The Angband Ladder: Willow, Noldor Feanor no-class by Djabanete

  [Sil 1.0 Character Dump]

 Name   Willow        Age      161       Str   7 =  3          +4
 Sex    Male          Height   6'4       Dex   4 =  5          -1
 Race   Noldor        Weight   177       Con   7 =  3          +4
 House  Feanor                           Gra  -1 =  2      -2  -1

 Game Turn   15,138   Melee  (+17,2d8)   Melee       17 = 12  +4      +1
 Exp Pool     1,351   Bows    (+4,1d8)   Archery      4 =  0  +4  -1  +1
 Total Exp   32,651   Armor [+16,7-25]   Evasion     16 = 12  +4
 Burden       119.5                      Stealth      6 =  7  +4  -5
 Max Burden   358.0   Health    -11:71   Perception  11 =  7  -1  +5
 Depth         650'   Voice      16:16   Will         5 =  6  -1
 Min Depth     600'                      Smithing     0 =  0  -1      +1
 Light Radius     2                      Song        -1 =  0  -1

 You are one of two children of a smith from the house of Feanor. You
 have light grey eyes, straight brown hair, and a fair complexion.







  [Last Messages]

> It bites you...
> You strike out at everything around you!
> You hit it!
> You miss it.
> It claws you!
> You are covered in acid!
> Your Cloak of Protection is unaffected!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It bites you...
> You strike out at everything around you!
> You hit it...
> You miss it.
> It breathes darkness.
> You die.


  [Character Equipment]

a) a Longsword of Wolf Slaying (+1,2d5) [+1]
   It slays wolves.  
b) a Shortbow (+0,1d7)
   It can shoot arrows 12 squares (with your current strength).
c) an Amethyst Ring of Evasion [+1]
d) a Golden Ring of Perception <+3>
   It improves your perception by 3.  
e) (nothing)
f) a Brass Lantern of True Sight (with 1944 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Long Corslet of Protection (-1) [-4,2d7]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm of True Sight [-1,1d2] <+2>
   It improves your perception by 2.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) (nothing)
l) a Pair of Steel Greaves [-1,1d2]
m) 28 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) (nothing)


  [Character Inventory]

a) 2 Fragments of Lembas
b) a Bright Orange Potion of Clarity
c) 3 Emerald Potions of Slow Poison
d) a Brass Trumpet of Terror
e) a Golden Trumpet of Warning
f) a Topaz Ring of Sustenance
   It reduces your need for food.  
g) a Jet Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
h) a Chalcedony Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
i) 3 Wooden Torches (with 2000 turns of light)
j) a Brass Lantern (with 3919 turns of light)
k) a Set of Leather Gloves of the Forge <+2>
   It improves your smithing by 2.  
l) a Longsword of Rauko Slaying (+0,2d6) [+1]
   It slays raukar.  
m) a Mithril Greatsword of Dragon Slaying (+0,3d5) [+1]
   It slays dragons.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  
n) a Halberd of Final Rest (-2,2d10) [+1]
   It slays undead.  It requires both hands to wield it
   properly.  It counts as a type of polearm.  
o) a Battle Axe of Final Rest (-3,3d4)
   It slays undead.  It does extra damage when wielded with both
   hands.  
p) a Shovel (-3,3d2) <+1>
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Willow of the Noldor
Entered Angband on 04/15/2012 at 02:08 AM

    Turn     Depth    Note

   4,086    250 ft    Slew Gorgol, the Butcher
   7,263    350 ft    (Blocking)
   7,424    350 ft    (Heavy Armour Use)
   7,446    350 ft    Slew Boldog, the Merciless
   8,788    350 ft    (Finesse)
   9,790    400 ft    (Curse Breaking)
  12,314    500 ft    (Lore-Keeper)
  13,094    550 ft    (Lore-Master)
  13,094    350 ft    Found The Spear of Boldog
  13,094    350 ft    Found The Arrow 'Dailir'
  13,094    550 ft    (Inner Light)
  13,153    550 ft    (Follow-Through)
  13,808    550 ft    (Crowd Fighting)
  13,834    550 ft    Slew Ulfang the Black
  13,995    550 ft    Slew Gilim, the Giant of Eruman
  14,707    650 ft    (Exchange Places)

  15,138    650 ft    Slain by an Amethyst serpent.
  15,138    650 ft    Died on 15 April 2012 at 04:57 AM.





Posted on 15.4.2012 14:00

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2198. on the Sil Ladder (of 2253)

Comments

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On 15.4.2012 14:02 Djabanete wrote:
Not sure what I should have done... I guess when I broke out of the shadow spider's web, I should have stepped back the way I came and not forward into the dark unknown. Seems like common sense. Those creeping horrors were kicking my ass anyway though. Does protection help against their acid attack? Before the acid annihilated me I had 8-31 protection and +18 evasion :(

On 15.4.2012 14:04 Djabanete wrote:
I guess I didn't get a final screen. A shadow spider blocked me on the right and a creeping horror on the left. A Serpent was down the corridor from the horror.

This guy was tough as nails in melee but had problems with darkness monsters and fear.

On 15.4.2012 14:12 Scatha wrote:
It looks like you're still playing on the original release. The later versions include the death screenshot.

Creeping horrors move slowly, so you can normally avoid fighting them at all. But I can't quite see how the acid could have done as much damage as you say; perhaps you were blocking when you read off the 8-31 protection?

On 15.4.2012 14:43 Djabanete wrote:
Oh... I didn't know about the slow movement :) Serves me right for just going and killing everything. All the more reason I shouldn't have gotten trapped like that. (Although I was beginning to think getting trapped would become inevitable, which is why I learned Crowd Fighting and Follow-Through.)

I was probably blocking, you're right.

On 15.4.2012 21:07 HugoTheGreat2011 wrote:
I see you added 7 skill points onto Stealth. In the future, if you still like Stealth, try to get more points for Stealth (8 skill points) so that you can use 'Vanish.' Vanish helps *a lot* with getting away from these monsters, including Shadow Spiders and Creeping Horrors. :)

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