability
f) a Potion of Polymorph
g) 65 Scrolls of *Identify* {25% off}
h) 30 Scrolls of *Remove Curse* {25% off}
i) 64 Scrolls of Recharging {25% off}
j) 3 Scrolls of Mundanity
k) 3 Rods of Recall (1 charging) {@zr!s!d!k!!}
l) 5 Rods of Healing {@zh!s!d!k!!}

 ( page 3 )
a) 3 Rods of Restoration {@z8!s!d!k!!}
b) 13 Rods of Teleport Other {@zt!s!d!k}
c) 34 Rods of Disarming {@zd!s!d!k!!}
d) a Rod of Drain Life {@zd!s!d!k}
e) 8 Wands of Disintegrate (27 charges)
f) 4 Staffs of Healing (4x 3 charges) {@uh!s!d!k}
g) 2 Staffs of Healing (2x 2 charges) {@uh!s!d!k}
h) a Staff of Genocide (4 charges)
i) 2 Staffs of Genocide (2x 3 charges)
j) a Staff of *Destruction* (5 charges) {!u!s!d!k}
k) 5 Staffs of *Destruction* (5x 4 charges) {!u!s!d!k}
l) 4 Staffs of *Destruction* (4x 3 charges) {!u!s!d!k}

 ( page 4 )
a) a Staff of *Destruction* (2 charges) {!u!s!d!k}
b) a Staff of Mana Storm (4 charges) {!s!d!k}
c) The Ring of Sustain Wisdom 'Rrkmiwergfri' (+3 to speed) {Sp;DkSoNt;FaSi}
d) The Ring of Protection 'Rrekho' [+17] (+3) {StCh;FiNtNxCa;FaSi}
e) The Ring of Acid 'Oomemen' [+13] (+4) {Dx;FiCoSh;Fa}
f) The Ring of Searching 'Aanserar' (+4) {Wi;PoCfNt;FaAg}
g) a Ring of Speed (+9)
h) a Ring of Speed (+8)
i) 2 Rings of Speed (+7)
j) a Ring of Speed and Haste (+8)
k) The Ring 'Frakir' (+1) {$}
l) The Ring of Tulkas (+4)

 ( page 5 )
a) The Ring of Power (Nenya) (+11,+11) (+2) {~D}
b) The Ring of Sound Resistance 'Lluvecarmen' (+8,+7) (+4 to stealth)
c) 2 Rings of Shard Resistance
d) 4 Rings of Extra Attacks (+2 attacks)
e) a Ring of Extra Attacks and Fire ball (+2 attacks)
f) a Ring of Mana
g) 2 Rings of Spell Power (-3) <+23%>
h) 3 Rings of Spell Power (-2) <+15%>
i) an Amulet of Brilliance (+4)
j) The Amulet of the Magi 'Rrruth' [+4] (+5 to stealth) {InCnSl;AcEl~pPL}
k) The Amulet of Carlammas (+2)
l) The Amulet of Ingwe (+3)

 ( page 6 )
a) an Amulet of Resistance {Po}
b) 5 Amulets of Resistance {AcElFiCo}
c) The Amulet of Faramir (+12,+0) (+3)
d) The Torque of Boromir (+0,+8)
e) The Bead 'Yasaka-no-Magatama' (+3) [+23%]
f) The Amulet of The Pitch Dark Night [+5] (+4)
g) The Amulet of Sacred Knights [+10] (+2)
h) The Collar Harness of the Hell (+15,+15) [-5] (-2)
i) The Charmed Pendant [+5] (+2)
j) The Pendant of Gogo (+4)
k) 2 Amulets of Spell Power (-2) <+15%>
l) The Feanorian Lamp 'Lightbringer' (+4) {StCn;BlCaFe}

 ( page 7 )
a) The Feanorian Lamp 'Altair' (+1) {St;PoCa;TeDs(St}
b) The Palantir of Westernesse (+3)
c) The Blue Dragon Scale Mail 'Talisman of Simplicity' (+1,+4) [40,+17] (+2 to
stealth) {WiSl;Nt(Wi}
d) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+30]
e) Balance Dragon Scale Mail (-2) [40,+27]
f) Balance Dragon Scale Mail (-2) [40,+3]
g) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Fe}
i) The Double Ring Mail 'Darknesslurker' (-2) [15,+13] (+2) {WiDx;NtDi, !! Mass
Genocide !!}
j) The Double Ring Mail 'Oozearmor' (-2) [15,+16] {AcNxDi}
k) Augmented Chain Mail of Resistance (-2) [16,+16] {??}
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Dk}

 ( page 8 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Nt}
b) The Robe of Nike [2,+14] (+2) {St;ElFiCfDi;Rg(St}
c) The Robe of Incanus [2,+20] (+3) [+23%]
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Li}
e) The Hard Leather Armour of Himring [6,+15]
f) Cord Armour of Resistance [6,+14] {PoLi}
g) Leather Scale Mail of Elvenkind (-1) [11,+10] (+1 to stealth)
h) Leather Scale Mail of Elvenkind (-1) [11,+7] (+1 to stealth) {Nt}
i) a Cloak of Aman [1,+20] (+3 to stealth) {Di}
j) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
k) The Cloak of Merry (+1,+1) [1,+7] (+1)
l) The Cloak of Thorongil [1,+10]

 ( page 9 )
a) an Elven Cloak [4,+8] (+4 to stealth)
b) an Elven Cloak [4,+4] (+4 to stealth)
c) a Fur Cloak of Thievery [3,+4] (+2 to speed)
d) 2 Shadow Cloaks [6,+10]
e) The Shadow Cloak of Tuor [6,+12] (+4 to stealth) {Cf}
f) a Pair of Dragon Wings [4,+15] {PoSh}
g) a Pair of Dragon Wings [4,+18] {ElDiFe}
h) a Pair of Dragon Wings [4,+17] {FiDi}
i) a Pair of Dragon Wings [4,+4] {Li}
j) a Large Leather Shield of Resistance [6,+15] {PoFe}
k) a Large Leather Shield of Resistance [6,+19]
l) The Large Leather Shield of Celegorm [6,+20]

 ( page 10 )
a) a Large Metal Shield of Resistance [8,+10] {Po}
b) a Dragon Shield [8,+16] {ShCf}
c) a Dragon Shield [8,+2] {?}
d) a Dragon Shield [8,+5]
e) The Knight's Shield of Earendil [10,+20]
f) a Mirror Shield [10,+13]
g) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
h) an Iron Crown of Might [0,+5] (+2)
i) a Golden Crown of Might [0,+10] (+3) {Ca}
j) a Golden Crown of Lordliness [0,+9] (+2)
k) a Jewel Encrusted Crown of the Magi [0,+3] (+3)
l) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Nx}

 ( page 11 )
a) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
b) The Metal Cap of Idaten [3,+23] (+4 to stealth) {StSlSr;Dk}
c) The Iron Helm 'Holhenneth' [5,+10] (+2)
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
e) The Steel Helm of Hammerhand [6,+20] (+3)
f) a Dragon Helm [8,+16] {ShCf}
g) a Dragon Helm [8,+18] {AcPo}
h) a Dragon Helm [8,+15] {DkSo}
i) a Dragon Helm of Infravision [8,+26] (+1)
j) The Kabuto of Yositsune [7,+8] (+2)
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
l) The Set of Gauntlets of the Master Tonberry (+10,+100) [2,+0] (-3 to speed)

 ( page 12 )
a) The Set of Gauntlets of Corwin [2,+15] (+4)
b) a Set of Dragon Gloves [4,+14] {?}
c) a Set of Cesti of the Sniper (+5,+3) [5,+11] (+4)
d) The Pair of Glass Slippers [0,+0] (-3)
e) a Pair of Hard Leather Boots of Speed [3,+15] (+10)
f) a Pair of Dragon Boots [5,+16] {BlNtCa}
g) a Pair of Dragon Boots [5,+17]
h) a Pair of Dragon Boots [5,+14] {FiLiDk}
i) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Nt}
j) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3)
k) The Dagger of Fiona (2d4) (+6,+9) (+2)
l) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)

 ( page 13 )
a) The Dagger of Rilia (2d4) (+4,+3)
b) a Rapier of Westernesse (1d6) (+5,+9) (+1)
c) a Sabre (Order) (7d1) (+10,+5)
d) The Tulwar 'Hydrazone' (2d4) (+14,+15) (+3 to infravision) {If;Po|P}
e) The Broad Sword 'Self-Enlightenment' (2d5) (+14,+11) {|AE/*UL}
f) a Long Sword (Trump) (2d5) (+10,+10) (+1 to searching) {Ca, .}
g) The Long Sword 'Excalibur' (5d5) (+21,+19) [+5] (+3)
h) The Long Sword of Falis (4d5) (+20,+15) (+5)
i) The Long Sword 'Gurenki' (5d5) (-10,+25) (+2)
j) a Scimitar (Order) (10d1) (+10,+8)
k) a Katana of Slaying (8d4) (+11,+11)
l) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)

 ( page 14 )
a) The Katana 'Aglarang' (8d4) (+0,+0) (+2)
b) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2)
c) a Bastard Sword (Crusade) (3d4) (+15,+11) [+4] (+2)
d) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
e) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
f) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
g) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
h) a Blade of Chaos of Force (6d5) (+10,+13) (+2)
i) a Blade of Chaos (Chaos) (6d5) (+11,+9)
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
k) a Diamond Edge of Sharpness (7d5) (+23,+29) (+5)
l) a Diamond Edge (Trump) (7d5) (+14,+17) (+2 to searching) {99% off}

 ( page 15 )
a) 6 Poison Needles (1d1) (+0,+0)
b) a Falcon Sword (1d6) (+3,+5) (+1 attack)
c) 2 Rune Swords (0d0) (-50,-50) [-50] {cursed}
d) The Broad Spear of Destiny (3d9) (+15,+15) (+4)
e) The Glaive 'Mana Stone' (2d6) (+24,+23) {Si|EM/X*/U}
f) The Glaive of Pain (9d6) (+0,+30)
g) The Great Axe 'Diamond Dust' (4d4) (+19,+17) (+2 attacks) {AtCn|Co}
h) The Heavy Lance 'Rising Thunder' (4d8) (+25,+26) (+4 to infravision)
i) The Club of Aegir (3d8) (+13,+20) [+10] (+4) (charging)
j) The Ball-and-Chain 'Bloodrain' (2d4) (+14,+11) (+2 attacks) {AtSr;SdTe/P}
k) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3)
l) The War Hammer of Joshua (3d3) (+8,+18) {Di/PU}

 ( page 16 )
a) The Bo Staff 'Warhead' (3d12) (+20,+20) {/*T}
b) a Great Hammer (Life) (4d6) (+8,+9) (+3)
c) a Wizardstaff (1d2) (+6,+8)
d) a Wizardstaff (1d2) (+8,+7)
e) a Wizardstaff (1d2) (+8,+6)
f) a Wizardstaff (1d2) (+5,+6)
g) a Wizardstaff (1d2) (+4,+5)
h) a Wizardstaff (1d2) (+6,+4)
i) a Wizardstaff (1d2) (+3,+1)
j) 4 Wizardstaffs (1d2) (+0,+0)
k) a Wizardstaff of *Slay* Demon (1d2) (+17,+13) (+2)
l) a Wizardstaff (Death) (1d2) (+9,+10)

 ( page 17 )
a) a Wizardstaff of Slay Demon (1d2) (+14,+10)
b) The Dwarven Shovel 'Leucine' (1d3) (+12,+7) (+3 to stealth) {Sl;Sd|AV/Z, !!
Restoring !!}
c) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
d) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Si}
e) The Short Bow of Robin Hood (x4) (+15,+17) (+2) {Nt}
f) The Long Bow of Bard (x4) (+17,+19) (+3)
g) The Light Crossbow of Brand (x5) (+10,+14) (+10 to speed) {So}
h) The Heavy Crossbow 'Ballista' (x5) (+10,+24) (+3)
i) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Cf~Z}

  [Check Sum: "077145bba7c32cb9ec"]

Posted on 30.3.2012 21:50
Last updated on 9.4.2012 00:39

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2117. on the Ladder (of 12043)
58. on the Chengband Ladder (of 491)
77. for this player (out of 327)

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No Selling Woes


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On 30.3.2012 21:50 chris wrote:
[CL20:DL14] 01:12
Vanilla Town. No Selling.

I'm on a crazy early level with a nest of Mindcrafters (95x 50xp, so I'm interested in killing them all). However, the nest is completely surrounded by Undead Masses (over 300 slain so far and MAX_REPRO remain). Maybe 500+ kills on the level and probably 500 or so living monsters to go, as nasties spawn waaaay faster than I can kill them. So, I will either die in this feeble effort, or I will come out near L25 I think. I'm shooting for at least L23 and the beloved Adrenaline Channeling. In the mean time, I think L21 will turn the tide as that is when my Pulverise acquires radius 2.

On 30.3.2012 22:31 chris wrote:
[CL24:DL14] 01:35
After 1200 kills on this level, I'm calling it quits. The Mindcrafters are all dead, and this was helped considerably by Adrenaline Channeling. But those stupid Undead Masses are insatiable breeders, and I just simply cannot make a dent in their numbers, so I'm quitting after killing 800 or so.

CL25 and Identify is just around the corner. That and temp ESP should really help!

On 31.3.2012 01:36 chris wrote:
[CL26:DL30] 02:09
I've powered down to stat potion depth which has typically been when my luck runs out.

Self Knowledge reveals an 18/70 intrinsic dex. Combined with my race (-6 eventually), class (-1) and personality (-2) that yields a base Dex of a mere 16! So, I probably need to find +20 or so from gear if I hope to give melee a go. But if that were my plan, I'd hardly have gone with a patient Ent, now would I?

Counterbalancing this monstrosity is a 112% life rating (which is just insanely good), 18/110 Str, 18/110 Wis (nice) and even 18/120 Con. Together with my race (+5 eventually), class (-1) and personality (+2), that yields a staggering 18/180 base Con.

So, I'm thinking high HP and Psycho-spears are the way to go ;)

On 31.3.2012 01:43 chris wrote:
Mindcrafter power tip of the day:

Macro up "\eUb\eUb\eUb\eUb\eUb\eUb\eUb\eUb\e" (where 'b' is the key for Clear Mind) and use this as your rest key. But be sure to turn on the flush on disturb option so that the macro interrupts when monsters come into view.

On 31.3.2012 14:36 chris wrote:
Of course, once you gain Psychic Drain, Clear Mind is not as important :)

[CL30:DL33] 04:14
This is proving to be one of my faster Vanilla Town attempts, reaching L30 in just over 4 hours. Not many stat potions so far ... just 3 !Chr I think, but I'll keep looking. Now that I have Detect Objects, I should stand a chance of finding them quicker. Indeed, one approach is to simply teleport around the level casting Precognition, ignoring as much as possible. One can explore 90% of the level in about 20 or 30s this way, and we all know that 1 level in 100 or so has a stat potion, so this should be quite a speed up!

Psycho Spear is a long way off unfortunately. Actually, I think it comes at L32, but won't be remotely castable until at least L40. And with melee completely out of the question, that leaves a long interim of pulverising orcs and trolls ... 5224 kills so far, and expect at least 10k before I can get this guy moving again. By that time, my HP which are already substantial, should prove up to the challenge of facing down the dreaded double breath!

On 31.3.2012 14:40 chris wrote:
Also, I can finally light rooms up! You can't imagine my delight when I finally found a -Illumination. Indeed, I employed less than honorable tactics to get one, but I was desperate (This is also where I got my potions of charisma, but the exploit is only available for a very limited time ...)

On 31.3.2012 16:41 Djabanete wrote:
Rods of Illumination are usually found a bit earlier in my experience, I'd say you got unlucky =)

You said you disagreed with the short bow and light crossbow changes? Did you reverse them in

the latest version or am I missing something? I haven't picked up the latest version because I apply so many edit file

customizations that upgrading is a bit of a chore =)

Shopkeepers not stocking the essentials is a big hassle. Sometimes I feel that from a game design standpoint, they

should just stock unlimited quantities of the same items each time. (The Black Market would be an exception.) Of course,

the current system is a relic of Moria and as such has a certain charm, but... that all goes out the window when you're

incapacitated by stat drain and the Alchemist just refuses to carry the right potions. R9999 here I come. (Before level 30

though, stat drain doesn't bother me: first, because I avoid stat drainers like the plague, and second, because of the

level-up boosts.)

On 31.3.2012 17:40 chris wrote:
No, short bow/light crossbow are still biffed range weapons. I'd like feedback from Dave before reverting that change since it was his idea. I just avoid using them :)

Wrt stat drain, the key is to buy restore potions as you see them, and to accumulate those found in the dungeon. Normally, you can just auto destroy these since the town has restoration services. Aside from an early drain from a trap or a jelly, I haven't had any troubles with stat drain. (And if the Alchemist doesn't have what you need, R9999 will *not* help, at least not in any newer version!)

Currently, I am wading thru a vault on a special level. I know, this is how I usually die but this guy is having no problems with Ancient dragons (blue and black). The only toughies are GHMMWQ who, with its healing spell and my 70 damage max per round is completely, totally, utterly impossible to kill. I've dished out 20k damage at least and the guy only has 1800hp or so. Must be nice to never run out of mana ... Plus, its detection range is soooo big that I'm having trouble luring it away from the vault so I can find the artifact. Its a slow process.

The other danger is a lesser balrog since I lack nether resist. But I do now have a rod of teleport other, so I'm using that.

On 31.3.2012 23:06 chris wrote:
[CL32:DL36] 06:08
Ooops ... Psychospear is not until L35. Damn, I could really use something more powerful at this point.

Actually, Mind Wave is really nice for clearing orc pits and even some troll pits. Hordes of monsters are also quickly dispatched, and this is helping with the object generation. In fact, stat potions are coming much more quickly than I ever dreamed!

Current level is special with a vault. Inside are an Ethereal Dragon and a Cthonian that have me worried. Also, a Demonologist and a Color Out of Space. The prudent thing to do would be to bail, but I spy a couple pairs of boots, including some hard leather boots. I guess I'll risk it ...

On 1.4.2012 00:35 Djabanete wrote:
Depths 35-40 are the hardest stretch for me in Vanilla Town... You get there at experience level 28 and can't break through until 34! I spend a lot of time getting terrorized and reading ?Tele at that depth. Looks like you're almost out of the woods though. (Not that the game is over when you get through, but it starts feeling more fair...)

On 1.4.2012 01:51 chris wrote:
Agreed. Its not so much CL that allows you to break out, but speed, hp and requisite resistance (e.g. Poison). Of course, this character is just nuts wrt hp. One of those boots was Thror (I was hoping for Feanor but am quite willing to settle!) and that helps out in all three areas since the random resist was a quite important Nether resist. Around L45 one runs into fast nether breathers, so its a good idea to cover up. Its funny, but I'll still wear my ring of nether resistance since hold life is so hard to come by, and it even is an ego ring with the rare regeneration ability.

So, 600+ hp at L32? I'd say that is quite a good start :D

On 1.4.2012 03:36 chris wrote:
[CL34:DL38] 07:43
I'm only on DL38 and I'm running in to the likes of Daoloth, Render of the Veils, an Eye Druj, the Yamata-No-Orochi, Quachil Uttaus, Treader of the Dust and Glaurung, Father of the Dragons. All in vaults of course.

Now, let's consider Mr. Yamata. Hmmm ... I can pulverise for 15d8 and it can breath for 550 (or up to 1600 if you account for triple moves). I only need to land 100 or so Pulverisations to kill it. Well, maybe 150 when you account for monster regeneration. How long do you think I could last, especially if it gets ticked off? Seriously, think baby Tarrasque here and I .. am .. on .. freakin' .. L38.

Fortunately, I know what to avoid ...

On 1.4.2012 04:42 chris wrote:
[CL35:DL40] 08:34
OK, that took a very long time. But, at last, my damage output leaves the 15d8 realm and enters the 140+d140 realm. Quite a change, actually! And my fail rate is a surprising 16% thanks to a wizardstaff and 18/*** Wisdom.

On 1.4.2012 09:40 Djabanete wrote:
An ego wizardstaff! Jealous!

On 1.4.2012 10:51 Arjen wrote:
A wizardstaff reduces failrate too? Not just the mana cost?

On 1.4.2012 14:30 chris wrote:
There are two flags that affect fail rates: DEC_MANA and EASY_SPELL. If you have both, you get -4% to fail rates. DEC_MANA alone gives -3% and EASY_SPELL alone gives -2%. Of course, DEC_MANA also reduces casting costs by 25%.

Wizardstaves give DEC_MANA, but what I really want is a Wizard Cloak since that has both flags. Unfortunately, it is very rare ...

On 1.4.2012 14:43 dzhang wrote:
Sorry, I've been pretty busy for quite a while. Why do you not like the short bow / light xbow changes? Well, I did notice a bug... Short Bows fire at rate 1.00, whereas it should be 1.1, to make up for its shorter range. It looks correct for Light Xbow vs Heavy Xbow though.

IMO the change is good because it makes all ranged weapons have their niche instead of two of the five being clearly inferior. If you don't like the short range limitations, you can always just use Long Bows and Heavy Xbows.

I've been having fun with an Artemis shooter Psion...

On 1.4.2012 15:56 chris wrote:
Personally, I always seem to find myself in asymmetric situations where monsters can affect me with spells but I still can't shoot them. In fact, monsters have 10 out of 18 squares of advantage. Gnome Mages and Crypt Creeps are examples of monsters you *need* to be able to shoot from a maximal distance, especially when they refuse to come close to you or chase you.

The other annoyance is trying to take down something fast and sleeping, but the range of 8 only permits a couple of shots. Shoot and scoot is no longer a viable game strategy.

The extra damage does not make up for the over 50% reduction in range, IMO. But, like you said, one can use Long Bows and Heavy XBows instead, which I do.

Djabanete, what was your take?

On 1.4.2012 16:05 Djabanete wrote:
>>> IMO the change is good because it makes all ranged weapons have their niche instead of two of the five being clearly inferior.

I don't get it... aren't the two still clearly inferior, just in another aspect? Long Bows are still strictly better than Short Bows. I just prefer the damage handicap over the range handicap because there's less counting involved that way.

On 1.4.2012 16:37 dzhang wrote:
No, Short Bows and Light Xbows (are supposed to) fire faster. So you actually have more damage output with Shortbows and Light Xbows if the target is in range.

Right now it's 1.00 => 1.10 and 0.75 => 0.83, but if that's not enough, we can bump it up to 1.2 and 0.9

On 1.4.2012 16:43 dzhang wrote:
Chris, I'm open to fine tuning the range on shortbows and light xbows. Would 10 be better? As for Gnome Mages and Crypt Creeps, I guess it's a design feature that Longbows are preferable against these guys.

On 1.4.2012 17:16 chris wrote:
Hmmm ... I never changed the firing energy. Light Crossbows were always 0.83 shots base, so was it just the Short Bow that needed a change?

On 1.4.2012 20:10 Djabanete wrote:
Is this stuff manipulable from the edit files?

On 1.4.2012 23:57 chris wrote:
No, source code only. One of these days I'll put out a new release :)

On 2.4.2012 00:16 chris wrote:
[CL37:DL51] 09:51
I've moved down to Storm Wyrm depth hoping for better drops and quicker advancement. Yet, somehow, I've only managed to change myself into a yucky Colossus. How did that happen?

On 2.4.2012 00:46 chris wrote:
[CL38:DL51] 10:17
I level up and yet my fail rate on Psychospear has gone from 10% to 16%. I just can't make any darn progress in this game, it seems.



On 2.4.2012 03:33 dzhang wrote:
Check out the artifacts I'm designing. I'm really looking forward to some of these!

On 2.4.2012 11:58 Djabanete wrote:
Me too, I like the variety there ;)

On 2.4.2012 13:13 chris wrote:
So, I need to don my Hard Leather Cap of Programming [2, +5] then?

On 2.4.2012 14:27 dzhang wrote:
Please, that cap needs to have a pval or else it's not much good, unless you expect to be shot in the head ;-)

Also, I was thinking that another way to resolve the longbow vs shortbow issue is to say that the max range is the same for both (18), but once you go past the favored range of shortbows (8), then you take a -5 tohit for each square farther for shortbows. Naturally, this doesn't apply for longbows. Both the favored range and the penalty per square could be fine tuned.

On 2.4.2012 17:54 Djabanete wrote:
I still prefer shooters the old way --- I see what you're saying now about specializing their roles, but both the range penalty and accuracy penalty strike me as being too clunky to be worthwhile. (For what it's worth, I prefer the range penalty over the incremental accuracy penalty.)

Also, on occasion I've opted for a light crossbow over a heavy one simply on account of the weight... but the same balance mechanism doesn't really apply to regular bows :(

On 2.4.2012 17:56 Djabanete wrote:
Wow, Chris, nice job on that sword!!

On 3.4.2012 20:46 chris wrote:
[CL39:DL55] 10:56
I level up again ... and *again* my fail rate on psychospear increases, this time from 16% to 22%. What the heck is going on?

Well, its hard to resist Slayer even if it is causing all these sorts of anomalies, including a -6 penalty to speed since I need to use a ring for Chaos resistance. Hallucination is quite common at this point, almost perpetual in fact.

Sacred Knights would solve many problems at this point!

On 4.4.2012 01:14 chris wrote:
[CL41:DL60] 11:51
Scratch that ... Gimme Gogo! I'm fighting a losing battle vs. my rapidly diminishing dexterity. Having gained a 6th attack, I leveled up and lost it, but then quickly found Bard and got it back. And I still have one more attack to gain!

My joints are getting stiff in my old age ...

On 4.4.2012 09:15 Arjen wrote:
What's that +16?

>Shooting (+44,+19+16)

On 4.4.2012 14:21 chris wrote:
The first value, +19, gets multiplied by the shooter (x4.72 in this case) and the second value, +16, gets added on afterwards.

We recently made a change whereby rings of damage, etc, apply to shooting as well, but the damage is not multiplied by the shooter's multiplier. There are some tweaks ... Gloves of Power only affect melee while Gloves of the Sniper only affect shooting.

On 5.4.2012 13:39 chris wrote:
[CL42:DL60] 12:28
After a looong time running from all significant uniques, I decided to take a stand. The level looked dangerous, but not particularly special and the vault was midling. But the guardians were fierce, including Ancalagon, Hastur, Glaurung, Quachil Uttaus and even little Rinaldo.

Why would I be so bold? Well, a Great Wyrm of Law was kicking the bejeezus of both Rinaldo and Glaurung. But first, I had to kill Ancalagon which was not too bad. My strategy was to fight until out of hp and sp and then teleport, which is quite risky but necessary when playing without rechargeable staves of healing. This only took two such escapes.

Far worse was Hastur, who not only has access to a big 'ol nether breath (tm), but also spams one of my many resistance holes: darkness. This battle was something like spear, spear, flee. Spear, spear, flee. Spear, spear, heal, spear, flee. After 10 or so repetitions I prevailed.

Quachil cost 1 !Healing as the GWoL separated from Rinaldo and Glaurung and I did not want to allow time for regeneration. That guy's time breaths are super duper annoying, but I fortunately had my rod of restoration ready and waiting.

Of course, Rinaldo cursed, but nothing spectacular and I even polished off the GWoL (still at 4 stars) despite lacking both Sound or Shards resist. This cost another !Healing :(

But I got the amulet I wanted!

On 5.4.2012 14:34 chris wrote:
[CL43:DL60] 12:46
Suddenly, my kit came together.

First, Brand dropped his crossbow with sound resistance. Now, that guy was tough as he has a ~350hp darkness storm. Man, I sucked up about 6 of those! Fortunately, he doesn't have many hp. And while he will start spamming healing when wounded, I was able to polish him off. I also got curse #2 from Amberite #2.

Next, I picked up Thranduil while cleaning up back to back blue dragon nests. I must say that Mind Wave and double resist make for great fun in these sorts of situations. There is nothing quite like getting 300 to 400 objects for about 5s of effort! Thranduil came with Nexus.

So, investigation of my home revealed Hithlomir with light resistance. Jack is still alive and if I thought Brand was bad, watch out! Jack is an abomination!! Also, a dragon shield with Shards.

Now, for the first time in history, I am eager to find Frakir. It will grant me that last point of Wisdom as well as poison resist and (new to Chengband) levitation. Where could it be hiding?

On 6.4.2012 12:22 chris wrote:
[CL46:DL80] 14:25
Oh, boy! I powered down to L80 hoping for some lucky rods of healing. With my wizard light detection, they should be easy to spot, provided I can get them to generate at all! But, there is a slight problem: Every level is infested with super powerful uniques. The Norsa, Godzilla, The Witch-King, and even Gothmog. Amberites over here. Amberites over there. Big buff Kenshirou and Raou.

I'm killing what I can, which isn't much, and is made more difficult by the sheer density of big baddies. Heck, even Pinky has proven beyond my powers of destruction.

What I need is a good ring of spell power (at least +3) and some alternate source of poison resistance! Maybe a good pair of dragon wings and Julian's armor or something like that.

On 6.4.2012 12:46 chris wrote:
OK, I just killed Godzilla and it only took 1 -Healing, 2 !Healing and 3 desperation teleports. I also took one extremely close call with a double breath that I barely survived.

Word of advice: Don't get cute with Dimension Door as it costs extra energy. It's a fine escape, but don't use it to blink next to a foe since you will generally receive a double move nasty surprise!

On 6.4.2012 15:23 chris wrote:
[CL48:DL80] 15:35
I'm up to 3 -Healing, though they are still a bit unreliable.

One of the major problems with Vanilla town is that it forces spellcasters to play with -4 to their key stat. I don't dare use !NewLife or even risk !Polymorph, so I'll just have to garner enough Wisdom to overcome the biff ... And thanks to the reflection mirror and the jewel, I'm now good to go! Reflection is huge for my playstyle (ticking things off with psychospears) so that mirror is a godsend.

Now, the necessity of my ring of poison resistance is really starting to tick me off!

On 8.4.2012 13:35 chris wrote:
[CL49:DL80] 16:29
Slowly, but surely, the uniques are being dispatched. Its getting easier now that I am up to a staggering 4 rods of healing, but I sure wish my magic skills were better. I can't really risk a zap in line of sight ... In fact, maybe I should wear those gloves of magic mastery that Combat Echizen just dropped? But ultimately, I will need the con from Corwin to cover my awesome spell power ring/amulet. Right? Right??

Without spell power I am as weak as a Warlock without the benefit of a stunning blast!

On 8.4.2012 14:20 chris wrote:
[CL50:DL80] 16:45
L50 at last! Did I beat Dave? No? Well, better luck next time :D

After failing my rod of healing 4 times in a row vs Hypnos, I swapped in the magic mastery. Legendary[7] device skill should be enough, but you never know.

On 8.4.2012 16:40 chris wrote:
[CL50:DL98] 18:31
Its not fair that Yasaka boosts spell capacity but its dual artifact, Ingwe, does not! Ah well ... I'll just suffer with only 504sp and an uber wimpy 345hp psychospear (thanks to 15% spell power).

At some point, I'll load up on healing and take out The Destroyer. Without destruction, he's pretty annoying since I constantly need to flee the level. Well, him and The Unicorn! Mostly The Unicorn, actually as that gal is nigh invincible and keeps showing up for some reason.

On 8.4.2012 18:50 chris wrote:
[CL50:DL98] 19:02
Holy Cow! +50 speed thanks to some crazy boots of speed!!!

On 8.4.2012 18:53 dzhang wrote:
Impressive! Get Ringil, and you'll be the same speed as a Metal Babble!

On 8.4.2012 19:06 debo wrote:
Just reading through the comments on this dump has made me realize that this game is the freaking weirdest roguelike I've ever seen :)

On 8.4.2012 19:56 chris wrote:
Weird? Do you mean to imply that blasting Santa Claus with Psychospears is somehow not normal?

[CL50:DL98] 19:50
The Destroyer is destroyed! With only 4 -Healing, this was less than the ideal time to take him on but I grew tired of running. Plus the level has a fair sized vault with a 5th rod of healing inside and I will need some time to recover that. 5 zaps (yes, the battle was long enough for one to recharge!) plus Daeron and even 5 !Healing. Plus all the !CCW I was carrying. Ticked off, that guy breathes disintegration every turn, and the damage quickly adds up.

For some reason I am having trouble locating a -3 amulet of spell power. Its the final piece of equipment that I need!

On 8.4.2012 20:00 chris wrote:
@Dave: The babble is actually +80 speed. I think that is safely out of reach!

On 9.4.2012 00:39 chris wrote:
Usually I heal around 600hp when facing the Serpent. So when he breathed mana and I was at 687, I figured I take another round to attack, especially since I've been having trouble damaging faster than it regenerates. Too bad it decided to double move for over 800 damage :(

On 9.4.2012 02:34 Djabanete wrote:
Aw shucks :(

RIP, Overgrowth.

On 9.4.2012 10:47 Arjen wrote:
Bastard! But a nice run, was reading along with him.

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