The Angband Ladder: Mighty Eviscerator, Demigod Rogue by chris

  [Chengband 0.0.91 Character Dump]

                          Name  : Mighty Eviscerator

 Sex      : Male             Age                84   STR :  18/***
 Race     : Demigod          Height             54   INT :   18/61
 Class    : Rogue            Weight             90   WIS :       9
 Magic    : Trump            Social Class       32   DEX :  18/110
                             Align          Lawful   CON :  18/147
                             Parent       Poseidon   CHR :      16

 Two hands       (+39,+64)   Hit point    837/ 837   Fighting   : Legendary[15]
                             SP (Mana)    221/ 221   Bows/Throw : Legendary[7]
 Blows/Round           7+0                           SavingThrow: Superb
 AverageDmg/Rnd      490+0   Level              50   Stealth    : Very Good
                             Experience   21037779   Perception : Very Good
 Shooting       (+6,+0+17)   Max Exp      21037779   Searching  : Very Good
 Multiplier          x0.00   Exp to Adv      *****   Disarming  : Heroic
 Shots/Round          0.00   Gold          9473436   MagicDevice: Heroic
                                                     SpellPower : +0%
 AC               [28,+91]   Time    Day 110 18:28   DevicePower: +0%
 Speed                (+6)   Play time    06:00:06   Infravision: 0 feet

                         (Character Background)
          You are the illegitimate but acknowledged child of a
          Townsman.  You are a credit to the family.  You have brown
          eyes, straight blond hair, and a fair complexion.

          ...Now, you are in Morivant.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR : 18/107  2  2  2  6 18/***         2......2...2.
 Class : Rogue         INT :  18/51  1  1 -2  1  18/61         s.......1....
 Level : 50            WIS :      8  1 -2 -1  3      9         s........3...
 Hits  : 837/837       DEX :  18/30  2  3  0  3 18/110         .......2..1..
 Mana  : 221/221       CON :  18/67  1  1  1  5 18/147         2.....3......
                       CHR :     12  1 -1  0  4     16         .........31..

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....+    Sound : .......+.....    Speed     : +.......+.++.
 Elec  : +......+....+    Nether: .............    FreeAction: +..........+.
 Fire  : ......++.....    Nexus : .............    SeeInvisi.: +............
 Cold  : .......+....+    Chaos : .............    Hold Life : .............
 Poison: .......+.....    Disnch: +............    Warning   : .............
 Light : +............    Fear  : +............    SlowDigest: +............
 Dark  : +............    Reflct: .............    Regene.   : +............
 Shard : .............    AuFire: .............    Levitation: ....+........
 Blind : .............    AuElec: .............    Perm Lite : +............
 Conf  : .......++....    AuCold: .............    Cursed    : .............

             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............#    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+..+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : +............
 Sharpness : ...    Sust Int  : +............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : +............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : +..    Sust Con  : +............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level  20
    Yeek cave       : level   5

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  2
  Warg problem                             (Danger  level:   5) - level  9
  Wormtongue, Agent of Saruman             (Dungeon level:   2) - level 16
  Mughash the Kobold Lord                  (Dungeon level:   4) - level 16
  Hobbes the Tiger                         (Dungeon level:   6) - level 16
  King Duosi, the Chief of Southerings     (Dungeon level:   8) - level 16
  The Ghost 'Q'                            (Dungeon level:  10) - level 16
  The Sewer                                (Danger  level:  15) - level 16
  Nar, the Dwarf                           (Dungeon level:  12) - level 17
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 18
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Tengu and Death Swords                   (Danger  level:  25) - level 29
  The Vault                                (Danger  level:  30) - level 29
  King Mulu, the Chief of Southerings      (Dungeon level:  14) - level 32
  Wutugu, the Chief of Southerings         (Dungeon level:  16) - level 32
  Angamaite of Umbar                       (Dungeon level:  18) - level 32
  Hagen, Son of Alberich                   (Dungeon level:  20) - level 32
  The Barrow Downs                         (Danger  level:  35) - level 32
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  Vapor Quest                              (Danger  level:  25) - level 33
  The Lonely Mountain                      (Danger  level:  45) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 49

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 29

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 45364 enemies including 30 unique monsters in total.

< Unique monsters top 10 >
  Smaug the Golden                         (level  45)
  Mother Hydra                             (level  38)
  The Hoard                                (level  30)
  Angamaite of Umbar                       (level  24)
  Hagen, Son of Alberich                   (level  24)
  Old Man Willow                           (level  22)
  Bolg, Son of Azog                        (level  20)
  Wutugu, the Chief of Southerings         (level  17)
  Nar, the Dwarf                           (level  17)
  King Mulu, the Chief of Southerings      (level  16)


Your alighnment : Lawful

You are the living embodiment of Honour.
You have sinned against Individualism.
You are an enemy of Knowledge.
You are somewhat virtuous in Justice.
You are the living embodiment of Valour.
You are an enemy of Compassion.
You are the living embodiment of Patience.
You are the living embodiment of Temperance.


You are untouchable (+30 AC).
You have made an infernal deal.

  [Character Equipment]

a) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
b) (wielding with two-hands)
c) (nothing)
d) a Ring of Damage (+14)
e) a Ring of Levitation
f) (nothing)
g) The Phial 'Astral Ray' (+3) {Cn;Fi}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Po}
i) The Cloak of Merry (+1,+1) [1,+7] (+1)
j) The Metal Cap of Thengel [3,+12] (+3) [+23%]
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
l) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)

  [Character Inventory]

a) 3 Trump Spellbooks [Conjurings & Tricks] {@ma!k}
b) 3 Trump Spellbooks [Deck of Many Things] {@mb!k}
c) a Trump Spellbook [Trumps of Doom] {@mc!s!d!k}
d) 20 Rations of Food
e) 47 Potions of Cure Critical Wounds {90% off}
f) 2 Rods of Trap Location {@z1!s!d!k}
g) a Rod of Recall {@zr!s!d!k!!}
h) 2 Rods of Illumination (1 charging) {@z5!s!d!k}
i) a Rod of Detection {@z3!s!d!k!!}
j) 3 Staffs of Perception (3x 21 charges) {@u1}

  [Home Inventory]

 ( page 1 )
a) 15 Trump Spellbooks [Conjurings & Tricks] {@ma!k}
b) 4 Trump Spellbooks [Deck of Many Things] {@mb!k}
c) Book of Kendo [Gorinnosho]
d) a Daemon Spellbook [Demonthoughts]
e) a Nature Spellbook [Nature's Gifts]
f) 2 Mushrooms of Restoring {!E}
g) 82 Rations of Food
h) 13 Potions of Speed {!k!q}
i) 29 Potions of Resist Heat {!k!q}
j) 29 Potions of Resist Cold {!k!q}
k) 99 Potions of Heroism {25% off}
l) 68 Potions of Heroism {25% off}

 ( page 2 )
a) 99 Potions of Cure Serious Wounds {25% off}
b) 99 Potions of Cure Serious Wounds {25% off}
c) 8 Potions of Cure Serious Wounds {25% off}
d) 69 Potions of Cure Critical Wounds {90% off}
e) 9 Potions of Healing {!k!q}
f) 3 Potions of *Healing* {!k!q}
g) a Potion of Restore Mana {!k!q}
h) 10 Potions of Restore Life Levels {25% off}
i) 5 Potions of Restore Strength
j) a Potion of Restore Wisdom
k) 5 Potions of Resistance {!k!q}
l) 16 Scrolls of Phase Door

 ( page 3 )
a) 49 Scrolls of Identify
b) a Scroll of Remove Curse
c) 10 Scrolls of *Remove Curse*
d) 78 Scrolls of Holy Chant {25% off}
e) 2 Rods of Door/Stair Location {@z2!s!d!k!!}
f) a Rod of Healing (charging) {@zh!s!d!k!!}
g) 5 Wands of Teleport Other (40 charges)
h) a Wand of Stone to Mud (12 charges) {@am!s!d!k}
i) a Wand of Light (10 charges)
j) 6 Wands of Drain Life (24 charges)
k) a Staff of Perception (21 charges) {@u1}
l) a Staff of Perception (14 charges) {@u1}

 ( page 4 )
a) a Staff of Starlight (10 charges)
b) a Staff of Treasure Location (19 charges)
c) a Staff of Object Location (14 charges)
d) a Ring of Levitation
e) a Ring of Sustain Strength
f) a Ring of Acid [+12]
g) a Ring of Flames [+7]
h) a Ring of Free Action
i) 2 Rings of See Invisible
j) 2 Rings of Fear Resistance
k) a Ring of Confusion Resistance
l) an Amulet of Anti-Teleportation

 ( page 5 )
a) The Phial of Galadriel (+1 to searching)
b) Ring Mail of Elvenkind (-2) [12,+16] (+3 to stealth) {Di}
c) Ring Mail of Resistance (-2) [12,+24] {Li}
d) Metal Scale Mail of Resistance (-2) [13,+6] {PoCa}
e) Chain Mail of Resistance (-2) [14,+6] {Nt}
f) Bar Chain Mail (Dwarven) (-2) [23,+14] (+1)
g) The Full Plate Armour of Isildur [25,+25] (+2)
h) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
i) Rhino Hide Armour of Elvenkind (-1) [8,+10] (+2 to stealth) {Bl}
j) an Elven Cloak [4,+7] (+4 to stealth)
k) The Hard Leather Cap 'Iron Maiden' [2,+9] {SiLuWr, $}
l) a Pair of Hard Leather Boots of Thievery [3,+5] (+2 to speed)

 ( page 6 )
a) a Dagger (Craft) (1d4) (+2,+3)
b) The Dagger 'Dethanc' (1d4) (+4,+6) {Sh}
c) The Small Sword 'Sting' (1d6) (+8,+8) (+2 attacks) {Dk}
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching) {Di}
e) a Poison Needle (1d1) (+0,+0)
f) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
g) The Glaive of Pain (9d6) (+0,+30)
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) [+30%]
i) a War Hammer (Pattern) (3d3) (+8,+9) (+2) {Sh}
j) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
k) a Sling (x2) (+4,+5)
l) a Sling of Extra Might (x3) (+13,+11) {Ac}

 ( page 7 )
a) 99 Iron Shots (1d3) (+0,+0) {@f1=g}
b) 60 Iron Shots (1d3) (+0,+0) {@f1=g}
c) 21 Iron Shots (1d3) (+4,+6)
d) 12 Mithril Shots (4d3) (+0,+0) {@f1=g}
e) 35 Mithril Shots (4d3) (+1,+4)
f) 26 Mithril Shots (4d3) (+2,+5)


 ( page 1 )
a) a Ring of Stupidity (-1) {cursed}
b) 2 Rings of Teleportation {cursed}

  [Check Sum: "077145bba7c32cb9ec"]

Posted on 15.4.2012 20:50
Last updated on 16.4.2012 03:37

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1381. on the Ladder (of 14764)
29. on the Chengband Ladder (of 491)
27. for this player (out of 384)


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On 15.4.2012 20:50 chris wrote:
[CL29:DL12] 01:58
Now its my turn to scum ... I actually can't believe my early luck. I did have to waste nearly 20 minutes digging for my armor, but it covers Poison which is necessary for my evil plan. Also required are fear resistance (got it), sustain strength (not yet), and no teleport (just picked up). Covering FA and SI from Sting is also quite welcome!

Now let's see if I can kill myself with macros!

On 15.4.2012 20:52 chris wrote:
Oh, yeah. Infernal deal is also fairly useful :D

On 15.4.2012 21:01 dzhang wrote:
Hm... killed pets don't drop stuff, right? Completely confused what your evil plan is... I get that you're probably killing spiders to heal, but you don't have an area attack? Unless you're planning on Meteor Swarm?

On 15.4.2012 21:19 Djabanete wrote:
Pets must be disabled. The spiders are for XP. Interesting scheme... you guys are always finding new and sinister ways to break the game ;)

On 15.4.2012 21:20 chris wrote:
[CL32:DL12] 02:20
I can't have pets since that option is turned off. This makes the Trump realm pretty silly and useless ... Or does it?

The main problem with Summon Spiders is Fire, Fear, Teleport To, Poison and Strength Drain. In the end, the Fire is proving too much to handle, but its about time to stop anyway. The shops simply don't stock enough spellbooks, and the more you carry, the quicker they seem to burn.

The next and final phase requires Summon Reptile, but I'm not powerful enough for that just yet, so I guess I need to go kill stuff. Ideally, I would have +10 base speed and a better AC. Again, Fire, Fear and Poison will be problematic, but Summon Reptile is actually in a fireproof book so one simply needs to be powerful enough to kill hydras before they kill you. Blindness shouldn't be an issue, but telepathy might be nice.

On 15.4.2012 21:25 Djabanete wrote:
I lost several Vanilla-town Trump Rogues in a row when I first figured out you could do this... I always got carried away and barely died from poison after escaping down the stairs. A little brinkmanship never hurt anybody, right? :)

You, of course, have mastered the art of spider scumming far better than I ever did. The amulet of anti-teleport is a nice touch!

On 16.4.2012 01:19 chris wrote:
[CL43:DL20] 04:25
After butchering Smaug, I decided it was time for the reptiles. However, I think I may have goosed the summoning code a bit too much as I was routinely getting 11 headed hydras, which are quite deadly. 7 heads are just annoying and are really slowing me down as I must continually rest (and then feed) in order to recast. But 11 heads are just downright nasty! Fortunately, single wielding Bloodspike was enough to prevail and now I am even dual wielding.

Dave, I have to ask. How do you do this with Fire Ants? Don't you starve? Don't you die? How do you do it so quickly? I'm routinely getting deep gashes and low hitpoint warnings, usually blinded as well. But I think I can hit L50 in perhaps another hour or so. Not as fast as you are, but I'm doing my best :D

Resources will be about 400 to 500 rations of food, and probably as many !CSW and CCW. This is why I don't understand the Cloning Pits ... You can't recall to town to restock!

On 16.4.2012 02:42 chris wrote:
[CL50:DL20] 05:32
About an hour subpar, yet, I think if I could have found blindness resistance, I could have shaved 1 or even 2 hours of this effort. There are two problems: [1] Every 0.5 to 2.0s you are blinded. [2] There is a bug whereby your rest macros are "Canceled" when blinded. So, my macro was something like \emac\e2222222288888888\eR&\r but the rest at the end would perpetually be "Canceled". This is highly annoying, but I can't figure out from a first glance at the code why this should be so.

Still, 45k kills and 21m xp in 5.5 hours is something for me to be proud of, even if it pales in comparison to the talents of others :D

On 16.4.2012 03:37 chris wrote:
[CL50:Cloning Pits] 06:00
One of the more challenging pits yet, despite my high level. What went wrong? Two words: Gnome Mages. Those guys run away (since they are low level) and hurl summons and the poor player, the summoning being indexed to the current level rather than the summoners innate wimpiness! I quickly got The Hoard and then nearly killed by Creeping Mithril Coins. Yes, even at L50 I cannot handle mithril coins ... With my low AC they simply cannot miss!

Ah, another mistake was forgetting !Heroism. Something put the fear of god into me, so then I could not attack and was reduced to running away, hoping for the fear to expire. I think it was the Its ... but I'm not sure.

But finally, an It clone dropped Werewindle and suddenly, I turned into a super human he-man, and the rest was easy. Rather a humbling experience, but that is what you get for scumming xp ...

On 16.4.2012 14:36 chris wrote:
I meant Creeping adamantite coins ... the fast ones. Mithril coins are pretty weak.

Now, the issue with the character is what to do now? As a rogue, my power comes from my equipment so even at L50, I'm fairly weak. I'm trying the Dragon's Lair and just barely managed a Hell Wyrm. Hmmm ... I guess I need that dagger?

On 16.4.2012 17:35 dzhang wrote:
Chris: What's taking you so long? (In terms of game days). I'm usually around Day 14 when I get out of the Cloning Pits at CL 50, having spent maybe 2-3 game days in there.

I usually go in with 30 Elvish Waybreads and 80 !oCCW, and have at least 20 Waybreads and 30 !oCCW left when I leave. Maybe your AC is too low? I've gone in with RedDSM before, just for the AC. Probably, Giant Fire Ants don't hit as hard as the Hydras? Burning my scrolls was definitely unavoidable, so that's why the Fire Ants trick only works with intrinsic ball or beam attacks.

On 16.4.2012 17:53 chris wrote:
Dave: Resting for blindness to wear off. Resting for mana to regen. That's why I also needed 500+ rations of food ... I was blinded many thousands of times. And I couldn't suck up the cuts, so I needed quite a few !CSW and !CCW as well.

When my AC was only 69, 11 heads hits whenever d142 > 45, which is quite often. They also have plasma bolts and a big single resisted fire breath, but while they came close to killing me quite a few times, I never died. I was also carrying potions of healing just in case.

On 16.4.2012 18:02 dzhang wrote:
You were mostly meleeing, right? Waiting for Blinding to wear off is just so you can cast Summon Reptile again?

Usually for Cloning Pits, I insist on 100+ AC, and that seems to be enough. I still need to burn maybe 30-50 !oCCW until I get high enough level to suck up the cuts. Levitation is not necessary though, so I will go in with a Ring of Flames for the extra AC. Stealth is also not necessary, but maybe that's just because I'm used to playing Sexy.

I've also had to quaff !oHealing when I had slow reflexes and didn't notice I was cut until something like 80 HP and Deep Gash...

On 18.4.2012 08:16 dzhang wrote:
Chris, I'm playtesting Polearm weaponmaster, since those seem to be unpopular, and now I see why. Here are a few proposed changes for balancing.

Knockback: Do a full round of attacks (with -20 tohit), and the monster is pushed back X squares at the end of the attacks, where X is the number of hits you land.

Piercing Strike: Passive ability (always active), no penalty tohit.

Reaping: If you kill at least 1 monster, you get 2 game counters of Wraithform, with +1 for each additional kill in the attack.

On 18.4.2012 08:21 dzhang wrote:
Oh, I also just noticed that Poseidon's trident doesn't have Slay Evil like it's supposed to. That makes the weapon much less desirable...

On 18.4.2012 08:27 dzhang wrote:
While we're on the topic of artifact tweaks, here's another couple suggestions.

Spear of Athena - Gain economize Mana, Blessed weapon.

Lyre of Apollo - Make pval +5 so it's at least stronger than Crimson.

On 18.4.2012 08:27 dzhang wrote:
While we're on the topic of artifact tweaks, here's another couple suggestions.

Spear of Athena - Gain economize Mana, Blessed weapon.

Lyre of Apollo - Make pval +5 so it's at least stronger than Crimson.

On 18.4.2012 15:58 chris wrote:
I'm having a hard time coding up Piercing Strike as a passive ability, so I'm tempted to just leave as is. The main problem is that the whirlwind ability will no longer work ... I'll just remove the penalty to hit for now.

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