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The Angband Ladder: Aqua, Elf Ranger by <Dave256@nc.rr.com>

  [Angband 3.0.3 Character Dump]

 Name   Aqua                                     Self  RB  CB  EB   Best
 Sex    Male              Age       109   STR:     18  -1  +2  +0  18/10
 Race   Elf               Height     61   INT:     16  +2  +2  +0  18/20
 Class  Ranger            Weight     99   WIS:     11  -1  +0  +3     13
 Title  Guide             Status     56   DEX:     17  +1  +1  +8  18/90
 HP     266/266           Maximize    Y   CON:     18  -2  +1  +0     17
 SP     43/43             Preserve    Y   CHR:     10  +1  +1  +3     15

 Level           30       Armor     [27,+58]     Saving Throw     Superb
 Cur Exp     133733       Fight      (+5,+2)     Stealth          Superb
 Max Exp     133733       Melee    (+13,+13)     Fighting         Heroic
 Adv Exp     150000       Shoot    (+16,+17)     Shooting      Legendary
                          Blows       2/turn     Disarming     Excellent
 Gold         28545       Shots       3/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   132.2 lbs       Infra        30 ft     Searching          Good

 You are the only child of a Sindarin Archer.  You have light grey
 eyes, wavy black hair, and a fair complexion.




  [Character Equipment]

a) a Mace (Defender) (2d4) (+8,+11) [+5] (+2 to stealth) {!k!k!d!d}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+11,+17) (+1)
   It increases your shooting speed by 1.  
c) a Silver Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
d) a Calcite Ring of Lightning [+9] {@A1}
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns.
   It cannot be harmed by electricity.  
e) a Driftwood Amulet of Slow Digestion
   It slows your metabolism.  
f) The Phial of Galadriel {@A0}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.  
g) Leather Scale Mail of Elvenkind (-1) [11,+8] (+1 to stealth) {!k!k!d!d}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
h) a Cloak [1,-1]
i) a Large Leather Shield of Elvenkind [4,+16] (+1 to stealth) {!k!k!d!d}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Agility [2,+2] (+5)
   It increases your dexterity by 5.  
l) a Pair of Metal Shod Boots [6,+2]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1, 25% off}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Kelek's Grimoire of Power] {@m6@b6}
   It cannot be harmed by the elements.  
f) 2 Green Speckled Potions of Speed
g) 6 Dark Blue Potions of Cure Critical Wounds
h) a Scroll titled "iteglen um" of Enchant Weapon To-Dam
i) a Chromium Rod of Recall {@z0}
j) a Titanium Wand of Acid Balls (3 charges)
   It cannot be harmed by acid.  
k) a Gnarled Staff of Teleportation (9 charges)
l) an Oak Staff of Slow Monsters (10 charges)
m) 85 Arrows (1d4) (+0,+0) {@f1=g}
n) 99 Arrows (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) 3 Shimmering Potions of Healing
b) a Gloopy Green Potion of *Healing*
c) a Scroll titled "umik dalfsnik" of *Identify*
d) a Scroll titled "bit nejshu" of Banishment
e) a Magnesium Wand of Teleport Other (7 charges)
f) a Banyan Staff of *Destruction* (4 charges)
g) a Dagger of Slay Giant (1d4) (+5,+5) {2000}
   It slays giants.  
h) a Rapier (Defender) (1d6) (+8,+7) [+2] (+3 to stealth) {!k!k!d!d!v!v@w0}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
i) a Lance of *Slay Animal* (2d8) (+5,+3) (+1)
   It increases your intelligence by 1.  It slays animals.  It slows your
   metabolism.  
j) a Shovel of Earthquakes (1d2) (+3,+14) (+6) {4500}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   is branded with acid.  It creates earthquakes on impact.  
k) 29 Arrows of Wounding (1d4) (+9,+10) {!k!f@f5=g}
l) 25 Arrows of Flame (1d4) (+3,+5) {@f4=g!k}
   It is branded with fire.  It cannot be harmed by fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.4.2003 02:16

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7783. on the Ladder (of 12624)
2483. on the Angband Ladder (of 3716)

Comments

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On 1.4.2003 02:16 Dave256@nc.rr.com wrote:
Currently at 1150', not sure how fast to dive. Around what depth do stat potions start showing up in good numbers?

On 1.4.2003 15:55 andysoft@usa.net wrote:
I just finished getting my stats to the max, well still need one CON potion, but I'm not gonna stress over it. After I reached 1500, I started seeing them from drops and sometimes on the floor too. However there were still levels when I didn't find any, and I always bought some from black market if I've seen one I needed. Hope that helps.

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