The Angband Ladder: Eidolon, Wood-Elf Assassin by <quanchi@icpnet.pl>

  [ToME 2.1.2 Character Dump]

 Name  : Eidolon                Age                 83       STR:  18/53       
 Sex   : Male                   Height              49       INT:  18/50       
 Race  : Wood-Elf               Weight             100       WIS: 18/115       
 Class : Assassin               Social Class        44       DEX: 18/167       
 Body  : Player                                              CON:     18       
 God   : Melkor Bauglir                                      CHR:     15       
                                                                               
 + To Melee Hit          58 Level             33    Max Hit Points       280   
 + To Melee Damage       53 Experience    328956    Cur Hit Points        -5   
 + To Ranged Hit         49 Max Exp       328956    Max SP (Mana)         39   
 + To Ranged Damage      25 Exp to Adv.   426250    Cur SP (Mana)         39   
   AC                 23+88 Gold          229756    Piety              16504   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Heroic       Blows/Round:  5         
 Bows/Throw  : Legendary[12]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Superb       Mel.dmg/Rnd:  10d5+265  
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Nandor.  You are one of several               
          children of a Yeoman.  You are a credit to the family.  You          
          have brown eyes, wavy brown hair, and a dark complexion.             
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 It now is 8 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Stone giant Priest.
You can teleport yourself short distances.
You can feel the strength of the magics affecting you.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        18.576 [0.800]
	  - Weaponmastery                               38.800 [0.800]
	 	  - Sword-mastery                             09.940 [0.400]
	 	 	  . Critical-hits                           18.200 [0.600]
	  . Archery                                     01.200 [0.200]
 - Sneakiness                                    37.630 [2.200]
	  . Stealth                                     01.000 [0.900]
	  . Disarming                                   24.000 [1.000]
	  . Trapping                                    01.000 [1.000]
	  . Backstab                                    38.800 [1.400]
	  . Stealing                                    01.000 [0.800]
	  . Dodging                                     01.000 [1.000]
 - Magic                                         01.480 [0.400]
	  . Magic-Device                                01.000 [1.050]
	  . Conveyance                                  00.000 [0.300]
	  . Divination                                  00.000 [0.300]
	  . Temporal                                    00.000 [0.300]
	  . Udun                                        00.000 [0.400]
 - Spirituality                                  01.840 [0.700]
	  . Prayer                                      06.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved 35 princesses.

 You have defeated 3074 enemies.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to poison.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Power (x3) (+12,+25)
    
    You bought it from the Black Market.
e) a Ring of Slaying (+11,+14)
    
    You stole it from the Black Market.
f) a Ring of Slaying (+14,+14) {cursed}
    It is cursed.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance
    to poison.  
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 2.  It cannot be harmed 
    by fire.  
    It was given to you as a reward.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It is heavily cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Jumping [3,+13]
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) 13 Sheaf Arrows of Frost (1d5) (+9,+6)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it in the remains of an Ogre on level 32 of Mirkwood.
|) a Gnomish Shovel of Digging (1d2) (+11,+5) (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .


  [Character Inventory]

a) a Golden Rod of Charging of Illumination (125/125) {@z1!d!k!v}
    It regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 30 of Mirkwood.
b) a Rod Tip of Slow Monster (25 Mana to cast)
c) a Ring of Constitution (-3) {cursed}
d) The Ring of Caladar (+1 to infravision)
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
f) a Dagger (1d4) (+6,+5)
g) a Magical Orcish Pick (1d3) (+4,+3) (+2)
h) a Long Bow (x3) (+0,+0)
i) 15 Flight Arrows (1d3) (+0,+0)
j) 24 Arrows (1d4) (+0,+0)
k) a Horn
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Ring of Blindness Resistance
b) a Ring of Invisibility
c) a Dagger of Spinning (1d4) (+7,+7) (+2)
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your strength and dexterity by 2.  It is 
    very sharp and can cut your foes.  
    You found it in the remains of a Blubbering icky thing on level 3 
    of Barrow-Downs.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing
b) a Potion of *Healing*
    
c) 2 Potions of Enlightenment
d) a Potion of Resistance
e) a Rod Tip of Restoration (140 Mana to cast)
    
f) The Wand of Digging of Thrain (17 charges)
g) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Jewelry Shop.
h) a Ring of Lordly Protection [+13]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, confusion and disenchantment.  
    You found it lying on the ground on level 22 of Mirkwood.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) Soft Studded Leather of Resistance [5,+14]
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid and shards.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying on the floor of a special level.
l) a Small Metal Shield of Reflection [3,+9]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You stole it from the Black Market.



Posted on 1.4.2003 13:02
Last updated on 1.4.2003 17:25

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10410. on the Ladder (of 18915)
1832. on the ToME Ladder (of 3145)
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Comments

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On 1.4.2003 17:25 quanchi@icpnet.pl wrote:
I don't remember more stupidly death. I destroyed my Rod of Recall with incorrect macro. Next I was hungry, weak, *weak*, paralyzed and I meet Stone Giant Priest :) It's lesson for me: must inscribing of Recall ALWAYS :)

On 1.4.2003 18:26 synergy_arcan@hotmail.com wrote:
Did you do any God quests? I have the first one of retrieving the relic from the lost temple, although I have no idea what I am looking for do you know?

On 2.4.2003 21:05 quanchi@icpnet.pl wrote:
No. I never finished any god quest, because I don't know where's temple. OK, maybe I'm lame, but I really search this dungeon, no result :/

On 25.9.2003 17:15 satinka33@netscape.net wrote:
For the god quest: the quest listing should give you some idea of where it's at. Later versions of ToME are more accurate in describing location. Go into overland travel to find the purple '>' that is the quest entrance.
The relic itself can be on any level in the quest dungeon, it's a purple '~' in ASCII... and if it's on your current level and you leave without finding it, it's gone, permanently. That's happened to me more than once :-(

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