The Angband Ladder: Halagnion, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.0.2 Character Dump]

 Name   Halagnion     Age    3,774       Str   2 =  1          +1
 Sex    Male          Height   7'3       Dex   2 =  4      -1  -1
 Race   Noldor        Weight   158       Con   7 =  6          +1
 House  Fingolfin                        Gra   1 =  2          -1

 Game Turn    8,886   Melee  (+11,3d8)   Melee       11 = 10  +2  -2  +1
 Exp Pool       353   Bows    (+4,1d8)   Archery      4 =  0  +2  +1  +1
 Total Exp   23,553   Armor  [+9,4-10]   Evasion      9 =  9  +2  -2
 Burden       116.6                      Stealth      6 =  7  +2  -3
 Max Burden   144.0   Health     -1:71   Perception   9 =  7  +1  +1
 Depth         550'   Voice      24:24   Will         8 =  6  +1      +1
 Min Depth     400'                      Smithing     1 =  0  +1
 Light Radius     4                      Song         1 =  0  +1

 You are the only child of a warrior from the house of Fingolfin. You
 have light grey eyes, straight black hair, and a fair complexion.

  [Last Messages]

> The Warg bites you! <2x>
> You hit the Warg...
> The Warg bites you!
> Low hitpoint warning!
> You failed to use the staff properly.
> The Warg misses you.
> The Warg bites you!
> You hit the Warg.
> The Warg bites you!
> You hit the Warg.
> The Warg bites you!
> You die.




a) a Greatsword (-2,3d6) [+1] 6.7 lb
   It requires both hands to wield it properly.  
b) a Shortbow (+1,1d7) 1.4 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Bloodstone Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
d) an Onyx Ring of Perception <+1>
   It improves your perception by 1.  
e) (nothing)
f) a Brass Lantern of Brightness (with 5184 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Studded Leather [-2,1d5]
h) a Cloak [+1]
i) (nothing)
j) a Great Helm of Brilliance [-2,1d2]
   It lights the dungeon around you.  
k) (nothing)
l) a Pair of Steel Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 54 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 9 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


a) a Pale Green Herb of Rage
b) 2 Pale Herbs of Sustenance
c) a Fragment of Lembas
d) 2 Flasks of oil
e) 3 Bright Orange Potions of Clarity
f) 2 Violet Potions of True Sight
g) 3 Copper Speckled Potions of Slow Poison
h) a Silver Staff of Freedom (6 charges)
i) a Willow Staff of Light (7 charges)
j) a Mahogany Staff of Majesty (4 charges)
k) a Driftwood Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
l) a Mail Corslet (-1) [-3,2d4]
m) a Round Shield [+0,1d3]
n) a Helm of Defiance [-1,1d2] <+2>
   It improves your will by 2.  It provides resistance to fear.  
o) a Longsword (+0,2d6) [+1] 2.5 lb
p) a Greatsword (Defender) (-2,3d5) [+2] 6.1 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
q) a Shovel (-2,2d2) <+1> 5.2 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
r) 5 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


Halagnion of the Noldor
Entered Angband on 2 May 2012

    Turn     Depth    Note

   1,177    100 ft    (Charge)
   3,343    250 ft    (Dodging)
   3,599    250 ft    Slew Gorgol, the Butcher
   3,785    250 ft    (Sprinting)
   4,113    300 ft    (Lore-Keeper)
   5,449    350 ft    (Lore-Master)
   5,461    350 ft    (Clarity)
   5,734    400 ft    (Hardiness)
   5,980    450 ft    (Inner Light)
   8,263    500 ft    (Disguise)

   8,886    550 ft    Slain by a Warg.
   8,886    550 ft    Died on 03 May 2012.

  ['Score' 011091114]

Posted on 3.5.2012 10:51

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1471. on the Sil Ladder (of 2161)


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On 3.5.2012 10:51 Fendell Orcbane wrote:
I just wanted to play for old times sake...not too bad considering that other than my great sword I didn't have any really good artifacts at this point. I also had my Dex reduced by one of the purple I's. God I hate the stat reduction...I might have survived if those damn warns hadn't come up the stairs and the Sulralko wasn't around either...still not bad for not having played in awhile.

On 3.5.2012 11:49 HugoTheGreat2011 wrote:
Getting Vanish would have helped you escape from those Wargs. :)

On 3.5.2012 14:21 debo wrote:
Aren't Wargs fast? Vanish doesn't really help that much when monsters can match your speed, does it? (Although I think Wargs might also move erratically -- I can't remember.)

One of my favorite ways to deal with Wargs is to slam doors behind me :) I can just imagine the frustrated look on their stupid faces as they try to bash them down haha

On 3.5.2012 23:04 HugoTheGreat2011 wrote:
Yes, Wargs are fast. They do move erratically. If erratic enough you might be able to get away with Vanish.

On 3.5.2012 23:18 Fendell Orcbane wrote:
It wasn't Vanish time yet...I was buying Stealth points towards it...besides Stealth is part of my winning formula : )
To Debo: Vanish can help with Wargs...but Exchange might be even better to get you out of tight spots...and the two of them together are almost perfect for getting out of trouble. No they won't get you out of everything but if I had Exchange I would have made it to the stairs and escaped.

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