The Angband Ladder: Hugo Bloke, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.2 Character Dump]

 Name   Hugo Bloke    Age    2,716       Str   5 =  3  +1      +1
 Sex    Male          Height   6'9       Dex   7 =  4  +1      +2
 Race   Noldor        Weight   153       Con   6 =  4  +1      +1
 House  Fingolfin                        Gra   2

 Game Turn   47,812   Melee (+33,3d12)   Melee       33 = 20  +7  +5  +1
 Exp Pool     3,350   Bows   (+12,1d9)   Archery     12 =  0  +7  +7  -2
 Total Exp  103,050          (+12,1d9)   Evasion     29 = 20  +7  +2
 Burden       126.4   Armor [+29,5-15]   Stealth     19 = 11  +7  +1
 Max Burden   248.7                      Perception  12 =  7  +2  +3
 Depth           0'   Health     59:59   Will        15 = 12  +2      +1
 Min Depth       0'   Voice      28:28   Smithing     5 =  0  +2  +3
 Light Radius     6                      Song        12 = 10  +2

 You are one of two children of a bard from the house of Fingolfin. You
 have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Orc champion flees in terror!
> You have 6 Fragments of Lembas (c).
> The Orc captain shouts a warning.
> The Orc champion flees in terror!
> Your rage subsides.
> Your dexterity returns to normal.
> You feel less awkward.
> You are no longer gorged.
> Your constitution returns to normal.
> There is a pile of rubble in the way! <2x>
> There is a wall in the way!
> You have no room for a Shimmering Potion of Awkwardness.
> You have no room for a Set of Leather Gloves.
> You have no room for an Ivory Staff of Slumber (6 charges).
> You have no room for a Longsword (+1,2d5) [+1].


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow of Quickness (+1,1d8) 1.2 lb
   It grants you the ability: Rapid Fire.  It can shoot arrows
   13 squares (with your current strength).
c) a Golden Ring of Accuracy (+3)
d) a Golden Ring of Accuracy (+3)
e) a Bronze Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Galvorn Armour of Maeglin [-1,2d4] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
h) a Shadow Cloak of Warmth [+4] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) (nothing)
j) a Dwarf Mask of True Sight [-2,1d2] <+3>
   It improves your perception by 3.  It provides resistance to 
   fire, blindness, and hallucination.  It grants you the
   ability to see invisible creatures.  
k) a Set of Leather Gloves of Dexterity <+1>
   It increases your dexterity by 1.  
l) a Pair of Steel Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) 52 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 5 Thorny Herbs of Rage
b) 3 Yellow Herbs of Healing
c) 6 Fragments of Lembas
d) 9 Clear Potions of Miruvor
e) 8 Murky Brown Potions of Orcish Liquor
f) 7 Brown Potions of Healing
g) 10 Black Potions of Slow Poison
h) 7 Brilliant Blue Potions of Quickness
i) 6 Bright Orange Potions of Elemental Resistance
j) an Azure Potion of Strength
k) 5 Milky White Potions of Dexterity
l) 2 Violet Potions of Constitution
m) an Emerald Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
n) a Golden Ring of Accuracy (+3)
o) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
p) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
q) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
r) a Mithril Corslet of Venom's End [-2,2d5]
   It provides resistance to poison.  It cannot be harmed by the
   elements.  
s) The Dagger of Azaghal (+1,1d6) 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (16 squares).  It cannot be
   harmed by the elements.  
t) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
u) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
v) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
w) a Mattock (-5,5d2) <+2> 13.7 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Hugo Bloke of the Noldor
Entered Angband on 13 Apr 2012

    Turn     Depth    Note

       6     50 ft    (Charge)
     588    100 ft    (Dodging)
     965    150 ft    (Sprinting)
   2,806    300 ft    (Disguise)
   3,669    300 ft    Slew Gorgol, the Butcher
   5,241    350 ft    (Vanish)
   6,075    500 ft    (Power)
   6,622    550 ft    (Inner Light)
   6,908    550 ft    Slew Gilim, the Giant of Eruman
   7,051    550 ft    Slew Othrond, the Orc Lord
   7,665    550 ft    (Hardiness)
   8,333    550 ft    (Poison Resistance)
   8,667    550 ft    (Keen Senses)
   9,057    550 ft    Slew Nan, the Giant
   9,061    550 ft    Found The Greatsword 'Glend'
  10,350    650 ft    Found The Mail Corslet of Fingon
  10,895    650 ft    Found The Longsword 'Orcrist'
  12,188    800 ft    (Lore-Keeper)
  12,464    800 ft    (Lore-Master)
  12,678    800 ft    (Dexterity)
  12,786    800 ft    Slew Tevildo, Prince of Cats
  12,793    800 ft    Slew Oikeroi, Guard of Tevildo
  13,550    850 ft    (Stun)
  15,319    950 ft    (Majesty)
  15,767    950 ft    Subdued The Deathblade 'Delmereth'
  15,767    950 ft    Found The Deathblade 'Delmereth'
  18,086    900 ft    (Exchange Places)
  20,165    800 ft    (Crowd Fighting)
  23,746    900 ft    (Dexterity)
  23,767    900 ft    Slew Scatha the Worm
  24,327    900 ft    Slew Dagorhir, the Elfbane
  24,627    900 ft    Found The Longsword 'Narsil'
  27,754    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  27,763    950 ft    (Critical Resistance)
  28,708    950 ft    Slew Ancalagon the Black
  28,805    950 ft    (Knock Back)
  31,245  1,000 ft    Entered Morgoth's throne room
  31,296  1,000 ft    Slew Thuringwethil, the Vampire Messenger
  31,296  1,000 ft    Found The Bat-Fell of Thuringwethil
  31,425  1,000 ft    (Constitution)
  31,808  1,000 ft    Found The Massive Iron Crown of Morgoth
  32,513  1,000 ft    Slew Ungoliant, the Gloomweaver
  33,276  1,000 ft    Cut a Silmaril from Morgoth's crown
  33,470  1,000 ft    (Strength)
  35,508    950 ft    Slew Draugluin, Sire of Werewolves
  35,508    950 ft    Found The Wolf-Hame of Draugluin
  38,968    850 ft    Slew Umuiyan, the Doorkeeper
  39,159    850 ft    (Song of Slaying)
  41,958    750 ft    Found The Dagger of Azaghal
  41,994    750 ft    (Song of Sharpness)
  42,717    750 ft    Cut a Silmaril from Morgoth's crown
  42,914    750 ft    Cut a Silmaril from Morgoth's crown
  42,915    750 ft    YES, I got all THREE Silmarils out!!!
  43,855    500 ft    Slew Ulfang the Black
  44,595    300 ft    (Blocking)
  45,971    200 ft    Slew Smaug the Golden
  45,998    200 ft    (Strength in Adversity)
  46,449    100 ft    Slew Maeglin, Betrayer of Gondolin
  46,449    100 ft    Found The Galvorn Armour of Maeglin
  47,106     Gates    Entered The Gates of Angband
  47,798     Gates    Enough screwing around...I'm out of here!

  47,811     Gates    You escaped the Iron Hells on 18 April 2012.
  47,811     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 041352188]


Posted on 14.4.2012 04:19
Last updated on 19.4.2012 01:05

Download this dump

336. on the Sil Ladder (of 2253)

Related screenshot:
'Great cold-drake falls aleep' at 950ft

Comments

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On 14.4.2012 04:19 HugoTheGreat2011 wrote:
This isn't just a bloke. This 'bloke' is another Stealth hard-hitter that might actually have a chance at the Throne Room, once again!

On 14.4.2012 04:22 HugoTheGreat2011 wrote:
Looking at the character dump, my minimum is only 700ft. Looks I can scum these levels while I'm at it!

On 14.4.2012 05:30 Fendell Orcbane wrote:
Yeah, this looks real good. I'd get exchange just in case...it can save you if you get caught in a real bad spot as can happen so often in Sil.

On 14.4.2012 09:28 decoy wrote:
Lovely, quite lovely. With Exchange Places and Sprinting, I'd think you would be in very, very good shape. Scum the crap out of 900' and 950'! Good luck!

On 14.4.2012 09:33 decoy wrote:
...Oh wait, you have Sprinting. Good then. Exchange Places would be good, as Fendell mentioned.

On 14.4.2012 11:56 Scatha wrote:
Are you stealthily charging things? How's that working out? (How often do they survive the initial hit?)

On 14.4.2012 17:02 HugoTheGreat2011 wrote:
Yes, I am stealthily charging monsters left-and-right, one-by-one usually. It has worked out very well, so far. Most monsters, except for Troll guards, young drakes, and great drakes, die or get destroyed upon the 1st hit. I just have to be careful with the dragons. Nowadays, I can wander around them and gather up goodies nearby.

As for Exchange Places, I should get it pretty soon, and try to use it effectively. :)

On 14.4.2012 17:06 HugoTheGreat2011 wrote:
**Wander around them (the dragons) without *waking* them up...

On another note, I had a Great cold-drake fall asleep on me! (see screenshot). That was interesting, and was the first time I ever saw that.

On 16.4.2012 00:45 HugoTheGreat2011 wrote:
Here I go. This is it. Taking on Morgoth once again. But this, this guy, Hugo Bloke, is no joke and a freaking tank.

But, before I descend to the Throne Room, I would like to give an inventory of what I have. This guy is so stacked, it's not even funny:

10 !Miruvor
14 !Healing
9 !Quickness
12 !STR
11 !DEX
16 !CON

9 Herbs of Healing
12 Herbs of Rage

and so forth.

My final stats:
5 STR
7 DEX
5 CON
2 GRA

I could have taken CON from the Will tree. But, I decided to get abilities like Critical Resistance and Majesty, instead.

Let's see how this goes....

On 16.4.2012 01:07 HugoTheGreat2011 wrote:
I'm in the Throne Room, and I'm still alive. Things were okay until I went towards the Northwest room, because of the Easterling spies. After they shouted for help, Trolls guards and Unrelenting Horrors were drawn in. And boy, I HATE Unrelenting Horrors. And then shortly, Morgoth came in to join the ruckus. I was able to knock off the Crown after a few swipes. But, there's one problem. I'm having a *hard* time getting the first Silmaril out. I tried sacrificing Orcrist like 5-7, and that didn't work. Same for Delmerth. Even worse, Morgoth and his numskull Unrelenting Horrors are in my face pummeling away. Well, after 'buffing up' a few times I turned the other way (more west) and went out of sight from Morgoth and his minions, and guess what? Vanish WORKS on Morgoth and the Unrelenting Horrors!! At this time, I have to figure out a way to get a least a Simaril out, and maybe more...

On 16.4.2012 01:38 HugoTheGreat2011 wrote:
Good news:
I got the first Silmaril out, with Delmereth. Two more to go. I might sacrifice Narsil and Orcrist for the latter two Silmaril. The funny thing was that I was able to take it out without interruption. I was able to lure all monsters away from the Crown. After that, I closed all doors near the Crown. This makes me completely out of sight from all monsters. So, I can pummeling away at the Crown as much as I wish, until I get all of them out!

Note that almost all monsters have been eliminated from the Throne Room, except for a few monsters and, of course, Morgoth. If any monster tries to interrupt me from taking out Silmarils, I'll know what to do.

Oh yeah, I'm still stacked with lots of recovery potions/herbs: 13 Herbs of Rage, 9 Herbs of Healing, 13 !Healing, 9 !Quickness, 8 !STR, 9 !Dex, 13 !CON, etc. And yes, that's 13 !CON.

I also picked up STR from the Melee tree. Updated stats:

4 STR
7 DEX
7 CON (from Fingon's Mail Corslet)
3 GRA (from Silmaril)

With 1 Silmaril out, I think I can take a break from this character for now....

On 16.4.2012 01:47 HugoTheGreat2011 wrote:
While I'm taking a break, I have some questions about the Crown:
Are the 2nd and 3rd Silmarils harder to get than the 1st one? I think I was doing 30-40 on the dice rolls?! Unfortunately, I didn't remember the exact number when I got the first Silmaril out.

Oh yeah, I refuse to use 'Glend' or the Mattock on the Crown..no way I'm going to lose these two :/

I also forgot to get Finesse+Subletly. Supposedly, these would help me damage the Crown with my Artefact swords.

All comments are welcome!

Thanks in advance!

-HugoTheGreat2011

On 16.4.2012 04:40 ewan wrote:
Your second 'hit' on a Sil will shatter whatever weapon you use. Should (I *think*) be the same difficulty as the first. After that no further shattering.

If you're planning to fight Morgoth, do so before removing the third Sil.

Song of Sharpness would help a lot.

On 16.4.2012 05:10 HugoTheGreat2011 wrote:
What happens if I get the 3rd Silmaril out before fighting Morgoth? *Grin*

(If spoilers are involved, that's fine with me. I think I might have a fair chance of taking down Morgoth. But, I don't know...)

On 16.4.2012 05:11 HugoTheGreat2011 wrote:
Unfortunately, I don't enough EXP to get Song of Sharpness. I'll have to hack away at the Crown, the hard way...

On 16.4.2012 06:18 HallucinationMushroom wrote:
I wish I could watch! There should be some kind of angband arena, one that preferably sold drinks. Anyway, good luck!

On 16.4.2012 14:09 debo wrote:
@Hugo: I think pulling the 3rd Sil invokes some sort of curse that really screws with your skill checks -- If I remember correctly, you end up rolling each check twice, and taking the lower of the two rolls.

So yeah, avoid that if you can :)

On 16.4.2012 16:52 ewan wrote:
Right: every combat roll, every other roll, really sucks :).

On 16.4.2012 22:20 half wrote:
Subsequent Silmarils are harder to remove (the number of d4s for protection increases, though the exact numbers will change for 1.0.3). Carrying two or more means that there are twice as many monsters generated on the way back up. Removing the third curses you, and debo is right about the effect.

On 18.4.2012 23:43 HugoTheGreat2011 wrote:
Ah, screw it...I'm taking the Crown with me during my ascent! :) Currently at 950ft...

On 19.4.2012 00:21 HugoTheGreat2011 wrote:
With enough EXP, I picked up Song of Sharpness. I used Song of Sharpness + Delmereth to get the 2nd AND 3rd Silmarils at 750ft. Time to get the hell out!

On 19.4.2012 00:30 HugoTheGreat2011 wrote:
Ascending up very quickly without a hitch so far. Even the 2x enemies are no match for me. What's even funnier is that every spawning Gwathrauko, Vampire, or Vampire Lord flees away as soon as they see me! Other than this, any suggestions on what to spend my 4,000 EXP surplus on? I already have Song of Sharpness. :)

On 19.4.2012 00:51 HugoTheGreat2011 wrote:
Currently at 50ft. I tried to fight hand-on-hand with Morgoth. But, I was able to knock off only one star, and it was that. I'm not powerful enough, I guess. The other thing was that I kept forgetting to use !Quickness before attempt to fight him. But since I'm running low on Stat potions, I'd better head to the Gates, instead.

On 19.4.2012 01:05 HugoTheGreat2011 wrote:
Another Winner, indeed. Unfortunately, I didn't get the chance to kill Carcharoth. The idiot ran away after one hit. After that, I decided to wreak havoc in the nearby chambers, at the Gates. I was trying to win in-style. But then, I almost had a close call, when I was surrounded by Gwathraukar on both sides. I used the Herb Rage to get myself out and Healed for recuperation. After that, I was like, "Enough screwing around. I'm out of there." So, I made the escape, and won. The journey was fun!

On 19.4.2012 10:57 half wrote:
Good work. You were experiencing some of the effects of Majesty there. If you don't won't something to flee, you can always turn it off for a bit.

Good idea with the crown too. We were wondering when someone would figure that out, as it happened a lot in playtesting.

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